运行效果如下:
闹钟xaml文件:
<Window x:Class="表.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:表"
mc:Ignorable="d"
Title="时钟" Width="700" Height="700" Loaded="Window_Loaded">
<Canvas x:Name="bg">
<Image Source="/img/biao.png" Width="600" Height="600" Canvas.Left="48" Canvas.Top="32">
</Image>
<Border BorderBrush="Black" BorderThickness="1" Height="260" Width="8" Name="miao" Canvas.Left="350" Canvas.Top="78" Background="Black"/>
<Border BorderBrush="Black" BorderThickness="1" Height="211" Canvas.Left="350" Canvas.Top="127" Width="8" Background="Yellow" Name="fen"/>
<Border BorderBrush="Black" BorderThickness="1" Height="160" Canvas.Left="350" Canvas.Top="178" Width="8" Background="Red" Name="shi"/>
<Canvas.ContextMenu>
<ContextMenu Name="nao" StaysOpen="True">
<MenuItem Header="设置闹钟" Click="MenuItem_Click">
</MenuItem>
</ContextMenu>
</Canvas.ContextMenu>
</Canvas>
</Window>
闹钟cs文件:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace 表
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
Storyboard story = new Storyboard();
private void Window_Loaded(object sender, RoutedEventArgs e)
{
double s = DateTime.Now.Second * 6;
double m = DateTime.Now.Minute * 6;
double h = (DateTime.Now.Hour * 30) + (DateTime.Now.Minute * 0.5);
DoubleAnimation rotate = new DoubleAnimation(s, 360 + s, new Duration(TimeSpan.FromSeconds(60)));
Storyboard.SetTarget(rotate, miao);
Storyboard.SetTargetProperty(rotate, new PropertyPath("RenderTransform.Angle"));
rotate.RepeatBehavior = RepeatBehavior.Forever;
story.Children.Add(rotate);
RotateTransform rota = new RotateTransform();
miao.RenderTransform = rota;
miao.RenderTransformOrigin = new Point(1, 1);
story.Begin();
DoubleAnimation su = new DoubleAnimation