最近作者感到十分无趣。于是搜集了一些小游戏。作者感觉十分好玩。想分享给各位,请各位大佬打个分。打分表作者放最下面了,有机会请投个票,感谢配合
注:这些是作者搜集的,不是原创,请不要误会
1,地铁跑酷
#include<iostream>
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {return ((int)(a*10+5))/10;}
void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b){
float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0;i<3;i++){
if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
}if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
for(int i=0;i<3;i++){
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(a==2)Blo-=20;
else if(a==8)Blo-=10;
else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
}
}
void Map(int a,int b){
Color(0);
if(a==-1){
if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<" ";}else{Setpos(Bx1-1,By1-0.5),cout<<" ";Setpos(Bx1,By1-1),cout<<" ";Setpos(Bx1+1,By1-0.5),cout<<" ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<" ";Setpos(Bx2,By2-1);cout<<" ";Setpos(Bx2+1,By2-1),cout<<" ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<" ";Setpos(Bx3,By3);cout<<" ";Setpos(Bx3+1,By3-1),cout<<" ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1),cout<<" ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-1),cout<<" ";}else if(X>23){Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-0.5),cout<<" ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1.5),cout<<" ";}else if(X<17){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-0.5),cout<<" ";}if(Thun>0){Setpos(X-2,Y-1),cout<<" ";Setpos(X+2,Y-1),cout<<" ";Setpos(X,Y+2),cout<<" ";Setpos(X,Y-2.5),cout<<" ";Setpos(X-1,Y+1),cout<<" ";Setpos(X+1,Y+1),cout<<" ";Setpos(X-1,Y-2),cout<<" ";Setpos(X+1,Y-2),cout<<" ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<" ";Setpos(X,Y-5);cout<<" ";Setpos(X-1,Y-5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<" ";Setpos(X+2,Y-3.5);cout<<" ";Setpos(X-2,Y-3.5);cout<<" ";Setpos(X+1,Y-3.5);cout<<" ";Setpos(X-1,Y-3.5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<" ";Setpos(X+1,Y),cout<<" ";Setpos(X-1,Y-1),cout<<" ";Setpos(20,Y-1);cout<<"======";}
}
if(a==0){
if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"---- --";Setpos(X,Y-5);cout<<"- --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------ ";Setpos(X,Y-5);cout<<" -- ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<" ------";Setpos(X,Y-5);cout<<"-- -- -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"-- ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3); cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
}
if(a==1||a==3){
if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<" ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<" ";if(B[b].y<=3)B[b].life=0;}
if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<" ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
}if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
}
void Move(){
if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
for(int i=bl;i<=br;i++){
if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
Map(1,i);if(B[i].life==0) continue;
else{B[i].t++;
if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;}
if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
}
if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
}
}
void Guai(int R,int r){
if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
}
void CpGuai(int R,float x,float y,float xx,float yy){
if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
}
void MesGuai(int a,int rr){
int R=rand()%rr,r=-10086;
