Objective-C的历史

 Before learning the intricacies of a new programming language it is often worth taking a little time to learn about the history and legacy of that language. In this chapter of Objective-C 2.0 Essentials we will provide a brief overview of the origins of Objective-C and the business history that ultimately led to it becoming the programming language of choice for both Mac OS X and the iPhone.

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The C Programming Language

Objective-C is based on a programming language called, quite simply, C. The origins of the C programming language can be traced back nearly 40 years to two engineers named Dennis Ritchie and Ken Thompson working at what is now known as AT&T Bell Labs. At the time, the two were working on developing the UNIX operating system on PDP-7 and PDP-11 systems. After attempts to write this operating system using assembly language (essentially using sequences of instruction codes understood by the processor), it was decided that a higher level, more programmer friendly programming language was required to handle the complexity of an operating system such as UNIX. The first attempt was a language calledB. The B language, which was based on a language called BCPL, was found to be lacking. Taking the next initial from theBCPL name, the C language was created and subsequently used to write much of the UNIX operating system kernel and infrastructure. As far as we can tell,C was so successful that new languages named P and L never needed to be created.

The Smalltalk programming Language

The C programming language is what is known as a procedural language. As such, this means that it lacks features such as object oriented programming. Object oriented programming advocates the creation of small, clearly defined code objects that can be assembled and reused to create more complex systems.

An early attempt at an object-oriented programming language was developed by a team including Alan Kay (who later went to work for Apple) and Dan Ingalls at Xerox PARC (Palo Alto Research Center) in the 1970s. This language is known as Smalltalk.

C meets Smalltalk

An interesting history lesson so far, but what does this have to with Objective-C? Well, in the 1980s, two developers named Brad Cox and Tom Love extended the C programming language to support the object oriented features of Smalltalk. This melding of languages ultimately culminated in the creation of Objective-C. Objective-C was subsequently adopted by the Free Software Foundation and released under the terms of the GNU Public License (GPL).

Objective-C and Apple

To understand how Objective-C, a language based on two 40 year old programming languages, ended up being the language of choice on Mac OS X and the latest cutting edge smartphones from Apple it is necessary to move away from technology for a while and talk about business.

In the 1980s Steve Jobs and Steve Wozniak founded Apple Computer. After many years of success, Steve Jobs hired a marketing wizard from PepsiCo called John Sculley to help take Apple to the next level of business success. To cut a long story short, a boardroom battle ensued and Steve Jobs got pushed out of the company (for the long version of the story pick up a used copy of John Sculley's bookOdyssey: From Pepsi to Apple) leaving John Sculley in charge.

After leaving Apple, Jobs started a new company called NeXT to design an entirely new generation of computer system. The operating system developed by NeXT to run on these computers was called NeXTstep. In order to develop NeXTstep, NeXT licensed Objective-C. NeXT subsequently joined forces with Sun Microsystems to create a standardized version of NeXTstep named OPENstep which the Free Software Foundation then adopted as GNUstep.

During the 1990s, John Sculley left Apple and a procession of new CEOs came and went. During this time, Apple had been losing market share and struggling to come out with a new operating system to replace the aging MacOS. After a number of failed attempts and partnerships, it was eventually decided that rather than try to write a new operating system, Apple should acquire a company that already had one. During Gil Amelio's brief reign as CEO, a shortlist of two companies was drawn up. One was a company called Be, Inc. founded by a former Apple employee named Jean-Louis Gassée, and the other was NeXT.

Ultimately, NeXT was selected and Steve Jobs once again joined Apple. In another boardroom struggle (another long story as outlined in Gil Amelio's bookOn the Firing Line: My 500 Days at Apple) Steve Jobs pushed out Gil Amelio and once again became CEO of the company he had founded all those years ago.

The rest, as they say, is history. NeXTStep formed the foundation of what became Mac OS X, bringing with it Objective-C. Mac OS X was subsequently modified to provide the operating system for the spectacularly successful iPhone.

