netty 单线程事件执行器执行任务与graceful方式关闭

netty 事件执行器组和事件执行器定义及抽象实现:[url]http://donald-draper.iteye.com/blog/2391257[/url]
netty 多线程事件执行器组:[url]http://donald-draper.iteye.com/blog/2391270[/url]
netty 多线程事件循环组:[url]http://donald-draper.iteye.com/blog/2391276[/url]
netty 抽象调度事件执行器:[url]http://donald-draper.iteye.com/blog/2391379[/url]
netty 单线程事件执行器初始化:[url]http://donald-draper.iteye.com/blog/2391895[/url]

[b]引言:[/b]
上一篇文章我们看一单线程任务的内部变量和初始化,先来回顾一下:
单线程事件执行器SingleThreadEventExecutor,内部主要有一个状态变量STATE_UPDATER(AtomicIntegerFieldUpdater),执行器状态以供有4中就绪,开始,正在关闭,已关闭,终止;一个任务队列taskQueue存放待执行的任务线程;一个执行器执行任务taskQueue(LinkedBlockingQueue);一个事件执行器关闭信号量threadLock控制事件执行器的关闭;一个是高可见线程thread,指定当前事件执行器线程,用于判断IO操作线程是否在当前事件循环中;
单线程事件执行器构造,主要是初始化父事件执行器,最大任务数,事件执行器,任务队列和任务拒绝策略,默认拒绝策略为直接抛出拒绝执行器异常。由于单线程事件执行器为顺序执行器OrderedEventExecutor,其主要通过taskQueue为LinkedBlockQueue保证任务的顺序执行。

今天我们来看单线程事件执行器,执行任务等方法:
先把单线程事件执行器内部变量贴出来以便理解相关方法,
public abstract class SingleThreadEventExecutor extends AbstractScheduledEventExecutor implements OrderedEventExecutor {
//最大执行任数,最小为16
static final int DEFAULT_MAX_PENDING_EXECUTOR_TASKS = Math.max(16,
SystemPropertyUtil.getInt("io.netty.eventexecutor.maxPendingTasks", Integer.MAX_VALUE));

private static final InternalLogger logger =
InternalLoggerFactory.getInstance(SingleThreadEventExecutor.class);
//事件执行器状态
private static final int ST_NOT_STARTED = 1;//就绪
private static final int ST_STARTED = 2;//开始
private static final int ST_SHUTTING_DOWN = 3;//正在关闭
private static final int ST_SHUTDOWN = 4;//已关闭
private static final int ST_TERMINATED = 5;//终止
//唤醒任务
private static final Runnable WAKEUP_TASK = new Runnable() {
@Override
public void run() {
// Do nothing.
}
};
//空任务
private static final Runnable NOOP_TASK = new Runnable() {
@Override
public void run() {
// Do nothing.
}
};
//事件执行器状态
private static final AtomicIntegerFieldUpdater<SingleThreadEventExecutor> STATE_UPDATER =
AtomicIntegerFieldUpdater.newUpdater(SingleThreadEventExecutor.class, "state");
//线程属性
private static final AtomicReferenceFieldUpdater<SingleThreadEventExecutor, ThreadProperties> PROPERTIES_UPDATER =
AtomicReferenceFieldUpdater.newUpdater(
SingleThreadEventExecutor.class, ThreadProperties.class, "threadProperties");
//任务队列
private final Queue<Runnable> taskQueue;
private volatile Thread thread;//当前事件执行器线程
@SuppressWarnings("unused")//线程属性
private volatile ThreadProperties threadProperties;
private final Executor executor;//内部执行器
private volatile boolean interrupted;//是否中断
private final Semaphore threadLock = new Semaphore(0);//事件执行器终止信号量
private final Set<Runnable> shutdownHooks = new LinkedHashSet<Runnable>();//关闭Hooks任务
private final boolean addTaskWakesUp;
private final int maxPendingTasks;//最大执行器任务
private final RejectedExecutionHandler rejectedExecutionHandler;//任务拒绝策略
private long lastExecutionTime;//上次执行器时间
@SuppressWarnings({ "FieldMayBeFinal", "unused" })
private volatile int state = ST_NOT_STARTED;//执行器初始状态

private volatile long gracefulShutdownQuietPeriod;//关闭间隔QuietPeriod
private volatile long gracefulShutdownTimeout;//关闭超时时间
private long gracefulShutdownStartTime;//关闭开始时间
//终止异步任务结果
private final Promise<?> terminationFuture = new DefaultPromise<Void>(GlobalEventExecutor.INSTANCE);
}