if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
}
void NorGuai(int a,int b){
if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
}
void RandGood(){
if(Biao>0){Biao--;Guai(-1,0);}
if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
else Gd[1]=0;
for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<" ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
}
void Panboss(int bx,int by){
float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
}
void Boss1(){
for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;}
if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
Bx1-=Bvx1;By1-=Bvy1;
if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<" ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
}
void Boss2(){
for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;}
Bx2-=Bvx2;By2-=Bvy2;
if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<" ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
}
void Boss3(){
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
Bx3-=Bvx3;By3-=Bvy3;
if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
}
void Ball(int ball){
if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"水火四重奏(极稀有!!!!!)";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"瞬跳";;if(rr==6)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"水火四重奏(极稀有!!!!!)";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<" ";Color(0);}
if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f ",Blo);}
}
int main(){
cout<<"地铁跑酷即将开始!"<<endl;
system("color 4");
Sleep(700);
system("color 2");
Sleep(800);
system("color 6");
Sleep(800);
system("color 9");
Sleep(3000);
system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
Start:Blo=Blomax * 100;Ding=6.25;
memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
while(1){
T++;
if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf(" "),Sy--;
if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
Map(-1,0);
if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
Move();Map(0,(bool)Kill);Color(0);
Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<" ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<" ";if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0);
if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
}
if(Blo<=0){
Sleep(1000);
D++;
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"GAME OVER...";
Sleep(2000);
goto ReStart;
}
else if(Win==7){
Sleep(1000);
system("color 6E");
Setpos(15,11);
Color(5);
cout<<"YOU WIN !";
Sleep(3000);
Setpos(30,0);
return 0;
}
else Sleep(1000),Win++,D=0;
goto Start;
}
2,打飞机
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
/*=============== all the structures ===============*/
typedef struct Frame
{
COORD position[2];
int flag;
}Frame;
/*=============== all the functions ===============*/
void SetPos(COORD a)// set cursor
{
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)// set cursor
{
COORD pos={i, j};
SetPos(pos);
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
SetPos(x1,y);
for(int i = 0; i <= (x2-x1); i++)
cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
if(a.Y == b.Y)
drawRow(a.Y, a.X, b.X, ch);
else
{
SetPos(0, 25);
cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
system("pause");
}
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
int y=y1;
while(y!=y2+1)
{
SetPos(x, y);
cout<<ch;
y++;
}
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
if(a.X == b.X)
drawCol(a.X, a.Y, b.Y, ch);
else
{
SetPos(0, 25);
cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
