如何为 Windows Phone 创建和使用 UDP 套接字客户端应用程序

原文地址:http://msdn.microsoft.com/zh-cn/library/hh202864(v=vs.92).aspx



/// <summary>
        /// Send the given data to the server using the established connection
        /// </summary>
        /// <param name="serverName">The name of the server</param>
        /// <param name="portNumber">The number of the port over which to send the data</param>
        /// <param name="data">The data to send to the server</param>
        /// <returns>The result of the Send request</returns>
        public string Send(string serverName, int portNumber, string data)
        {
            string response = "Operation Timeout";

            // We are re-using the _socket object that was initialized in the Connect method
            if (_socket != null)
            {
                // Create SocketAsyncEventArgs context object
                SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();

                // Set properties on context object
                socketEventArg.RemoteEndPoint = new DnsEndPoint(serverName, portNumber);

                // Inline event handler for the Completed event.
                // Note: This event handler was implemented inline in order to make this method self-contained.
                socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e)
                {
                    response = e.SocketError.ToString();

                    // Unblock the UI thread
                    _clientDone.Set();
                });

                // Add the data to be sent into the buffer
                byte[] payload = Encoding.UTF8.GetBytes(data);
                socketEventArg.SetBuffer(payload, 0, payload.Length);

                // Sets the state of the event to nonsignaled, causing threads to block
                _clientDone.Reset();

                // Make an asynchronous Send request over the socket
                _socket.SendToAsync(socketEventArg);

                // Block the UI thread for a maximum of TIMEOUT_MILLISECONDS milliseconds.
                // If no response comes back within this time then proceed
                _clientDone.WaitOne(TIMEOUT_MILLISECONDS);
            }
            else
            {
                response = "Socket is not initialized";
            }

            return response;
        }



/// <summary>
        /// Receive data from the server
        /// </summary>
        /// <param name="portNumber">The port on which to receive data</param>
        /// <returns>The data received from the server</returns>
        public string Receive(int portNumber)
        {
            string response = "Operation Timeout";

            // We are receiving over an established socket connection
            if (_socket != null)
            {
                // Create SocketAsyncEventArgs context object
                SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
                socketEventArg.RemoteEndPoint = new IPEndPoint(IPAddress.Any, portNumber);

                // Setup the buffer to receive the data
                socketEventArg.SetBuffer(new Byte[MAX_BUFFER_SIZE], 0, MAX_BUFFER_SIZE);

                // Inline event handler for the Completed event.
                // Note: This even handler was implemented inline in order to make this method self-contained.
                socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e)
                {
                    if (e.SocketError == SocketError.Success)
                    {
                        // Retrieve the data from the buffer
                        response = Encoding.UTF8.GetString(e.Buffer, e.Offset, e.BytesTransferred);
                        response = response.Trim('\0');
                    }
                    else
                    {
                        response = e.SocketError.ToString();
                    }

                    _clientDone.Set();
                });

                // Sets the state of the event to nonsignaled, causing threads to block
                _clientDone.Reset();

                // Make an asynchronous Receive request over the socket
                _socket.ReceiveFromAsync(socketEventArg);

                // Block the UI thread for a maximum of TIMEOUT_MILLISECONDS milliseconds.
                // If no response comes back within this time then proceed
                _clientDone.WaitOne(TIMEOUT_MILLISECONDS);
            }
            else
            {
                response = "Socket is not initialized";
            }

            return response;
        }

        /// <summary>
        /// Closes the Socket connection and releases all associated resources
        /// </summary>
        public void Close()
        {
            if (_socket != null)
            {
                _socket.Close();
            }
        }


深度学习是机器学习的一个子领域,它基于人工神经网络的研究,特别是利用多层次的神经网络来进行学习和模式识别。深度学习模型能够学习数据的高层次特征,这些特征对于图像和语音识别、自然语言处理、医学图像分析等应用至关重要。以下是深度学习的一些关键概念和组成部分: 1. **神经网络(Neural Networks)**:深度学习的基础是人工神经网络,它是由多个层组成的网络结构,包括输入层、隐藏层和输出层。每个层由多个神经元组成,神经元之间通过权重连接。 2. **前馈神经网络(Feedforward Neural Networks)**:这是最常见的神经网络类型,信息从输入层流向隐藏层,最终到达输出层。 3. **卷积神经网络(Convolutional Neural Networks, CNNs)**:这种网络特别适合处理具有网格结构的数据,如图像。它们使用卷积层来提取图像的特征。 4. **循环神经网络(Recurrent Neural Networks, RNNs)**:这种网络能够处理序列数据,如时间序列或自然语言,因为它们具有记忆功能,能够捕捉数据中的时间依赖性。 5. **长短期记忆网络(Long Short-Term Memory, LSTM)**:LSTM 是一种特殊的 RNN,它能够学习长期依赖关系,非常适合复杂的序列预测任务。 6. **生成对抗网络(Generative Adversarial Networks, GANs)**:由两个网络组成,一个生成器和一个判别器,它们相互竞争,生成器生成数据,判别器评估数据的真实性。 7. **深度学习框架**:如 TensorFlow、Keras、PyTorch 等,这些框架提供了构建、训练和部署深度学习模型的工具和库。 8. **激活函数(Activation Functions)**:如 ReLU、Sigmoid、Tanh 等,它们在神经网络中用于添加非线性,使得网络能够学习复杂的函数。 9. **损失函数(Loss Functions)**:用于评估模型的预测与真实值之间的差异,常见的损失函数包括均方误差(MSE)、交叉熵(Cross-Entropy)等。 10. **优化算法(Optimization Algorithms)**:如梯度下降(Gradient Descent)、随机梯度下降(SGD)、Adam 等,用于更新网络权重,以最小化损失函数。 11. **正则化(Regularization)**:技术如 Dropout、L1/L2 正则化等,用于防止模型过拟合。 12. **迁移学习(Transfer Learning)**:利用在一个任务上训练好的模型来提高另一个相关任务的性能。 深度学习在许多领域都取得了显著的成就,但它也面临着一些挑战,如对大量数据的依赖、模型的解释性差、计算资源消耗大等。研究人员正在不断探索新的方法来解决这些问题。
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