整个贪吃蛇代码的汇总

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本文详细介绍了使用C++编写的贪吃蛇游戏的基础逻辑,包括测试函数、头文件中的结构体定义、游戏流程控制、地图绘制、蛇的移动和碰撞检测等关键部分。
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  • 第一部分,测试:test.cpp(或.c):

代码为:

#define  _CRT_SECURE_NO_WARNINGS 1


#include<locale.h>
#include"snake.h"
//完成的是游戏的测试逻辑
void test()
{
	int ch = 0;
	do
	{
		system("cls");
		//建立贪吃蛇
		Snake snake = { 0 };
		//初始化游戏
		//1.打印环境界面
		//2.功能介绍
		//3.绘制地图
		//4.创建蛇
		//5.创建食物
		//6.设置游戏的相关信息
		GameStart(&snake);

		//运行游戏
		GameRun(&snake);

		//结束游戏 - 善后工作

		GameEnd(&snake);

		SetPos(20, 15);
		printf("再来一局吗?(Y/N): ");
		ch = getchar();
		while (getchar() != '\n');

	} while(ch == 'Y' || ch == 'y');
	SetPos(0, 27);
}






int main()
{
	//设置合适配本地环境

	setlocale(LC_ALL, "");
	srand((unsigned int)time(NULL));
	test();
	return 0;
}

  • 第二部分:头文件部分,snake.h:

则代码为:

#include<stdio.h>
#include<windows.h>
#include<stdbool.h>
#include<stdlib.h>
#include<time.h>





#define POS_X 24
#define POS_Y 5


#define WALL L'□'
#define BODY L'●'
#define FOOD L'★'

//类型大的声明

//蛇的方向  用枚举来定义

enum DIRECTION
{
	UP = 1,
	DOWN,
	LEFT,
	RIGHT
};

//蛇的状态 
//正常,撞墙,撞到自己,正常退出
//也是用枚举来定义

enum GAME_STATUS
{
	OK, //正常
	KILL_BY_WALL, //撞墙
	KILL_BY_SELF, //撞到自己
	END_NORMAL    //正常退出
};

//蛇身的节点类型
typedef struct SnakeNode
{
	//坐标
	int x;
	int y;
	//指向下一个节点的指针
	struct SnakeNode* next;
}SnakeNode, * pSnakeNode;

//贪吃蛇
typedef struct Snake
{
	pSnakeNode _pSnake;//指向蛇头的指针
	pSnakeNode _pFood;//指向食物节点的指针
	enum DIRECTION _dir;//蛇的方向
	enum GAME_STATUS _status;//游戏的状态
	int _food_weight;//一个食物的分数
	int _score;      //总成绩
	int _sleep_time; //休息的时间,时间越短,速度越快,时间越长,速度越慢
}Snake, *pSnake;

//函数的声明

//定位光标位置
void SetPos(short x, short y);

//游戏的初始化
void GameStart(pSnake ps);

//欢迎界面得打印
void WelcomeToGame();

//创建地图
void CreateMap();

//初始化蛇身
void InitSnake(pSnake ps);

//创建食物
void CreateFood(pSnake ps);

//游戏运行的逻辑
void GameRun(pSnake ps);

//蛇的移动一走一步
void SnakeMove(pSnake ps);

//判断下一个坐标是否是食物
int NextIsFood(pSnakeNode pn, pSnake ps);

//下一个位置是食物,就吃掉食物
void EatFood(pSnakeNode pn, pSnake ps);

//下一个位置不是食物
void NoFood(pSnakeNode pn, pSnake ps);

//暂停响应 
void pause();

//检测蛇是否撞墙
void KillByWall(pSnake ps);

//检测是否撞到自己
void KillBySelf(pSnake ps);

//结束游戏 - 善后工作
void GameEnd(pSnake ps);

  • 第三部分:主函数部分,snake.cpp(或.c):

则代码为:

#define  _CRT_SECURE_NO_WARNINGS 1

#include"snake.h"

void SetPos(short x, short y)
{
	//获取标准输出设备的句柄
	HANDLE houtput = NULL;
	houtput = GetStdHandle(STD_OUTPUT_HANDLE);


	//定位光标的位置
	COORD pos = { x,y };
	SetConsoleCursorPosition(houtput, pos);
}


void WelcomeToGame()
{
	system("cls");
	SetPos(40, 14);
	wprintf(L"欢迎来到贪吃蛇小游戏\n");
	SetPos(42, 20);
	system("pause");
	system("cls");
	SetPos(35, 14);
	wprintf(L"用 w.s.a.d来控制蛇的移动,按q加速,e减速\n");
	SetPos(35, 15);
	wprintf(L"加速能够得到更高的分数\n");

	SetPos(42, 20);
	system("pause");
	system("cls");

