利用函数链接
1.text.c(游戏进程代码)
#define _CRT_SECURE_NO_WARNINGS_1
#include"game.h"
int c = 0;
void menu()//菜单
{
printf("你好欢迎进入三子棋游戏:");
printf("\n----------------------\n");
printf(" 游戏准备开始:\n");
printf("---------------------");
printf("\n输入(1)开始游戏 输入(0)退出游戏");
}
void game()//游戏流程代码
{
char ret;
char board[ROW][COL] = { 0 };
Initboard(board, ROW, COL);//初始化棋盘
displayboard(board, ROW, COL);//打印棋
while (1)
{
playermove(board, ROW, COL);
displayboard(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'C')
break;
computermove(board, ROW, COL);
displayboard(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢!\n");
else if (ret == '#')
printf("电脑赢!\n");
else
printf("平局!\n");
}
void test()//判断是否进入游戏
{
int intput = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("\n请选择:\n");
scanf_s("%d", &intput);
printf("\n 游戏开始,下图为棋盘(*代表玩家,#代表电脑)\n");
switch (intput)
{
case 1: game();
case 0:printf("退出游戏\n"); break;
default:printf("输入错误,请重新输入!"); break;
}
} while (intput);
}
main()
{
test();
return 0;
}
2.game.c(游戏内容代码)
#include"game.h"
void Initboard(char board[ROW][COL], int row, int col)//初始化棋盘
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
board[i][j] = ' ';
}
}
void displayboard(char board[ROW][COL], int row, int col)//打印棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);//打印一行数据
if (j < col - 1)
printf("|");
}printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void playermove(char board[ROW][COL], int row, int col)//玩家走棋
{
int x = 0;int y = 0;
printf("玩家走>\n");
while(1)
{
printf("请输入坐标:");
scanf_s("%d%d",&x,&y);
if (x >= 1 && x <= row && y >= 1 && y <=col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("该位置已经被占领");
}
else
printf("坐标非法,请重新输入");
}
}
void computermove(char board[ROW][COL], int row, int col)//电脑走棋
{
int x ;
int y ;
printf("电脑走:\n");
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
}
}
char iswin(char board[ROW][COL], int row, int col)//判断胜利者
{
int i = 0,c=0;
for(i=0;i<ROW;i++)//横三行
{
if(board[i][0]== board[i][1]&& board[i][1] == board[i][2]&&board[i][1]!=' ')
{
return board[i][1]; c++;
}
}
for (i = 0; i < ROW; i++)//竖三行
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i]; c++;
}
}
//两个斜三行
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1]; c++;
}
if (board[2][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1]; c++;
}
//是否平局
if (1 == isfull(board, ROW, COL))
{
return 'Q';c++;
}
c++;
return 'C';
}
int isfull(char board[ROW][COL], int row, int col)//判断是否平局
{
int i , j ;//返回1,满了;返回0,没满。
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
3.game.h(函数调用)
#define _CRT_SECURE_NO_WARNINGS_1
#pragma once
#include<stdio.h>
#define ROW 3
#define COL 3
#include<time.h>
#include<stdlib.h>
void Initboard(char board[ROW] [COL],int row, int col);
void displayboard(char board[ROW][COL], int row ,int col);
void playermove(char board[ROW][COL], int row, int col);
void computermove(char board[ROW][COL], int row, int col);
char iswin(char board[ROW][COL], int row, int col);
//返回四种状态
//玩家赢 ‘*’
//电脑赢 ‘#’
//平局 ‘Q’
//继续 ‘C’
打印输出
游戏输出