爱心代码HTML

在这里插入图片描述

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">

<HTML>

<HEAD>

  <TITLE> New Document </TITLE>

  <META NAME="Generator" CONTENT="EditPlus">

  <META NAME="Author" CONTENT="">

  <META NAME="Keywords" CONTENT="">

  <META NAME="Description" CONTENT="">

  <style>

    html, body {

      height: 100%;

      padding: 0;

      margin: 0;

      background: #000;

    }

    canvas {

      position: absolute;

      width: 100%;

      height: 100%;

    }

  </style>

</HEAD>

<BODY>

</style>

<canvas id="pinkboard"></canvas>

<script>

  /*

  * Settings

  */

  var settings = {

    particles: {

      length: 500, // maximum amount of particles

      duration: 2, // particle duration in sec

      velocity: 100, // particle velocity in pixels/sec

      effect: -0.75, // play with this for a nice effect

      size: 30, // particle size in pixels

    },

  };

  /*

  * RequestAnimationFrame polyfill by Erik Möller

  */

  (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

  /*

  * Point class

  */

  var Point = (function() {

    function Point(x, y) {

      this.x = (typeof x !== 'undefined') ? x : 0;

      this.y = (typeof y !== 'undefined') ? y : 0;

    }

    Point.prototype.clone = function() {

      return new Point(this.x, this.y);

    };

    Point.prototype.length = function(length) {

      if (typeof length == 'undefined')

        return Math.sqrt(this.x * this.x + this.y * this.y);

      this.normalize();

      this.x *= length;

      this.y *= length;

      return this;

    };

    Point.prototype.normalize = function() {

      var length = this.length();

      this.x /= length;

      this.y /= length;

      return this;

    };

    return Point;

  })();

  /*

  * Particle class

  */

  var Particle = (function() {

    function Particle() {

      this.position = new Point();

      this.velocity = new Point();

      this.acceleration = new Point();

      this.age = 0;

    }

    Particle.prototype.initialize = function(x, y, dx, dy) {

      this.position.x = x;

      this.position.y = y;

      this.velocity.x = dx;

      this.velocity.y = dy;

      this.acceleration.x = dx * settings.particles.effect;

      this.acceleration.y = dy * settings.particles.effect;

      this.age = 0;

    };

    Particle.prototype.update = function(deltaTime) {

      this.position.x += this.velocity.x * deltaTime;

      this.position.y += this.velocity.y * deltaTime;

      this.velocity.x += this.acceleration.x * deltaTime;

      this.velocity.y += this.acceleration.y * deltaTime;

      this.age += deltaTime;

    };

    Particle.prototype.draw = function(context, image) {

      function ease(t) {

        return (--t) * t * t + 1;

      }

      var size = image.width * ease(this.age / settings.particles.duration);

      context.globalAlpha = 1 - this.age / settings.particles.duration;

      context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);

    };

    return Particle;

  })();



  /*

  * ParticlePool class

  */

  var ParticlePool = (function() {

    var particles,

            firstActive = 0,

            firstFree = 0,

            duration = settings.particles.duration;

    function ParticlePool(length) {

// create and populate particle pool

      particles = new Array(length);

      for (var i = 0; i < particles.length; i++)

        particles[i] = new Particle();

    }

    ParticlePool.prototype.add = function(x, y, dx, dy) {

      particles[firstFree].initialize(x, y, dx, dy);

// handle circular queue

      firstFree++;

      if (firstFree == particles.length) firstFree = 0;

      if (firstActive == firstFree ) firstActive++;

      if (firstActive == particles.length) firstActive = 0;

    };

    ParticlePool.prototype.update = function(deltaTime) {

      var i;

// update active particles

      if (firstActive < firstFree) {

        for (i = firstActive; i < firstFree; i++)

          particles[i].update(deltaTime);

      }

      if (firstFree < firstActive) {

        for (i = firstActive; i < particles.length; i++)

          particles[i].update(deltaTime);

        for (i = 0; i < firstFree; i++)

          particles[i].update(deltaTime);

      }

// remove inactive particles

      while (particles[firstActive].age >= duration && firstActive != firstFree) {

        firstActive++;

        if (firstActive == particles.length) firstActive = 0;

      }

    };

    ParticlePool.prototype.draw = function(context, image) {

// draw active particles

      if (firstActive < firstFree) {

        for (i = firstActive; i < firstFree; i++)

          particles[i].draw(context, image);

      }

      if (firstFree < firstActive) {

        for (i = firstActive; i < particles.length; i++)

          particles[i].draw(context, image);

        for (i = 0; i < firstFree; i++)

          particles[i].draw(context, image);

      }

    };

    return ParticlePool;

  })();

  /*

  * Putting it all together

  */

  (function(canvas) {

    var context = canvas.getContext('2d'),

            particles = new ParticlePool(settings.particles.length),

            particleRate = settings.particles.length / settings.particles.duration, // particles/sec

            time;

// get point on heart with -PI <= t <= PI

    function pointOnHeart(t) {

      return new Point(

              160 * Math.pow(Math.sin(t), 3),

              130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25

      );

    }

// creating the particle image using a dummy canvas

    var image = (function() {

      var canvas = document.createElement('canvas'),

              context = canvas.getContext('2d');

      canvas.width = settings.particles.size;

      canvas.height = settings.particles.size;

// helper function to create the path

      function to(t) {

        var point = pointOnHeart(t);

        point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;

        point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;

        return point;

      }

// create the path

      context.beginPath();

      var t = -Math.PI;

      var point = to(t);

      context.moveTo(point.x, point.y);

      while (t < Math.PI) {

        t += 0.01; // baby steps!

        point = to(t);

        context.lineTo(point.x, point.y);

      }

      context.closePath();

// create the fill

      context.fillStyle = '#ea80b0';

      context.fill();

// create the image

      var image = new Image();

      image.src = canvas.toDataURL();

      return image;

    })();

// render that thing!

    function render() {

// next animation frame

      requestAnimationFrame(render);

// update time

      var newTime = new Date().getTime() / 1000,

              deltaTime = newTime - (time || newTime);

      time = newTime;

// clear canvas

      context.clearRect(0, 0, canvas.width, canvas.height);

// create new particles

      var amount = particleRate * deltaTime;

      for (var i = 0; i < amount; i++) {

        var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());

        var dir = pos.clone().length(settings.particles.velocity);

        particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);

      }

// update and draw particles

      particles.update(deltaTime);

      particles.draw(context, image);

    }

// handle (re-)sizing of the canvas

    function onResize() {

      canvas.width = canvas.clientWidth;

      canvas.height = canvas.clientHeight;

    }

    window.onresize = onResize;

// delay rendering bootstrap

    setTimeout(function() {

      onResize();

      render();

    }, 10);

  })(document.getElementById('pinkboard'));

</script>

</BODY>

</HTML>


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