mxml
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
width="1000" height="800" minWidth="1000" minHeight="800" initialize="init()"
preloader="LoadingProgressBar">
LoadingProgressBar.as
package
{
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.text.TextField;
import flash.text.TextFormat;
import mx.events.FlexEvent;
import mx.preloaders.DownloadProgressBar;
public class LoadingProgressBar extends DownloadProgressBar
{
private var logo:Loader;
private var txt:TextField;
private var _preloader:Sprite;
public function LoadingProgressBar()
{
logo = new Loader();
logo.load(new URLRequest("assets/swf/loading.swf"));
addChild(logo);
var style:TextFormat = new TextFormat(null,null,0xFFFFFF,null,null,null,null,null,"center");
txt = new TextField();
txt.defaultTextFormat = style;
txt.width = 200;
txt.selectable = false;
txt.height = 20;
addChild(txt);
super();
}
//最重要的代码就在这里..重写preloader,让swf执行加载的时候~进行你希望的操作~
override public function set preloader(value:Sprite):void
{
_preloader = value
//四个侦听~分别是 加载进度 / 加载完毕 / 初始化进度 / 初始化完毕
_preloader.addEventListener(ProgressEvent.PROGRESS,load_progress);
_preloader.addEventListener(Event.COMPLETE,load_complete);
_preloader.addEventListener(FlexEvent.INIT_PROGRESS,init_progress);
_preloader.addEventListener(FlexEvent.INIT_COMPLETE,init_complete);
stage.addEventListener(Event.RESIZE,resize);
resize(null);
}
private function remove():void{
_preloader.removeEventListener(ProgressEvent.PROGRESS,load_progress);
_preloader.removeEventListener(Event.COMPLETE,load_complete);
_preloader.removeEventListener(FlexEvent.INIT_PROGRESS,init_progress);
_preloader.removeEventListener(FlexEvent.INIT_COMPLETE,init_complete);
stage.removeEventListener(Event.RESIZE,resize);
}
private function resize(e:Event):void{
logo.x=0;
logo.y=0;
txt.x = (stage.stageWidth - 200)/2;
txt.y = logo.y + 40+5;
graphics.clear();
graphics.beginFill(0x333333);
graphics.drawRect(0,0,stage.stageWidth,stage.stageHeight);
graphics.endFill();
}
private function load_progress(e:ProgressEvent):void{
txt.text = "正在加载..."+int(e.bytesLoaded/e.bytesTotal*100)+"%";
}
private function load_complete(e:Event):void{
txt.text = "加载完毕!";
}
private function init_progress(e:FlexEvent):void{
txt.text = "正在初始化...";
}
private function init_complete(e:FlexEvent):void{
txt.text = "初始化完毕!";
remove();
//最后这个地方需要dpe一个Event.COMPLETE事件..表示加载完毕让swf继续操作~
dispatchEvent(new Event(Event.COMPLETE));
}
}
}