TSP_GA(旅行商问题_遗传算法)

本文转载:TSP_旅行商问题 - 遗传算法(四)_Houchaoqun_XMU的博客-CSDN博客_tsp问题

简单思路:

1.生成由N个对象ob产生的群体group[N] 

2.选择两个对象group[x]和group[y]

3.这两个对象进行杂交【1】得到新的对象new_ob

4.新的对象new_ob是否变异

5.新的对象new_ob与群体group[N]比较,若更优,则替换

【1】杂交:

两个对象 x 和 y 杂交

即对象x的 "元素i到元素j" 和 对象y的 "元素i到元素j" 进行杂交。

简单步骤:

1)选取杂交开始点 i 和杂交结束点 j

2)先将对象x和对象y产生冲突的元素各保存在 x_c 和 y_c

3)对象x的 "元素i到元素j" 和 对象y的 "元素i到元素j" 交换

4)将对象x冲突的元素替换,将对象y冲突的元素替换

5)完成

GA.h文件

#ifndef _GA_H_
#define _GA_H_
	#define CITY_NUM 10				// TSP_城市个数
	#define GROUP_NUM 30				// 群体规模
	#define SON_NUM 32				// 产生儿子的个数	SON_NUM = GROUP_NUM + 2
 
	const double P_INHERIATANCE = 0.01;	// 变异概率
	const double P_COPULATION = 0.8;	// 杂交概率
	const int ITERATION_NUM = 5500;		// 遗传次数(迭代次数)
	const double MAX_INT = 9999999.0;
 
	typedef struct{
		int vex_num, arc_num;			// 顶点数 边数
		int vexs[CITY_NUM];			// 顶点向量
		double arcs[CITY_NUM][CITY_NUM];	// 邻接矩阵
	}Graph;
 
	typedef struct{
		double length_path;
		int path[CITY_NUM];
		double P_Reproduction;
	}TSP_solution;
 
	TSP_solution TSP_Groups[GROUP_NUM];		// 存储群体
	TSP_solution Son_solution[SON_NUM];		// 存储杂交后的个体
	int Length_SonSoliton = 0;			// 遗传产生的孩子的个数
	TSP_solution BEST;
 
	void CreateGraph(Graph &G);
	void InitialGroup(Graph G);
	double CalculateLength(Graph G,TSP_solution newSolution);
	void TSP_Evolution(Graph G);	// 模拟生物进化 - 解决TSP问题	
 
	int Evo_Select(Graph G);		// 选择函数
	void Evo_Cross(Graph G, TSP_solution TSP_Father, TSP_solution TSP_Mother);	// 杂交函数
	void Evo_Variation(Graph G, int Index_Variation);	// 变异函数
	void Evo_UpdateGroup(Graph G);
	void TSP_Evaluate(Graph G);		// TSP - 评价函数	
 
	int *Get_Conflict(int Conflict_Father[], int Conflict_Mother[], int Length_Cross, int &Length_Conflict);	// 返回冲突的数组
	TSP_solution Handle_Conflict(Graph G, TSP_solution ConflictSolution, int *Detection_Conflict, int *Model_Conflict, int Length_Conflict);	// 解决冲突
 
	void Calc_Probablity(Graph G, double total_length);	// 计算概率
	bool Check_path(Graph G, TSP_solution CurrentSolution);
	void Display(Graph G);
	void Dis_BEST(Graph G);
#endif

#include <iostream>
#include <fstream>
#include <iomanip>	// 本文用于输出对齐
#include <stdlib.h> 
#include <ctime>
#include <algorithm>
 
#include "GA.h"
 
using namespace std;
 
int IndexCross_i;
int IndexCross_j;
 
int main(){
	time_t T_begin = clock();
	Graph G;
	CreateGraph(G);
 
	srand ( unsigned ( time(0) ) );
	InitialGroup(G);
 