下面先来看执行任务方法
 @Override
public void execute(Runnable task) {
if (task == null) {
throw new NullPointerException("task");
}
//判断线程是否在当前事务循环中
boolean inEventLoop = inEventLoop();
if (inEventLoop) {
//如果在事务循环中,则添加任务到任务队列
addTask(task);
} else {
//否则,当前事件执行器线程
startThread();
//添加任务到任务队列
addTask(task);
//如果事件执行器,已关闭,则移除任务,抛出拒绝执行异常
if (isShutdown() && removeTask(task)) {
reject();
}
}
//如果添加任务不唤醒事件循环且执行任务唤醒事件循环,则唤醒事件循环
if (!addTaskWakesUp && wakesUpForTask(task)) {
wakeup(inEventLoop);
}
}

上面方法有一下几点要看:
1.
//判断线程是否在当前事务循环中
boolean inEventLoop = inEventLoop();


2.
if (inEventLoop) {
//如果在事务循环中,则添加任务到任务队列
addTask(task);
}

3.
else {
//否则,当前事件执行器线程
startThread();
//添加任务到任务队列
addTask(task);
//如果事件执行器,已关闭,则移除任务,抛出拒绝执行异常
if (isShutdown() && removeTask(task)) {
reject();
}
}


4.
//如果添加任务不唤醒事件循环且执行任务唤醒事件循环,则唤醒事件循环
if (!addTaskWakesUp && wakesUpForTask(task)) {
wakeup(inEventLoop);
}


下面分别来看这几点

1.
//判断线程是否在当前事务循环中
boolean inEventLoop = inEventLoop();

//AbstractEventExecutor
@Override
public boolean inEventLoop() {
return inEventLoop(Thread.currentThread());
}

//SingleThreadEventExecutor
@Override
public boolean inEventLoop(Thread thread) {
return thread == this.thread;
}


2.
if (inEventLoop) {
//如果在事务循环中,则添加任务到任务队列
addTask(task);
}

/**
* Add a task to the task queue, or throws a {@link RejectedExecutionException} if this instance was shutdown
* before.
在单线程事件执行器关闭前,添加任务到任务队列,或者抛出拒绝执行任务异常
*/
protected void addTask(Runnable task) {
if (task == null) {
throw new NullPointerException("task");
}
//如果添加任务到队列失败,则抛出抛出拒绝执行任务异常
if (!offerTask(task)) {
reject(task);
}
}
final boolean offerTask(Runnable task) {
//如果关闭,则拒绝执行器任务,否则添加任务到任务队列
if (isShutdown()) {
reject();
}
return taskQueue.offer(task);
}
/**
* Offers the task to the associated {@link RejectedExecutionHandler}.
将拒绝执行的任务委托给拒绝执行任务Handler处理
* @param task to reject.
*/
protected final void reject(Runnable task) {
rejectedExecutionHandler.rejected(task, this);
}
//直接抛出拒绝执行任务异常
protected static void reject() {
throw new RejectedExecutionException("event executor terminated");
}

从这一点来看,当执行器关闭时,直接直接抛出拒绝执行任务异常,如果没关闭,
则将拒绝执行的任务委托给拒绝执行任务Handler处理。
3.
else {
//否则,当前事件执行器线程
startThread();
//添加任务到任务队列
addTask(task);
//如果事件执行器,已关闭,则移除任务,抛出拒绝执行异常
if (isShutdown() && removeTask(task)) {
reject();
}
}

