目录
——前言
看看时间:
1月31日!哈哈!我的生日!
于是,我打算发一期生日祝福代码的文章。
——开始做
一、信息准备系统——ReadyWork.cpp
首先,做一个信息准备系统 。
让主程序知道你的信息,比如年龄呀,姓名呀,几月几日呀等等等等。
我们可以以.out的方式存储。生成文件后自我删除。
1、基本变量
我们使用name、old、day几个string变量来存储。
string name;
string old;
string day;
和一个第一次运行判断变量。因为是第一次运行,所以是false。
bool ifrun = false;
2、创建文件
首先判断是否第一次运行,运行过就退出并且自我删除,否则运行程序。
if(ifrun == false)
{
ifrun = true;
//这里是主程序
}else{
system("del ReadyWork.exe");
return 0;
}
询问年龄、姓名、和几月几日 。
printf("欢迎使用 快乐星空版生日庆祝程序--\n");
Sleep(700);
printf("请问您叫什么?\n");
cin >> name;
Make_Text("name.out",name);
printf("请问您要过几岁生日?\n");
cin >> old;
Make_Text("old.out",old);
printf("请问您几月几日过生日?\n");
cin >> day;
Make_Text("day.out",day);
3、完整代码
#include <bits/stdc++.h>
#include <conio.h>
#include <windows.h>
#include <heker.h>
using namespace std;
string name;
string old;
string day;
bool ifrun = false;
int main()
{
if(ifrun == false)
{
ifrun = true;
//这里是主程序
printf("欢迎使用 快乐星空版生日庆祝程序--\n");
Sleep(700);
printf("请问您叫什么?\n");
cin >> name;
Make_Text("name.out",name);
printf("请问您要过几岁生日?\n");
cin >> old;
Make_Text("old.out",old);
printf("请问您几月几日过生日?(月和日之间需要空格)\n");
cin >> day;
Make_Text("day.out",day);
}else{
system("del ReadyWork.exe");
return 0;
}
}
二、生日祝福系统——Surprise.cpp
这个就是主程序啦。
1、检测透支
为了防止你的female friend提前偷偷看,你想给他一个惊喜,那么就需要检测透支。
需要获取当前时间:
time_t nowtime;
time(&nowtime);
tm* p = localtime(&nowtime);
p -> tm_mon + 1是月, p -> tm_mday是日,其他的详细获取信息可以看这里:
变量名称 | 作用 |
---|---|
p->tm_year + 1900 | 年 |
p->tm_mon + 1 | 月 |
p->tm_mday | 日 |
p->tm_hour | 时(24H) |
p->tm_min | 分 |
p->tm_sec | 秒 |
然后判断生日:
int daya, dayb;
freopen("day.out","r",stdin);
scanf("%d %d", &daya, &dayb);
fclose(stdin);
if (p -> tm_mon + 1 != daya || p -> tm_mday != dayb){
Hide();
MessageBox(NULL, TEXT("你的生日还没到,不可以透支哟!\n[1.31]"), TEXT("[温馨提示]"), MB_ICONWARNING|MB_OK);
return 0;
}
2、播放音乐
播放音乐:(可以更改)
HideCursor();
MaKer_full_screen();
MUSIC bgMusic;
bgMusic.OpenFile("JingleBells.mp3");
bgMusic.SetVolume(2.0f);
if (bgMusic.IsOpen()) {
bgMusic.Play(0);
}
3、吉祥语
嘿嘿嘿嘿,这一步是关键!