	TSP_Evolution(G);	// 遗传算法
	
	Dis_BEST(G);
 
	time_t T_end = clock();
	double RunningTime = double(T_end - T_begin) / CLOCKS_PER_SEC;
	cout<<endl<<"【 程序运行时间 RunningTime = " << RunningTime << " 】"<<endl;
 
	system("pause");
	return 0;
}
 
void CreateGraph(Graph &G){
	ifstream read_in;
	read_in.open("city.txt");
	if (!read_in.is_open())
	{
		cout<<"文件读取失败."<<endl;
		return;
	}
 
	read_in >> G.vex_num;
	// read_in >> G.arc_num;
	G.arc_num = 0;
	for (int i = 0;i < G.vex_num; i++)
	{
		read_in >> G.vexs[i];
	}
	G.vexs[G.vex_num] = '\0';	// char的结束符.
 
	for (i = 0; i < G.vex_num;i++)
	{
		for (int j = 0; j < G.vex_num; j++)
		{
			read_in >> G.arcs[i][j];
 
			// calculate the arc_num
			if (G.arcs[i][j] > 0)
			{
				G.arc_num++;
			}
		}
	}
 
	// display
	cout<<"无向图创建完毕,相关信息如下:"<<endl;
	cout<<"【顶点数】 G.vex_num = "<<G.vex_num<<endl;
	cout<<"【边数】 G.arc_num = "<<G.arc_num<<endl;
	cout<<"【顶点向量】 vexs[max_vexNum] = ";
	
	for (i = 0; i < G.vex_num; i++)
	{
		cout << G.vexs[i] << " ";
	}
	cout<<endl;
}
 
void InitialGroup(Graph G){
 
	cout<<"----------------------【遗传算法参数】-----------------------"<<endl;
	cout<<"【城市个数】 CITY_NUM ="<< CITY_NUM <<endl;
	cout<<"【群体规模】 GROUP_NUM = "<< GROUP_NUM <<endl;
	cout<<"【子代规模】 SON_NUM = "<< SON_NUM <<endl;
	cout<<"【变异概率】 P_INHERIATANCE = "<< P_INHERIATANCE <<endl;
	cout<<"【杂交概率】 P_COPULATION = "<< P_COPULATION <<endl;
	cout<<"【迭代次数】 ITERATION_NUM = "<< ITERATION_NUM <<endl;
 
	double total_length = 0.0;
	for(int i = 0;i < GROUP_NUM; i++){
		for (int j = 0;j < G.vex_num; j++)
		{
			TSP_Groups[i].path[j] = G.vexs[j];
		}
		random_shuffle(TSP_Groups[i].path + 1, TSP_Groups[i].path + G.vex_num);	//元素序列进行重新排序(随机的)
		if (Check_path(G, TSP_Groups[i]))
		{
			TSP_Groups[i].length_path = CalculateLength(G, TSP_Groups[i]);
			total_length += TSP_Groups[i].length_path;
		}else{
			cout<<"【error!城市路径产生重复城市!】"<<endl;
			TSP_Groups[i].length_path = MAX_INT;
			TSP_Groups[i].P_Reproduction = 0;
		}
	}

	BEST=TSP_Groups[0];
 
	Calc_Probablity(G, total_length);
	
	TSP_Evaluate(G);
}
 
// 处理对象:每次新产生的群体, 计算每个个体的概率
// 问题:解决TSP问题, 路径越短概率应该越高
// 方案:对于当前总群, 将所有个体路径取倒数, 然后乘以该总群的总路径得到大于1的值, 然后进行归一化, 取得概率
// 归一化:累加当前所有大于1的个体的伪概率, 得到TempTotal_P, 每个概率再分别除以 TempTotal_P 进行归一化
void Calc_Probablity(Graph G, double total_length){
	double TempTotal_P = 0.0;
 
	for (int i = 0; i < GROUP_NUM ;i++)
	{
		TSP_Groups[i].P_Reproduction = (1.0 / TSP_Groups[i].length_path ) * total_length;
		TempTotal_P += TSP_Groups[i].P_Reproduction;
	}
 
	for (i = 0;i < GROUP_NUM; i++)
	{
		TSP_Groups[i].P_Reproduction = TSP_Groups[i].P_Reproduction / TempTotal_P;
	}
}
 
void TSP_Evolution(Graph G){
	/* */
	int iter = 0;
	while(iter < ITERATION_NUM){
		// cout<<"***********************【第次"<<(iter + 1)<<"迭代】*************************"<<endl;
 