//启动事件执行器线程
private void startThread() {
if (state == ST_NOT_STARTED) {
//更新执行器状态为已启动,并完成实际启动工作
if (STATE_UPDATER.compareAndSet(this, ST_NOT_STARTED, ST_STARTED)) {
doStartThread();
}
}
}
//完成实际启动工作
private void doStartThread() {
assert thread == null;
executor.execute(new Runnable() {
@Override
public void run() {
//初始化事件执行器线程,用于判断线程是否在当前事件循环中
thread = Thread.currentThread();
if (interrupted) {
//如果执行器线程中断,消除中断位
thread.interrupt();
}
boolean success = false;
//更新执行器上次执行器事件
updateLastExecutionTime();
try {
//启动事件执行器线程
SingleThreadEventExecutor.this.run();
success = true;
} catch (Throwable t) {
logger.warn("Unexpected exception from an event executor: ", t);
} finally {
for (;;) {
//自旋,等待执行器关闭,并更新执行器状态为已关闭
int oldState = state;
if (oldState >= ST_SHUTTING_DOWN || STATE_UPDATER.compareAndSet(
SingleThreadEventExecutor.this, oldState, ST_SHUTTING_DOWN)) {
break;
}
}

// Check if confirmShutdown() was called at the end of the loop.
//检查confirmShutdown方法是否在循环最后调用
if (success && gracefulShutdownStartTime == 0) {
logger.error("Buggy " + EventExecutor.class.getSimpleName() + " implementation; " +
SingleThreadEventExecutor.class.getSimpleName() + ".confirmShutdown() must be called " +
"before run() implementation terminates.");
}

try {
// Run all remaining tasks and shutdown hooks.
for (;;) {
/确定执行器关闭
if (confirmShutdown()) {
break;
}
}
} finally {
try {
//完成清理工作
cleanup();
} finally {
//更新执行器状态为已终止
STATE_UPDATER.set(SingleThreadEventExecutor.this, ST_TERMINATED);
//释放线程锁
threadLock.release();
//如果任务线程队列不为空,则警告
if (!taskQueue.isEmpty()) {
logger.warn(
"An event executor terminated with " +
"non-empty task queue (" + taskQueue.size() + ')');
}
//设置终止任务结果为成功
terminationFuture.setSuccess(null);
}
}
}
}
});
}

在实际完成事件执行器启动工作方法中,事件完成工作通过一个线程完成,并有内部执行器执行;线程事件工作在一个try,finally语句块中,在finally语句块中自旋等待执行器关闭,并完成关闭任务。
来看上述方法需要关注的几点:
3.1
//更新执行器上次执行器事件
updateLastExecutionTime();

/**
* Updates the internal timestamp that tells when a submitted task was executed most recently.
* {@link #runAllTasks()} and {@link #runAllTasks(long)} updates this timestamp automatically, and thus there's
* usually no need to call this method. However, if you take the tasks manually using {@link #takeTask()} or
* {@link #pollTask()}, you have to call this method at the end of task execution loop for accurate quiet period
* checks.
*/
protected void updateLastExecutionTime() {
lastExecutionTime = ScheduledFutureTask.nanoTime();
}


3.2
//启动事件执行器线程
SingleThreadEventExecutor.this.run();

/**
*待子类实现
*/
protected abstract void run();


3.3
/确定执行器关闭
if (confirmShutdown()) {
break;
}

/**
* Confirm that the shutdown if the instance should be done now!
确认事件执行器关闭
*/
protected boolean confirmShutdown() {
//如果没关闭,返回false
if (!isShuttingDown()) {
return false;
}
//如果线程不在当前事件循环中,抛出非法状态异常
if (!inEventLoop()) {
throw new IllegalStateException("must be invoked from an event loop");
}
//取消调度任务
cancelScheduledTasks();
//更新关闭事件
if (gracefulShutdownStartTime == 0) {
gracefulShutdownStartTime = ScheduledFutureTask.nanoTime();
}
//执行所有任务或关闭Hooks线程成功
if (runAllTasks() || runShutdownHooks()) {
if (isShutdown()) {
//已关闭
// Executor shut down - no new tasks anymore.
return true;
}