string name;int old;
freopen("name.out","r",stdin);
cin >> name;
fclose(stdin);
freopen("old.out","r",stdin);
cin >> old;
fclose(stdin);
printf("翻开日历\n");
Sleep(2000);
printf("%d.%d",daya,dayb);
Sleep(2000);
printf("又是新的一年\n");
Sleep(2000);
printf("又是新的开始\n");
Sleep(2000);
printf("希望%d岁的你\n",old);
Sleep(2000);
cout << name << endl;
Sleep(2000);
printf("能够\n");
Sleep(2000);
printf("一帆风顺\n");
Sleep(700);
printf("二龙戏珠\n");
Sleep(700);
printf("三阳开泰\n");
Sleep(700);
printf("四季平安\n");
Sleep(700);
printf("五福临门\n");
Sleep(700);
printf("六六大顺\n");
Sleep(700);
printf("七星高照\n");
Sleep(700);
printf("八方来财\n");
Sleep(700);
printf("九九同心\n");
Sleep(700);
printf("十全十美\n");
Sleep(700);
printf("百事可乐\n");
Sleep(700);
printf("千事吉祥\n");
Sleep(700);
printf("萬事如意\n");
Sleep(2000);
printf("也祝愿你的父母\n");
Sleep(2000);
printf("平安喜乐\n");
Sleep(700);
printf("健康快乐\n");
Sleep(700);
printf("好运连连\n");
Sleep(700);
printf("身披光芒\n");
Sleep(700);
printf("财源广进\n");
Sleep(600);
printf("祝愿你在这一天\n");
Sleep(600);
system("color 0c");
printf("生日快乐!");
Sleep(600);
system("color 0e");
Sleep(600);
4、表白(#ᴗ#)
system("start DirNa.html");
三、表白晗爱系统——DirNa.html
1、DirNa.html
音乐可以更改
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<body>
<div>
<button id="full-screen-btn">进入全屏</button>
</div>
</body>
<script>
const html = document.querySelector('html');
const fullScreenBtn = document.getElementById('full-screen-btn');
fullScreenBtn.onclick = () => {
html.requestFullscreen()
}
</script>
<html>
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html;charset=gb2312">
<style>
body{margin:0;padding:0;overflow: hidden;}
.city{width:100%;position:fixed;bottom: 0px;z-index: 100;}
.city img{width: 100%;}
</style>
<title>生日快乐!</title>
</head>
<body onselectstart = "return false">
<audio autoplay="autoplay" id="audio_play" loop="loop">
/*音乐目录在这里改*/
<source src="F:\新年烟花\mp3\Remember Our Summer.mp3" type="audio/mpeg">
<source src= type="audio/mpeg">
</audio>
<div style="height:700px;overflow:hidden;">
<canvas id='cas' style="background-color:rgba(0,5,24,1);">浏览器不支持canvas</canvas>
<div class="city"><img src="city.png" alt="" /></div>
<img src="moon.png" alt="" id="moon" style="visibility: hidden;"/>
<div style="display:none">
<div class="shape">生日快乐</div>
<div class="shape">阖家欢乐</div>
<div class="shape">万事如意</div>
<div class="shape">生日快乐</div>
<div class="shape">心想事成</div>
<div class="shape">财源广进</div>\
<div class="shape">生日快乐</div>
<div class="shape">生日快乐</div>
<div class="shape">生日快乐</div>
<div class="shape">年年有余</div>
<div class="shape">好运连连</div>
<div class="shape">生日快乐</div>
<div class="shape">天天向上</div>
<div class="shape">平安喜乐</div>
<div class="shape">健康快乐</div>
<div class="shape">生日快乐</div>
<div class="shape">生日快乐</div>
<div class="shape">生日快乐</div>
<div class="shape">生日快乐</div>
<div class="shape">以梦为马</div>
<div class="shape">不负韶华</div>
<div class="shape">未来可期</div>
<div class="shape">身披光芒</div>
</div>
</div>
<script>
var canvas = document.getElementById("cas");
var ocas = document.createElement("canvas");
var octx = ocas.getContext("2d");
var ctx = canvas.getContext("2d");
ocas.width = canvas.width = window.innerWidth;
ocas.height = canvas.height = 700;
var bigbooms = [];
window.onload = function(){
initAnimate()
}
function initAnimate(){
drawBg();
lastTime = new Date();
animate();
}
var lastTime;
function animate(){
ctx.save();
ctx.fillStyle = "rgba(0,5,24,0.1)";
ctx.fillRect(0,0,canvas.width,canvas.height);
ctx.restore();
var newTime = new Date();