		// 1. 选择
		int Father_index = Evo_Select(G);
		int Mother_index = Evo_Select(G);
 
		while (Mother_index == Father_index)
		{
			// 防止Father和Mother都是同一个个体 -> 自交( 父母为同一个个体时, 母亲重新选择, 直到父母为不同的个体为止 )
			// cout<<"Warning!【Father_index = Mother_index】"<<endl;
			Mother_index = Evo_Select(G);
		}
 
		// TSP_Groups[]为当前总群
		TSP_solution Father = TSP_Groups[Father_index];
		TSP_solution Mother = TSP_Groups[Mother_index];
 
		// 2. 交叉, 存储在全局变量 Son_solution[] 数组 - 通过M次杂交, 产生2M个新个体, 2M >= GROUP_NUM
		int M = GROUP_NUM - GROUP_NUM/2;
		Length_SonSoliton = 0;	// 遗传产生的个体个数, 置零重新累加
		while(M){
			double Is_COPULATION = ((rand()%100 + 0.0) / 100);
			if (Is_COPULATION > P_COPULATION)
			{
				// cout<<"[ 这两个染色体不进行杂交 ]Is_COPULATION = "<<Is_COPULATION<<endl;
			}else{
				// 杂交, 将结果存储于遗传个体总群,全局变量Son_solution[]
				Evo_Cross(G, Father, Mother);
				M--;
			}
		}
 
		// 3. 变异:针对 Son_solution[]
		double total_length = 0.0;	// 更新新个体的概率
 
		for (int IndexVariation = 0;IndexVariation < Length_SonSoliton; IndexVariation++)
		{
			double RateVariation = float(rand()%100) / 100;
			// 产生的随机数小于变异概率 则该个体进行变异
			if (RateVariation < P_INHERIATANCE)
			{
				Evo_Variation(G, IndexVariation);
			}
 
			// 经过变异处理后 重新计算路径值
			if (!Check_path(G, Son_solution[IndexVariation]))
			{
				cout<<"【Error! 路径有重复!】"<<endl;
			}
 
			// 产生新个体, 计算新路径和新概率
			Son_solution[IndexVariation].length_path = CalculateLength(G, Son_solution[IndexVariation]);
			total_length += Son_solution[IndexVariation].length_path;
		}
 
		Calc_Probablity(G, total_length);
 
		/*
		cout<<"【遗传产生的子代个体如下...】"<<endl;
		for (int i = 0; i < Length_SonSoliton; i++)
		{
			for (int j = 0;j < G.vex_num;j++)
			{
				cout<<Son_solution[i].path[j]<<" -> ";
			}
			cout<<Son_solution[i].path[0]<<"    length_path = "<<Son_solution[i].length_path<<"    P_Reproduction = "<<Son_solution[i].P_Reproduction<<endl;
		}
		*/
 
		// 4. 更新群体
		// 参与对象:父代 + 遗传的子代
		Evo_UpdateGroup(G);
 
		iter++;
	}
}
 
// 选择
/*
	输入:当前总群
	输出:按照一个评价, 随机从当前总群筛选出杂交对象, 本程序每次返回一个个体
	选择方案:比例选择规则, [轮盘赌选择]
	机制:反映在对父代种群中每一个体所赋予的允许繁殖概率及其从2M个中间个体中如何选择子代种群的机制上!
*/
/*
	[轮盘赌选择] -  轮盘赌选择是从染色体群体中选择一些成员的方法,
					被选中的机率和它们的适应性分数成比例,染色体的适应性分数愈高,被选中的概率也愈多.
	1. 随机产生一个概率 selection_P 
	2.	[概率分布函数]声明变量 distribution_P = 0, 对于每个个体, 依次累加个体的概率到distribution_P上,
		判断当前随机概率selection_P是否小于distribution_P, 若是则中该染色体, 结束循环
*/
int Evo_Select(Graph G){
	double selection_P = ((rand()%100 + 0.0) / 100);
	// cout<<"selection_P = "<<selection_P<<endl;
 
