c#.Net之WPF实现闹钟动画(设置闹钟铃声)

本文介绍了如何使用C# .Net的WPF技术来实现一个带有动画效果的闹钟应用,并讲解了如何设置闹钟铃声。通过解析XAML和CS文件,详细阐述了闹钟界面设计与功能实现的步骤。
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运行效果如下:在这里插入图片描述
闹钟xaml文件:

<Window x:Class="表.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:表"
        mc:Ignorable="d"
        Title="时钟" Width="700" Height="700" Loaded="Window_Loaded">
    <Canvas x:Name="bg">
        <Image Source="/img/biao.png" Width="600" Height="600" Canvas.Left="48" Canvas.Top="32">
        </Image>
        <Border BorderBrush="Black" BorderThickness="1" Height="260"  Width="8" Name="miao" Canvas.Left="350" Canvas.Top="78" Background="Black"/>
        <Border BorderBrush="Black" BorderThickness="1" Height="211" Canvas.Left="350" Canvas.Top="127" Width="8" Background="Yellow" Name="fen"/>
        <Border BorderBrush="Black" BorderThickness="1" Height="160" Canvas.Left="350" Canvas.Top="178" Width="8" Background="Red" Name="shi"/>
        <Canvas.ContextMenu>
                <ContextMenu Name="nao" StaysOpen="True">
                    <MenuItem Header="设置闹钟" Click="MenuItem_Click">
                    </MenuItem>
                </ContextMenu>
            </Canvas.ContextMenu>

        </Canvas>
</Window>

闹钟cs文件:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace{
   
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
   
        public MainWindow()
        {
   
            InitializeComponent();
        }
        Storyboard story = new Storyboard();
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
   
            double s = DateTime.Now.Second * 6;
            double m = DateTime.Now.Minute * 6;
            double h = (DateTime.Now.Hour * 30) + (DateTime.Now.Minute * 0.5);

            DoubleAnimation rotate = new DoubleAnimation(s, 360 + s, new Duration(TimeSpan.FromSeconds(60)));
            Storyboard.SetTarget(rotate, miao);
            Storyboard.SetTargetProperty(rotate, new PropertyPath("RenderTransform.Angle"));
            rotate.RepeatBehavior = RepeatBehavior.Forever;
            story.Children.Add(rotate);
            RotateTransform rota = new RotateTransform();
            miao.RenderTransform = rota;
            miao.RenderTransformOrigin = new Point(1, 1);
            story.Begin();

            DoubleAnimation su = new DoubleAnimation
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