system("pause");
}
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD b, char row, char col)
{
drawRow(a.Y, a.X+1, b.X-1, row);
drawRow(b.Y, a.X+1, b.X-1, row);
drawCol(a.X, a.Y+1, b.Y-1, col);
drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
COORD a={x1, y1};
COORD b={x2, y2};
drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
COORD a = frame.position[0];
COORD b = frame.position[1];
drawFrame(a, b, row, col);
}
void drawPlaying()
{
drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
SetPos(52, 6);
cout<<"得分:";
SetPos(52, 7);
cout<<"称号:";
SetPos(52,10);
cout<<"操作方式:";
SetPos(52,12);
cout<<" a,s,d,w 控制战机移动。";
SetPos(52,14);
cout<<" p 暂停游戏。";
SetPos(52,16);
cout<<" e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
int c=(rand() % (a-b))+ a;
return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
int x=random(a.X, b.X);
int y=random(a.Y, b.Y);
COORD c={x, y};
return c;
}
bool judgeCoordInFrame(Frame frame, COORD spot)
{
if(spot.X>=frame.position[0].X)
if(spot.X<=frame.position[1].X)
if(spot.Y>=frame.position[0].Y)
if(spot.Y<=frame.position[0].Y)
return true;
return false;
}
void printCoord(COORD a)
{
cout <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
printCoord(a.position[0]);
cout <<" - ";
printCoord(a.position[1]);
}
int drawMenu()
{
SetPos(30, 1);
cout<<"P l a n e W a r";
drawRow(3, 0, 79, '-');
drawRow(5, 0, 79, '-');
SetPos(28, 4);
cout<<"w 和 s 选择, k 确定";
SetPos(15, 11);
cout<<"1. 简单的敌人";
SetPos(15, 13);
cout<<"2. 冷酷的敌人";
drawRow(20, 0, 79, '-');
drawRow(22, 0, 79, '-');
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有着较慢的移动速度。";
SetPos(24, 21);
cout<<"制作:<bits/stdc++.h>";
int j=11;
SetPos(12, j);
cout<<">>";
//drawFrame(45, 9, 79, 17, '=', '|');
while(1)
{ if( _kbhit() )
{
char x=_getch();
switch (x)
{
case 'w' :
{
if( j == 13)
{
SetPos(12, j);
cout<<" ";
j = 11;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有较慢的移动速度,比较容易对付";
}
break;
}
case 's' :
{
if( j == 11 )
{
SetPos(12, j);
cout<<" ";
j = 13;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"冷酷的敌人:";
SetPos(51, 13);
cout<<"冷酷的敌人移动速度较快,不是很好对付哟。";
}
break;
}
case 'k' :
{
if (j == 8) return 1;
else return 2;
}
}
}
}
}
/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
//DWORD OBJ;
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
return 0;
}
*/
/*================== the Game Class ==================*/
class Game
{
public:
COORD position[10];
COORD bullet[10];
Frame enemy[8];
int score;
int rank;
int rankf;
string title;
int flag_rank;
Game ();
//初始化所有
void initPlane();
void initBullet();
void initEnemy();
//初始化其中一个
//void initThisBullet( COORD );
//void initThisEnemy( Frame );
void planeMove(char);
void bulletMove();
void enemyMove();
//填充所有
void drawPlane();
void drawPlaneToNull();
void drawBullet();
void drawBulletToNull();
void drawEnemy();
void drawEnemyToNull();
//填充其中一个
void drawThisBulletToNull( COORD );
void drawThisEnemyToNull( Frame );
void Pause();
void Playing();
void judgePlane();
void judgeEnemy();
void Shoot();
void GameOver();
void printScore();
};
Game::Game()
{
initPlane();
initBullet();
initEnemy();
score = 0;
rank = 25;
rankf = 0;
flag_rank = 0;
}
void Game::initPlane()
{
COORD centren={39, 22};
position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
position[1].X=centren.X-2;
position[2].X=position[6].X=centren.X-1;
position[3].X=position[8].X=centren.X+1;
position[4].X=centren.X+2;
for(int i=0; i<=4; i++)
position[i].Y=centren.Y;
