贪吃蛇小游戏——java实现

package 贪吃蛇小游戏;

import java.awt.Color;

import javax.swing.*;

public class Snake主类 {
	
	public static void main(String [] args) {
		
		JFrame frame = new JFrame(); // 创建一个游戏界面的框架
         frame.setBounds(10, 10, 900, 720); // 设置框架的大小
         frame.setResizable(false); // 设置框架大小为不能改变
         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         frame.setBackground(Color.blue);
         
         SnakePanel panel = new SnakePanel();  //添加画布
         frame.add(panel); // 刚添加时画布是空的看不到
         
         frame.setVisible(true); // 允许显示游戏界面
	}
}


package 贪吃蛇小游戏;

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.*;
import javax.swing.*;
import java.util.Random;//导入随机数函数

import javax.swing.JPanel;

public class SnakePanel extends JPanel implements KeyListener,ActionListener{

	ImageIcon up=new ImageIcon("up.png");
	ImageIcon left=new ImageIcon("left.png");
	ImageIcon down=new ImageIcon("down.png");
	ImageIcon right=new ImageIcon("right.png");
	ImageIcon title=new ImageIcon("title.jpg");
	ImageIcon body=new ImageIcon("body.jpg");
	ImageIcon food=new ImageIcon("food.jpg");
	
	//snake
	int [] snakeX=new int[750];
	int [] snakeY=new int[750];
	
	//随机生成食物的位置
	Random rand=new Random();
	int foodX=rand.nextInt(34)*25+25;//根据游戏界面大小设置
	int foodY=rand.nextInt(34)*25+75;
	
	//设置游戏的初始值
	int len=3;//snake长度
	int score=0;//分数
	String direction = "R";//初始值蛇头向右
	
	//判断开始和结束
	boolean isStarted = false;
	boolean isFailed = false;
	
	//每100毫秒调用一次ActionPerformed
	Timer timer = new Timer(200,this);//移动速度
	
	//构造函数
	public SnakePanel() {
		this.setFocusable(true);//获取焦点
		this.addKeyListener(this);//添加监听器
		setup();
		timer.start();
	}
	
	public void paint(Graphics g) {//画笔
		
		this.setBackground(Color.black);//画布背景颜色
		title.paintIcon(this, g, 25, 11);//主题图片
		g.fillRect(25, 75 , 850, 650);//游戏界面
		
		//画蛇头
		if(direction.equals("R")) {
			right.paintIcon(this, g, snakeX[0], snakeY[0]);
		}
		else if(direction.equals("L")) {
			left.paintIcon(this, g, snakeX[0], snakeY[0]);
		}
		else if(direction.equals("U")) {
			up.paintIcon(this, g, snakeX[0], snakeY[0]);
		}
		else if(direction.equals("D")) {
			down.paintIcon(this, g, snakeX[0], snakeY[0]);
		}
		
		//画蛇身
		for(int i=1; i<len;i++) {
			body.paintIcon(this, g, snakeX[i], snakeY[i]);
		}
		
		//游戏未开始
		if(!isStarted) {
			g.setColor(Color.white);
			g.setFont(new Font("宋体",Font.BOLD,30));
			g.drawString("按空格键开始或者暂停", 200, 300);
		}
		
		//游戏结束
		if(isFailed) {
			g.setColor(Color.white);
			g.setFont(new Font("宋体",Font.BOLD,30));
			g.drawString("游戏结束,按空格键重新开始", 200, 300);
		}
		
		//根据随机生成的位置显示食物
		food.paintIcon(this, g, foodX, foodY);
		
		//设置分数和snake的长度
		g.setColor(Color.white);
		g.setFont(new Font("宋体",Font.PLAIN,15));
		g.drawString("分数:"+score, 650, 37);
		g.drawString("长度:"+len, 650, 57);
				
	}
	
	//初始化游戏
	private void setup() {
		// TODO 自动生成的方法存根
		isStarted = false;
		isFailed  = false;
		len = 3 ;
		score = 0 ;
		snakeX[0]=100;snakeX[1]=75;snakeX[2]=50;
		snakeY[0]=100;snakeY[1]=100;snakeY[2]=100;
		
	}

	@Override
	//点击事件
	public void actionPerformed(ActionEvent e) {
		// TODO 自动生成的方法存根
		timer.start();//??????
		
