C语言贪吃蛇小游戏 | 源码

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该程序已经在VS2019上验证过了,可以直接运行。
程序目录
程序里就只有一个test.cpp文件,也就是说大家可以先创建工程,然后直

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运行效果

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C语言学习资源汇总【最新版】

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源码

#include<stdio.h>
#include<stdlib.h>
#include<Windows.h>
#include<time.h>
#include<conio.h>
constexpr auto maphigh = 28, mapwide = 84;
struct virus
{
int x;
int y;
}virus;
unsigned short snakesize = 50, speed = 300, len = 4;
struct snake
{
int x[50];
int y[50];
int len;//蛇的长度
int speed;//蛇的速度
}snake;
int key = 'w';//初始化方向
void gotoxy(int x, int y);
void drawmap();
void keydown();
void creatvirus();
int snakestatus();
void startgame();
int menuselect();
void goodbye();
void introduce();
void edition();
int setup();
void respect();
int setup1();
int modifydiffculty();
void diffculty();
int customize();
void customize1();
int main()
{
for (;;)
  {
    system("cls");//清屏
switch (menuselect())
    {
case 1://开始游戏
      startgame();
break;
case 2://介绍
      introduce();
break;
case 3://版本
      edition();
break;
case 4://设置
      setup1();
break;
case 5:
      goodbye();
return 0;
default:
break;
    }
  }
}
void drawmap()//1.画地图
{
//⊙:病毒    █:蛇身(占用两个字符)
  srand((unsigned int)time(NULL));//随机病毒出现的位置
int i, k;
for (i = 0; i <= maphigh; i++)
  {
    gotoxy(0, i);
printf("█");//打印左边框
    gotoxy(mapwide, i);
printf("█");//打印右边框
  }
for (i = 0; i <= mapwide; i += 2)//+=2因为 █占两个字节
  {
    gotoxy(i, 0);
printf("█");//打印下边框
    gotoxy(i, maphigh);
printf("█");//打印上边框
  }
//画蛇
  snake.len = len;
  snake.speed = speed;
//初始化蛇的位置
  snake.x[0] = mapwide / 2;
  snake.y[0] = maphigh / 2;//[0]为蛇头的位置
//画蛇头
  gotoxy(snake.x[0], snake.y[0]);
printf("█");
//画蛇身
for (k = 1; k < snake.len; k++)
  {
    snake.x[k] = snake.x[k - 1] + 2;
    snake.y[k] = snake.y[k - 1];
    gotoxy(snake.x[k], snake.y[k]);
printf("█");
  }
while (1)
  {
    virus.x = rand() % (mapwide - 4) + 2;//+2,+1这个与█所占的字符有关,长占两个字符宽1个
    virus.y = rand() % (maphigh - 2) + 1;//画个图,显而易见
if (virus.x % 2 == 0)
break;
  }
  gotoxy(virus.x, virus.y);
printf("⊙");
  gotoxy(mapwide + 4, maphigh);
printf("⊙:%d", snakesize - snake.len);
}
void creatvirus()//2.产生病毒
{
if (snake.x[0] == virus.x && snake.y[0] == virus.y)
  {
//printf("\a");//声音
    snake.len++;
    srand((unsigned)time(NULL));
while (1)
    {
int flag = 1;
      virus.x = rand() % (mapwide - 4) + 2;//+2,+1这个与█所占的字符有关,长占两个字符宽1个
      virus.y = rand() % (maphigh - 2) + 1;//画个图,显而易见
//产生的病毒不能在蛇的身上
for (int k = 0; k < snake.len; k++)
      {
if (snake.x[k] == virus.x && snake.y[k] == virus.y)
        {
          flag = 0;//virus不合适的标志
break;
        }
      }
if (flag == 1 && virus.x % 2 == 0)//病毒位置合法且x坐标为偶数
      {//x左右是以两个字节为单位运动的,若virus的x坐标为奇数,就不存在snake.x[k] == virus.x
break;
      }
    }
  }
  gotoxy(virus.x, virus.y);
printf("⊙");
  gotoxy(mapwide + 8, 0);//将光标移走
printf("W");
  gotoxy(mapwide + 6, 1);
printf("A S D \t进行控制");
  gotoxy(mapwide + 4, maphigh);
printf("⊙:%d", snakesize - snake.len);
}
void keydown()//3.按键
{
int i, temp;
if (_kbhit()) //kbhit函数检查当前是否有键盘输入,若有则返回一个非0值,否则返回0
  {
    fflush(stdin);// 清空输入缓冲区,通常是为了确保不影响后面的数据读取
    temp = _getch();//getch:从控制台读取一个字符,但不显示在屏幕上
if ((temp == 'a' || temp == 'A') && (key != 'D' && key != 'd'))//解决了按反方向键蛇自杀的问题
