using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Singleton<T> : MonoBehaviour where T : Singleton<T>
{
private static T instance;
public static T Instance
{
get { return instance; }
}
protected virtual void Awake()
{
if (instance != null)
Destroy(gameObject);
else
instance = (T)this;
}
public static bool IsInitalized
{
get { return instance != null; }
}
protected virtual void OnDestroy()
{
if(instance == this)
{
instance = null;
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : Singleton<GameManager>
{
protected override void Awake()
{
base.Awake();
DontDestroyOnLoad(this);
PieceControler.OnInit();
}
}
using UnityEngine;
public class PieceControler : SingletonBase<PieceControler>
{
public string str = "";
static public void OnInit()
{
Debug.Log("PieceControler OnInit");
}
}