	double distribution_P = 0.0;
	for (int i = 0; i < GROUP_NUM; i++)
	{
		distribution_P += TSP_Groups[i].P_Reproduction;
		if (selection_P < distribution_P)
		{
			return i;
		}
	}
	cout<<"【ERROR!】Evo_Select() 轮盘赌选择有误..."<<endl;
	return 0;
}
 
// 交叉
/*
	输入:[TSP_Father , TSP_Mother]两个个体作为父母, 进行杂交
	输出:通过杂交产生新个体(遗传算法产生2个新个体, 演化算法产生1个新个体)
	杂交方案:[父子混合选择][自然选择 - 父母不参与竞争]
	-- [演化策略]所使用的杂交算子是从两个个体生成一个个体的操作
	-- [遗传算法]生成两个新个体。常见的“中间杂交”(intermediate crossover)及“随机杂交”(random crossover)等!
*/
/*
	TSP_杂交具体方法:
	1. 随机选取两个交叉点i和j,记为 Father_Cross 和 Mother_Cross
	2. 将两交叉点中间的基因段互换
	3. 分别对Father和Mother的路径进行冲突处理:
		-- 以Father为例, 保持Father_Cross基因段不变, 基因段以外的部分与Father_Cross基因段冲突的城市, 
		   用Father_Cross和Mother_Cross对应的位置去互换, 直到没有冲突.
		-- 冲突城市的确定: Father_Cross 和 Mother_Cross去补集,存放于数组 Conflict[] 中.
*/
void Evo_Cross(Graph G, TSP_solution TSP_Father, TSP_solution TSP_Mother){
	// 杂交过程:随机产生杂交的位置, 保证 IndexCross_i < IndexCross_j【全局变量】
	IndexCross_i = rand() % (CITY_NUM - 1) + 1;	// 不能取到起始城市
	IndexCross_j = rand() % (CITY_NUM - 1) + 1;	//
	if (IndexCross_i > IndexCross_j)
	{
		int temp = IndexCross_i;
		IndexCross_i = IndexCross_j;
		IndexCross_j = temp;
	}
	if (IndexCross_j == CITY_NUM || IndexCross_i == 0)
	{
		cout<<"[ 杂交过程的随机数产生有问题... ]"<<endl;
	}
 
	// 杂交基因段
	int Father_Cross[CITY_NUM];	// 父亲遗传基因段
	int Mother_Cross[CITY_NUM];	// 母亲遗传基因段
	int Length_Cross = 0;		// 杂交的个数
	for (int i = IndexCross_i;i <= IndexCross_j; i++)
	{
		Father_Cross[Length_Cross] = TSP_Father.path[i];
		Mother_Cross[Length_Cross] = TSP_Mother.path[i];
		Length_Cross++;
	}
 
	// 开始杂交 - 处理 TSP_Father:找到Father_Cross[]中会产生冲突的城市
	int *Conflict_Father;		// 存储冲突的位置
	int *Conflict_Mother;
	int Length_Conflict = 0;	// 冲突的个数
	Conflict_Father = Get_Conflict(Father_Cross, Mother_Cross, Length_Cross, Length_Conflict);
	Conflict_Mother = Get_Conflict(Mother_Cross, Father_Cross, Length_Cross, Length_Conflict);
 
	// Father and Mother 交换基因段
	int city_temp;
	for (i = IndexCross_i; i <= IndexCross_j; i++)
	{
		city_temp = TSP_Father.path[i];
		TSP_Father.path[i] = TSP_Mother.path[i];
		TSP_Mother.path[i] = city_temp;
	}
 