}

void CreateMap()
{
	//上
	int i = 0;
	SetPos(0, 0);
	for (i = 0; i < 58; i ++)
	{
		wprintf(L"%lc", WALL);
	}

	//下
	SetPos(0, 26);
	for (i = 0; i < 58; i++) 
	{
		wprintf(L"%lc", WALL);
	}

	//左
	for (i = 1; i <= 26; i++)
	{
		SetPos(0, i);
		wprintf(L"%lc", WALL);
	}

	//右
	for (i = 1; i <= 26; i++)
	{
		SetPos(56, i);
		wprintf(L"%lc",WALL);

	}
}

void InitSnake(pSnake ps)
{
	int i = 0;
	pSnakeNode cur = NULL;

	for (i = 0; i < 6; i++)
	{
		cur = (pSnakeNode)malloc(sizeof(SnakeNode));
		if (cur == NULL)
		{
			perror("InitSnake()::malloc");
			return;
		}
		cur->next = NULL;
		cur->x = POS_X + 2 * i;
		cur->y = POS_Y;

		//头插法插入链表

		if (ps->_pSnake == NULL)  //空链表
		{
			ps->_pSnake = cur;
		}
		else  //非空
		{
			cur->next = ps->_pSnake;
			ps->_pSnake = cur;
		}
	}

	cur = ps->_pSnake;
	while (cur)
	{
		SetPos(cur->x, cur->y);
		wprintf(L"%lc", BODY);
		cur = cur->next;
	}


	//设置贪吃蛇得属性
	ps->_dir = RIGHT; //默认向右
	ps->_score = 0;
	ps->_food_weight = 10;
	ps->_sleep_time = 200;   //单位是ms
	ps->_status = OK;
}


void CreateFood(pSnake ps)
{
	int x = 0;
	int y = 0;


	//生成2的倍数
	//x:2~53
	//y:1~25

again:
	do
	{
		x = rand() % 53 + 2;
		y = rand() % 25 + 1;
	} while (x % 2 != 0);


	//x和y的坐标不能和蛇的身体坐标冲突


	pSnakeNode cur = ps->_pSnake;
	while(cur)
	{
		if (x == cur->x && y == cur->y)
		{
			goto again;
		}

		cur = cur->next;
	}

	//创建食物的节点

	pSnakeNode pFood = (pSnakeNode)malloc(sizeof(SnakeNode));
	if (pFood == NULL)
	{
		return;
	}
	pFood->x = x;
	pFood->y = y;
	pFood->next = NULL;

	SetPos(x, y);//定义位置

	wprintf(L"%lc", FOOD);
	ps->_pFood = pFood;
}



void GameStart(pSnake ps)
{
	//1.先设置窗口得大小,再光标隐藏
	system("mode con cols = 100 lines = 30");
	system("title 贪吃蛇");
	HANDLE houtput = GetStdHandle(STD_OUTPUT_HANDLE);

	//隐藏光标操作
	CONSOLE_CURSOR_INFO CursorInfo;
	GetConsoleCursorInfo(houtput, &CursorInfo);//获取控制台光标信息
	CursorInfo.bVisible = false; //隐藏控制台光标
	SetConsoleCursorInfo(houtput, &CursorInfo);  //设置控制台光标状态

	//2.打印环境界面和功能介绍
	WelcomeToGame();

	//3.绘制地图
	CreateMap();

	//4.创建蛇
	InitSnake(ps);

	//5.创建食物
	CreateFood(ps);
}


void PrintHelpInfo()
{
	SetPos(70, 14);
	wprintf(L"%ls", L"不能穿墙,不能咬到自己");

	SetPos(70, 13);
	wprintf(L"%ls", L"用 w.s.a.d来控制蛇的移动");

	SetPos(70, 18);
	wprintf(L"%ls", L"按q加速,按e减速");

	SetPos(70, 10);
	wprintf(L"%ls", L"按ESC键退出,按空格键停止");

	SetPos(70, 20);
	wprintf(L"%ls", L"jiangkun出品,必出精品");

}

#define KEY_PRESS(VK) ((GetAsyncKeyState(VK)&0x1) ? 1 : 0)

void pause()
{
	while (1)
	{
		Sleep(200);
		if(KEY_PRESS(VK_SPACE))
		{
			break;
		}
	}
}

int NextIsFood(pSnakeNode pn, pSnake ps)
{
	return (ps->_pFood->x == pn->x && ps->_pFood->y == pn->y);
}

void EatFood(pSnakeNode pn, pSnake ps)
{
	//头插法
	ps->_pFood->next = ps->_pSnake;
	ps->_pSnake = ps->_pFood;

	//释放下一个位置的节点
	free(pn);
	pn = NULL;


	pSnakeNode cur = ps->_pSnake;

	//打印蛇
	while (cur)
	{
		SetPos(cur->x, cur->y);
		wprintf(L"%lc", BODY);
		cur = cur->next;
	}
	ps->_score += ps->_food_weight;

