From C to C++: A quick reference for aging programmers

 

一篇比较精炼的从C到C++语言语法过度的博文,尽管不完美,但值得借鉴。

转自:http://triptico.com/docs/c2cpp.html

So you were a great system programmer, back in the old days; your low level programs were celebrated by clever people, you loved C pointers and some days even considered Assembler as an option. You were happy and self-confident. But somehow you screwed something, got trapped in a time vortex and you ended today, trying to maintain or develop a program using that pesky Object Oriented Programming model in something called C++. I understand you; follow this guide and learn a bunch of things that will put you out of your misery and understand this brave new world.

Structs

Structs are just like in C; you know, use and love that little things. You have them in C++, with a little advantage: they can contain functions.

 struct rectangle {
 	int x;
 	int y;
 	int width;
 	int height;
 
 	int surface(void)
 	{
 		return width * height;
 	}
 };

Be honest and say that you always wanted that. And another thing you always desired: the struct keyword is not needed in the declaration:

 int main(int argc, char *argv[])
 {
 	rectangle r;
 	int s;
 
 	r.x = 0; r.y = 0;
 	r.width = 100; r.height = 50;
 
 	s = r.surface();
 }

A function defined inside a struct is called a method. Take note that it can access struct members directly.

But you, the clever and experienced C programmer, will had never defined the struct that way; you are used to have your structs in a header file, and your code in a pure source file. Well, do it:

 /* in a .h file */
 struct rectangle {
 	int x;
 	int y;
 	int width;
 	int height;
 
 	/* just the prototype here */
 	int surface(void);
 };
 
 /* in a .cpp file */
 int rectangle::surface(void)
 {
 	return width * height;
 }

You are ready to understand classes.

Classes

Yes, classes are those things young programmers are all talking about. But they are nothing more than a special kind of structs, where you must say how visible their components are to the outside world. So, you can write the above code this way:

 /* in a .h file */
 class rectangle {
 public:
 	int x;
 	int y;
 	int width;
 	int height;
 
 	/* just the prototype here */
 	int surface(void);
 };
 
 /* in a .cpp file */
 int rectangle::surface(void)
 {
 	return width * height;
 }
 
 /* in your main file */
 int main(int argc, char *argv[])
 {
 	rectangle r;
 	int s;
 
 	r.x = 0; r.y = 0;
 	r.width = 100; r.height = 50;
 
 	s = r.surface();
 }

Few things have changed; the keyword was changed from struct to class, and a new public: keyword was introduced. This leads us to...

Encapsulation

Components in a class are usually not visible from the outside. The scope can be set with the following keywords:

public
All components under this keyword can directly accessed from anywhere. This is the same as in old world structs. Only methods are recommended to be public (i.e., not variables), but anything can be.
private
All components under this keywords are accesible only by methods in its own class.
protected
All components under this keywords are accesible only to methods in its own and derived classes. We'll talk about that later.

A class variable can be static; this means that the same copy of that variable will be shared among all components of a class. Useful to implement object counters and such. It must be initialized from outside the class.

Regarding private or protected variables, you'll hear those strange people talking about 'getters/setters' or even 'accessors/mutators': don't panic, those are just methods to set and get values from those hidden variables. You always did the same in object files.

Constructors and destructors

Wouldn't it be good if you could create a rectangle instance this way:

 rectangle r (10, 10, 40, 50);

Well, you can; you just have to define a constructor, that is, a method that will be called when the instance is constructed. You just name it after the class:

 rectangle::rectangle(int a, int b, int w, int h)
 {
 	x = a;
 	y = b;
 	width = w;
 	height = h;
 }

Other initialization can be done there as well. Remember that you must include the constructor prototype in your class.

The opposite is the destructor; a method called when the object is destroyed. Usually it's not needed, but you can release resources in it, as open files and such. Just name it prepending a tilde to the class name.

 rectangle::~rectangle()
 {
 	fclose(log_file);
 }

It's common practice, if a count of objects is needed, to increase a static class variable from the constructor and decrease it from the destructor.

This

When you saw the previous declaration of rectangle(), you didn't like to have different names for arguments and variables. Though you find useful to be able to access class variables directly, you would like to have a way to distinguish those variables from others, as for example method arguments. You can do it with this:

 rectangle::rectangle(int x, int y, int width, int height)
 {
 	this->x      = x;
 	this->y      = y;
 	this->width  = width;
 	this->height = height;
 }

This magical pointer always points to the current object.

