Android UI设计技巧

1.使用include标签实现包含共享UI设计

(1)创建新的布局文件 title_layout.xml,里面包含共享内容的布局

(2)layout属性:其对应抽取出来的共享的布局内容

 

< LinearLayout xmlns:android = " http://schemas.android.com/apk/res/android "
   android:orientation
= " vertical "
   android:background
= " @drawable/share_background "
   android:layout_width
= " fill_parent "
   android:layout_height
= " fill_parent " >
  
<include layout="@layout/title_layout"></include>
</ LinearLayout >

2.使用shapes实现渐变效果

(1)创建新的drawable的xml文件

< shape xmlns:android = " http://schemas.android.com/apk/res/android " android:shape ="rectangle" >
  
< gradient android:startColor = " #FFFF0000 " android:endColor = " #80FF00FF "
            android:angle
= " 270 " />
  
< padding android:left = " 50dp " android:top = " 20dp "
            android:right
= " 7dp " android:bottom = " 7dp " />
  
< corners android:radius = " 8dp " />
</ shape >

gradient 产生颜色渐变 android:angle 从哪个角度开始变 貌似只有90的整数倍可以

android:shape="rectangle" 默认的也是长方形

corners表示是有半径

(还有很多其它参数)

(2)设置android:background属性

android:background="@drawable/share_background"

3.灵活使用styles.xml

(1)在res/values目录下新建一个style.xml,增加<resource>根节点

 
 
<? xml version = " 1.0 " encoding = " utf-8 " ?> < resources > < style name="SpecialText" parent = " @style/Text " > < item name = " android:textSize " > 18sp </ item > < item name = " android:textColor " > # 008 </ item > </ style > < style name="button_style" > < item name = " android:textStyle " > bold </ item > < item name = " android:textColor " > #FFFFFFFF </ item > < item name = " android:layout_width " > 100 .0dip </ item >
</style> </ resources >

(2)设置style属性

< EditText id = " @+id/text1 "
style
= " @style/SpecialText "
android:layout_width
= " fill_parent "
android:layout_height
= " wrap_content "
android:text
= " Hello, World! " />
现在这个EditText组件的所表现出来的风格就为我们在上边的XML文件中所定义的那样。

补充:主题(theme)和style一样,也是在style.xml内申明,也是同样方式引用,不同的是通过在AndroidManifest.xml中定义的<application>和<activity>元素中使用到整个程序或者某个activity,但是主题不能用到某一个单独的view里。)

4.自定义按钮显示效果

(1)在drawable中创建新的xml文件--mybutton.xml文件。

< item android:state_window_focused = " false " android:drawable = " @color/transparent " />

   
<!-- Even though these two point to the same resource, have two states so the drawable will invalidate itself when coming out of pressed state. 注意这句话 -->

   
< item android:state_focused = " true " android:state_enabled = " false "
        android:state_pressed
= " true "
        android:drawable
= " @drawable/selector_background_disabled " />
   
< item android:state_focused = " true " android:state_enabled = " false "
        android:drawable
= " @drawable/lselector_background_disabled " />

   
< item android:state_focused = " true " android:state_pressed = " true "
        android:drawable
= " @drawable/selector_background_transition " />
   
< item android:state_focused = " false " android:state_pressed = " true "
        android:drawable
= " @drawable/selector_background_transition " />

   
< item android:state_focused = " true "
        android:drawable
= " @drawable/selector_background_focus " />

</ selector >

(2)在构造的layout中引用这个xml

< ImageButton
android:id
= " @+id/ImageButton01 "
android:layout_width
= " wrap_content "
android:layout_height
= " wrap_content "
android:background
="@drawable/mybutton" >
</ ImageButton >

5.实现无失真图片拉伸(NinePatch图片处理)

使用draw9patch.bat工具创建  .9.png图片

 

转载自: http://www.cnblogs.com/playing/archive/2011/05/17/2048287.html
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