// There were tasks in the queue. Wait a little bit more until no tasks are queued for the quiet period or
// terminate if the quiet period is 0.
// See https://github.com/netty/netty/issues/4241
if (gracefulShutdownQuietPeriod == 0) {
return true;
}
wakeup(true);
return false;
}
//获取调度任务当前事件
final long nanoTime = ScheduledFutureTask.nanoTime();
//如果已经关闭,或关闭超时,返回true
if (isShutdown() || nanoTime - gracefulShutdownStartTime > gracefulShutdownTimeout) {
return true;
}
//如果关闭间隔时间没过完
if (nanoTime - lastExecutionTime <= gracefulShutdownQuietPeriod) {
// Check if any tasks were added to the queue every 100ms.
// TODO: Change the behavior of takeTask() so that it returns on timeout.
//则继续执行提交的任务
wakeup(true);
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// Ignore
}

return false;
}

// No tasks were added for last quiet period - hopefully safe to shut down.
// (Hopefully because we really cannot make a guarantee that there will be no execute() calls by a user.)
return true;
}

来看取消调度任务
//取消调度任务
cancelScheduledTasks();
这个方法,在前面文章中已说,简单看下就行
/**
* Cancel all scheduled tasks.
*
* This method MUST be called only when {@link #inEventLoop()} is {@code true}.
*/
protected void cancelScheduledTasks() {
assert inEventLoop();
Queue<ScheduledFutureTask<?>> scheduledTaskQueue = this.scheduledTaskQueue;
if (isNullOrEmpty(scheduledTaskQueue)) {
return;
}

final ScheduledFutureTask<?>[] scheduledTasks =
scheduledTaskQueue.toArray(new ScheduledFutureTask<?>[scheduledTaskQueue.size()]);

for (ScheduledFutureTask<?> task: scheduledTasks) {
task.cancelWithoutRemove(false);
}

scheduledTaskQueue.clear();
}


再来看执行所有任务或关闭Hooks线程
//执行所有任务或关闭Hooks线程成功
if (runAllTasks() || runShutdownHooks()) {
if (isShutdown()) {
//已关闭
// Executor shut down - no new tasks anymore.
return true;
}

// There were tasks in the queue. Wait a little bit more until no tasks are queued for the quiet period or
// terminate if the quiet period is 0.
// See https://github.com/netty/netty/issues/4241
if (gracefulShutdownQuietPeriod == 0) {
return true;
}
wakeup(true);
return false;
}
/**
* Poll all tasks from the task queue and run them via {@link Runnable#run()} method.
*从任务队列take所有任务,并执行器
* @return {@code true} if and only if at least one task was run
*/
protected boolean runAllTasks() {
assert inEventLoop();
boolean fetchedAll;
boolean ranAtLeastOne = false;

do {
//从调度任务队列抓取任务,添加到任务队列中
fetchedAll = fetchFromScheduledTaskQueue();
//从任务队列take任务,并执行
if (runAllTasksFrom(taskQueue)) {
ranAtLeastOne = true;
}
} while (!fetchedAll); // keep on processing until we fetched all scheduled tasks.

if (ranAtLeastOne) {
//更新最后执行时间
lastExecutionTime = ScheduledFutureTask.nanoTime();
}
//完成运行所有任务后的工作
afterRunningAllTasks();
return ranAtLeastOne;
}
//从调度任务队列抓取任务,添加到任务队列中
private boolean fetchFromScheduledTaskQueue() {
long nanoTime = AbstractScheduledEventExecutor.nanoTime();
Runnable scheduledTask = pollScheduledTask(nanoTime);
while (scheduledTask != null) {
if (!taskQueue.offer(scheduledTask)) {
// No space left in the task queue add it back to the scheduledTaskQueue so we pick it up again.
scheduledTaskQueue().add((ScheduledFutureTask<?>) scheduledTask);
return false;
}
scheduledTask = pollScheduledTask(nanoTime);
}
return true;
}
/**
* Runs all tasks from the passed {@code taskQueue}.
*从任务队列take任务,并执行
* @param taskQueue To poll and execute all tasks.
*
* @return {@code true} if at least one task was executed.
*/
protected final boolean runAllTasksFrom(Queue<Runnable> taskQueue) {
Runnable task = pollTaskFrom(taskQueue);
if (task == null) {
return false;
}
for (;;) {
safeExecute(task);
task = pollTaskFrom(taskQueue);
if (task == null) {
return true;
}
}
}
//从任务队列拉取任务
protected static Runnable pollTaskFrom(Queue<Runnable> taskQueue) {
for (;;) {
Runnable task = taskQueue.poll();
if (task == WAKEUP_TASK) {
//如果是唤醒任务,则跳过
continue;
}
return task;
}
}
//AbstractEventExecutor
/**
* Try to execute the given {@link Runnable} and just log if it throws a {@link Throwable}.
*/
protected static void safeExecute(Runnable task) {
try {
task.run();
} catch (Throwable t) {
logger.warn("A task raised an exception. Task: {}", task, t);
}
}

