选择音频的输出方式

可以选择用耳机还是扬声器播放(蓝牙的就留到下次吧),要求SDK不小于5

public class MainActivity extends Activity implements OnClickListener {

private AudioManager mAudioManager;
private MediaPlayer mMediaPlayer;

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

mAudioManager = (AudioManager) getSystemService(AUDIO_SERVICE);

mMediaPlayer = new MediaPlayer();
mMediaPlayer.reset();
try {
File audio = new File(Environment.getExternalStorageDirectory(),
"/Music/xxx.mp3");
mMediaPlayer.setDataSource(audio.getAbsolutePath());
mMediaPlayer.prepare();
mMediaPlayer.setOnPreparedListener(new PrepareListener());
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}

findViewById(R.id.btn_speaker).setOnClickListener(this);
findViewById(R.id.btn_headset).setOnClickListener(this);
findViewById(R.id.btn_bluetooth).setOnClickListener(this);
}

@Override
public void onClick(View v) {

int id = v.getId();
switch (id) {
case R.id.btn_speaker:

// if (!mAudioManager.isSpeakerphoneOn())
// return;

mAudioManager.setMode(AudioManager.ROUTE_SPEAKER);
mAudioManager.setSpeakerphoneOn(true);

break;
case R.id.btn_headset:

// if (!mAudioManager.isWiredHeadsetOn())
// return;

mAudioManager.setMode(AudioManager.MODE_NORMAL);
mAudioManager.setWiredHeadsetOn(true);

break;
case R.id.btn_bluetooth:

break;
default:
break;
}
}

@Override
protected void onDestroy() {

// change mode back to normal
mAudioManager.setMode(AudioManager.MODE_NORMAL);

// release resource, important
mMediaPlayer.stop();
mMediaPlayer.release();
mMediaPlayer = null;

super.onDestroy();
}

private final class PrepareListener implements OnPreparedListener {

public void onPrepared(MediaPlayer mp) {
mMediaPlayer.start();
}
}
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值