for(int i=6; i<=8; i++)
position[i].Y=centren.Y+1;
position[5].Y=centren.Y-1;
position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
if(i!=5)
cout<<"O";
else if(i==5)
cout<<"|";
}
}
void Game::drawPlaneToNull()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
cout<<" ";
}
}
void Game::initBullet()
{
for(int i=0; i<10; i++)
bullet[i].Y = 30;
}
void Game::drawBullet()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
SetPos(bullet[i]);
cout<<"^";
}
}
}
void Game::drawBulletToNull()
{
for(int i=0; i<10; i++)
if( bullet[i].Y != 30 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
SetPos(pos);
cout<<" ";
}
}
void Game::initEnemy()
{
COORD a={1, 1};
COORD b={45, 15};
for(int i=0; i<8; i++)
{
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
void Game::drawEnemy()
{
for(int i=0; i<8; i++)
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
for(int i=0; i<8; i++)
{
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
}
}
void Game::Pause()
{
SetPos(61,2);
cout<<" ";
SetPos(61,2);
cout<<"暂停中...";
char c=_getch();
while(c!='p')
c=_getch();
SetPos(61,2);
cout<<" ";
}
void Game::planeMove(char x)
{
if(x == 'a')
if(position[1].X != 1)
for(int i=0; i<=9; i++)
position[i].X -= 2;
if(x == 's')
if(position[7].Y != 23)
for(int i=0; i<=9; i++)
position[i].Y += 1;
if(x == 'd')
if(position[4].X != 47)
for(int i=0; i<=9; i++)
position[i].X += 2;
if(x == 'w')
if(position[5].Y != 3)
for(int i=0; i<=9; i++)
position[i].Y -= 1;
}
void Game::bulletMove()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
bullet[i].Y -= 1;
if( bullet[i].Y == 1 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
drawThisBulletToNull( pos );
bullet[i].Y=30;
}
}
}
}
void Game::enemyMove()
{
for(int i=0; i<8; i++)
{
for(int j=0; j<2; j++)
enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
{
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
}
void Game::judgePlane()
{
for(int i = 0; i < 8; i++)
for(int j=0; j<9; j++)
if(judgeCoordInFrame(enemy[i], position[j]))
{
SetPos(62, 1);
cout<<"坠毁";
drawFrame(enemy[i], '+', '+');
Sleep(1000);
GameOver();
break;
}
}
void Game::drawThisBulletToNull( COORD c)
{
SetPos(c);
cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
for(int i = 0; i < 8; i++)
for(int j = 0; j < 10; j++)
if( judgeCoordInFrame(enemy[i], bullet[j]) )
{
score += 5;
drawThisEnemyToNull( enemy[i] );
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
drawThisBulletToNull( bullet[j] );
bullet[j].Y = 30;
}
}
void Game::Shoot()
{
for(int i=0; i<10; i++)
if(bullet[i].Y == 30)
{
bullet[i].X = position[5].X;
bullet[i].Y = position[5].Y-1;
break;
}
}
void Game::printScore()
{
if(score == 120 && flag_rank == 0)
{
rank -= 3;
flag_rank = 1;
}
else if( score == 360 && flag_rank == 1)
{
rank -= 5;
flag_rank = 2;
}
else if( score == 480 && flag_rank == 2)
{
rank -= 5;
flag_rank = 3;
}
int x=rank/5;
SetPos(60, 6);
cout<<score;
if( rank!=rankf )
{
SetPos(60, 7);
if( x == 5)
title="初级飞行员";
else if( x == 4)
title="中级飞行员";
else if( x == 3)
title="高级飞行员";
else if( x == 2 )
title="王牌飞行员";
cout<<title;
}
rankf = rank;
}
void Game::Playing()
{
//HANDLE MFUN;
//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
drawEnemy();
drawPlane();
int flag_bullet = 0;
int flag_enemy = 0;
while(1)
{
Sleep(8);
if(_kbhit())
{
char x = _getch();
if ('a' == x || 's' == x || 'd' == x || 'w' == x)
{
drawPlaneToNull();
planeMove(x);
drawPlane();
judgePlane();
}
else if ('p' == x)
Pause();
else if( 'k' == x)
Shoot();
else if( 'e' == x)
{
