// RevMDIChildWnd.cpp : implementation file
//
#include "stdafx.h"
#include "mtmdi.h"
#include "RevMDIChildWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CRevMDIChildWnd
IMPLEMENT_DYNCREATE(CRevMDIChildWnd, CMDIChildWnd)
CRevMDIChildWnd::CRevMDIChildWnd()
{
}
CRevMDIChildWnd::~CRevMDIChildWnd()
{
}
BEGIN_MESSAGE_MAP(CRevMDIChildWnd, CMDIChildWnd)
//{{AFX_MSG_MAP(CRevMDIChildWnd)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CRevMDIChildWnd message handlers
BOOL CRevMDIChildWnd::Create(LPCTSTR szTitle, const RECT &rect)
{
if (menu.m_hMenu == NULL)
menu.LoadMenu(IDR_CHILDFRAME);
m_hMenuShared = menu.m_hMenu;
if (!CMDIChildWnd::Create(NULL, szTitle, WS_CHILD | WS_VISIBLE | WS_OVERLAPPEDWINDOW, rect))
return FALSE;
CRevPlayThread* pRevPlayThread = new CRevPlayThread(m_hWnd);
pRevPlayThread->CreateThread();
return TRUE;
}