if(newTime-lastTime>500+(window.innerHeight-767)/2){
var random = Math.random()*10>8.4?true:false;
var x = getRandom(canvas.width/5 , canvas.width*4/5);
var y = getRandom(50 , 200);
if(random){
var bigboom = new Boom(getRandom(canvas.width/3,canvas.width*2/3) ,2,"#FFF" , {x:canvas.width/2 , y:200} , document.querySelectorAll(".shape")[parseInt(getRandom(0, document.querySelectorAll(".shape").length))]);
bigbooms.push(bigboom)
}
else {
var bigboom = new Boom(getRandom(canvas.width/3,canvas.width*2/3) ,2,"#FFF" , {x:x , y:y});
bigbooms.push(bigboom)
}
lastTime = newTime;
console.log(bigbooms)
}
stars.foreach(function(){
this.paint();
})
drawMoon();
bigbooms.foreach(function(index){
var that = this;
if(!this.dead){
this._move();
this._drawLight();
}
else{
this.booms.foreach(function(index){
if(!this.dead) {
this.moveTo(index);
}
else if(index === that.booms.length-1){
bigbooms[bigbooms.indexOf(that)] = null;
}
})
}
});
raf(animate);
}
function drawMoon(){
var moon = document.getElementById("moon");
var centerX = canvas.width-200 , centerY = 100 , width = 80;
if(moon.complete){
ctx.drawImage(moon , centerX , centerY , width , width )
}
else {
moon.onload = function(){
ctx.drawImage(moon ,centerX , centerY , width , width)
}
}
var index = 0;
for(var i=0;i<10;i++){
ctx.save();
ctx.beginPath();
ctx.arc(centerX+width/2 , centerY+width/2 , width/2+index , 0 , 2*Math.PI);
ctx.fillStyle="rgba(240,219,120,0.005)";
index+=2;
ctx.fill();
ctx.restore();
}
}
Array.prototype.foreach = function(callback){
for(var i=0;i<this.length;i++){
if(this[i]!==null) callback.apply(this[i] , [i])
}
}
var raf = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60); };
canvas.onclick = function(){
var x = event.clientX;
var y = event.clientY;
var bigboom = new Boom(getRandom(canvas.width/3,canvas.width*2/3) ,2,"#FFF" , {x:x , y:y});
bigbooms.push(bigboom)
}
//
// canvas.addEventLisener("touchstart" , function(event){
// var touch = event.targetTouches[0];
// var x = event.pageX;
// var y = event.pageY;
// var bigboom = new Boom(getRandom(canvas.width/3,canvas.width*2/3) ,2,"#FFF" , {x:x , y:y});
// bigbooms.push(bigboom)
// })
var Boom = function(x,r,c,boomArea,shape){
this.booms = [];
this.x = x;
this.y = (canvas.height+r);
this.r = r;
this.c = c;
this.shape = shape || false;
this.boomArea = boomArea;
this.theta = 0;
this.dead = false;
this.ba = parseInt(getRandom(80 , 200));
}
Boom.prototype = {
_paint:function(){
ctx.save();
ctx.beginPath();
ctx.arc(this.x,this.y,this.r,0,2*Math.PI);
ctx.fillStyle = this.c;
ctx.fill();
ctx.restore();
},
_move:function(){
var dx = this.boomArea.x - this.x , dy = this.boomArea.y - this.y;
this.x = this.x+dx*0.01;
this.y = this.y+dy*0.01;
if(Math.abs(dx)<=this.ba && Math.abs(dy)<=this.ba){
if(this.shape){
this._shapBoom();
}
else this._boom();
this.dead = true;
}
else {
this._paint();
}
},
_drawLight:function(){
ctx.save();
ctx.fillStyle = "rgba(255,228,150,0.3)";
ctx.beginPath();
ctx.arc(this.x , this.y , this.r+3*Math.random()+1 , 0 , 2*Math.PI);
ctx.fill();
ctx.restore();
},
_boom:function(){
var fragNum = getRandom(30 , 200);
var style = getRandom(0,10)>=5? 1 : 2;
var color;
if(style===1){
color = {
a:parseInt(getRandom(128,255)),
b:parseInt(getRandom(128,255)),
c:parseInt(getRandom(128,255))
}
}
var fanwei = parseInt(getRandom(300, 400));
for(var i=0;i<fragNum;i++){
if(style===2){
color = {
a:parseInt(getRandom(128,255)),
b:parseInt(getRandom(128,255)),
c:parseInt(getRandom(128,255))
}
}
var a = getRandom(-Math.PI, Math.PI);