		//移动
		if(isStarted&&!isFailed) {//游戏开始并且未结束
			
			//身体部分移动
			for(int i=len;i>0;i--) {
				snakeX[i] = snakeX[i-1];
				snakeY[i] = snakeY[i-1];
			}
			
			//头部移动
			if(direction.equals("R")) {
				snakeX[0] = snakeX[0]+25;
				if(snakeX[0] > 850) {
					snakeX[0]= 25;//超过边界
				}
			}
			else if(direction.equals("L")) {
				snakeX[0]=snakeX[0]-25;
				if(snakeX[0]<25) {
					snakeX[0]=850;
				}
			}
			
			else if(direction.equals("U")) {
				snakeY[0]=snakeY[0]-25;
				if(snakeY[0]<75) {
					snakeY[0]=650;
				}
			}
			else if(direction.equals("D")) {
				snakeY[0]=snakeY[0]+25;
				if(snakeY[0]>650) {
					snakeY[0]=75;
				}
			}
			
			//吃食物
			if(snakeX[0] == foodX && snakeY[0]==foodY) {
				len++;
				score++;
				foodX=rand.nextInt(34)*25+25;//重置食物坐标
				foodY=rand.nextInt(24)*25+75;
			}
			
			//判断游戏结束,蛇头碰到身体
			for(int i=1;i<len;i++) {
				if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]) {
					isFailed=true;//游戏结束
					direction="R";
				}
			}
			
		}
		
		repaint();//刷新
	}



	@Override
	//按下键盘的事件响应
	public void keyPressed(KeyEvent e) {
		// TODO 自动生成的方法存根
		int KeyCode = e.getKeyCode();
		if(KeyCode==KeyEvent.VK_SPACE) {//点击空格键
			if(isFailed) {//如果游戏结束
				setup();//重新开始
			}
			else {//游戏未开始
				isStarted= !isStarted;//开始游戏
			}		
		}
		//根据键盘输入设置方向,不能反向移动
		else if(KeyCode == KeyEvent.VK_UP && direction != "D") {
			direction="U";
		}
		else if(KeyCode == KeyEvent.VK_DOWN && direction != "U") {
			direction="D";
		}
		else if(KeyCode == KeyEvent.VK_RIGHT && direction != "L") {
			direction="R";
		}
		else if(KeyCode == KeyEvent.VK_LEFT && direction != "R") {
			direction="L";
		}
	
	}

	@Override
	public void keyReleased(KeyEvent e) {
		// TODO 自动生成的方法存根
		
	}
	
	@Override
	public void keyTyped(KeyEvent e) {
		// TODO 自动生成的方法存根
		
	}
}

 

