目的: 学习VTK可视化
<span style="font-size:12px;">/************************************************************************/
/* 可视化基础算法-三维轮廓面(等值面)提取 */
/************************************************************************//
#include "stdafx.h"
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkPolyData.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindowInteractor.h"
#include <vtkImageData.h>
#include <vtkVectorNorm.h>
#include <vtkMergePoints.h>
#include <vtkSmartPointer.h>
#include <vtkMarchingCubes.h>
#include <vtkVolume16Reader.h>
#include <vtkPolyDataMapper.h>
int _tmain(int argc, _TCHAR* argv[])
{
vtkSmartPointer<vtkVolume16Reader> pVol16Read = vtkVolume16Reader::New();
pVol16Read->SetDataDimensions(64, 64); // 设置每幅图像的像数尺寸
pVol16Read->SetDataByteOrderToLittleEndian(); // 标识所读取文件的字节序,对于PC机,进行该设置
pVol16Read->SetFilePrefix("F:\\ZYHWorkspace\\Data\\headsq\\quarter"); //设置读取的图像文件名前缀
pVol16Read->SetImageRange(1, 93);
pVol16Read->SetDataOrigin(0, 0, 0);
pVol16Read->SetDataSpacing(3.2, 3.2, 1.5);
// 归并重合的点
vtkSmartPointer<vtkMergePoints> pMergePoints = vtkMergePoints::New();
pMergePoints->SetDivisions(32, 32, 46);
pMergePoints->SetNumberOfPointsPerBucket(100);
// 定义移动立方体过滤器对象
vtkSmartPointer<vtkMarchingCubes> pMarchCube = vtkMarchingCubes::New();
pMarchCube->SetInputData((vtkDataObject *) pVol16Read->GetOutput()); // 处理体数据
pMarchCube->SetValue(0, 1150); // 设置提取的等值面的值
pMarchCube->ComputeGradientsOn();
pMarchCube->ComputeScalarsOff();
pMarchCube->SetLocator(pMergePoints);
// 生成等值面单元、顶点的标量值
vtkSmartPointer<vtkVectorNorm> pVectorNormal = vtkVectorNorm::New();
pVectorNormal->SetInputData(pMarchCube->GetOutput());
double Rang[2];
pVectorNormal->GetOutput()->GetScalarRange(Rang);// 得到生成的标量值范围
vtkSmartPointer<vtkPolyDataMapper> pMapper = vtkPolyDataMapper::New();
pMapper->SetInputData((vtkPolyData *) pVectorNormal->GetOutput());
pMapper->ScalarVisibilityOn();
pMapper->SetScalarRange(0, 1250);
vtkSmartPointer<vtkActor> pActor = vtkActor::New();
pActor->SetMapper(pMapper);
vtkSmartPointer<vtkRenderer> pRen = vtkRenderer::New();
pRen->AddActor(pActor);
pRen->ResetCamera();
pRen->SetBackground(1, 1, 1);
vtkSmartPointer<vtkRenderWindow> pRenWin = vtkRenderWindow::New();
pRenWin->AddRenderer(pRen);
pRenWin->SetSize(500, 500);
pRenWin->Render();
vtkSmartPointer<vtkRenderWindowInteractor> pRenI = vtkRenderWindowInteractor::New();
pRenI->SetRenderWindow(pRenWin);
pRenI->Start();
return 0;
}</span><span style="font-size:14px;">
</span>
// MarchingCubeVTK2.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkVolume16Reader.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkOutlineFilter.h>
#include <vtkCamera.h>
#include <vtkProperty.h>
#include <vtkPolyDataNormals.h>
#include <vtkContourFilter.h>
#include <vtkSmartPointer.h>
int _tmain(int argc, _TCHAR* argv[])
{
// Create the renderer, the render window, and the interactor. The renderer
// draws into the render window, the interactor enables mouse- and
// keyboard-based interaction with the data within the render window.
