Pygame 实现一个壁球小游戏
import pygame, sys
import time
pygame.init()
size = width, heigth = 600, 400
speed = [1, 1]
BLACK = 0, 0, 0
screen = pygame.display.set_mode((600, 400))
pygame.display.set_caption('PyGame 游戏之旅')
ball = pygame.image.load('ball.png')
ballrect = ball.get_rect()
fps = 300 # frames per second
fclock = pygame.time.Clock()
while True:
for e in pygame.event.get():
if e.type == pygame.QUIT:
sys.exit()
elif e.type == pygame.KEYDOWN:
if e.key == pygame.K_LEFT:
speed[0] = speed[0] if speed[0] == 0 else (abs(speed[0]) - 1)* int(speed[0]/abs(speed[0]))
elif e.key == pygame.K_RIGHT:
speed[0] = speed[0] + 1 if speed[0] > 0 else speed[0] - 1
elif e.key == pygame.K_DOWN:
speed[1] = speed[1] if speed[1] == 0 else (abs(speed[1]) - 1) * int(speed[1] / abs(speed[1]))
elif e.key == pygame.K_UP:
speed[1] = speed[1] + 1 if speed[1] > 0 else speed[1] - 1
ballrect = ballrect.move(speed[0], speed[1])
if ballrect.left < 0 or ballrect.right > width:
speed[0] = - speed[0]
if ballrect.top < 0 or ballrect.bottom > heigth:
speed[1] = - speed[1]
screen.fill(BLACK)
screen.blit(ball, ballrect)
pygame.display.update()
fclock.tick(fps)
涉及图像、屏幕帧率设置和键盘的使用。