原文地址:http://msdn.microsoft.com/zh-cn/library/hh202864(v=vs.92).aspx
/// <summary> /// Send the given data to the server using the established connection /// </summary> /// <param name="serverName">The name of the server</param> /// <param name="portNumber">The number of the port over which to send the data</param> /// <param name="data">The data to send to the server</param> /// <returns>The result of the Send request</returns> public string Send(string serverName, int portNumber, string data) { string response = "Operation Timeout"; // We are re-using the _socket object that was initialized in the Connect method if (_socket != null) { // Create SocketAsyncEventArgs context object SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); // Set properties on context object socketEventArg.RemoteEndPoint = new DnsEndPoint(serverName, portNumber); // Inline event handler for the Completed event. // Note: This event handler was implemented inline in order to make this method self-contained. socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e) { response = e.SocketError.ToString(); // Unblock the UI thread _clientDone.Set(); }); // Add the data to be sent into the buffer byte[] payload = Encoding.UTF8.GetBytes(data); socketEventArg.SetBuffer(payload, 0, payload.Length); // Sets the state of the event to nonsignaled, causing threads to block _clientDone.Reset(); // Make an asynchronous Send request over the socket _socket.SendToAsync(socketEventArg); // Block the UI thread for a maximum of TIMEOUT_MILLISECONDS milliseconds. // If no response comes back within this time then proceed _clientDone.WaitOne(TIMEOUT_MILLISECONDS); } else { response = "Socket is not initialized"; } return response; }
/// <summary> /// Receive data from the server /// </summary> /// <param name="portNumber">The port on which to receive data</param> /// <returns>The data received from the server</returns> public string Receive(int portNumber) { string response = "Operation Timeout"; // We are receiving over an established socket connection if (_socket != null) { // Create SocketAsyncEventArgs context object SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); socketEventArg.RemoteEndPoint = new IPEndPoint(IPAddress.Any, portNumber); // Setup the buffer to receive the data socketEventArg.SetBuffer(new Byte[MAX_BUFFER_SIZE], 0, MAX_BUFFER_SIZE); // Inline event handler for the Completed event. // Note: This even handler was implemented inline in order to make this method self-contained. socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e) { if (e.SocketError == SocketError.Success) { // Retrieve the data from the buffer response = Encoding.UTF8.GetString(e.Buffer, e.Offset, e.BytesTransferred); response = response.Trim('\0'); } else { response = e.SocketError.ToString(); } _clientDone.Set(); }); // Sets the state of the event to nonsignaled, causing threads to block _clientDone.Reset(); // Make an asynchronous Receive request over the socket _socket.ReceiveFromAsync(socketEventArg); // Block the UI thread for a maximum of TIMEOUT_MILLISECONDS milliseconds. // If no response comes back within this time then proceed _clientDone.WaitOne(TIMEOUT_MILLISECONDS); } else { response = "Socket is not initialized"; } return response; } /// <summary> /// Closes the Socket connection and releases all associated resources /// </summary> public void Close() { if (_socket != null) { _socket.Close(); } }