/**
* Invoked before returning from {@link #runAllTasks()} and {@link #runAllTasks(long)}.
待子类实现
*/
@UnstableApi
protected void afterRunningAllTasks() { }


在来看运行关闭Hook线程:
private boolean runShutdownHooks() {
boolean ran = false;
// Note shutdown hooks can add / remove shutdown hooks.
while (!shutdownHooks.isEmpty()) {
//如果关闭hook线程集合不为空,执行hook线程。
List<Runnable> copy = new ArrayList<Runnable>(shutdownHooks);
shutdownHooks.clear();

for (Runnable task: copy) {
try {
task.run();
} catch (Throwable t) {
logger.warn("Shutdown hook raised an exception.", t);
} finally {
ran = true;
}
}
}
if (ran) {
lastExecutionTime = ScheduledFutureTask.nanoTime();
}
return ran;
}

3.4
//完成清理工作
cleanup();

/**
* Do nothing, sub-classes may override
待子类实现
*/
protected void cleanup() {
// NOOP
}


4.
//如果添加任务不唤醒事件循环且执行任务唤醒事件循环,则唤醒事件循环
if (!addTaskWakesUp && wakesUpForTask(task)) {
wakeup(inEventLoop);
}

@SuppressWarnings("unused")
protected boolean wakesUpForTask(Runnable task) {
return true;
}
//添加唤醒线程到任务队列
protected void wakeup(boolean inEventLoop) {
if (!inEventLoop || state == ST_SHUTTING_DOWN) {
// Use offer as we actually only need this to unblock the thread and if offer fails we do not care as there
// is already something in the queue.
taskQueue.offer(WAKEUP_TASK);
}
}

从上面可看出,单线程事件执行器,执行任务,首先判断任务是否为null,为空抛出空指针异常,否则,判断线程是否在当前事件循环中,在则添加任务到任务队列,否则开启当前单线程事件执行器,并添加任务到任务队列,如果此时事件执行器已关闭,并可以移除任务,则抛出拒绝执行器任务异常;如果需要启动事件执行器唤醒线程,则添加唤醒线程到任务队列。

再来看其他方法:
/**
* Interrupt the current running {@link Thread}.
中断时间执行器线程
*/
protected void interruptThread() {
Thread currentThread = thread;
if (currentThread == null) {
interrupted = true;
} else {
currentThread.interrupt();
}
}
//从任务队列拉取任务
/**
* @see Queue#poll()
*/
protected Runnable pollTask() {
assert inEventLoop();
return pollTaskFrom(taskQueue);
}

protected static Runnable pollTaskFrom(Queue<Runnable> taskQueue) {
for (;;) {
Runnable task = taskQueue.poll();
if (task == WAKEUP_TASK) {
continue;
}
return task;
}
}
//移除任务
/**
* @see Queue#remove(Object)
*/
protected boolean removeTask(Runnable task) {
if (task == null) {
throw new NullPointerException("task");
}
return taskQueue.remove(task);
}
//检查队头任务
/**
* @see Queue#peek()
*/
protected Runnable peekTask() {
assert inEventLoop();
return taskQueue.peek();
}
//判断任务队列是否还有任务
/**
* @see Queue#isEmpty()
*/
protected boolean hasTasks() {
assert inEventLoop();
return !taskQueue.isEmpty();
}

