属性动画

首先我们要在res下创建一个包   animator
把 set改成  objectanimator


<?xml version="1.0" encoding="utf-8"?>
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
    android:propertyName="rotationX"
    android:duration="3000"
    android:repeatCount="1"
    android:repeatMode="reverse"
    android:startOffset="0"
    android:valueFrom="360.0">
</objectAnimator>

<!--注意:在xml定义动画类的属性,浮点型小数,直接写小数即可,不用再带f.
提示:控件位移的参照单位在xml文件里有所不同,不过更简单,不用再特意去定义参照物属性了,直接是根据值,区分两种方式:
    一种是以整个屏幕为参照物,在xml文件属性定义值是int%p;   一种以控件自身大小为参照物,在xml文件属性定义值是int-->

布局

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context=".MainActivity">

    <Button
        android:id="@+id/alpha_bt"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="alpha"/>

    <Button
        android:id="@+id/translationY_bt"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="translationY"/>

    <Button
        android:id="@+id/scaleX_bt"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="scaleX"/>

    <Button
        android:id="@+id/rotationY_bt"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="rotationY"/>

    <Button
        android:id="@+id/AnimatorSet_bt"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="AnimatorSet"/>

    <ImageButton
        android:onClick="setImage"
        android:id="@+id/animation_iv"
        android:layout_width="150dp"
        android:layout_height="150dp"
        android:layout_gravity="center"
        android:src="@drawable/m"
        android:background="@null"/>

</LinearLayout>
package com.example.animation;

import android.animation.Animator;
import android.animation.AnimatorInflater;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.Button;
import android.widget.ImageButton;

public class MainActivity extends AppCompatActivity implements View.OnClickListener {

    private Button alpha_bt;
    private Button translationY_bt;
    private Button scaleX_bt;
    private Button rotationY_bt;
    private Button AnimatorSet_bt;
    private ImageButton animation_iv;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        initView();
        Animator Xmlanimator = AnimatorInflater.loadAnimator(this, R.animator.object);
//      把要做动画控件对象放进去.Animator.setTarget(View对象);222
        Xmlanimator.setTarget(animation_iv);
//      开启动画.Animator.start.222
        Xmlanimator.start();
    }

    public void setImage(View view) {
        System.out.println("巴啦啦能量");
    }

    private void initView() {
        alpha_bt = (Button) findViewById(R.id.alpha_bt);
        translationY_bt = (Button) findViewById(R.id.translationY_bt);
        scaleX_bt = (Button) findViewById(R.id.scaleX_bt);
        rotationY_bt = (Button) findViewById(R.id.rotationY_bt);
        AnimatorSet_bt = (Button) findViewById(R.id.AnimatorSet_bt);
        animation_iv = (ImageButton) findViewById(R.id.animation_iv);

        alpha_bt.setOnClickListener(this);
        translationY_bt.setOnClickListener(this);
        scaleX_bt.setOnClickListener(this);
        rotationY_bt.setOnClickListener(this);
        AnimatorSet_bt.setOnClickListener(this);
        animation_iv.setOnClickListener(this);
    }

    @Override
    public void onClick(View v) {
        switch (v.getId()) {
            case R.id.alpha_bt:
                //做透明动画,参数1:View,代表你要修改那个控件的属性. 参数2:propertyName代表实现什么样子的动画:"alpha",String类型.
                //参数3:float... values,控件修改的参数,new float[]{0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f}
                ObjectAnimator alpha = ObjectAnimator.ofFloat(animation_iv, "alpha", new float[]{0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f});
                //设置动画执行时长.setDuration
                alpha.setDuration(2000);
                //设置动画执行的模式setRepeatMode,参数用ObjectAnimator引用.
                alpha.setRepeatMode(ObjectAnimator.RESTART);
                //设置动画执行的次数.setRepeatCount
                alpha.setRepeatCount(1);
                //使用ObjectAnimator对象开启动画.
                alpha.start();

                break;
            case R.id.translationY_bt:
                //做旋转动画,"rotationY".rotationX,rotation  new float[]{90f, 180f, 270f, 360f}
                ObjectAnimator rotationY = ObjectAnimator.ofFloat(animation_iv, "rotationY", new float[]{90f, 180f, 270f, 360f});
                rotationY.setDuration(2000);
                rotationY.setRepeatMode(ObjectAnimator.RESTART);
                rotationY.setRepeatCount(1);
                rotationY.start();

                break;
            case R.id.scaleX_bt:
                //做缩放动画,scaleX,scaleY  new float[]{1f, 2f, 3f, 4f, 5f, 6f,1f}
                ObjectAnimator scaleX = ObjectAnimator.ofFloat(animation_iv, "scaleX", new float[]{1f, 2f, 3f, 4f, 5f, 6f, 1f});
                scaleX.setDuration(2000);
                scaleX.setRepeatMode(ObjectAnimator.RESTART);
                scaleX.setRepeatCount(1);
                scaleX.start();

                break;
            case R.id.rotationY_bt:
                //做平移动画,translationY,translationX new float[]{10f, 20f, 30f, 40f, 60f, 80f}
                ObjectAnimator translationY = ObjectAnimator.ofFloat(animation_iv, "translationY", new float[]{10f, 20f, 30f, 40f, 60f, 80f});
                translationY.setDuration(2000);
                translationY.setRepeatMode(ObjectAnimator.RESTART);
                translationY.setRepeatCount(1);
                translationY.start();

                break;
            case R.id.AnimatorSet_bt:
                //做动画集合AnimatorSet,分别创建两个动画对象.注意playTogether(动画对象...)和playSequentially的区别.最后开启动画.start
                AnimatorSet set = new AnimatorSet();
                ObjectAnimator oa = ObjectAnimator.ofFloat(animation_iv, "translationX", new float[]{10f, 20f, 30f, 40f, 60f, 80f});
                oa.setDuration(3000);
                ObjectAnimator oa2 = ObjectAnimator.ofFloat(animation_iv, "translationY", new float[]{-10f, -20f, -30f, -40f, -60f, -80f});
                oa2.setDuration(3000);
                set.playTogether(oa, oa2);
                set.start();

                break;
            case R.id.animation_iv:

                break;
        }
    }
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值