vc对话框中的菜单使用

转自:https://www.cnblogs.com/shenchao/archive/2012/10/24/2737771.html

VC:对话框中菜单的使用(WM_INITMENUPOPUP)

1、在对话框资源上右击,在弹出的快捷菜单中选择Properties命令,弹出对话框里的Menu下拉列表框中选择IDR_MENU1.

2、添加响应COMMAND消息的映射函数。

3、添加UPDATE_COMMAND_UI消息,但此时对话框不能响应这个消息。添加WM_INITMENUPOPUP消息映射,其内部代码和MFC   CFrameWnd::OnInitMenuPopup()内的代码相同。

具体如下:

       Ctrl+W -->Classinfo -->MessageFilter下拉列表框中选择Window。返回到MessageMaps标签,添加WM_INITMENUPOPU

消息映射。

代码如下:

void CDialogMenuDlg::OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu)

{

       CDialog::OnInitMenuPopup(pPopupMenu, nIndex, bSysMenu);

     

       // TODO: Add your message handler code here

       //     CDialog::OnInitMenuPopup(pPopupMenu, nIndex, bSysMenu);

        ASSERT(pPopupMenu != NULL);

    // Check the enabled state of various menu items.

    CCmdUI state;

    state.m_pMenu = pPopupMenu;

    ASSERT(state.m_pOther == NULL);

    ASSERT(state.m_pParentMenu == NULL);

    // Determine if menu is popup in top-level menu and set m_pOther to

    // it if so (m_pParentMenu == NULL indicates that it is secondary popup).

    HMENU hParentMenu;

    if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)

        state.m_pParentMenu = pPopupMenu;    // Parent == child for tracking popup.

    else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)

    {

        CWnd* pParent = this;

           // Child windows don't have menus--need to go to the top!

        if (pParent != NULL &&

           (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)

        {

           int nIndexMax = ::GetMenuItemCount(hParentMenu);

           for (int nIndex = 0; nIndex < nIndexMax; nIndex++)

           {

            if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)

            {

                // When popup is found, m_pParentMenu is containing menu.

                state.m_pParentMenu = CMenu::FromHandle(hParentMenu);

                break;

            }

           }

        }

    }

    state.m_nIndexMax = pPopupMenu->GetMenuItemCount();

    for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;

      state.m_nIndex++)

    {

        state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);

        if (state.m_nID == 0)

           continue; // Menu separator or invalid cmd - ignore it.

        ASSERT(state.m_pOther == NULL);

        ASSERT(state.m_pMenu != NULL);

        if (state.m_nID == (UINT)-1)

        {

           // Possibly a popup menu, route to first item of that popup.

           state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);

           if (state.m_pSubMenu == NULL ||

            (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||

            state.m_nID == (UINT)-1)

           {

            continue;       // First item of popup can't be routed to.

           }

           state.DoUpdate(this, TRUE);   // Popups are never auto disabled.

        }

        else

        {

           // Normal menu item.

           // Auto enable/disable if frame window has m_bAutoMenuEnable

           // set and command is _not_ a system command.

           state.m_pSubMenu = NULL;

           state.DoUpdate(this, FALSE);

        }

        // Adjust for menu deletions and additions.

        UINT nCount = pPopupMenu->GetMenuItemCount();

        if (nCount < state.m_nIndexMax)

        {

           state.m_nIndex -= (state.m_nIndexMax - nCount);

           while (state.m_nIndex < nCount &&

            pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)

           {

            state.m_nIndex++;

           }

        }

        state.m_nIndexMax = nCount;

    }

}

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