/**
* Return the number of tasks that are pending for processing.
*获取任务队列当前任务数
* [b]Be aware that this operation may be expensive as it depends on the internal implementation of the
* SingleThreadEventExecutor. So use it was care![/b]
*/
public int pendingTasks() {
return taskQueue.size();
}
//添加hook线程到,关闭hook线程集合
/**
* Add a {@link Runnable} which will be executed on shutdown of this instance
*/
public void addShutdownHook(final Runnable task) {
if (inEventLoop()) {
shutdownHooks.add(task);
} else {
execute(new Runnable() {
@Override
public void run() {
shutdownHooks.add(task);
}
});
}
}
//从关闭hook线程集合中,移除hook线程
/**
* Remove a previous added {@link Runnable} as a shutdown hook
*/
public void removeShutdownHook(final Runnable task) {
if (inEventLoop()) {
shutdownHooks.remove(task);
} else {
execute(new Runnable() {
@Override
public void run() {
shutdownHooks.remove(task);
}
});
}
}
//返回下一个调度任务的延时时间
/**
* Returns the amount of time left until the scheduled task with the closest dead line is executed.
*/
protected long delayNanos(long currentTimeNanos) {
ScheduledFutureTask<?> scheduledTask = peekScheduledTask();
if (scheduledTask == null) {
return SCHEDULE_PURGE_INTERVAL;
}

return scheduledTask.delayNanos(currentTimeNanos);
}

从上面可以看出,添加,移除,poll任务操作,实际委托给任务队列,
添加,移除hook线程操作委托给关闭hooks线程集合。
来看从任务队列take任务
/**
* Take the next {@link Runnable} from the task queue and so will block if no task is currently present.
*
* Be aware that this method will throw an {@link UnsupportedOperationException} if the task queue, which was
* created via {@link #newTaskQueue()}, does not implement {@link BlockingQueue}.
*

*
* @return {@code null} if the executor thread has been interrupted or waken up.
*/
protected Runnable takeTask() {
assert inEventLoop();
if (!(taskQueue instanceof BlockingQueue)) {
throw new UnsupportedOperationException();
}
//获取当前任务队列
BlockingQueue<Runnable> taskQueue = (BlockingQueue<Runnable>) this.taskQueue;
for (;;) {
//从调度任务队列peek头部调度任务
ScheduledFutureTask<?> scheduledTask = peekScheduledTask();
if (scheduledTask == null) {
Runnable task = null;
try {
//如果调度任务为空,则从任务队列take一个任务
task = taskQueue.take();
if (task == WAKEUP_TASK) {
task = null;
}
} catch (InterruptedException e) {
// Ignore
}
return task;
} else {
//否则,获取调度任务延时时间
long delayNanos = scheduledTask.delayNanos();
Runnable task = null;
if (delayNanos > 0) {
try {
//如果延时时间大于0,则从任务队列超时poll任务
task = taskQueue.poll(delayNanos, TimeUnit.NANOSECONDS);
} catch (InterruptedException e) {
// Waken up.
return null;
}
}
if (task == null) {
// We need to fetch the scheduled tasks now as otherwise there may be a chance that
// scheduled tasks are never executed if there is always one task in the taskQueue.
// This is for example true for the read task of OIO Transport
// See https://github.com/netty/netty/issues/1614
//从调度任务队列抓取调度任务,添加到任务队列
fetchFromScheduledTaskQueue();
//从任务队列poll任务
task = taskQueue.poll();
}

if (task != null) {
return task;
}
}
}
}

从上面可以看出,单线程事件执行器take任务,首先从调度任务队列peek头部调度任务,
如果任务不为空,则获取调度任务延时时间,如果延时时间大于0,则从任务队列超时poll任务,否则从调度任务队列抓取调度任务,添加到任务队列,并从任务队列poll任务;如果调度任务为空,则从任务队列take一个任务,如果是唤醒任务,则忽略。

再来看超时运行所有任务:

 /**
* Poll all tasks from the task queue and run them via {@link Runnable#run()} method. This method stops running
* the tasks in the task queue and returns if it ran longer than {@code timeoutNanos}.
超时运行所有任务,即从任务队列拉取任务,并执行,如果任务执行时间超过timeoutNanos,则停止执行任务
*/
protected boolean runAllTasks(long timeoutNanos) {
//从调度任务抓取任务队列,并添加到任务队列
fetchFromScheduledTaskQueue();
//从任务队列poll任务
Runnable task = pollTask();
if (task == null) {
//任务为空,则完成执行结束任务
afterRunningAllTasks();
return false;
}
//超时时间
final long deadline = ScheduledFutureTask.nanoTime() + timeoutNanos;
long runTasks = 0;
long lastExecutionTime;
for (;;) {
//自旋安全执行任务
safeExecute(task);

runTasks ++;

