- #import <QuartzCore/QuartzCore.h>
- @implementation UIView (NKShadow)
- // add the shadow effect to the view
- -(void)addShadow{
- self.layer.shadowOpacity = 0.4;
- self.layer.shadowRadius = 0.9;
- self.layer.shadowOffset = CGSizeMake(0, 0);
- UIBezierPath *path = [UIBezierPath bezierPath];
- CGPoint p1 = CGPointMake(self.frame.origin.x, self.frame.origin.y+self.frame.size.height);
- CGPoint p2 = CGPointMake(self.frame.origin.x+self.frame.size.width, p1.y);
- CGPoint c1 = CGPointMake((p1.x+p2.x)/4 , p1.y+6.0);
- CGPoint c2 = CGPointMake(c1.x*3, c1.y);
- [path moveToPoint:p1];
- [path addCurveToPoint:p2 controlPoint1:c1 controlPoint2:c2];
- self.layer.shadowPath = path.CGPath;
- }
- -(void)addGrayGradientShadow{
- // 0.8 is a good feeling shadowOpacity
- self.layer.shadowOpacity = 0.4;
- // The Width and the Height of the shadow rect
- CGFloat rectWidth = 10.0;
- CGFloat rectHeight = self.frame.size.height;
- // Creat the path of the shadow
- CGMutablePathRef shadowPath = CGPathCreateMutable();
- // Move to the (0, 0) point
- CGPathMoveToPoint(shadowPath, NULL, 0.0, 0.0);
- // Add the Left and right rect
- CGPathAddRect(shadowPath, NULL, CGRectMake(0.0-rectWidth, 0.0, rectWidth, rectHeight));
- CGPathAddRect(shadowPath, NULL, CGRectMake(self.frame.size.width, 0.0, rectWidth, rectHeight));
- self.layer.shadowPath = shadowPath;
- CGPathRelease(shadowPath);
- // Since the default color of the shadow is black, we do not need to set it now
- //self.layer.shadowColor = [UIColor blackColor].CGColor;
- self.layer.shadowOffset = CGSizeMake(0, 0);
- // This is very important, the shadowRadius decides the feel of the shadow
- self.layer.shadowRadius = 10.0;
- }
- @end
定制属于你自己的阴影效果
最新推荐文章于 2024-08-16 08:22:04 发布