//CloseHandle(MFUN);
GameOver();
break;
}
}
/* 处理子弹 */
if( 0 == flag_bullet )
{
bulletMove();
drawBulletToNull();
drawBullet();
judgeEnemy();
}
flag_bullet++;
if( 5 == flag_bullet )
flag_bullet = 0;
/* 处理敌人 */
if( 0 == flag_enemy )
{
drawEnemyToNull();
enemyMove();
drawEnemy();
judgePlane();
}
flag_enemy++;
if( flag_enemy >= rank )
flag_enemy = 0;
/* 输出得分 */
printScore();
}
}
void Game::GameOver()
{
system("cls");
COORD p1={28,9};
COORD p2={53,15};
drawFrame(p1, p2, '=', '|');
SetPos(36,12);
string str="Game Over!";
for(int i=0; i<str.size(); i++)
{
Sleep(80);
cout<<str[i];
}
Sleep(1000);
system("cls");
drawFrame(p1, p2, '=', '|');
SetPos(31, 11);
cout<<"击落敌机:"<<score/5<<" 架";
SetPos(31, 12);
cout<<"得 分:"<<score;
SetPos(31, 13);
cout<<"获得称号:"<<title;
SetPos(30, 16);
Sleep(1000);
cout<<"继续? 是(y)| 否(n)制作:<bits/stdc++.h>";
as:
char x=_getch();
if (x == 'n')
exit(0);
else if (x == 'y')
{
system("cls");
Game game;
int a = drawMenu();
if(a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
}
else goto as;
}
/*================== the main function ==================*/
int main()
{
//游戏准备
srand((int)time(0)); //随机种子
HideCursor(); //隐藏光标
Game game;
int a = drawMenu();
if(a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
}
3,打怪小游戏
#include<bits/stdc++.h>
#include<conio.h>
#include<windows.h>
using namespace std;
double shanghai[20]= {0.6,1.1,2,3.16,5.5,7,10,20,50,100,146.23,254.13,312,403,601,1023};
double bosshealth[20]= {2,3,4,5.9,8,14,19,32,73,157,200,403,801,1200,3630,20123};
double wj_shanghai=1,wj_health=10,wj_max_health=10,boss,wj_money=0;
void chushihua();
void game();
void gongji();
void goumai();
void shangdian();
void zhujiemian();
void fangyu();
void cend();
void chushou();
void print(char[]);
int bishou=0,caidao=0,jian=0,shenjian=0;
double bishou_1=5,caidao_1=17,jian_1=58,shenjian_1=123.1;
int hat=0,douhui=0,hudun=0,hunjia=0,shendun=0;
double hat_1=7,douhui_1=21,hudun_1=49,hunjia_1=89,shendun_1=210.4;
void cend() {
system("cls");
print("GAME OVER");
exit(1);
}
void game() {
int k;
chushihua();
IO:
printf("请输入对手等级 (0~15)\n");
scanf("%d",&k);
if(k>15||k<0) {
system("cls");
goto IO;
}
boss=bosshealth[k];
system("cls");
while(wj_health>=0) {
srand(time(NULL));
QP:
printf("1.逃跑 2.进攻\n");
char s=getch();
if(s<'1'||s>'2') {
system("cls");
goto QP;
}
if(s=='1') {
system("cls");
zhujiemian();
}
system("cls");
double l=shanghai[k]*((rand()%2)+1)+fabs(double(rand()%100/100-2));
printf("对手对你造成了%lf点伤害\n",l);
wj_health-=l;
printf("你当前剩余血量:%lf\n",wj_health);
if(wj_health<=0)
cend();
double o=wj_shanghai*((rand()%2)+1)+double(rand()%10/10);
boss-=o;
printf("你对对手造成了%lf点伤害\n",o);
printf("对手当前剩余血量:%lf\n\n",boss);
if(boss<=0) {
printf("胜利!\n获得%lf金币\n\n当前剩余血量:%lf\n",shanghai[k]+3,wj_health);
wj_money+=shanghai[k]+3;
printf("\n余额:%lf\n",wj_money);
getch();
if(k==15) {
printf("恭喜玩家!游戏胜利!\n");
getch();
exit(1);
}
system("cls");
zhujiemian();
}
}
}
void zhujiemian() {
PO:
printf("1.商店 2.战斗 3.回血 4.状态\n");
char k=getch();
if(k>'4'||k<'1') {
system("cls");
goto PO;
}
if(k=='1') {
system("cls");
shangdian();
return;
}
if(k=='2') {
system("cls");
game();
return;
}
if(k=='3') {
system("cls");
if(wj_money>0) {
wj_money=wj_money*4/5-1;
chushihua();
wj_health=wj_max_health;
printf("回血成功!\n");
getch();
system("cls");
goto PO;
} else {
printf("余额不足!\n");
getch();
system("cls");
goto PO;
}
}
if(k=='4') {
chushihua();
system("cls");
printf("生命值:%lf\n",wj_health);
printf("最大生命值:%lf\n",wj_max_health);
printf("攻击力:%lf\n",wj_shanghai);
