Introduction to Algorithms (Speeding up Dijkstra)

Bi-Directional Search

Note: Speedup techniques covered here do not change worst-case behavior, but reduce the number of visited vertices in practice.

Bi-D Search 

Alternate forward search from s, backward search from t (follow edges backward)

df (u) distances for forward search; db(u) distances for backward search;

Priority Queue: Qf: forward; Qb: backward

The algorithm terminates when some vertex w has been processed, i.e., deleted from the queue of both searches, Qf and Qb

Subtlety: After search terminates, find node x with minimum value of df (x) + db(x). Find shortest path from s to x using Πf and shortest path backward from t to x using Πb. Note: x will have been deleted from either Qf or Qb or both.

Goal-Directed Search or A*

Modify edge weights with potential function over vertices.

\bar{w}(u, v) = w(u, v) - \lambda (u) +\lambda(v)

Correctness

\bar{w}(p) = w(p) - \lambda_{t}(s) + \lambda_{t}(t)

So shortest paths are maintained in the modified graph with \bar{w} weights.

To apply Dijkstra, we need \bar{w}(u, v) ≥ 0 for all (u, v).

Choose potential function appropriately, to be feasible

Landmarks

Small set of landmarks LCV. For all u ∈ V, l ∈ L, pre-compute δ(u, l).

Potential \lambda _{t}^{(l)}(u) = \delta (u, l) - \delta (t, l) for each l.

CLAIM: \lambda _{t}^{(l)} is feasible.

 

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