<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[DCoder2009的博客]]></title><description><![CDATA[]]></description><link>https://blog.csdn.net/DCoder2009</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; DCoder2009]]></copyright><item><title><![CDATA[PhpNote]]></title><link>https://blog.csdn.net/DCoder2009/article/details/51866632</link><guid>https://blog.csdn.net/DCoder2009/article/details/51866632</guid><author>DCoder2009</author><pubDate>Sat, 09 Jul 2016 16:31:56 +0800</pubDate><description><![CDATA[PHP学习笔记]]></description><category></category></item><item><title><![CDATA[LuaNote]]></title><link>https://blog.csdn.net/DCoder2009/article/details/50729929</link><guid>https://blog.csdn.net/DCoder2009/article/details/50729929</guid><author>DCoder2009</author><pubDate>Wed, 24 Feb 2016 16:53:06 +0800</pubDate><description><![CDATA[Lua学习笔记
1. lua是一种动态类型语言，有8种基本数据类型：nil,boollean,number,string,userdata,function,thread,table.
2. arg是lua脚本运行时的传入参数，是table类型，其中arg[0]是lua脚本全路径文件名。
3. 变量未初始化时，其类型为nil类型；将一个变量赋值为nil，就是将其删除。
4. lua中的条件]]></description><category></category></item><item><title><![CDATA[Ogre Plugin Load & Unload]]></title><link>https://blog.csdn.net/DCoder2009/article/details/50436723</link><guid>https://blog.csdn.net/DCoder2009/article/details/50436723</guid><author>DCoder2009</author><pubDate>Wed, 30 Dec 2015 18:45:40 +0800</pubDate><description><![CDATA[Ogre Plugin Load & Unload]]></description><category></category></item><item><title><![CDATA[Ogre Render Loop]]></title><link>https://blog.csdn.net/DCoder2009/article/details/50436707</link><guid>https://blog.csdn.net/DCoder2009/article/details/50436707</guid><author>DCoder2009</author><pubDate>Wed, 30 Dec 2015 18:42:04 +0800</pubDate><description><![CDATA[Ogre Render Loop]]></description><category></category></item><item><title><![CDATA[Ogre: RenderWindow,Viewport,Camera,SceneManager关联分析]]></title><link>https://blog.csdn.net/DCoder2009/article/details/50436173</link><guid>https://blog.csdn.net/DCoder2009/article/details/50436173</guid><author>DCoder2009</author><pubDate>Wed, 30 Dec 2015 17:49:57 +0800</pubDate><description><![CDATA[一个RenderWindow可以关联多个Viewport，一个Viewport只能关联一个RenderWindow，即一个窗口可以有多个视口，一个视口只能属于一个窗口；
一个Camera可以关联多个Viewport，一个Viewport只能关联一个Camera，即一个相机可以映射到多个视口上，一个视口只能映射一个窗口；
一个SceneManager可以关联多个Camera，一个Camera只能]]></description><category></category></item><item><title><![CDATA[Ogre Architecture]]></title><link>https://blog.csdn.net/DCoder2009/article/details/50418976</link><guid>https://blog.csdn.net/DCoder2009/article/details/50418976</guid><author>DCoder2009</author><pubDate>Mon, 28 Dec 2015 14:51:00 +0800</pubDate><description><![CDATA[Ogre Architecture]]></description><category></category></item><item><title><![CDATA[《Sams Teach Yourself SQL in 10 Minutes》学习笔记]]></title><link>https://blog.csdn.net/DCoder2009/article/details/50358142</link><guid>https://blog.csdn.net/DCoder2009/article/details/50358142</guid><author>DCoder2009</author><pubDate>Sat, 19 Dec 2015 14:00:06 +0800</pubDate><description><![CDATA[SQL必知必会，学习笔记，更新中......]]></description><category></category></item><item><title><![CDATA[《数据库系统概论》学习笔记]]></title><link>https://blog.csdn.net/DCoder2009/article/details/50314233</link><guid>https://blog.csdn.net/DCoder2009/article/details/50314233</guid><author>DCoder2009</author><pubDate>Tue, 15 Dec 2015 13:26:06 +0800</pubDate><description><![CDATA[《数据库系统概论》5th，学习笔记，更新中......]]></description><category></category></item><item><title><![CDATA[JavaNote]]></title><link>https://blog.csdn.net/DCoder2009/article/details/50294735</link><guid>https://blog.csdn.net/DCoder2009/article/details/50294735</guid><author>DCoder2009</author><pubDate>Mon, 14 Dec 2015 14:55:07 +0800</pubDate><description><![CDATA[java学习笔记，更新中......]]></description><category></category></item></channel></rss>