	// 开始杂交 - 处理 TSP_Mother, 其中Length_Conflict会在函数Get_Conflict()中改变并保存
	TSP_solution Descendant_ONE = Handle_Conflict(G, TSP_Father, Conflict_Father, Conflict_Mother, Length_Conflict);	// 解决 TSP_Father 的冲突
	TSP_solution Descendant_TWO = Handle_Conflict(G, TSP_Mother, Conflict_Mother, Conflict_Father, Length_Conflict);	// 解决 TSP_Mother 的冲突
 
	Son_solution[Length_SonSoliton++] = Descendant_ONE;
	Son_solution[Length_SonSoliton++] = Descendant_TWO;
}
 
TSP_solution Handle_Conflict(Graph G, TSP_solution ConflictSolution, int *Detection_Conflict, int *Model_Conflict, int Length_Conflict){
	for (int i = 0; i <= Length_Conflict; i++)
	{
		bool flag_FindCity = false;
		int index = 0;
		// [0, IndexCross_i) 寻找冲突
		for (index = 0; index < IndexCross_i; index++)
		{
			if (Model_Conflict[i] == ConflictSolution.path[index])
			{
				flag_FindCity = true;
				break;
			}
		}
 
		// 第一段没找到, 找剩余的部分【除了交换的基因段外】
		if (!flag_FindCity)
		{
			// [IndexCross_i + 1, G.vex_num) 寻找冲突
			for (index = IndexCross_j + 1; index < G.vex_num; index++)
			{
				if (Model_Conflict[i] == ConflictSolution.path[index])
				{
					break;
				}
			}
		}
 
		// 9 8 [1 4 0 3 2] 3 2 0 --> ConflictSolution
		// 8 7 [4 5 6 7 1] 9 6 5
		// [0 3 2] --> Detection_Conflict
		// [4 5 6] --> Model_Conflict
		// 解决冲突, index 为当前i冲突的位置, 用Model_Conflict去替换.
		// cout<<"index = "<<index<<endl;
		ConflictSolution.path[index] = Detection_Conflict[i];
	}
 
	/*
	cout<<endl<<"【解决冲突】基因组为:";
	for (int i = 0;i < G.vex_num;i++)
	{
		cout<<ConflictSolution.path[i]<<" -> ";
	}
	cout<<ConflictSolution.path[0]<<endl;
	
	// 重新计算新路径的长度
	// CalculateLength(G, ConflictSolution);
	*/
	if (!Check_path(G, ConflictSolution))
	{
		cout<<"【error - 冲突未解决......】"<<endl;
	}
	// cout<<"  length_path = "<<ConflictSolution.length_path<<"    P_Reproduction = "<<ConflictSolution.P_Reproduction<<endl;
 
	return ConflictSolution;
}
 
int *Get_Conflict(int Detection_Cross[], int Model_Cross[], int Length_Cross, int &Length_Conflict){
	// 同时存在于 Father_Cross 和 Mother_Cross 为不冲突的城市, 反之是冲突的城市.
	// Detection_Cross[]:表示当前搜索的个体, 即找冲突的对象
	// Model_Cross[]:	
	// int Conflict[CITY_NUM];
	int *Conflict = new int[CITY_NUM];
	Length_Conflict = 0;
	for (int i = 0; i < Length_Cross; i++)
	{
		bool flag_Conflict = true;	// 判断是否属于冲突
		for (int j = 0; j < Length_Cross; j++)
		{
			if (Detection_Cross[i] == Model_Cross[j])
			{
				// 结束第二层循环
				j = Length_Cross;
				flag_Conflict = false;	// 该城市不属于冲突
			}
		}
		if (flag_Conflict)
		{
			Conflict[Length_Conflict] = Detection_Cross[i];
			Length_Conflict++;
		}
	}
	return Conflict;
}
 