// Check timeout every 64 tasks because nanoTime() is relatively expensive.
// XXX: Hard-coded value - will make it configurable if it is really a problem.
//没64个任务检查一下任务执行时间有没有超时
if ((runTasks & 0x3F) == 0) {
lastExecutionTime = ScheduledFutureTask.nanoTime();
if (lastExecutionTime >= deadline) {
break;
}
}

task = pollTask();
if (task == null) {
lastExecutionTime = ScheduledFutureTask.nanoTime();
break;
}
}

afterRunningAllTasks();
this.lastExecutionTime = lastExecutionTime;
return true;
}

从上面可以看出,超时运行所有任务,即从调度任务队列,抓取任务,方法任务队列,
从任务队列拉取任务,并执行,如果任务执行时间超过timeoutNanos,则停止执行任务。

来看关闭单线程执行器
@Override
public Future<?> shutdownGracefully(long quietPeriod, long timeout, TimeUnit unit) {
//检查间隔、超时时间,时间单元参数,并且间隔时间要小于超时时间
if (quietPeriod < 0) {
throw new IllegalArgumentException("quietPeriod: " + quietPeriod + " (expected >= 0)");
}
if (timeout < quietPeriod) {
throw new IllegalArgumentException(
"timeout: " + timeout + " (expected >= quietPeriod (" + quietPeriod + "))");
}
if (unit == null) {
throw new NullPointerException("unit");
}
//如果已经关闭,则返回异步关闭任务结果
if (isShuttingDown()) {
return terminationFuture();
}
boolean inEventLoop = inEventLoop();
boolean wakeup;
int oldState;
for (;;) {
//如果已经关闭,则返回异步关闭任务结果
if (isShuttingDown()) {
return terminationFuture();
}
int newState;
wakeup = true;
oldState = state;
//如果线程在当前事务循环,则更新状态为正在关闭
if (inEventLoop) {
newState = ST_SHUTTING_DOWN;
} else {
switch (oldState) {
case ST_NOT_STARTED:
case ST_STARTED:
newState = ST_SHUTTING_DOWN;
break;
default:
newState = oldState;
wakeup = false;
}
}
//更新状态
if (STATE_UPDATER.compareAndSet(this, oldState, newState)) {
break;
}
}
//计算关闭间隔和超时时间,这个会在执行任务方法中的finally语句块中,用到
gracefulShutdownQuietPeriod = unit.toNanos(quietPeriod);
gracefulShutdownTimeout = unit.toNanos(timeout);
if (oldState == ST_NOT_STARTED) {
doStartThread();
}

if (wakeup) {
//执行唤醒任务线程
wakeup(inEventLoop);
}

return terminationFuture();
}

从上面可以看出,关闭单线程执行器,首先检查间隔、超时时间,时间单元参数,并且间隔时间要小于超时时间,
如果已经关闭,则返回异步关闭任务结果,否则检查线程是否在当前事务循环中,如果是则更新状态为正在关闭,
并计算计算关闭间隔和超时时间。

来看已经丢弃的关闭方法
 @Override
@Deprecated
public void shutdown() {
if (isShutdown()) {
return;
}

boolean inEventLoop = inEventLoop();
boolean wakeup;
int oldState;
for (;;) {
if (isShuttingDown()) {
return;
}
int newState;
wakeup = true;
oldState = state;
if (inEventLoop) {
newState = ST_SHUTDOWN;
} else {
switch (oldState) {
case ST_NOT_STARTED:
case ST_STARTED:
case ST_SHUTTING_DOWN:
newState = ST_SHUTDOWN;
break;
default:
newState = oldState;
wakeup = false;
}
}
if (STATE_UPDATER.compareAndSet(this, oldState, newState)) {
break;
}
}

if (oldState == ST_NOT_STARTED) {
doStartThread();
}

if (wakeup) {
wakeup(inEventLoop);
}
}


shutdown与shutdownGracefully方法的不同在于,关闭执行器时,shutdownGracefully有一个缓冲的时间和任务执行的超时时间,以便将任务队列中的任务尽量在超时时间内执行完。