Inheritance

It's possible to create classes that share features from another, possibly overwriting / adding new attributes and methods to the original one. This is called inheritance. Classes that inherit from others are called derived.

Let's create a class for a rectangular prism:

 class rect_prism : public rectangle {
 public:
 	int z;
 	int depth;
 
	rect_prism(int, int, int, int, int, int);
 };
 
 /* constructor */
 rect_prism::rect_prism (int a, int b, int c, int w, int h, int d)
 {
 	x = a; y = b; z = c;
 	width = w; height = h; depth = d;
 }

So you can create rect_prism objects, and as they inherit from the rectangle class, they can use the surface() method.

A better way of writing the constructor is using also inheritance:

 /* constructor */
 rect_prism::rect_prism (int a, int b, int c,
 			 int w, int h, int d) : rectangle(a, b, w, h)
 {
 	z = c;
 	depth = d;
 }

So rectangle() is called with the appropriate arguments, and then the rest of the arguments assigned.

You can also create a square class as a special kind of rectangle:

 class square : public rectangle {
 public:
 	square(int, int, int);
 };
 
 /* constructor */
 square::square (int a, int b, int wh) : rectangle(a, b, wh, wh)
 {
 }

This way of calling a function from the base class is useful, but it can only be used in constructors and is always executed before any other code. But you can call a method from the base class at any time by explicitly naming the class:

 int derived_class::do_something(int value1, int value2)
 {
 	/* do things not related to the base class */
 	this->value2 = value2;
 
	/* then call the base method */
 	base_class::do_something(value1);
 
 	/* more code, if needed */
 	/* ... */
 }

Virtual methods

And what if you want to call a method from a base class function that can be redefined (or not) in a derived class? You just add virtual to its definition. That virtuality means that calls are not hardcoded inside the binary file, but an object indirection and resolving is done on every call. As you imagine this adds a little space and execution time overhead, but who cares.

Overloading

Function and method overloading

You can use the same name for a set of functions if they vary in the number or type of their arguments:

 double absolute(double x)
 /* double floating point version */
 {
 	return fabs(x);
 }
 
 int absolute(int x)
 /* integer version */
 {
 	return x > 0 ? x : -x;
 }

The compiler will construct the correct call for any use. I know you'll love this.

Operator overloading

The operators can also be overloaded. For example, you can overload the + (plus) sign to mean concatenation for strings):

 char * operator + (char *one, char *two)
 {
 	char *r = malloc(strlen(one) + strlen(two) + 1);
 	strcpy(r, one);
 	strcat(r, two);
 
 	return r;
 }

This function returns a newly allocated string that is the concatenation of the two ones sent as arguments.

 char *full = "Hello " + "There!";

This sounds cool, but it's wise to handle with care.

References

It's now possible to declare a reference to variable. This means that everytime one of the variables change, the other do as well, as they really point to the same storage.

 {
 	int a = 5;
	int &b = a;
 
 	b = 10; /* a is also 10 */
 }

A reference cannot be changed to point to another variable afterwards: they are constant.

Yes, all this can be done with pointers. I find it particularly confusing, but you'll need to know what is about when you see that funny & there.

It can also be used for function arguments so they are real pass-by-reference.

 void add_to_me(int &a, int b)
 {
 	a += b;
 }
 
 int v = 10;
 add_to_me(v, 20); /* v is now 30 */

Yes, this can also be done with preprocessor macros, but here you have all type checking and such.

Exceptions

Exceptions can be seen as sophisticated goto/switch control structures. They are implemented by using the try / throw / catch construction.

 try {
 	if (some_condition) {
 		/* do important things */
 		throw 1;
 	}
 	if (another_condition) {
 		/* do another set of important things */
 		throw 2;
 	}
 
 	throw 0;
 }
 catch (int r) {
 	/* do something amazing with the result */
 }

Templates

I'm sure at least once in your long programmer life you found yourself implementing two or more different versions of a function that does the same but for different types of arguments (e.g. some for integers, another one for floats). You probably ended up writing clever and cumbersome preprocessor macros to avoid having copies of the same algorithm.

