Netty+WebSocket简单实现消息推送

依赖

    <dependencies>
		<dependency>
			<groupId>io.netty</groupId>
			<artifactId>netty-all</artifactId>
			<version>4.1.25.Final</version>
		</dependency>
	</dependencies>

 server

package com.netty.websocket;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;

public class WSServer {

	public static void main(String[] args) throws Exception {
		
		EventLoopGroup mainGroup = new NioEventLoopGroup();
		EventLoopGroup subGroup = new NioEventLoopGroup();
		
		try {
			ServerBootstrap server = new ServerBootstrap();
			server.group(mainGroup, subGroup)
				.channel(NioServerSocketChannel.class)
				.childHandler(new WSServerInitialzer());
			
			ChannelFuture future = server.bind(8088).sync();
			System.out.println("start.....");
			future.channel().closeFuture().sync();
		} finally {
			mainGroup.shutdownGracefully();
			subGroup.shutdownGracefully();
		}
	}
}

initializer

package com.netty.websocket;

import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.stream.ChunkedWriteHandler;

public class WSServerInitialzer extends ChannelInitializer<SocketChannel> {

	@Override
	protected void initChannel(SocketChannel ch) throws Exception {
		ChannelPipeline pipeline = ch.pipeline();
		
		// websocket 基于http协议,所以要有http编解码器
		pipeline.addLast(new HttpServerCodec());
		// 对写大数据流的支持 
		pipeline.addLast(new ChunkedWriteHandler());
		// 对httpMessage进行聚合,聚合成FullHttpRequest或FullHttpResponse
		// 几乎在netty中的编程,都会使用到此hanler
		pipeline.addLast(new HttpObjectAggregator(1024*64));
		
		// ====================== 以上是用于支持http协议    ======================
		
		// ====================== 以下是支持httpWebsocket ======================
		
		/**
		 * websocket 服务器处理的协议,用于指定给客户端连接访问的路由 : /ws
		 * 本handler会帮你处理一些繁重的复杂的事
		 * 会帮你处理握手动作: handshaking(close, ping, pong) ping + pong = 心跳
		 * 对于websocket来讲,都是以frames进行传输的,不同的数据类型对应的frames也不同
		 */
		pipeline.addLast(new WebSocketServerProtocolHandler("/ws"));
		
		// 自定义的handler
		pipeline.addLast(new ChatHandler());
	}
}

handler

package com.netty.websocket;

import java.time.LocalDateTime;

import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.util.concurrent.GlobalEventExecutor;

/**
 * 
 * @Description: 处理消息的handler
 * TextWebSocketFrame: 在netty中,是用于为websocket专门处理文本的对象,frame是消息的载体
 */
public class ChatHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {

	// 用于记录和管理所有客户端的channle
	private static ChannelGroup clients = 
			new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
	
	@Override
	protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) 
			throws Exception {
		// 获取客户端传输过来的消息
		String content = msg.text();
		System.out.println("接受到的数据:" + content);
		
		for (Channel channel: clients) {
			channel.writeAndFlush(
				new TextWebSocketFrame(
						"[服务器在]" + LocalDateTime.now()
						+ "接受到消息, 消息为:" + content));
		}
		// 下面这个方法,和上面的for循环,一致
		/*clients.writeAndFlush(
				new TextWebSocketFrame(
						"[服务器在]" + LocalDateTime.now() 
						+ "接受到消息, 消息为:" + content));*/
		
	}

	/**
	 * 当客户端连接服务端之后(打开连接)
	 * 获取客户端的channle,并且放到ChannelGroup中去进行管理
	 */
	@Override
	public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
		clients.add(ctx.channel());
	}

	@Override
	public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
		// 当触发handlerRemoved,ChannelGroup会自动移除对应客户端的channel
//		clients.remove(ctx.channel());
		System.out.println("客户端断开,channle对应的长id为:" 
							+ ctx.channel().id().asLongText());
		System.out.println("客户端断开,channle对应的短id为:" 
							+ ctx.channel().id().asShortText());
	}
}

html

<!DOCTYPE html>
<html>

	<head>
		<meta charset="utf-8" />
		<title></title>
	</head>

	<body>

		<div>发送消息:</div>
		<input type="text" id="msgContent" />
		<input type="button" value="点我发送" onclick="CHAT.chat()" />

		<div>接受消息:</div>
		<div id="receiveMsg" style="background-color: gainsboro;"></div>

		<script type="application/javascript">
			window.CHAT = {
				socket: null,
				init: function() {
					if(window.WebSocket) {
						CHAT.socket = new WebSocket("ws://localhost:8088/ws");
						CHAT.socket.onopen = function() {
								console.log("连接建立成功...");
							},
							CHAT.socket.onclose = function() {
								console.log("连接关闭...");
							},
							CHAT.socket.onerror = function() {
								console.log("发生错误...");
							},
							CHAT.socket.onmessage = function(e) {
								console.log("接受到消息:" + e.data);
								var receiveMsg = document.getElementById("receiveMsg");
								var html = receiveMsg.innerHTML;
								receiveMsg.innerHTML = html + "<br/>" + e.data;
							}
					} else {
						alert("浏览器不支持websocket协议...");
					}
				},
				chat: function() {
					var msg = document.getElementById("msgContent");
					CHAT.socket.send(msg.value);
					document.getElementById("msgContent").value = '';
				}
			};

			CHAT.init();
		</script>
	</body>

</html>

测试

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