Python
python
import random
def guess_number(): maoxianjiu.cn
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0
while guess != number_to_guess:
guess = int(input('猜一个1到100之间的数字: '))
attempts += 1
if guess < number_to_guess:
print('太小了!')
elif guess > number_to_guess:
print('太大了!')
print(f'恭喜你,你猜对了!数字是 {number_to_guess},你尝试了 {attempts} 次。')
if name == “main”:
guess_number()
JavaScript (HTML + JS)
HTML部分:
html
<script src="game.js"></script>
JavaScript部分 (game.js):
javascript
let numberToGuess = Math.floor(Math.random() * 100) + 1;
let attempts = 0;
let guessInput = document.getElementById(‘guess’);
let feedback = document.getElementById(‘feedback’);
function checkGuess() {
let guess = parseInt(guessInput.value);
attempts++;
if (guess === numberToGuess) {
feedback.textContent = `恭喜你,你猜对了!数字是 ${numberToGuess},你尝试了 ${attempts} 次。`;
} else if (guess < numberToGuess) {
feedback.textContent = '太小了!';
} else {
feedback.textContent = '太大了!';
}
guessInput.value = '';
}
Java
Java代码稍微复杂一些,因为它需要图形用户界面(GUI)。这里我们使用javax.swing库。
java
import javax.swing.;
import java.awt.;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
public class GuessNumberGame extends JFrame {
private JLabel feedbackLabel;
private JTextField guessField;
private JButton guessButton;
private int numberToGuess;
private int attempts = 0;
public GuessNumberGame() {
setTitle("猜数字游戏");
setSize(300, 200);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new FlowLayout());
numberToGuess = new Random().nextInt(100) + 1;
feedbackLabel = new JLabel();
add(feedbackLabel);
guessField = new JTextField(10);
add(guessField);
guessButton = new JButton("猜");
guessButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
int guess = Integer.parseInt(guessField.getText());
attempts++;
if (guess == numberToGuess) {
feedbackLabel.setText("恭喜你,你猜对了!数字是 " + numberToGuess + ",你尝试了 " + attempts + " 次。");
} else if (guess < numberToGuess) {
feedbackLabel.setText("太小了!");
} else {
feedbackLabel.setText("太大了!");
}
guessField.setText("");
}
});
add(guessButton);
setVisible(true);
}
public static void main(String[] args) {
new GuessNumberGame();
}
}
由于篇幅限制,我无法为每种编程语言都提供一个完整的小游戏代码,但我可以为几种常见的编程语言(如Python、JavaScript和Java)提供简单的“猜数字”游戏的代码示例。
Python
python
import random
def guess_number():
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0
while guess != number_to_guess:
guess = int(input('猜一个1到100之间的数字: '))
attempts += 1
if guess < number_to_guess:
print('太小了!')
elif guess > number_to_guess:
print('太大了!')
print(f'恭喜你,你猜对了!数字是 {number_to_guess},你尝试了 {attempts} 次。')
if name == “main”:
guess_number()
JavaScript (HTML + JS)
HTML部分:
html
<script src="game.js"></script>
JavaScript部分 (game.js):
javascript
let numberToGuess = Math.floor(Math.random() * 100) + 1;
let attempts = 0;
let guessInput = document.getElementById(‘guess’);
let feedback = document.getElementById(‘feedback’);
function checkGuess() {
let guess = parseInt(guessInput.value);
attempts++;
if (guess === numberToGuess) {
feedback.textContent = `恭喜你,你猜对了!数字是 ${numberToGuess},你尝试了 ${attempts} 次。`;
} else if (guess < numberToGuess) {
feedback.textContent = '太小了!';
} else {
feedback.textContent = '太大了!';
}
guessInput.value = '';
}
Java
Java代码稍微复杂一些,因为它需要图形用户界面(GUI)。这里我们使用javax.swing库。
java
import javax.swing.;
import java.awt.;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
public class GuessNumberGame extends JFrame {
private JLabel feedbackLabel;
private JTextField guessField;
private JButton guessButton;
private int numberToGuess;
private int attempts = 0;
public GuessNumberGame() {
setTitle("猜数字游戏");
setSize(300, 200);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new FlowLayout());
numberToGuess = new Random().nextInt(100) + 1;
feedbackLabel = new JLabel();
add(feedbackLabel);
guessField = new JTextField(10);
add(guessField);
guessButton = new JButton("猜");
guessButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
int guess = Integer.parseInt(guessField.getText());
attempts++;
if (guess == numberToGuess) {
feedbackLabel.setText("恭喜你,你猜对了!数字是 " + numberToGuess + ",你尝试了 " + attempts + " 次。");
} else if (guess < numberToGuess) {
feedbackLabel.setText("太小了!");
} else {
feedbackLabel.setText("太大了!");
}
guessField.setText("");
}
});
add(guessButton);
setVisible(true);
}
public static void main(String[] args) {
new GuessNumberGame();
}
}