Templates will help you no longer feeling miserable.

See how I implement a multiply function for any kind of argument:

 template <class ttype>
 ttype multiply(ttype a, ttype b)
 {
 	return a * b;
 }

Everytime a call to multiply() is written in your code, a special version of the function is compiled in.

Other features

Default values for function arguments

C++ allows for default arguments to be defined:

 int sum(int a = 0, int b = 0)
 {
 	return a + b;
 }

so sum() can be called with two, one or no arguments and always work.

New and delete

These functions are like malloc() and free(), but when applied to objects, they also call constructors and destructors.

See also


Angel Ortega - angel@triptico.com

    Related

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void ask(int a){child::ask(a);} void ask(); }; // --- pupil::pupil(char *n,int a,char *b): child(n,a) { strcpy(book,b); } // --- void pupil::ask() { cout<<name<<" "<<age<<" "<<book<<"\n"; } //---------- int main(){ child tom,rose("Rosie",4); tom.ask("tom"); rose.ask("Alice"); tom.ask(2); pupil green("Green",9,"Nature"); green.ask("Jack"); green.ask(10); green.ask(); return 0; } ===================================== // V. 对象数组 #include <iostream> using namespace std; class C1{ int a,b; public: C1(int m,int n){a=m;b=n;} int getAdd(){return a+b;} }; int main() {C1 ob[3]={C1(1,2),C1(3,4),C1(5,6)}; int i; for(i=0;i<3;i++) cout << ob[i].getAdd() << " "; // C1 oe[2]; -- Error! means constructor is C1() // -- need reload C1::C1(){ ... } // -- eg, C1::C1(){a=b=0;} return 0; } ========================================= // VI. 指向对象的指针 C1 obA(2,3), *p; p=&obA; cout << p->getAdd(); //------------- C1 ob[3]={C1(1,2),C1(3,4),C1(5,6)}, *q; q=ob; for(int i=0;i<3;i++) {cout << q->getAdd() << " "; q++; } //------------- class C2{ public: int a; C2(int k){a=k*k;} }; // . . . C2 obB(9); int *p; p=&obB.a; // Note! a is public, p to member cout << *p; // 指向派生类的指针 class Base{ public: int a,b; Base(int m,int n){a=m;b=n;} int getAdd(){return a+b;} }; class Derived: public Base{ int c; public: Derived(int x,int y,int z): Base(x,y) {c=z;} float getAve(){return (a+b+c)/3.0F;} }; // ... Base *bp; Derived d(6,7,9); bp=&d; cout << bp->getAdd(); cout << bp->getAve(); // Error! cout << ((Derived *) bp) ->getAve(); ========================================= // VII. 动态分配:new, delete #include <iostream> #include <new> using namespace std; int main() {int *p; try{ p=new int; } catch(bad_alloc ex){ cout << "New failed!\n"; return -1; } *p=20; cout << "At "<<p<<" is "<< *p <<"\n"; delete p; return 0; } //------------- #include <iostream> #include <new> using namespace std; int main() {int *p; try{ p=new int[6]; } catch(bad_alloc ex){ cout << "New failed!\n"; return -1; } float ave=0.0F; int i; cout<<"Enter numbers: "; for(i=0;i<6;i++) {cin>>p[i]; ave+= *(p+i); cout<< *(p+i); } ave/=6.0F; cout << "Ave = "<< ave <<"\n"; delete [] p; return 0; } //------------- #include <iostream> #include <cstring> #include <new> using namespace std; class Balance{ char name[40]; double curValue; public: Balance(char *n,double v){ strcpy(name,n); curValue=v; } void getValue(char *n,double &v){ strcpy(n,name); v=curValue; } }; int main() { Balance *p; char s[40]; double bal; try{ p=new Balance("Robin Hood",3536.45); } catch(bad_alloc ex){ cout << "New failed!\n"; return -1; } p->getValue(s,bal); cout<<s<<"\'s balance is "<<bal<<"\n"; delete p; return 0; } ========================================= // VIII. 