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应用背景为变电站电力巡检,基于YOLO v4算法模型对常见电力巡检目标进行检测,并充分利用Ascend310提供的DVPP等硬件支持能力来完成流媒体的传输、处理等任务,并对系统性能做出一定的优化。.zip深度学习是机器学习的一个子领域,它基于人工神经网络的研究,特别是利用多层次的神经网络来进行学习和模式识别。深度学习模型能够学习数据的高层次特征,这些特征对于图像和语音识别、自然语言处理、医学图像分析等应用至关重要。以下是深度学习的一些关键概念和组成部分: 1. **神经网络(Neural Networks)**:深度学习的基础是人工神经网络,它是由多个层组成的网络结构,包括输入层、隐藏层和输出层。每个层由多个神经元组成,神经元之间通过权重连接。 2. **前馈神经网络(Feedforward Neural Networks)**:这是最常见的神经网络类型,信息从输入层流向隐藏层,最终到达输出层。 3. **卷积神经网络(Convolutional Neural Networks, CNNs)**:这种网络特别适合处理具有网格结构的数据,如图像。它们使用卷积层来提取图像的特征。 4. **循环神经网络(Recurrent Neural Networks, RNNs)**:这种网络能够处理序列数据,如时间序列或自然语言,因为它们具有记忆功能,能够捕捉数据中的时间依赖性。 5. **长短期记忆网络(Long Short-Term Memory, LSTM)**:LSTM 是一种特殊的 RNN,它能够学习长期依赖关系,非常适合复杂的序列预测任务。 6. **生成对抗网络(Generative Adversarial Networks, GANs)**:由两个网络组成,一个生成器和一个判别器,它们相互竞争,生成器生成数据,判别器评估数据的真实性。 7. **深度学习框架**:如 TensorFlow、Keras、PyTorch 等,这些框架提供了构建、训练和部署深度学习模型的工具和库。 8. **激活函数(Activation Functions)**:如 ReLU、Sigmoid、Tanh 等,它们在神经网络中用于添加非线性,使得网络能够学习复杂的函数。 9. **损失函数(Loss Functions)**:用于评估模型的预测与真实值之间的差异,常见的损失函数包括均方误差(MSE)、交叉熵(Cross-Entropy)等。 10. **优化算法(Optimization Algorithms)**:如梯度下降(Gradient Descent)、随机梯度下降(SGD)、Adam 等,用于更新网络权重,以最小化损失函数。 11. **正则化(Regularization)**:技术如 Dropout、L1/L2 正则化等,用于防止模型过拟合。 12. **迁移学习(Transfer Learning)**:利用在一个任务上训练好的模型来提高另一个相关任务的性能。 深度学习在许多领域都取得了显著的成就,但它也面临着一些挑战,如对大量数据的依赖、模型的解释性差、计算资源消耗大等。研究人员正在不断探索新的方法来解决这些问题。
深度学习是机器学习的一个子领域,它基于人工神经网络的研究,特别是利用多层次的神经网络来进行学习和模式识别。深度学习模型能够学习数据的高层次特征,这些特征对于图像和语音识别、自然语言处理、医学图像分析等应用至关重要。以下是深度学习的一些关键概念和组成部分: 1. **神经网络(Neural Networks)**:深度学习的基础是人工神经网络,它是由多个层组成的网络结构,包括输入层、隐藏层和输出层。每个层由多个神经元组成,神经元之间通过权重连接。 2. **前馈神经网络(Feedforward Neural Networks)**:这是最常见的神经网络类型,信息从输入层流向隐藏层,最终到达输出层。 3. **卷积神经网络(Convolutional Neural Networks, CNNs)**:这种网络特别适合处理具有网格结构的数据,如图像。它们使用卷积层来提取图像的特征。 4. **循环神经网络(Recurrent Neural Networks, RNNs)**:这种网络能够处理序列数据,如时间序列或自然语言,因为它们具有记忆功能,能够捕捉数据中的时间依赖性。 5. **长短期记忆网络(Long Short-Term Memory, LSTM)**:LSTM 是一种特殊的 RNN,它能够学习长期依赖关系,非常适合复杂的序列预测任务。 6. **生成对抗网络(Generative Adversarial Networks, GANs)**:由两个网络组成,一个生成器和一个判别器,它们相互竞争,生成器生成数据,判别器评估数据的真实性。 7. **深度学习框架**:如 TensorFlow、Keras、PyTorch 等,这些框架提供了构建、训练和部署深度学习模型的工具和库。 8. **激活函数(Activation Functions)**:如 ReLU、Sigmoid、Tanh 等,它们在神经网络中用于添加非线性,使得网络能够学习复杂的函数。 9. **损失函数(Loss Functions)**:用于评估模型的预测与真实值之间的差异,常见的损失函数包括均方误差(MSE)、交叉熵(Cross-Entropy)等。 10. **优化算法(Optimization Algorithms)**:如梯度下降(Gradient Descent)、随机梯度下降(SGD)、Adam 等,用于更新网络权重,以最小化损失函数。 11. **正则化(Regularization)**:技术如 Dropout、L1/L2 正则化等,用于防止模型过拟合。 12. **迁移学习(Transfer Learning)**:利用在一个任务上训练好的模型来提高另一个相关任务的性能。 深度学习在许多领域都取得了显著的成就,但它也面临着一些挑战,如对大量数据的依赖、模型的解释性差、计算资源消耗大等。研究人员正在不断探索新的方法来解决这些问题。
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