C#设计模式学习小结之二 装饰模式

    class Program
    {
        static void Main(string[] args)
        {
            Person p = new Person("小朱");
            Shoe shoe = new Shoe();
            Clothe clothe = new Clothe();
            Cap cap = new Cap();
            shoe.Decorate(p);
            clothe.Decorate(shoe);
            cap.Decorate(clothe);
            cap.Show();
            ConsoleKey key;
            do
            {
                key = Console.ReadKey(true).Key;
            } while (key != ConsoleKey.Q);
        }
    }

    class Person
    {
        public Person()
        {

        }
        private string name;
        public Person(string name)
        {
            this.name = name;
        }
        public virtual void Show()
        {
            Console.WriteLine("{0}没穿衣服", name);
        }
    }

    class Decorator : Person
    {
        private Person component;
        public void Decorate(Person component)
        {
            this.component = component;
        }
        public override void Show()
        {
            if (component != null)
            {
                component.Show();
            }
        }
    }

    class Shoe : Decorator
    {
        public override void Show()
        {
            base.Show();
            Console.WriteLine("穿鞋子了!");
        }
    }

    class Clothe : Decorator
    {
        public override void Show()
        {
            base.Show();
            Console.WriteLine("穿衣服了!");
        }
    }

    class Cap : Decorator
    {
        public override void Show()
        {
            base.Show();
            Console.WriteLine("穿帽子了!");
        }
    }

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值