实现浮现放大缩小控制按钮进行大小缩放,双击放大缩小,移动,多点(两点)缩放功能
https://github.com/MikeOrtiz/TouchImageView
<com.example.touch.TouchImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/s_hx"
android:scaleType="matrix"
android:id="@+id/img"
/>
public class TouchImageView extends ImageView {
float x_down = 0;
float y_down = 0;
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
float oldRotation = 0;
Matrix matrix = new Matrix();
Matrix matrix1 = new Matrix();
Matrix savedMatrix = new Matrix();
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
int mode = NONE;
boolean matrixCheck = false;
private final String TAG = "TouchImageView";
public TouchImageView(Context context) {
super(context);
Log.e(TAG, "TouchImageView");
}
/**
* 该构造方法在静态引入XML文件中是必须的
*
* @param context
* @param paramAttributeSet
*/
public TouchImageView(Context context, AttributeSet paramAttributeSet) {
super(context, paramAttributeSet);
}
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
mode = DRAG;
x_down = event.getX();
y_down = event.getY();
savedMatrix.set(matrix);
break;
case MotionEvent.ACTION_POINTER_DOWN:
mode = ZOOM;
oldDist = spacing(event);
oldRotation = rotation(event);
savedMatrix.set(matrix);
midPoint(mid, event);
break;
case MotionEvent.ACTION_MOVE:
if (mode == ZOOM) {
matrix1.set(savedMatrix);
float rotation = rotation(event) - oldRotation;
float newDist = spacing(event);
float scale = newDist / oldDist;
matrix1.postScale(scale, scale, mid.x, mid.y);// 縮放
matrix1.postRotate(rotation, mid.x, mid.y);// 旋轉
// matrixCheck = matrixCheck();
if (matrixCheck == false) {
matrix.set(matrix1);
invalidate();
}
} else if (mode == DRAG) {
matrix1.set(savedMatrix);
matrix1.postTranslate(event.getX() - x_down, event.getY()
- y_down);// 平移
// matrixCheck = matrixCheck();
// matrixCheck = matrixCheck();
if (matrixCheck == false) {
matrix.set(matrix1);
invalidate();
}
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
}
this.setImageMatrix(matrix);
return true;
}
// 触碰两点间距离
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
// 取手势中心点
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
// 取旋转角度
private float rotation(MotionEvent event) {
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}