我将三子棋分了三个文件
text.c:
#include "game.h"
void game()
{
int ret = 0;
char board[3][3] = { 0 };
//棋盘初始化
InitBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 0)
break;
//电脑下棋
ComputerBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 0)
break;
}
switch (ret)
{
case 1 :
printf("玩家获胜\n");
break;
case 2:
printf("电脑获胜\n");
break;
case 3:
printf("平局\n");
break;
}
}
void menu()
{
printf("************************\n");
printf("****** 1.game *******\n");
printf("****** 2.break *******\n");
printf("************************\n");
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请输入:\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束\n");
break;
default:
printf("输入错误请重新输入\n");
}
} while (input);
return 0;
}
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
board[i][j] = ' ';
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < row - 1)
printf("|");
}
printf("\n");
if (i < row-1)
for (j = 0; j < col; j++)
printf("--- ");
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该坐标已被占用");
}
else
printf("坐标输入错误请重新输入\n");
}
}
void ComputerBoard(char board[ROW][COL], int row, int col)
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsWin(char board[ROW][COL], int row, int col)
{
//行列判断
int i = 0;
for (i = 0; i < col; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
if (board[i][0] == '*')
return 1;
else
return 2;
}
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
if (board[0][i] == '*')
return 1;
else
return 2;
}
}
//对角线判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1]!=' ')
{
if (board[0][i] == '*')
return 1;
else
return 2;
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
if (board[0][i] == '*')
return 1;
else
return 2;
}
for (i = 0; i < ROW; i++)
{
int j = 0;
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 3;
}
game.h
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row,int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerBoard(char board[ROW][COL], int row, int col);
int IsWin(char board[ROW][COL], int row, int col);