//
vtkSmartPointer<vtkRenderer> aRenderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(aRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin);
// The following reader is used to read a series of 2D slices (images)
// that compose the volume. The slice dimensions are set, and the
// pixel spacing. The data Endianness must also be specified. The reader
// uses the FilePrefix in combination with the slice number to construct
// filenames using the format FilePrefix.%d. (In this case the FilePrefix
// is the root name of the file: quarter.)
vtkSmartPointer<vtkVolume16Reader> v16 = vtkSmartPointer<vtkVolume16Reader>::New();
v16->SetDataDimensions (64,64);
v16->SetImageRange (1,93);
v16->SetDataByteOrderToLittleEndian();
v16->SetFilePrefix ("F:\\ZYHWorkspace\\Data\\headsq\\quarter");
v16->SetDataSpacing (3.2, 3.2, 1.5);
// An isosurface, or contour value of 500 is known to correspond to the
// skin of the patient. Once generated, a vtkPolyDataNormals filter is
// is used to create normals for smooth surface shading during rendering.
vtkSmartPointer<vtkContourFilter> skinExtractor = vtkSmartPointer<vtkContourFilter>::New();
skinExtractor->SetInputConnection(v16->GetOutputPort());
skinExtractor->SetValue(0, 500);
vtkSmartPointer<vtkPolyDataNormals> skinNormals = vtkSmartPointer<vtkPolyDataNormals>::New();
skinNormals->SetInputConnection(skinExtractor->GetOutputPort());
skinNormals->SetFeatureAngle(60.0);
vtkSmartPointer<vtkPolyDataMapper> skinMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
skinMapper->SetInputConnection(skinNormals->GetOutputPort());
skinMapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> skin = vtkSmartPointer<vtkActor>::New();
skin->SetMapper(skinMapper);
// An outline provides context around the data.
vtkSmartPointer<vtkOutlineFilter> outlineData = vtkSmartPointer<vtkOutlineFilter>::New();
outlineData->SetInputConnection(v16->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> mapOutline = vtkSmartPointer<vtkPolyDataMapper>::New();
mapOutline->SetInputConnection(outlineData->GetOutputPort());
vtkSmartPointer<vtkActor> outline = vtkSmartPointer<vtkActor>::New();
outline->SetMapper(mapOutline);
outline->GetProperty()->SetColor(0,0,0);
// It is convenient to create an initial view of the data. The FocalPoint
// and Position form a vector direction. Later on (ResetCamera() method)
// this vector is used to position the camera to look at the data in
// this direction.
vtkSmartPointer<vtkCamera> aCamera = vtkSmartPointer<vtkCamera>::New();
aCamera->SetViewUp (0, 0, -1);
aCamera->SetPosition (0, 1, 0);
aCamera->SetFocalPoint (0, 0, 0);
aCamera->ComputeViewPlaneNormal();
aCamera->Azimuth(30.0);
aCamera->Elevation(30.0);
// Actors are added to the renderer. An initial camera view is created.
// The Dolly() method moves the camera towards the FocalPoint,
// thereby enlarging the image.
aRenderer->AddActor(outline);
aRenderer->AddActor(skin);
aRenderer->SetActiveCamera(aCamera);
aRenderer->ResetCamera ();
aCamera->Dolly(2.5);
// Set a background color for the renderer and set the size of the
// render window (expressed in pixels).
aRenderer->SetBackground(.2, .3, .4);
renWin->SetSize(640, 480);
// Note that when camera movement occurs (as it does in the Dolly()
// method), the clipping planes often need adjusting. Clipping planes
// consist of two planes: near and far along the view direction. The
// near plane clips out objects in front of the plane; the far plane
// clips out objects behind the plane. This way only what is drawn
// between the planes is actually rendered.
aRenderer->ResetCameraClippingRange ();
// Initialize the event loop and then start it.
iren->Initialize();
iren->Start();
return 0;
}
读取数据有问题吗? 不应该啊我都设置成绝对路径了,怎么还不对!
本文通过两个案例介绍如何使用VTK库实现三维数据的等值面提取及可视化展示,涉及数据读取、等值面算法应用及交互式渲染等内容。

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