GetStockObject

        GetStockObject是一个Windows API函数,该函数检索预定义的备用笔、刷子、字体或者调色板的句柄,函数原型是HGDIOBJ GetStockObject(int)。

        函数功能

        该函数检索预定义的备用笔、刷子、字体或者调色板的句柄。

        函数原型

        HGDIOBJ GetStockObject(int fnObject);

        主要参数

        fnObject:指定对象的类型,该参数可取如下值之一:

        BLACK_BRUSH:黑色画刷;DKGRAY_BRUSH:暗灰色画刷;

        DC_BRUSH:在Windows98,Windows NT 5.0和以后版本中为纯颜色画刷,缺省色为白色,可以用SetDCBrushColor函数改变颜色,更多的信息参见以下的注释部分。

        GRAY_BRUSH:灰色画刷笔;

        HOLLOW_BRUSH:空画刷(相当于NULL_BRUSH);

        NULL_BRUSH:空画刷(相当于HOLLOW_BRUSH);

        LTGRAY_BRUSH:亮灰色画刷;

        WHITE_BRUSH:白色画刷;

        BLACK_PEN:黑色钢笔;

        DC_PEN:在Windows98、Windows NT 5.0和以后版本中为纯色钢笔,缺省色为白色,使用SetDCPenColor函数可以改变色彩,更多的信息,参见下面的注释部分。

        WHITE_PEN:白色钢笔;

        ANSI_FIXED_FONT:在Windows中为固定间距(等宽)系统字体;

        ANSI_VAR_FONT:在Windows中为变间距(比例间距)系统字体;

        DEVICE_DEFAUCT_FONT:在WindowsNT中为设备相关字体;

        DEFAULT_GUI_FONT:用户界面对象缺省字体,如菜单和对话框;

        OEM_FIXED_FONT:原始设备制造商(OEM)相关固定间距(等宽)字体;

        SYSTEM_FONT:系统字体,在缺省情况下,系统使用系统字体绘制菜单,对话框控制和文本;

        SYSTEM_FIXED_FONT:固定间距(等宽)系统字体,该对象仅提供给兼容16位Windows版本;

        DEFAULT_PALETTE:缺省调色板,该调色板由系统调色板中的静态色彩组成。

        返回值 

        如果成功,返回值标识申请的逻辑对象,如果失败,返回值为NULL。

        

        

#include <windows.h> #include <math.h> //窗口处理函数WndProc()的声明 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); POINT CalcPoints(const RECT& rc,int totalSides){ POINT PointArray[16]; const double pi = 3.14159265358979; tagPOINT ptCenter; double dblRadiusx = (rc.right - rc.left) / 2; double dblRadiusy = (rc.bottom - rc.top) / 2; double dblAngle = 3 * pi / 2; double dblDiff = 2 * pi / totalSides; ptCenter.x = (rc.left + rc.right) / 2; ptCenter.y = (rc.top + rc.bottom) / 2; // Calculate thr points for each side for (int i = 0; i < totalSides; i++) { PointArray[i].x = (long)(dblRadiusx + cos(dblAngle) + ptCenter.x + 0.5); PointArray[i].y = (long)(dblRadiusy + sin(dblAngle) + ptCenter.y + 0.5); dblAngle += dblDiff; } return PointArray[16]; } //主函数,程序的入口,相当于之前的main()函数 int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static char szAppName[] = "HelloWin"; HWND hwnd; MSG msg; WNDCLASS wndclass;//WNDCLASSEX也行,会多几个分量,配合RegisterClassEX使用 //设置WNDCLASS结构体,为下一步调用RegisterClass()函数做准备 wndclass.style = CS_HREDRAW | CS_VREDRAW;//支持重绘,能为0 wndclass.lpfnWndProc = (WNDPROC)WndProc;//主函数与窗口处理函数绑定 wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; //注册 if (!RegisterClass(&wndclass)) { MessageBox(NULL, "This program requires Windows NT!", szAppName, MB_ICONERROR); return 0; } //调用CreateWindow()函数创建窗体 hwnd = CreateWindow (szAppName, // window class name "The Windows Program", // window caption WS_OVERLAPPEDWINDOW, // window style CW_USEDEFAULT, // initial x position CW_USEDEFAULT, // initial y position CW_USEDEFAULT, // initial x size CW_US
03-08
#include <windows.h> #include <mmsystem.h> //需要包含此头文件 #pragma comment(lib,"winmm.lib") //需要链接此库文件 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT("PlayMusic"); HWND hwnd; MSG msg; WNDCLASS wndclass; wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; if (!RegisterClass(&wndclass)) { MessageBox(NULL, TEXT("Program requires Windows NT!"), szAppName, MB_ICONERROR); return 0; } hwnd = CreateWindow(szAppName, TEXT("PlayMusic"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); //打开音乐 mciSendString(TEXT("open music.mp3 alias myMusic"), NULL, 0, NULL); //循环播放音乐 mciSendString(TEXT("play myMusic repeat"), NULL, 0, NULL); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } //关闭音乐 mciSendString(TEXT("close myMusic"), NULL, 0, NULL); return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }这里的音乐文件该怎么放在程序的同一目录下
06-03
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