首先我们要在res下创建一个包 animator
把 set改成 objectanimator
<?xml version="1.0" encoding="utf-8"?>
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:propertyName="rotationX"
android:duration="3000"
android:repeatCount="1"
android:repeatMode="reverse"
android:startOffset="0"
android:valueFrom="360.0">
</objectAnimator>
<!--注意:在xml定义动画类的属性,浮点型小数,直接写小数即可,不用再带f.
提示:控件位移的参照单位在xml文件里有所不同,不过更简单,不用再特意去定义参照物属性了,直接是根据值,区分两种方式:
一种是以整个屏幕为参照物,在xml文件属性定义值是int%p; 一种以控件自身大小为参照物,在xml文件属性定义值是int-->
布局
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity">
<Button
android:id="@+id/alpha_bt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="alpha"/>
<Button
android:id="@+id/translationY_bt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="translationY"/>
<Button
android:id="@+id/scaleX_bt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="scaleX"/>
<Button
android:id="@+id/rotationY_bt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="rotationY"/>
<Button
android:id="@+id/AnimatorSet_bt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="AnimatorSet"/>
<ImageButton
android:onClick="setImage"
android:id="@+id/animation_iv"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_gravity="center"
android:src="@drawable/m"
android:background="@null"/>
</LinearLayout>
package com.example.animation;
import android.animation.Animator;
import android.animation.AnimatorInflater;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.Button;
import android.widget.ImageButton;
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
private Button alpha_bt;
private Button translationY_bt;
private Button scaleX_bt;
private Button rotationY_bt;
private Button AnimatorSet_bt;
private ImageButton animation_iv;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initView();
Animator Xmlanimator = AnimatorInflater.loadAnimator(this, R.animator.object);
// 把要做动画控件对象放进去.Animator.setTarget(View对象);222
Xmlanimator.setTarget(animation_iv);
// 开启动画.Animator.start.222
Xmlanimator.start();
}
public void setImage(View view) {
System.out.println("巴啦啦能量");
}
private void initView() {
alpha_bt = (Button) findViewById(R.id.alpha_bt);
translationY_bt = (Button) findViewById(R.id.translationY_bt);
scaleX_bt = (Button) findViewById(R.id.scaleX_bt);
rotationY_bt = (Button) findViewById(R.id.rotationY_bt);
AnimatorSet_bt = (Button) findViewById(R.id.AnimatorSet_bt);
animation_iv = (ImageButton) findViewById(R.id.animation_iv);
alpha_bt.setOnClickListener(this);
translationY_bt.setOnClickListener(this);
scaleX_bt.setOnClickListener(this);
rotationY_bt.setOnClickListener(this);
AnimatorSet_bt.setOnClickListener(this);
animation_iv.setOnClickListener(this);
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.alpha_bt:
//做透明动画,参数1:View,代表你要修改那个控件的属性. 参数2:propertyName代表实现什么样子的动画:"alpha",String类型.
//参数3:float... values,控件修改的参数,new float[]{0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f}
ObjectAnimator alpha = ObjectAnimator.ofFloat(animation_iv, "alpha", new float[]{0.0f, 0.2f, 0.4f, 0.6f, 0.8f, 1.0f});
//设置动画执行时长.setDuration
alpha.setDuration(2000);
//设置动画执行的模式setRepeatMode,参数用ObjectAnimator引用.
alpha.setRepeatMode(ObjectAnimator.RESTART);
//设置动画执行的次数.setRepeatCount
alpha.setRepeatCount(1);
//使用ObjectAnimator对象开启动画.
alpha.start();
break;
case R.id.translationY_bt:
//做旋转动画,"rotationY".rotationX,rotation new float[]{90f, 180f, 270f, 360f}
ObjectAnimator rotationY = ObjectAnimator.ofFloat(animation_iv, "rotationY", new float[]{90f, 180f, 270f, 360f});
rotationY.setDuration(2000);
rotationY.setRepeatMode(ObjectAnimator.RESTART);
rotationY.setRepeatCount(1);
rotationY.start();
break;
case R.id.scaleX_bt:
//做缩放动画,scaleX,scaleY new float[]{1f, 2f, 3f, 4f, 5f, 6f,1f}
ObjectAnimator scaleX = ObjectAnimator.ofFloat(animation_iv, "scaleX", new float[]{1f, 2f, 3f, 4f, 5f, 6f, 1f});
scaleX.setDuration(2000);
scaleX.setRepeatMode(ObjectAnimator.RESTART);
scaleX.setRepeatCount(1);
scaleX.start();
break;
case R.id.rotationY_bt:
//做平移动画,translationY,translationX new float[]{10f, 20f, 30f, 40f, 60f, 80f}
ObjectAnimator translationY = ObjectAnimator.ofFloat(animation_iv, "translationY", new float[]{10f, 20f, 30f, 40f, 60f, 80f});
translationY.setDuration(2000);
translationY.setRepeatMode(ObjectAnimator.RESTART);
translationY.setRepeatCount(1);
translationY.start();
break;
case R.id.AnimatorSet_bt:
//做动画集合AnimatorSet,分别创建两个动画对象.注意playTogether(动画对象...)和playSequentially的区别.最后开启动画.start
AnimatorSet set = new AnimatorSet();
ObjectAnimator oa = ObjectAnimator.ofFloat(animation_iv, "translationX", new float[]{10f, 20f, 30f, 40f, 60f, 80f});
oa.setDuration(3000);
ObjectAnimator oa2 = ObjectAnimator.ofFloat(animation_iv, "translationY", new float[]{-10f, -20f, -30f, -40f, -60f, -80f});
oa2.setDuration(3000);
set.playTogether(oa, oa2);
set.start();
break;
case R.id.animation_iv:
break;
}
}
}