var x = getRandom(0, fanwei) * Math.cos(a) + this.x;
var y = getRandom(0, fanwei) * Math.sin(a) + this.y;
var radius = getRandom(0 , 2)
var frag = new Frag(this.x , this.y , radius , color , x , y );
this.booms.push(frag);
}
},
_shapBoom:function(){
var that = this;
putValue(ocas , octx , this.shape , 5, function(dots){
var dx = canvas.width/2-that.x;
var dy = canvas.height/2-that.y;
for(var i=0;i<dots.length;i++){
color = {a:dots[i].a,b:dots[i].b,c:dots[i].c}
var x = dots[i].x;
var y = dots[i].y;
var radius = 1;
var frag = new Frag(that.x , that.y , radius , color , x-dx , y-dy);
that.booms.push(frag);
}
})
}
}
function putValue(canvas , context , ele , dr , callback){
context.clearRect(0,0,canvas.width,canvas.height);
var img = new Image();
if(ele.innerHTML.indexOf("img")>=0){
img.src = ele.getElementsByTagName("img")[0].src;
imgload(img , function(){
context.drawImage(img , canvas.width/2 - img.width/2 , canvas.height/2 - img.width/2);
dots = getimgData(canvas , context , dr);
callback(dots);
})
}
else {
var text = ele.innerHTML;
context.save();
var fontSize =200;
context.font = fontSize+"px 宋体 bold";
context.textAlign = "center";
context.textBaseline = "middle";
context.fillStyle = "rgba("+parseInt(getRandom(128,255))+","+parseInt(getRandom(128,255))+","+parseInt(getRandom(128,255))+" , 1)";
context.fillText(text , canvas.width/2 , canvas.height/2);
context.restore();
dots = getimgData(canvas , context , dr);
callback(dots);
}
}
function imgload(img , callback){
if(img.complete){
callback.call(img);
}
else {
img.onload = function(){
callback.call(this);
}
}
}
function getimgData(canvas , context , dr){
var imgData = context.getImageData(0,0,canvas.width , canvas.height);
context.clearRect(0,0,canvas.width , canvas.height);
var dots = [];
for(var x=0;x<imgData.width;x+=dr){
for(var y=0;y<imgData.height;y+=dr){
var i = (y*imgData.width + x)*4;
if(imgData.data[i+3] > 128){
var dot = {x:x , y:y , a:imgData.data[i] , b:imgData.data[i+1] , c:imgData.data[i+2]};
dots.push(dot);
}
}
}
return dots;
}
function getRandom(a , b){
return Math.random()*(b-a)+a;
}
var maxRadius = 1 , stars=[];
function drawBg(){
for(var i=0;i<100;i++){
var r = Math.random()*maxRadius;
var x = Math.random()*canvas.width;
var y = Math.random()*2*canvas.height - canvas.height;
var star = new Star(x , y , r);
stars.push(star);
star.paint()
}
}
var Star = function(x,y,r){
this.x = x;this.y=y;this.r=r;
}
Star.prototype = {
paint:function(){
ctx.save();
ctx.beginPath();
ctx.arc(this.x , this.y , this.r , 0 , 2*Math.PI);
ctx.fillStyle = "rgba(255,255,255,"+this.r+")";
ctx.fill();
ctx.restore();
}
}
var focallength = 250;
var Frag = function(centerX , centerY , radius , color ,tx , ty){
this.tx = tx;
this.ty = ty;
this.x = centerX;
this.y = centerY;
this.dead = false;
this.centerX = centerX;
this.centerY = centerY;
this.radius = radius;
this.color = color;
}
Frag.prototype = {
paint:function(){
ctx.save();
ctx.beginPath();
ctx.arc(this.x , this.y , this.radius , 0 , 2*Math.PI);
ctx.fillStyle = "rgba("+this.color.a+","+this.color.b+","+this.color.c+",1)";
ctx.fill()
ctx.restore();
},
moveTo:function(index){
this.ty = this.ty+0.3;
var dx = this.tx - this.x , dy = this.ty - this.y;
this.x = Math.abs(dx)<0.1 ? this.tx : (this.x+dx*0.1);
this.y = Math.abs(dy)<0.1 ? this.ty : (this.y+dy*0.1);
if(dx===0 && Math.abs(dy)<=80){
this.dead = true;
}
this.paint();
}
}
</script>
</body>
</html>
需要下载两张图片:
2、city.png
3、moon.png
也可以去上面下载。
注意,这所有的文件都要放在一个目录里奥!