传递引用 #include <iostream> using namespace std; void neg1(int k); void neg2(int *p); void neg3(int &k); int main() { int x=20; neg1(x); neg2(&x); cout << x<< "\n"; neg3(x); cout << x<< "\n"; } // - - - void neg1(int k) { k=-k;} void neg2(int *p) { *p=-*p;} void neg3(int &k) { k=-k; } //------------- #include <iostream> using namespace std; class C1{ public: int k; void neg(C1 &o){o.k=-o.k;} // -- no temp object created }; int main() { C1 ob; ob.k=20; ob.neg(ob); cout << ob.k <<"\n"; return 0; } //----------------------------------- /* Input a sentence,reverse all the words except other chars, eg: etihw, dna kcalb! => white, and black! NOT: !black and ,white */ #include <iostream> #include <new> #include <cstdlib> #include <cctype> using namespace std; const int N=200; /* - - - - - - */ class CharStack{ const int StkLen; char *data; int top; public: CharStack(); ~CharStack(){delete []data;} int push(char x) {if(top>=StkLen-1)return -1; // it's full top++; data[top]=x; return 0; } int pop(char &x) {if(top<=-1)return -1; // empty! x= *(data+top); top--; return 0; } }; CharStack::CharStack():StkLen(40) {try{ data=new char[StkLen]; }catch(bad_alloc){cout<<"New failed!"; exit(-1);} top=-1; } // --------- class WordRev{ char ms[N]; public: void reads() { cout<<"Input str:\n"; cin.getline(ms,N); } void prints() { cout<<ms<<"\n"; } void wRev(); }; void WordRev::wRev() {CharStack stk; int i=0,wStart,wEnd; while(ms[i]) {if(!isalpha(ms[i]))i++; else {wStart=i; while(isalpha(ms[i]))stk.push(ms[i++]); wEnd=i; i=wStart; while(!stk.pop(ms[i]))i++; i=wEnd; } } } // --------- int main() { WordRev sr; sr.reads(); sr.wRev(); sr.prints(); return 0; } ========================================= // IX 函数形参使用默认值 #include <iostream> #include <cstring> using namespace std; // ----------- class pupil{ public: char name[20]; int age; char book[20]; pupil(char *n,int a,char *b); void list(); }; // --- pupil::pupil(char *n,int a,char *b){ strcpy(name,n); age=a; strcpy(book,b); } // --- void pupil::list() { cout<<name<<" "<<age<<" "<<book<<"\n"; } //---------- void nextYear(pupil &c,char *book="Math"); //---------- int main(){ pupil green("Green",9,"Chinese"); green.list(); nextYear(green); green.list(); nextYear(green,"Nature"); green.list(); return 0; } //---------- void nextYear(pupil &c,char *book="Math") { // ="Math" Should be omitted, for previous prototype c.age++; strcpy(c.book,book); return; } /* D:\green>g++ pupil.cpp -o pupil.exe pupil.cpp: In function `void nextYear(pupil&, char*)': pupil.cpp:41: error: default argument given for parameter 2 of `void nextYear(pupil&, char*)' pupil.cpp:25: error: after previous specification in `void nextYear(pupil&, char*)' */ ========================================= // X. 虚函数 virtual #include <iostream> using namespace std; class base{ public: virtual void vf(){cout<<"base's vf.\n";} }; class derived1:public base{ public: virtual void vf(){cout<<"derived1's vf.\n";} }; class derived2:public base{ public: virtual void vf(){cout<<"derived2's vf.\n";} }; void f(base &r){r.vf();} int main() {base b, *p; derived1 d1; derived2 d2; b.vf(); d1.vf(); d2.vf(); p=&b; p->vf(); p=&d1; p->vf(); // derived1's vf. p=&d2; p->vf(); // derived2's vf. f(b); f(d1); // derived1's vf. f(d2); // derived2's vf. return 0; } ========================================= // XI. 对象赋值问题 #include <iostream> #include <cstdlib> #include <new> using namespace std; class Myclass{ int *p; public: Myclass(int i); void show(){cout<< *p<<"\n";} ~Myclass(){delete p;} }; Myclass::Myclass(int i){ try{ p=new int; } catch(bad_alloc e) {cout<< "New failed!\n"; exit(-1); } *p=i; } int main() {Myclass a(20); Myclass b=a; //copy by bits b.show(); return 0; // 错误!对象中 p 所指向的内存空间将被释放 2 次! } ========================================= // XII. 