RNTouchInput Example code

using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour
{
    /// <summary>
    /// hendle touch down message.
    /// </summary>
    /// <param name="position">touch position.</param>
    void onTouchDown(Vector3 position)
    {
        print("TouchInput.currentCamera=" + TouchInput.currentCamera
        + "TouchInput.ray=" + TouchInput.ray
        + "TouchInput.position=" + TouchInput.position
        + "TouchInput.deltaPosition=" + TouchInput.deltaPosition
        + "TouchInput.deltaTime=" + TouchInput.deltaTime
        + "TouchInput.fingerId=" + TouchInput.fingerId
        + "TouchInput.phase=" + TouchInput.phase
        + "TouchInput.tapCount=" + TouchInput.tapCount);

        GetComponent<TextMesh>().text = "onTouchDown";
    }

    /// <summary>
    /// hendle touch move message.
    /// </summary>
    /// <param name="position">touch position.</param>
    void onTouchMove(Vector3 position)
    {
        GetComponent<TextMesh>().text = "onTouchMove";
    }

    /// <summary>
    /// hendle touch up as button message.
    /// </summary>
    /// <param name="position">touch position.</param>
    void onTouchUpAsButton(Vector3 position)
    {
        GetComponent<TextMesh>().text = "onTouchUpAsButton";
    }

    /// <summary>
    /// hendle touch up message.
    /// </summary>
    /// <param name="position">touch position.</param>
    void onTouchUp(Vector3 position)
    {
        GetComponent<TextMesh>().text = "onTouchUp";
    }

    /// <summary>
    /// hendle touch enter message.
    /// </summary>
    /// <param name="position">touch position.</param>
    void onTouchEnter(Vector3 position)
    {
        GetComponent<TextMesh>().text = "onTouchEnter";
    }

    /// <summary>
    /// hendle touch exit message.
    /// </summary>
    /// <param name="position">touch position.</param>
    void onTouchExit(Vector3 position)
    {
        GetComponent<TextMesh>().text = "onTouchExit";
    }
}


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