printf("金币:%lf\n",wj_money);
getch();
system("cls");
goto PO;
}
if(k=='5') {
string a;
system("cls");
printf("输入密码!\n");
cin>>a;
if(a=="songyudashuaibi"||a=="PI") {
wj_money+=1000;
printf("外挂生效\n");
Sleep(1000);
system("cls");
goto PO;
}
printf("外挂失败\n");
Sleep(1000);
system("cls");
goto PO;
}
}
void shangdian() {
LK:
printf("1.购买 2.返回主界面\n");
char k=getch();
if(k!='1'&&k!='2') {
system("cls");
goto LK;
}
if(k=='1') {
system("cls");
goumai();
goto LK;
}
if(k=='2') {
system("cls");
zhujiemian();
return;
}
}
void goumai() {
ML:
printf("1.攻击 2.防御 3.返回主界面\n");
char k=getch();
if(k!='1'&&k!='2'&&k!='3') {
system("cls");
goto ML;
}
if(k=='1') {
system("cls");
gongji();
goto ML;
}
if(k=='3') {
system("cls");
zhujiemian();
return;
}
if(k=='2') {
fangyu();
}
}
void gongji() {
OP:
system("cls");
printf("0.返回上界面\n");
printf("1.返回主界面\n");
printf("2.匕首 5金币\n");
printf("3.菜刀 17金币\n");
printf("4.剑 68金币\n");
printf("5.圣剑 210金币\n");
printf("提醒:金币价格与伤害成正比\n");
char k=getch();
if(k<'0'||k>'5') {
system("cls");
goto OP;
}
if(k=='0') {
system("cls");
goumai();
return;
}
if(k=='1') {
system("cls");
zhujiemian();
return;
}
if(k=='2') {
if(wj_money>=bishou_1) {
chushihua();
system("cls");
wj_money-=bishou_1;
bishou++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
system("cls");
goto OP;
}
if(k=='3') {
if(wj_money>=caidao_1) {
chushihua();
system("cls");
wj_money-=caidao_1;
caidao++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
if(k=='4') {
if(wj_money>=jian_1) {
chushihua();
system("cls");
wj_money-=jian_1;
jian++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
if(k=='5') {
if(wj_money>=shenjian_1) {
chushihua();
system("cls");
wj_money-=shenjian_1;
shenjian++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
}
void fangyu() {
OP:
system("cls");
printf("0.返回上界面\n");
printf("1.返回主界面\n");
printf("2.帽子 7金币\n");
printf("3.头盔 21金币\n");
printf("4.护盾 49金币\n");
printf("5.盔甲 89金币\n");
printf("6.圣盾 210金币\n");
printf("提醒:金币价格与伤害成正比\n");
char k=getch();
if(k<'0'||k>'6') {
system("cls");
goto OP;
}
if(k=='0') {
system("cls");
goumai();
return;
}
if(k=='1') {
system("cls");
zhujiemian();
return;
}
if(k=='2') {
if(wj_money>=hat_1) {
chushihua();
system("cls");
wj_money-=hat_1;
hat++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
system("cls");
goto OP;
}
if(k=='3') {
if(wj_money>=douhui_1) {
chushihua();
system("cls");
wj_money-=douhui_1;
douhui++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
if(k=='4') {
if(wj_money>=hudun_1) {
chushihua();
system("cls");
wj_money-=hudun_1;
hudun++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
if(k=='5') {
chushihua();
if(wj_money>=hunjia_1) {
system("cls");
wj_money-=hunjia_1;
hunjia++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
if(k=='6') {
if(wj_money>=shendun_1) {
chushihua();
system("cls");
wj_money-=shendun_1;
shendun++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
}
void chushihua() {
wj_max_health=hat*hat_1+douhui*douhui_1+hudun*hudun_1+hunjia*hunjia_1+shendun*shendun_1+10;
wj_shanghai=bishou*bishou_1+caidao*caidao_1+jian*jian_1+shenjian*shenjian_1+1;
}
void print(char a[]) {
int s=strlen(a);
for(int i=0; i<s; i++) {
cout<<a[i];
Sleep(400);
}
getch();
system("cls");
}
int main() {
system("title game");
print("打怪小游戏");
zhujiemian();
return 0;
}
4,俄罗斯方块
//"俄罗斯方块"V1.0
#include <iostream>
#include <string>
#include <ctime>
#include <cstdlib>
#include <windows.h>
#include <conio.h>
using namespace std;