拷贝构造函数 ---- 解决对象参数传递的副作用问题 #include <iostream> #include <new> using namespace std; class array{ public: int *p; int size; array( ){p=NULL;size=0; }; array(int sz); array(const array &a); ~array(){if(!p){delete [ ]p; size=0;}} void input(); }; array::array(int sz){ size=sz; try{ p=new int[size]; }catch (bad_alloc xa){ cout <<"Alloc failed!"; exit(EXIT_FAILURE); } } array::array(const array &a){ try{ p=new int[a.size]; }catch (bad_alloc xa){ cout <<"Alloc failed!"; exit(EXIT_FAILURE); } size=a.size; for(int i=0;i<size;i++)p[i]=a.p[i]; } void array::input(){ cout<<"Input "<<size<<" integers: "; for(int i=0;i<size;i++)cin>>p[i]; } void inc(array a){ int i; for(i=0;i<a.size;i++) if(a.p[i]==59)a.p[i]++; cout<<"Result is: " ; for(i=0;i<a.size;i++)cout<<a.p[i]<<' '; cout<<"\n"; } int main(){ array a(4),c; a.input(); array b(a); // 调用拷贝构造函数 inc(b); //调用拷贝构造函数(隐式) for(int i=0;i<b.size;i++)cout<<b.p[i]<<' '; return 0; } ========================================= // XIII. 运算符重载 #include <iostream> using namespace std; class loc{ int longitude,latitude; public: loc(){} //needed to construct temp objects loc(int lg,int lt){longitude=lg; latitude=lt;} void show(){cout<<longitude<<" "<<latitude<<"\n";} loc operator+(loc op2); loc operator++(); loc operator=(loc op2); loc operator+=(loc op2); }; loc loc::operator+(loc op2) {loc temp; temp.longitude=op2.longitude+longitude; temp.latitude=op2.latitude+latitude; return temp; } loc loc::operator++() //前缀形式 prefix {longitude++; latitude++; return *this; } loc loc::operator=(loc op2) { longitude=op2.longitude; latitude=op2.latitude; return *this; //为连续赋值 } loc loc::operator+=(loc op2) { longigude=op2.longitude+longitude; latitude=op2.latitude+latitude; return *this; //为连续赋值 } // operator=和operator++等都改变了对象的值 int main() {loc ob1(10,20),ob2(5,30),ob3; ob3=ob1+ob2; ++ob3; ob3.show(); ob1+=ob2; ob1=ob1+ob2; // ob1.+(ob2) like (ob1+ob2).show(); ++ob1; ob1=ob2=ob3; ... ... } ========================================= // XIV. 异常的抛出,捕获与处理 #include <iostream> using namespace std; int main() {cout <<"Start\n"; try { cout << "Inside try block\n"; throw 100; cout << "This will not execute"; } catch (int i) { cout << "Caught an exception, value is: "; cout << i <<"\n"; } cout << "End\n"; return 0; } // -------------------- #include <iostream> using namespace std; void xtest(int test) { cout << "Inside xtest!\n"; if(test) throw test; } int main() {cout <<"Start\n"; try { cout << "Inside try block\n"; xtest(0); xtest(1); xtest(2); } catch (int i) { cout << "Caught an exception, value is: "; cout << i <<"\n"; } cout << "End\n"; return 0; } // 捕获异常类 #include <iostream> #include <cstring> using namespace std; class MyException{ public: char how[80]; int what; MyException(){*how=0; what=0;} MyException(char *s, int n) {strcpy(how,s); what=n; } }; int main() {int i; try { cout <<"Enter a positive number: "; cin >> i; if(i<0) throw MyException("Not Positive",i); } catch (MyException e) { cout << e.how<<": "; cout << e.what <<"\n"; } return 0; } // 捕获派生异常类 #include <iostream> using namespace std; class B { }; class D: public B { }; int main() {D derived; try { throw derived; } catch (D d) { cout << "Caught a derived class, not the base! \n"; } catch (B b) { cout << "Caught the base class! \n"; } return 0; } // 异常的限制及捕获所有异常 #include <iostream> using namespace std; void xtest(int test) throw (int,char,double,char *) { try { if(test==0) throw test; if(test==1) throw 'a'; if(test==2) throw 12.34; if(test==3) throw "A string."; } catch (int i) { cout << "Caught an integer!"; } catch (...) { cout << "Caught Another!"; } } int main() {cout <<"Start\n"; xtest(0); xtest(1); xtest(2); xtest(3); cout << "End\n"; return 0; } // 异常的再次抛出 #include <iostream> using namespace std; void xhandler() { try { throw "Hello!"; } catch (const char *) { cout << "Caught a string inside!