	//重新创建食物
	CreateFood(ps);
}

void NoFood(pSnakeNode pn, pSnake ps)
{
	//头插法
	pn->next = ps->_pSnake;
	ps->_pSnake = pn;

	pSnakeNode cur = ps->_pSnake;
	while (cur->next->next != NULL)
	{
		SetPos(cur->x, cur->y);
		wprintf(L"%lc", BODY);
		cur = cur->next;
	}

	//把最后一个节点打印成空格
	SetPos(cur->next->x, cur->next->y);
	printf(" ");

	//释放最后一个节点
	free(cur->next);

	//把倒数第二个节点的地址置为NULL
	cur->next = NULL;
}

void KillByWall(pSnake ps)
{
	if (ps->_pSnake->x == 0 || ps->_pSnake->x == 56 || ps->_pSnake->y == 0 || ps->_pSnake->y == 26)
	{
		ps->_status = KILL_BY_WALL;
	}
}


void KillBySelf(pSnake ps)
{
	pSnakeNode cur = ps->_pSnake->next;
	while (cur)
	{
		if (cur->x == ps->_pSnake->x && cur->y == ps->_pSnake->y)
		{
			ps->_status = KILL_BY_SELF;
			break;
		}
		cur = cur->next;
	}
}

void SnakeMove(pSnake ps)
{
	//创建一个节点,表示蛇即将到的下一个节点
	pSnakeNode pNextNode = (pSnakeNode)malloc(sizeof(SnakeNode));
	if (pNextNode == NULL)
	{
		perror("SnakeMove()::malloc()");
		return;
	}
	switch (ps->_dir)
	{
	case UP:
		pNextNode->x = ps->_pSnake->x;
		pNextNode->y = ps->_pSnake->y - 1;
		break;

	case DOWN:
		pNextNode->x = ps->_pSnake->x;
		pNextNode->y = ps->_pSnake->y + 1;
		break;

	case LEFT:
		pNextNode->x = ps->_pSnake->x-2;
		pNextNode->y = ps->_pSnake->y;
		break;

	case RIGHT:
		pNextNode->x = ps->_pSnake->x+2;
		pNextNode->y = ps->_pSnake->y;
		break;
	}

	//检测下一个坐标处是否是食物
	if (NextIsFood(pNextNode, ps))
	{
		EatFood(pNextNode, ps);
	}
	else
	{
		NoFood(pNextNode, ps);
	}
}


void GameRun(pSnake ps)
{
	//打印帮助信息
	PrintHelpInfo();


	do
	{
		//打印总分数和食物的分值
		SetPos(64, 10);
		printf("总分数:%d\n", ps->_score);
		SetPos(64, 11);
		printf("当前食物的分数:%d\n", ps->_food_weight);

		if (KEY_PRESS(VK_UP) && ps->_dir != DOWN)
		{
			ps->_dir = UP;
		}
		else if (KEY_PRESS(VK_DOWN) && ps->_dir != UP)
		{
			ps->_dir = DOWN;
		}
		else if (KEY_PRESS(VK_LEFT) && ps->_dir != RIGHT)
		{
			ps->_dir = LEFT;
		}
		else if (KEY_PRESS(VK_RIGHT) && ps->_dir != LEFT)
		{
			ps->_dir = RIGHT;
		}
		else if (KEY_PRESS(VK_SPACE))
		{
			pause();
		}
		else if (KEY_PRESS(VK_ESCAPE))
		{
			//正常退出游戏
			ps->_status = END_NORMAL;

		}
		else if (KEY_PRESS(VK_F3))
		{
			//加速
			if (ps->_sleep_time > 80)
			{
				ps->_sleep_time -= 30;
				ps->_food_weight += 2;
			}
		}
		else if (KEY_PRESS(VK_F4))
		{
			//减速
			if (ps->_food_weight > 2)
			{
				ps->_sleep_time += 30;
				ps->_food_weight -= 2;
			}
		}

		SnakeMove(ps); //蛇走一步的过程

		Sleep(ps->_sleep_time);

	} while (ps->_status == OK);
}

void GameEnd(pSnake ps)
{
	SetPos(24, 12);
	switch (ps->_status)
	{
	case END_NORMAL:
		wprintf(L"你主动退出\n");
		break;
	case KILL_BY_WALL:
		wprintf(L"您撞上自己了 ,游戏结束!\n");
		break;
	case KILL_BY_SELF:
		wprintf(L"您撞墙了,游戏结束!\n");
		break;
	}


	//释放蛇身的链表

	pSnakeNode cur = ps->_pSnake;
	while (cur)
	{
		pSnakeNode del = cur;
		cur = cur->next;
		free(del);
	}
}


	

大家有兴趣,可以自行复制,运行一下,感受一下哦。这就是最简单的贪吃蛇小游戏编码。

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