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import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.*; public class snate extends JFrame implements KeyListener,Runnable { JLabel j; Canvas j1; public static final int canvasWidth = 200; public static final int canvasHeight = 300; public static final int nodeWidth = 10; public static final int nodeHeight = 10; //SnakeModel se=null; //222222 // boolean[][] matrix; LinkedList nodeArray = new LinkedList();//表 Node food;//节点 int maxX; int maxY; int direction = 2; boolean running = false; int timeInterval = 200; double speedChangeRate = 0.75; boolean paused = false; int score = 0; int countMove = 0; // UP and DOWN should be even // RIGHT and LEFT should be odd public static final int UP = 2; public static final int DOWN = 4; public static final int LEFT = 1; public static final int RIGHT = 3; snate() { super(); //setSize(500,400); Container c=getContentPane(); j=new JLabel("Score:"); c.add(j,BorderLayout.NORTH); j1=new Canvas(); j1.setSize(canvasWidth+1,canvasHeight+1); j1.addKeyListener(this); c.add(j1,BorderLayout.CENTER); JPanel p1 = new JPanel(); p1.setLayout(new BorderLayout()); JLabel j2; j2 = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER); p1.add(j2, BorderLayout.NORTH); j2 = new JLabel("ENTER or R or S for start;", JLabel.CENTER); p1.add(j2, BorderLayout.CENTER); j2 = new JLabel("SPACE or P for pause",JLabel.CENTER); p1.add(j2, BorderLayout.SOUTH); c.add(p1,BorderLayout.SOUTH); addKeyListener(this); pack(); setResizable(false); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); // begin(); // //2222222 // this.gs = gs; this.maxX = maxX; this.maxY = maxY; // initial matirx matrix = new boolean[maxX][]; for(int i=0; i<maxX; ++i){ matrix[i] = new boolean[maxY]; Arrays.fill(matrix[i],false); } // initial the snake int initArrayLength = maxX > 20 ? 10 : maxX/2; for(int i = 0; i < initArrayLength; ++i){ int x = maxX/2+i; int y = maxY/2; nodeArray.addLast(new Node(x, y)); matrix[x][y] = true; } food = createFood(); matrix[food.x][food.y] = true; } public void keyPressed(KeyEvent e) { if(e.getKeyCode()==KeyEvent.VK_UP) { //se.changeDirection(SnakeModel.UP); } if(e.getKeyCode()==KeyEvent.VK_DOWN) { //se.changeDirection(SnakeModel.DOWN); } if(e.getKeyCode()==KeyEvent.VK_LEFT) { //se.changeDirection(SnakeModel.LEFT); } if(e.getKeyCode()==KeyEvent.VK_RIGHT) { //se.changeDirection(SnakeModel.RIGHT); } if(e.getKeyCode()==KeyEvent.VK_R||e.getKeyCode()==KeyEvent.VK_S||e.getKeyCode()==KeyEvent.VK_ENTER) { } } public void keyTyped(KeyEvent e) {} public void keyReleased(KeyEvent e) {} public void repaint() { Graphics g = j1.getGraphics(); //背景 g.setColor(Color.red); g.fillRect(0,0,canvasWidth,canvasHeight); //蛇 //g.setColor(Color.BLUE); } public void paint(Graphics g) { g.setColor(Color.red); g.fillRect(10,10,10,10); } // //222222 // public void changeDirection(int newDirection){ if (direction % 2 != newDirection % 2){ direction = newDirection; } } public boolean moveOn(){ Node n = (Node)nodeArray.getFirst(); int x = n.x; int y = n.y; switch(direction){ case UP: y--; break; case DOWN: y++; break; case LEFT: x--; break; case RIGHT: x++; break; } if ((0 <= x && x < maxX) && (0 <= y && y < maxY)){ if (matrix[x][y]){ if(x == food.x && y == food.y){ nodeArray.addFirst(food); int scoreGet = (10000 - 200 * countMove) / timeInterval; score += scoreGet > 0? scoreGet : 10; countMove = 0; food = createFood(); matrix[food.x][food.y] = true; return true; } else return false; } else{ nodeArray.addFirst(new Node(x,y)); matrix[x][y] = true; n = (Node)nodeArray.removeLast(); matrix[n.x][n.y] = false; countMove++; return true; } } return false; } public void run(){ running = true; while (running){ try{ Thread.sleep(timeInterval); } catch(Exception e){ break; } if(!paused){ if (moveOn()){ gs.repaint(); } else{ JOptionPane.showMessageDialog( null, "you failed", "Game Over", JOptionPane.INFORMATION_MESSAGE); break; } } } running = false; } private Node createFood(){ int x = 0; int y = 0; do{ Random r = new Random(); x = r.nextInt(maxX); y = r.nextInt(maxY); }while(matrix[x][y]); return new Node(x,y); } public void speedUp(){ timeInterval *= speedChangeRate; } public void speedDown(){ timeInterval /= speedChangeRate; } public void changePauseState(){ paused = !paused; } public String toString(){ String result = ""; for(int i=0; i<nodeArray.size(); ++i){ Node n = (Node)nodeArray.get(i); result += "[" + n.x + "," + n.y + "]"; } return result; } } class Node{ int x; int y; Node(int x, int y){ this.x = x; this.y = y; } } public static void main(String[] args) { //Graphics g=j1.getGraphics(); snate s=new snate(); //s.draw_something(g); //s.setVisible(true); } }
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