\n"; throw; //rethrow char * out of function } } int main() {cout <<"Start\n"; try { xhandler(); } catch (const char *) { cout << "Caught a string outside!\n"; } cout << "End\n"; return 0; } // 一个简单的程序 #include <iostream> using namespace std; int main() {int a,b; cout <<"Enter a b: "; cin >> a >> b; try { if(!b) throw b; cout << "Result: "<< a/b << endl; } catch (int i) { cout << "Can't divide by zero!\n"; } return 0; } ========================================= XV. 模板 //模板之通用函数 #include <iostream> using namespace std; template <class X> void superSwap(X &a, X &b) { X t; t=a; a=b; b=t; }; int main() { int m=10, n=20; double x=10.1, y=20.2; char a='A', b='\x42'; superSwap(m,n); superSwap(x,y); superSwap(a,b); cout<<"m="<<m<<", n="<<n<<'\n'; cout<<"x="<<x<<", y="<<y<<'\n'; cout<<"a="<<a<<", b="<<b<<'\n'; return 0; } ---------------------------------- #include <iostream> using namespace std; template <class type1,class type2> void myfunc(type1 x, type2 y) { cout<<x<<' '<<y<<'\n'; } int main() { myfunc("C++ is great!", 100); // char* , int myfunc(1234.56, 20L); // double , long int return 0; } // 模板之通用类 #include <iostream> using namespace std; const int Size=20; template <class DataType> class SuperStack{ DataType data[Size]; int top; public: SuperStack(){top= -1;} int push(DataType x); int pop(DataType &x); }; template <class DataType> int SuperStack<DataType>::push(DataType x) { if(top>=Size-1) return -1; // stack is full data[++top]=x; return 0; } template <class DataType> int SuperStack<DataType>::pop(DataType &x) { if(top<0) return -1; // stack is empty x=data[top--]; return 0; } int main() { SuperStack<char> chStack; SuperStack<double> dbStack; char s[Size]="ABC"; double a[Size]={20.1, 21.2, 22.3}; int i; for(i=0;i<3;i++) { chStack.push(s[i]); dbStack.push(a[i]); } for(i=0;i<3;i++) { chStack.pop(s[i]); dbStack.pop(a[i]); } cout << s << '\n'; for(i=0;i<3;i++) cout << a[i]<<' '; cout<<'\n'; return 0; } ========================================= XVI. 名字空间 #include <iostream> using namespace std; namespace GreenNamespace{ char Say[80]="TRUTH, Must thou Know!"; bool isUpperLetter(char ch) { if(ch>='A' &&ch<='Z')return true; return false; } class X{ public: int year; X(int y){year=y;} }; // note this semi-colon! } using namespace GreenNamespace; int main() {cout << Say <<'\n'; char *p=Say; int count=0; for(;*p;p++) if(isUpperLetter(*p))count++; cout << "count = " << count <<'\n'; X ob(2006); cout << ob.year <<"\n"; return 0; } //------------------------ ////////// OneCount.cpp//////// namespace BitsSpace{ int onePerByte(char x); int oneCount(char *buf,int bytes); // ------------------- int onePerByte(char x) {int count=0,i; for(i=0;i<8;i++) {if(x & '\x1') count++; // 'A'<=> '\x41' x>>=1; //x=x>>1; } return count; } // --- int oneCount(char *buf,int bytes) {int count=0,i; for(i=0;i<bytes;i++) count+=onePerByte(buf[i]); return count; } // --- } ---------------- ////////// testOne.cpp//////// #include <iostream> #include "OneCount.cpp" using namespace std; //using namespace BitsSpace; const int SLen=80; // ---- int main(){ char ms[SLen],*p; cout<<"Enter your words:\n> " ; cin.getline(ms,SLen); cout<< BitsSpace::oneCount(ms,strlen(ms))<<"\n"; cout<<"Size of char: "<<sizeof(char)<<"\n"; return 0; } ========================================= //////////////////////////////// // XVII. C++ file handle, 6 programs // by Hs.li 2007.4.28 //////////////////////////////// // Write text strings! #include <iostream> #include <fstream> using namespace std; #define MaxN 200 // - - - - - - int main() {fstream outF; char text[MaxN]; cout<<"Enter lines, end with empty line:\n"; outF.open("str.txt",ios::out); if(!outF.is_open()) {cout<<"File open failed!