// 变异
/*
	输入:杂交得到的所有个体(大于总群规模)
	输出:通过变异策略, 以一定的变异概率(确定变异个数)随机选择个体进行变异
	变异策略:随机交换染色体的片段, TSP - 随机交换两个城市的位置
*/
void Evo_Variation(Graph G, int Index_Variation){
	// 随机产生两个随机数表示两个城市的位置, 并进行位置交换
	int City_i = (rand() % (CITY_NUM - 1)) + 1;	// [1, CITY_NUM - 1]起始城市不变异
	int City_j = (rand() % (CITY_NUM - 1)) + 1;	// 
 
	while(City_i == City_j){
		City_j = (rand() % (CITY_NUM - 1)) + 1;
	}
 
	// 交换城市位置 - 变异
	int temp_City = Son_solution[Index_Variation].path[City_i];
	Son_solution[Index_Variation].path[City_i] = Son_solution[Index_Variation].path[City_j];
	Son_solution[Index_Variation].path[City_j] = temp_City;
}
 
// 父代 - TSP_Groups[]
// 子代 - Son_solution[]
void Evo_UpdateGroup(Graph G){
	TSP_solution tempSolution;
	// 先对子代 - Son_solution[] 依据路径长度进行排序 - 降序[按路径从大到小]
	for (int i = 0; i < Length_SonSoliton; i++)
	{
		for (int j = Length_SonSoliton - 1; j > i; j--)
		{
			if ( Son_solution[i].length_path > Son_solution[j].length_path )
			{
				tempSolution = Son_solution[i];
				Son_solution[i] = Son_solution[j];
				Son_solution[j] = tempSolution;
			}
		}
	}
 
	/* 
	cout<<"【冒泡排序后...】"<<endl;
	for (int i = 0; i < Length_SonSoliton; i++)
	{
		cout<<"length_path = "<<Son_solution[i].length_path<<endl;
	}
	 */
 
	// 更新
	for (i = 0; i < Length_SonSoliton; i++)	// 子代 - 按路径从大到小排序
	{
		for (int j = 0; j < GROUP_NUM; j++)	// 父代
		{
			if ( Son_solution[i].length_path < TSP_Groups[j].length_path )
			{
				TSP_Groups[j] = Son_solution[i];	// 种群更新
				break;
			}
		}
	}
 
	TSP_Evaluate(G);
}
 
double CalculateLength(Graph G, TSP_solution newSolution){
	double _length = 0;
 
	for (int i = 0; i < G.vex_num - 1; i++)
	{
		int _startCity = newSolution.path[i] - 1;	// 路径下标是从 1 开始存储
		int _endCity = newSolution.path[i+1] - 1;
		if (G.arcs[_startCity][_endCity] == -1)
		{
			return MAX_INT;
		}
		else{
			_length += G.arcs[_startCity][_endCity];
		}
	}
 
	// 判断该路径是否能回到起始城市
	if (G.arcs[newSolution.path[G.vex_num - 1]][newSolution.path[0] - 1] == -1)
	{
		return MAX_INT;
	}
	else{
		_length += G.arcs[newSolution.path[G.vex_num - 1] - 1][newSolution.path[0] - 1];
		// cout<<"_length = "<<_length<<endl;
		return _length;
	}
}
 
bool Check_path(Graph G, TSP_solution CurrentSolution){
	for (int i = 0; i < G.vex_num;i++)
	{
		for (int j = i + 1; j < G.vex_num; j++)
		{
			if (CurrentSolution.path[i] == CurrentSolution.path[j])
			{
				return false;
			}
		}
	}
	return true;
}
 
/*  
	// TSP - 评价函数
	// 输入:当前总群 TSP_Groups[] - 包括 每个个体的路径和所需的长度
	// 输出:当前总群中, 最优的个体:bestSolution
	// 评价方法:路径最短的为最优
*/
void TSP_Evaluate(Graph G){
	TSP_solution bestSolution;
	bestSolution = TSP_Groups[0];
	for (int i = 1; i < GROUP_NUM; i++)
	{
		if (bestSolution.length_path > TSP_Groups[i].length_path)
		{
			bestSolution = TSP_Groups[i];
		}
	}
 