@Override
public boolean isShuttingDown() {
return state >= ST_SHUTTING_DOWN;
}

@Override
public boolean isShutdown() {
return state >= ST_SHUTDOWN;
}

@Override
public boolean isTerminated() {
return state == ST_TERMINATED;
}
@Override
public Future<?> terminationFuture() {
return terminationFuture;
}

再来看超时等待终止执行器
@Override
public boolean awaitTermination(long timeout, TimeUnit unit) throws InterruptedException {
if (unit == null) {
throw new NullPointerException("unit");
}

if (inEventLoop()) {
throw new IllegalStateException("cannot await termination of the current thread");
}
//尝试获取线程锁,这个锁在执行器终止时,释放。
if (threadLock.tryAcquire(timeout, unit)) {
threadLock.release();
}

return isTerminated();
}

再来看获取执行器线程属性:
/**
* Returns the {@link ThreadProperties} of the {@link Thread} that powers the {@link SingleThreadEventExecutor}.
* If the {@link SingleThreadEventExecutor} is not started yet, this operation will start it and block until the
* it is fully started.
返回执行器线程的属性,如果执行器没启动,则阻塞到其启动
*/
public final ThreadProperties threadProperties() {
ThreadProperties threadProperties = this.threadProperties;
if (threadProperties == null) {
Thread thread = this.thread;
if (thread == null) {
assert !inEventLoop();
submit(NOOP_TASK).syncUninterruptibly();
thread = this.thread;
assert thread != null;
}
//构造线程属性,并更新
threadProperties = new DefaultThreadProperties(thread);
if (!PROPERTIES_UPDATER.compareAndSet(this, null, threadProperties)) {
threadProperties = this.threadProperties;
}
}

return threadProperties;
}

再来看其他方法:
下面几个方法的思想都是首先检查线程是否在当前事件循环中,如果不在,则抛出拒绝执行器异常,否则将相应的操作委托给父类。
@Override
public <T> T invokeAny(Collection<? extends Callable<T>> tasks) throws InterruptedException, ExecutionException {
throwIfInEventLoop("invokeAny");
return super.invokeAny(tasks);
}
@Override
public <T> T invokeAny(Collection<? extends Callable<T>> tasks, long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException {
throwIfInEventLoop("invokeAny");
return super.invokeAny(tasks, timeout, unit);
}

@Override
public <T> List<java.util.concurrent.Future<T>> invokeAll(Collection<? extends Callable<T>> tasks)
throws InterruptedException {
throwIfInEventLoop("invokeAll");
return super.invokeAll(tasks);
}

@Override
public <T> List<java.util.concurrent.Future<T>> invokeAll(
Collection<? extends Callable<T>> tasks, long timeout, TimeUnit unit) throws InterruptedException {
throwIfInEventLoop("invokeAll");
return super.invokeAll(tasks, timeout, unit);
}
//如果不在当前事件循环中,则抛出拒绝执行器异常
private void throwIfInEventLoop(String method) {
if (inEventLoop()) {
throw new RejectedExecutionException("Calling " + method + " from within the EventLoop is not allowed");
}
}

[size=medium][b]
总结:[/b][/size]
[color=blue]
单线程事件执行器,执行任务,首先判断任务是否为null,为空抛出空指针异常,否则,判断线程是否在当前事件循环中,在则添加任务到任务队列,否则开启当前单线程事件执行器,并添加任务到任务队列,如果此时事件执行器已关闭,并可以移除任务,则抛出拒绝执行器任务异常;如果需要启动事件执行器唤醒线程,则添加唤醒线程到任务队列。
添加,移除,poll任务操作,实际委托给任务队列,添加,移除hook线程操作委托给关闭hooks线程集合。
单线程事件执行器take任务,首先从调度任务队列peek头部调度任务,如果任务不为空,则获取调度任务延时时间,如果延时时间大于0,则从任务队列超时poll任务,否则从调度任务队列抓取调度任务,添加到任务队列,并从任务队列poll任务;如果调度任务为空,则从任务队列take一个任务,如果是唤醒任务,则忽略。
关闭单线程执行器,首先检查间隔、超时时间,时间单元参数,并且间隔时间要小于超时时间,如果已经关闭,则返回异步关闭任务结果,否则检查线程是否在当前事务循环中,如果是则更新状态为正在关闭,并计算计算关闭间隔和超时时间。[/color]
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