依赖
<dependencies>
<dependency>
<groupId>io.netty</groupId>
<artifactId>netty-all</artifactId>
<version>4.1.25.Final</version>
</dependency>
</dependencies>
server
package com.netty.websocket;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
public class WSServer {
public static void main(String[] args) throws Exception {
EventLoopGroup mainGroup = new NioEventLoopGroup();
EventLoopGroup subGroup = new NioEventLoopGroup();
try {
ServerBootstrap server = new ServerBootstrap();
server.group(mainGroup, subGroup)
.channel(NioServerSocketChannel.class)
.childHandler(new WSServerInitialzer());
ChannelFuture future = server.bind(8088).sync();
System.out.println("start.....");
future.channel().closeFuture().sync();
} finally {
mainGroup.shutdownGracefully();
subGroup.shutdownGracefully();
}
}
}
initializer
package com.netty.websocket;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.stream.ChunkedWriteHandler;
public class WSServerInitialzer extends ChannelInitializer<SocketChannel> {
@Override
protected void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline pipeline = ch.pipeline();
// websocket 基于http协议,所以要有http编解码器
pipeline.addLast(new HttpServerCodec());
// 对写大数据流的支持
pipeline.addLast(new ChunkedWriteHandler());
// 对httpMessage进行聚合,聚合成FullHttpRequest或FullHttpResponse
// 几乎在netty中的编程,都会使用到此hanler
pipeline.addLast(new HttpObjectAggregator(1024*64));
// ====================== 以上是用于支持http协议 ======================
// ====================== 以下是支持httpWebsocket ======================
/**
* websocket 服务器处理的协议,用于指定给客户端连接访问的路由 : /ws
* 本handler会帮你处理一些繁重的复杂的事
* 会帮你处理握手动作: handshaking(close, ping, pong) ping + pong = 心跳
* 对于websocket来讲,都是以frames进行传输的,不同的数据类型对应的frames也不同
*/
pipeline.addLast(new WebSocketServerProtocolHandler("/ws"));
// 自定义的handler
pipeline.addLast(new ChatHandler());
}
}
handler
package com.netty.websocket;
import java.time.LocalDateTime;
import io.netty.channel.Channel;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.util.concurrent.GlobalEventExecutor;
/**
*
* @Description: 处理消息的handler
* TextWebSocketFrame: 在netty中,是用于为websocket专门处理文本的对象,frame是消息的载体
*/
public class ChatHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {
// 用于记录和管理所有客户端的channle
private static ChannelGroup clients =
new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
@Override
protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg)
throws Exception {
// 获取客户端传输过来的消息
String content = msg.text();
System.out.println("接受到的数据:" + content);
for (Channel channel: clients) {
channel.writeAndFlush(
new TextWebSocketFrame(
"[服务器在]" + LocalDateTime.now()
+ "接受到消息, 消息为:" + content));
}
// 下面这个方法,和上面的for循环,一致
/*clients.writeAndFlush(
new TextWebSocketFrame(
"[服务器在]" + LocalDateTime.now()
+ "接受到消息, 消息为:" + content));*/
}
/**
* 当客户端连接服务端之后(打开连接)
* 获取客户端的channle,并且放到ChannelGroup中去进行管理
*/
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
clients.add(ctx.channel());
}
@Override
public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
// 当触发handlerRemoved,ChannelGroup会自动移除对应客户端的channel
// clients.remove(ctx.channel());
System.out.println("客户端断开,channle对应的长id为:"
+ ctx.channel().id().asLongText());
System.out.println("客户端断开,channle对应的短id为:"
+ ctx.channel().id().asShortText());
}
}
html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title></title>
</head>
<body>
<div>发送消息:</div>
<input type="text" id="msgContent" />
<input type="button" value="点我发送" onclick="CHAT.chat()" />
<div>接受消息:</div>
<div id="receiveMsg" style="background-color: gainsboro;"></div>
<script type="application/javascript">
window.CHAT = {
socket: null,
init: function() {
if(window.WebSocket) {
CHAT.socket = new WebSocket("ws://localhost:8088/ws");
CHAT.socket.onopen = function() {
console.log("连接建立成功...");
},
CHAT.socket.onclose = function() {
console.log("连接关闭...");
},
CHAT.socket.onerror = function() {
console.log("发生错误...");
},
CHAT.socket.onmessage = function(e) {
console.log("接受到消息:" + e.data);
var receiveMsg = document.getElementById("receiveMsg");
var html = receiveMsg.innerHTML;
receiveMsg.innerHTML = html + "<br/>" + e.data;
}
} else {
alert("浏览器不支持websocket协议...");
}
},
chat: function() {
var msg = document.getElementById("msgContent");
CHAT.socket.send(msg.value);
document.getElementById("msgContent").value = '';
}
};
CHAT.init();
</script>
</body>
</html>
测试