C#系统热键类

C#系统热键类
using  System;
using  System.Runtime.InteropServices;

namespace  SystemHotKey
{
    
public   delegate   void  HotkeyEventHandler( int  HotKeyID);

    
public   class  Hotkey : System.Windows.Forms.IMessageFilter
    {
        System.Collections.Hashtable keyIDs 
=   new  System.Collections.Hashtable();
        IntPtr hWnd;

        
public   event  HotkeyEventHandler OnHotkey;

        
public   enum  KeyFlags
        {
            MOD_ALT 
=   0x1 ,
            MOD_CONTROL 
=   0x2 ,
            MOD_SHIFT 
=   0x4 ,
            MOD_WIN 
=   0x8
        }
        [DllImport(
" user32.dll " )]
        
public   static   extern  UInt32 RegisterHotKey( IntPtr hWnd, UInt32 id, UInt32 fsModifiers, UInt32 vk);

        [DllImport(
" user32.dll " )]
        
public   static   extern  UInt32 UnregisterHotKey( IntPtr hWnd, UInt32 id); 

        [DllImport(
" kernel32.dll " )]
        
public   static   extern  UInt32 GlobalAddAtom( String lpString );

        [DllImport(
" kernel32.dll " )]
        
public   static   extern  UInt32 GlobalDeleteAtom( UInt32 nAtom );

        
public  Hotkey(IntPtr hWnd)
        {
            
this .hWnd  =  hWnd;
            System.Windows.Forms.Application.AddMessageFilter(
this );
        }

        
public   int  RegisterHotkey(System.Windows.Forms.Keys Key, KeyFlags keyflags)
        {
            UInt32 hotkeyid 
=  GlobalAddAtom(System.Guid.NewGuid().ToString());
            RegisterHotKey( (IntPtr)hWnd, hotkeyid, (UInt32)keyflags, (UInt32)Key);
            keyIDs.Add(hotkeyid, hotkeyid);
            
return  ( int )hotkeyid;
        }

        
public   void  UnregisterHotkeys()
        {
            System.Windows.Forms.Application.RemoveMessageFilter(
this );
            
foreach  (UInt32 key  in  keyIDs.Values)
            {
                UnregisterHotKey(hWnd, key); 
                GlobalDeleteAtom(key);
            }
        }

        
public   bool  PreFilterMessage( ref  System.Windows.Forms.Message m) 
        {
            
if  (m.Msg  ==   0x312 )
            {
                
if (OnHotkey  !=   null
                {
                    
foreach  (UInt32 key  in  keyIDs.Values)
                    {
                        
if ((UInt32)m.WParam  ==  key)
                        {
                            OnHotkey((
int )m.WParam);
                            
return   true ;
                        }
                    }
                }
            }
            
return   false ;
        }
    }
}

该类的使用方法:

在窗体的类中声明一个变量
private   int  Hotkey1
在窗体的Load事件中加入如下代码
None.gif Hotkey hotkey;
None.gifhotkey 
=   new  Hotkey( this .Handle);
None.gifHotkey1 
=  hotkey.RegisterHotkey(System.Windows.Forms.Keys.F1, Hotkey.KeyFlags.MOD_CONTROL); // 定义快键(Ctrl + F1)
None.gif
hotkey.OnHotkey  +=   new  HotkeyEventHandler(OnHotkey);
添加快键调用函数
public   void  OnHotkey( int  HotkeyID)
{
    
if (HotkeyID  ==  Hotkey1)
    {
        
if ( this .Visible  ==   true )
            
this .Visible  =   false ;
        
else
            
this .Visible  =   true ;
    }
    
else
    {
        
this .Visible  =   false ;
    }
}

转载于:https://www.cnblogs.com/XingfuStar/archive/2006/02/14/330523.html

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