(1)Linux多线程实例练习 - pthread_exit 与 pthread_join
https://www.cnblogs.com/fengbohello/p/4258917.html
(2)Socket 通信中由 read 返回值造成的的死锁问题(socket 阻塞)
https://blog.csdn.net/guiguren/article/details/53064632
(3)socket–shutdown()函数
https://blog.csdn.net/cs1462155255/article/details/77991006
(4)网络编程进阶:并发编程之多线程
https://www.cnblogs.com/neozheng/p/8666563.html
(5)同步和异步Socket多线程编程基本模型介绍
https://lewutian.iteye.com/blog/2154694
(6)计算机网络socket搭建实验(付源码)
https://blog.csdn.net/haoxuexiaolang/article/details/78907153
(7)socket通信之四:多线程版本的客户/服务器模型
https://blog.csdn.net/u012501459/article/details/48178215
(8)多线程方式实现Socket通信
https://www.cnblogs.com/cl1255674805/p/5701371.html
(9)socket模型处理多个客户端
https://www.cnblogs.com/lanuage/p/7725762.html
(10)网络游戏服务端的多线程模型
https://www.cnblogs.com/crimsonzh/archive/2012/09/06/2673915.html
(11)大型网络游戏服务器的框架设计(一)
https://www.cnblogs.com/jiangwang2013/p/3710852.html
(12)多线程游戏服务器开发(1)-简介
https://blog.csdn.net/greatchina01/article/details/51881517?utm_source=blogxgwz5