    {
      key = temp;
    }
if ((temp == 'w' || temp == 'W') && (key != 's' && key != 'S'))
    {
      key = temp;
    }
if ((temp == 's' || temp == 'S') && (key != 'W' && key != 'w'))
    {
      key = temp;
    }
if ((temp == 'D' || temp == 'd') && (key != 'a' && key != 'A'))
    {
      key = temp;
    }
  }
//擦除最后一节
  gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
printf("  ");
for (i = snake.len - 1; i > 0; i--)
  {
    snake.x[i] = snake.x[i - 1];//以前1的位置现在变成了2,0变成了1
    snake.y[i] = snake.y[i - 1];
  }
switch (key)//最后一节已经擦出,前移后0,1位置重合,左上角坐标为0,0
  {
case'w':
case'W':
    snake.y[0]--;
break;
case's':
case'S':
    snake.y[0]++;
break;
case'a':
case'A':
    snake.x[0] -= 2;
break;
case'd':
case'D':
    snake.x[0] += 2;
break;
  }
  gotoxy(snake.x[0], snake.y[0]);
printf("█");
  gotoxy(mapwide + 2, 0);//将光标移走
}
int snakestatus()//4.蛇的状态
{
if ((snake.x[0] == 0 || snake.x[0] == mapwide) || (snake.y[0] == 0 || snake.y[0] == maphigh))
return 0;
for (int k = 1; k < snake.len; k++)
  {
if (snake.x[0] == snake.x[k] && snake.y[0] == snake.y[k])
return 0;
  }
return 1;
}
void gotoxy(int x, int y)
{//1.找到控制台这个窗口
  HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
/*HANDLE为句柄  ↑得到(输出窗口的)句柄。
  Windows是一个以虚拟内存为基础的操作系统,很多时候,
  进程的代码和数据并不全部装入内存,进程的某一段装入内存后,
  还可能被换出到外存,当再次需要时,再装入内存。两次装入的地址绝大多数情况下是不一样的。
  也就是说,同一对象在内存中的地址会变化。那么,程序怎么才能准确地访问到对象呢?为了解决这个问题,Windows引入了句柄。
  数值上,是一个32位无符号整型值(32位系统下);逻辑上,相当于指针的指针;形象理解上,是Windows中各个对象的一个唯一的、固定不变的ID;
  作用上,Windows使用句柄来标识诸如窗口、位图、画笔等对象,并通过句柄找到这些对象。*/
//2.设置光标
  COORD coord;
/*COORD 为Windows.h中自带函数原型大体为struct _coord{short x;short y;}coord;*/
  coord.X = x;
  coord.Y = y;
//4.同步到控制台SetConsoleCursorPosition
  SetConsoleCursorPosition(handle, coord);//定位到handle这个窗口,把光标打在coord坐标
}
void startgame()
{
  system("cls");
  drawmap();
while (1)
  {
    creatvirus();
    keydown();
    Sleep(snake.speed);//void sleep(int seconds)自带函数参数 seconds 为要暂停的毫秒数。
if (!snakestatus())//判断死亡时snakestaus为0,
    {
      gotoxy(mapwide / 2, maphigh / 2);
printf("Game Over");
      getchar();
      getchar();
break;
    }
if (snake.len == snakesize)
    {
      gotoxy(mapwide / 3, maphigh / 2);
printf("恭喜您消灭了全部病毒,胜利(^-^)V");
      getchar();
      respect();
break;
    }
  }
}
int menuselect()
{
char number;
int a;
printf("\n\n\t\t\t\t\t\t1.开始游戏\n");
printf("\n\t\t\t\t\t\t2.游戏介绍\n");
printf("\n\t\t\t\t\t\t3.游戏版本\n");
printf("\n\t\t\t\t\t\t4.设置\n");
printf("\n\t\t\t\t\t\t5.退出游戏\n");
printf("\n\t\t\t\t\t\t请选择(数字)");
while (1)
  {
    number = getchar();
    a = (int)number - 48;
if (number <= '5' && number >= '1')
return a;
printf("\n\t\t\t\t\t\t\t      ");
  }
}
void goodbye()
{
  system("cls");
  SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色
  gotoxy(0, 12);
printf("\t\t\t\t\t\t谢谢使用!再见!\n");
  getchar();
  getchar();
}
void respect()
{
  system("cls");
  gotoxy(0, 4);
printf("\t\t*在此向全国的医护人员表示敬意*\n\n");
  Sleep(1000);
printf("\t\t*感谢他们的默默付出*\n\n");
  Sleep(1000);
printf("\t\t*感谢他们对抗击疫情做出的贡献*\n\n");
  Sleep(1000);
printf("\t\t*此致*\n\n");
printf("\t\t*                      敬礼 *\n\n");
  Sleep(2000);
  getchar();
}
void introduce()
{
  system("cls");
  gotoxy(0, 4);
printf("\t\t\t\t        游戏规则           \n\n");
printf("\t\t\t\t2020年新冠病毒肆虐,威胁着人类\n\n");
printf("\t\t\t\t玩家将控制蛇消灭随机出现的病毒⊙\n\n");
printf("\t\t\t\t消灭所有病毒即可获得胜利。\n\n");
