game.h
# ifndef _GAME_H__
# define _GAME_H__
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
void init_board(char board[ROWS][COLS], int rows, int cols, char set);
void display_board(char board[ROWS][COLS], int row, int col);
void set_board(char mine[ROWS][COLS], int row, int col);
void find_board(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
# endif //__GAME_H_
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("-------------------------------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------------------------------\n");
}
void set_board(char mine[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = EASY_COUNT;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
static int getminecount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1]
+ mine[x][y - 1] + mine[x][y + 1]
+ mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
static void Sweep(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int i = 0;
int j = 0;
int AroundCount = 0;
if (show[x][y] == '*')
{
AroundCount = getminecount(mine, x, y);
if (AroundCount != 0)
{
show[x][y] = '0' + AroundCount;
}
else
{
show[x][y] = '0';
for (i = -1; i <= 1; i++)
{
for (j = -1; j <= 1; j++)
{
if (x + i >= 1 && x + i <= ROW && y + j >= 1 && y + j <= COL)
{
if (i != 0 || j != 0)
{
Sweep(mine, show, x + i, y + j);
}
}
}
}
}
}
}
void find_board(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col - EASY_COUNT)
{
printf("请输入要排的坐标:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
display_board(mine, ROW, COL);
break;
}
else
{
int count = getminecount(mine, x, y);
show[x][y] = count + '0';
Sweep(mine, show, x, y);
display_board(show, ROW, COL);
win++;
}
}
else
{
printf("选择错误,请重新选择:\n");
}
}
if (win >= row*col - EASY_COUNT)
{
printf("恭喜您排雷成功!\n");
display_board(mine, row, col);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("******************************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("******************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
display_board(show, ROW, COL);
set_board(mine, ROW, COL);
/*display_board(mine, ROW, COL);*///可取消
find_board(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("make your choices:\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择:\n");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}