\n"; return -1; } while(1) { cin.getline(text,MaxN); if(!text[0])break; outF<<text<<"\n"; if(outF.bad()||outF.fail()) {cout<<"Write file error!\n"; outF.close(); return -2; } } cout<<"Write text file okey!\n"; outF.close(); return 0; } ========================= // Read text strings! #include <iostream> #include <fstream> using namespace std; #define MaxN 200 // - - - - - - int main() {fstream inF; char text[MaxN]; cout<<"The text lines are:\n"; inF.open("str.txt",ios::in); if(!inF.is_open()) {cout<<"File open failed!\n"; return -1; } while(1) { inF.getline(text,MaxN); if(inF.eof()|inF.fail()|inF.bad())break; cout<<text<<"\n"; } if(!inF.eof()) {cout<<"Read file error!\n"; inF.close(); return -2; } cout<<"---- End!\n"; inF.close(); return 0; } ====================== // Write text data! #include <iostream> #include <fstream> using namespace std; // - - - - - - int main() { const int MaxN=8; fstream outF; double a[MaxN]; char *fname="data.txt"; int i; cout<<"Please input 8 double: "; for(i=0;i<MaxN;i++) cin>>a[i]; outF.open(fname,ios::out); if(!outF.is_open()) {cout<<"File open failed!\n"; return -1; } outF.exceptions(fstream::failbit| fstream::badbit); try{ for(i=0;i<MaxN;i++) outF<<a[i]<<" "; } catch(std::exception &e) {cout<<"Exception caught:"<<e.what()<<endl; outF.close(); return -2; } outF.close(); cout<<"Text data file write okey!\n"; return 0; } ============================ // Read text data! #include <iostream> #include <fstream> using namespace std; // - - - - - - int main() { fstream inF; double b; char *fname="data.txt"; cout<<"Please wait for reading data:\n"; inF.open(fname,ios::in); if(!inF.is_open()) {cout<<"File open failed!\n"; return -1; } inF.exceptions(fstream::failbit| fstream::badbit|fstream::eofbit); try{ while(1) { inF>>b; cout<<b<<" "; } }catch(std::exception &e) { if(!inF.eof()) { cout<<"Exception caught:"<<e.what()<<endl; inF.close(); return -2; } } inF.close(); cout<<"\nText data file read okey!\n"; return 0; } =============================== // Write binary data! #include <iostream> #include <fstream> using namespace std; // - - - - - - int main() { const int MaxN=8; fstream outF; double a[MaxN]; char *fname="data.dat"; int i; cout<<"Please input 8 double: "; for(i=0;i<MaxN;i++) cin>>a[i]; outF.open(fname,ios::out|ios::binary); if(!outF.is_open()) {cout<<"File open failed!\n"; return -1; } outF.exceptions(fstream::failbit| fstream::badbit); try{ outF.write((char *)a,MaxN*sizeof(double)); } catch(std::exception &e) {cout<<"Exception caught:"<<e.what()<<endl; outF.close(); return -2; } outF.close(); cout<<"Binary data file write okey!\n"; return 0; } ================================ // Read binary data! #include <iostream> #include <fstream> using namespace std; // - - - - - - int main() { fstream inF; double b; char *fname="data.dat"; cout<<"Please wait for reading data:\n"; inF.open(fname,ios::in|ios::binary); if(!inF.is_open()) {cout<<"File open failed!\n"; return -1; } inF.exceptions(fstream::failbit| fstream::badbit|fstream::eofbit); try{ while(1) { inF.read((char *)&b,sizeof(double)); cout<<b<<" "; } }catch(std::exception &e) { if(!inF.eof()) { cout<<"Exception caught:"<<e.what()<<endl; inF.close(); return -2; } } inF.close(); cout<<"\nBinary data file read okey!\n"; return 0; } ////////////////////////////////////////////////
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