printf("\n\n\n\n\n");
printf("\t\t\t\t\tEnter返回主菜单");
  getchar();
  getchar();
}
void edition()
{
  system("cls");
  gotoxy(0, 4);
printf("\t\t\t\t*********************************************\n\n");
printf("\t\t\t\t*               欢         迎               *\n\n");
printf("\t\t\t\t*                版本号:1.2               *\n\n");
printf("\t\t\t\t*        更新:1.修复了反方向自杀的问题     *\n\n");
printf("\t\t\t\t*              2.修复了蛇吃墙的问题         *\n\n");
printf("\t\t\t\t*              3.新增了菜单与设置功能       *\n\n");
printf("\t\t\t\t*              4.修改了部分整形变量节省空间 *\n\n");
printf("\t\t\t\t*********************************************\n\n");
printf("\t\t\t\t\tEnter返回主菜单");
  getchar();
  getchar();
}
int setup()
{
//system("color 6f"); //第一个为背景色,第二个为字体颜色
/*0 = 黑色       8 = 灰色
  1 = 蓝色       9 = 淡蓝色
  2 = 绿色       A = 淡绿色
  3 = 湖蓝色     B = 淡浅绿色
  4 = 红色       C = 淡红色
  5 = 紫色       D = 淡紫色
  6 = 黄色       E = 淡黄色
  7 = 白色       F = 亮白色*/
char s;
int a;
  system("cls");
printf("\n\n\t\t\t\t\t\t1.修改难度\n");
printf("\n\t\t\t\t\t\t2.自义定设置\n");
printf("\n\t\t\t\t\t\t3.颜色设置\n");
printf("\n\t\t\t\t\t\t4.音效设置\n");
printf("\n\t\t\t\t\t\t5.返回\n");
printf("\n\t\t\t\t\t\t请选择(数字)");
while (1)
  {
    s = getchar();
    a = (int)s - 48;
if (s <= '5' && s >= '1')
return a;
printf("\n\t\t\t\t\t\t\t      ");
  }
}
int setup1()
{
switch (setup())
  {
case 1:
    diffculty();
break;
case 2:
    customize1();
break;
default:
break;
  }
return 0;
}
int modifydiffculty()
{
char s;
int a;
  system("cls");
printf("\n\n\t\t\t\t\t\t1.简单\n");
printf("\n\t\t\t\t\t\t2.普通\n");
printf("\n\t\t\t\t\t\t3.困难\n");
printf("\n\t\t\t\t\t\t4.修罗地狱\n");
printf("\n\t\t\t\t\t\t请选择(数字)");
while (1)
  {
    s = getchar();
    a = (int)s - 48;
if (s <= '4' && s >= '1')
return a;
printf("\n\t\t\t\t\t\t\t      ");
  }
}
void diffculty()
{
switch (modifydiffculty())
  {
case 1:
    len = 4;
    speed = 500;
    snakesize = 10;
    system("cls");
    gotoxy(8, 8);
printf("\t\t\t\t\t\t 修改成功!\n");
printf("\t\t\t\t\t\t \n");
    system("pause");
break;
case 2:
    len = 4;
    speed = 300;
    snakesize = 25;
    system("cls");
    gotoxy(8, 8);
printf("\t\t\t\t\t\t 修改成功!\n");
printf("\t\t\t\t\t\t \n");
    system("pause");
break;
case 3:
    len = 4;
    speed = 70;
    snakesize = 50;
    system("cls");
    gotoxy(8, 8);
printf("\t\t\t\t\t\t 修改成功!\n");
printf("\t\t\t\t\t\t \n");
    system("pause");
break;
case 4:
    len = 4;
    speed = 25;
    snakesize = 70;
    system("cls");
    gotoxy(8, 8);
printf("\t\t\t\t\t\t 修改成功!\n");
printf("\t\t\t\t\t\t \n");
    system("pause");
break;
default:
break;
  }
}
int customize()
{
char s;
int a;
  system("cls");
printf("\n\n\t\t\t\t\t\t1.自定义速度\n");
printf("\n\t\t\t\t\t\t2.自定义初始长度\n");
printf("\n\t\t\t\t\t\t请选择(数字)");
while (1)
  {
    s = getchar();
    a = (int)s - 48;
if (s <= '2' && s >= '1')
return a;
printf("\n\t\t\t\t\t\t\t      ");
  }
}
void customize1()
{
int s;
switch (customize())
  {
case 1://自定义速度
    system("cls");
    gotoxy(8, 8);
printf("\t\t\t\t请输入速度(1-999)");
    scanf_s("%d", &s);
    speed = (1000 - s);
break;
case 2:
    system("cls");
    gotoxy(8, 8);
printf("\t\t\t\t请输入初始长度:");
    scanf_s("%d", &s);
    len = s;
break;
default:
break;
  }
}

*声明:本文于网络整理,版权归原作者所有,如来源信息有误或侵犯权益,请联系我们删除或授权事宜。

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