/*	
	cout<<"当前最优个体 bsetSolution = ";
	for (i = 0;i < G.vex_num;i++)
	{
		cout<<bestSolution.path[i]<<" -> ";
	}
	cout<<bestSolution.path[0]<<endl<<"length = "<<bestSolution.length_path<<endl;
*/

	if(bestSolution.length_path<BEST.length_path)
		BEST=bestSolution;
 
}

void Dis_BEST(Graph G){
	cout<<"-------------------当前最好的解----------------------"<<endl;
	for(int i=0;i<G.vex_num;i++)
		cout<<BEST.path[i]<<"->";
	cout<<BEST.path[0]<<endl;
	cout<<"length = "<<BEST.length_path<<endl;
}

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TSP问题是一个经典的组合优化问题,遗传算法是其中一种求解TSP问题的启发式算法。下面是遗传算法求解TSP问题的步骤: 1. 初始化种群:随机生成一定数量的路径作为初始种群。 2. 适应度函数:计算每个个体的适应度,即路径的总长度。 3. 选择操作:根据适应度函数选择优秀的个体,用于产生下一代种群。 4. 交叉操作:从父代中选择两个个体,通过交叉操作产生两个子代。 5. 变异操作:对子代进行变异操作,增加种群的多样性。 6. 更新种群:用新的个体替换旧的个体,产生下一代种群。 7. 终止条件:达到预设的迭代次数或者找到最优解时终止算法。 下面是一个Python实现的遗传算法求解TSP问题的例子: ```python import random # 城市坐标 city_pos = [(60, 200), (180, 200), (80, 180), (140, 180), (20, 160), (100, 160), (200, 160), (140, 140), (40, 120), (100, 120), (180, 100), (60, 80), (120, 80), (180, 60), (20, 40), (100, 40), (200, 40), (20, 20), (60, 20), (160, 20)] # 计算两个城市之间的距离 def distance(city1, city2): return ((city1[0] - city2[0]) ** 2 + (city1[1] - city2[1]) ** 2) ** 0.5 # 计算路径长度 def path_length(path): length = 0 for i in range(len(path) - 1): length += distance(city_pos[path[i]], city_pos[path[i+1]]) length += distance(city_pos[path[-1]], city_pos[path[0]]) return length # 初始化种群 def init_population(pop_size, city_num): population = [] for i in range(pop_size): path = list(range(city_num)) random.shuffle(path) population.append(path) return population # 选择操作 def selection(population, fitness): fitness_sum = sum(fitness) probability = [f/fitness_sum for f in fitness] cum_probability = [sum(probability[:i+1]) for i in range(len(probability))] new_population = [] for i in range(len(population)): r = random.random() for j in range(len(cum_probability)): if r < cum_probability[j]: new_population.append(population[j]) break return new_population # 交叉操作 def crossover(parent1, parent2): child1, child2 = parent1.copy(), parent2.copy() start, end = sorted([random.randint(0, len(parent1)-1) for _ in range(2)]) for i in range(start, end+1): child1[i], child2[i] = child2[i], child1[i] return child1, child2 # 变异操作 def mutation(path): i, j = sorted([random.randint(0, len(path)-1) for _ in range(2)]) path[i:j+1] = reversed(path[i:j+1]) return path # 遗传算法求解TSP问题 def tsp_ga(city_pos, pop_size=100, max_iter=1000): city_num = len(city_pos) population = init_population(pop_size, city_num) best_path, best_length = None, float('inf') for i in range(max_iter): fitness = [1/path_length(path) for path in population] best_index = fitness.index(max(fitness)) if path_length(population[best_index]) < best_length: best_path = population[best_index] best_length = path_length(best_path) new_population = [population[best_index]] while len(new_population) < pop_size: parent1, parent2 = random.choices(population, weights=fitness, k=2) child1, child2 = crossover(parent1, parent2) child1 = mutation(child1) if random.random() < 0.1 else child1 child2 = mutation(child2) if random.random() < 0.1 else child2 new_population.extend([child1, child2]) population = selection(new_population, fitness) return best_path, best_length # 测试 best_path, best_length = tsp_ga(city_pos) print('最短路径:', best_path) print('路径长度:', best_length) ```

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