int block00[4][4] = { { 10,0,0,0 },{ 1,1,1,1 },{ 0,0,0,0 },{ 0,0,0,0 } };
int block01[4][4] = { { 11,0,1,0 },{ 0,0,1,0 },{ 0,0,1,0 },{ 0,0,1,0 } };
int block02[4][4] = { { 12,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 0,1,0,0 } };
int block03[4][4] = { { 13,0,0,0 },{ 0,1,0,0 },{ 1,1,0,0 },{ 0,1,0,0 } };
int block04[4][4] = { { 14,0,0,0 },{ 0,0,0,0 },{ 0,1,0,0 },{ 1,1,1,0 } };
int block05[4][4] = { { 15,0,0,0 },{ 0,1,0,0 },{ 0,1,1,0 },{ 0,1,0,0 } };
int block06[4][4] = { { 16,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 1,0,0,0 } };
int block07[4][4] = { { 17,0,0,0 },{ 1,1,0,0 },{ 0,1,0,0 },{ 0,1,0,0 } };
int block08[4][4] = { { 18,0,0,0 },{ 0,0,0,0 },{ 0,0,1,0 },{ 1,1,1,0 } };
int block09[4][4] = { { 19,0,0,0 },{ 0,1,0,0 },{ 0,1,0,0 },{ 0,1,1,0 } };
int block10[4][4] = { { 20,0,0,0 },{ 0,0,0,0 },{ 1,1,1,0 },{ 0,0,1,0 } };
int block11[4][4] = { { 21,0,0,0 },{ 0,1,0,0 },{ 0,1,0,0 },{ 1,1,0,0 } };
int block12[4][4] = { { 22,0,0,0 },{ 0,0,0,0 },{ 1,0,0,0 },{ 1,1,1,0 } };
int block13[4][4] = { { 23,0,0,0 },{ 0,1,1,0 },{ 0,1,0,0 },{ 0,1,0,0 } };
int block14[4][4] = { { 24,0,0,0 },{ 0,0,0,0 },{ 0,1,1,0 },{ 1,1,0,0 } };
int block15[4][4] = { { 25,0,0,0 },{ 1,0,0,0 },{ 1,1,0,0 },{ 0,1,0,0 } };
int block16[4][4] = { { 26,0,0,0 },{ 0,0,0,0 },{ 1,1,0,0 },{ 0,1,1,0 } };
int block17[4][4] = { { 27,0,0,0 },{ 0,0,1,0 },{ 0,1,1,0 },{ 0,1,0,0 } };
int block18[4][4] = { { 28,0,0,0 },{ 0,0,0,0 },{ 1,1,0,0 },{ 1,1,0,0 } };
void initialWindow(HANDLE hOut);//初始化窗口
void initialPrint(HANDLE hOut);//初始化界面
void gotoXY(HANDLE hOut, int x, int y);//移动光标
void roundBlock(HANDLE hOut, int block[4][4]);//随机生成方块并打印到下一个方块位置
bool collisionDetection(int block[4][4], int map[21][12], int x, int y);//检测碰撞
void printBlock(HANDLE hOut, int block[4][4], int x, int y);//打印方块
void clearBlock(HANDLE hOut, int block[4][4], int x, int y);//消除方块
void myLeft(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//左移
void myRight(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//右移
void myUp(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y);//顺时针旋转90度
int myDown(HANDLE hOut, int block[4][4], int map[21][12], int &x, int y);//加速下落
void myStop(HANDLE hOut, int block[4][4]);//游戏暂停
void gameOver(HANDLE hOut, int block[4][4], int map[21][12]);//游戏结束
void eliminateRow(HANDLE hOut, int map[21][12], int &val, int &fraction, int &checkpoint);//判断是否能消行并更新分值
int main() {
int map[21][12];
int blockA[4][4];//候选区的方块
int blockB[4][4];//下落中的方块
int positionX, positionY;//方块左上角的坐标
bool check;//检查方块还能不能下落
char key;//用来存储按键
int val;//用来控制下落速度
int fraction;//用来存储得分
int checkpoint;//用来存储关卡
int times;
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);//获取标准输出设备句柄
initialWindow(hOut);
initial:
gotoXY(hOut, 0, 0);
initialPrint(hOut);
check = true;
val = 50;
fraction = 0;
checkpoint = 1;
times = val;
for (int i = 0; i < 20; ++i) {
for (int j = 1; j < 11; ++j) {
map[i][j] = 0;
}
}
for (int i = 0; i < 20; ++i) {
map[i][0] = map[i][11] = 1;
}
for (int i = 0; i < 12; ++i) {
map[20][i] = 1;
}
srand((unsigned)time(NULL));
roundBlock(hOut, blockA);
while (true) {
if (check) {
eliminateRow(hOut, map, val, fraction, checkpoint);
check = false;
positionX = -3;
positionY = 4;
if (collisionDetection(blockA, map, positionX, positionY)) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
blockB[i][j] = blockA[i][j];
}
}
roundBlock(hOut, blockA);
} else {
gameOver(hOut, blockA, map);
goto initial;
}
}
printBlock(hOut, blockB, positionX, positionY);
if (_kbhit()) {
key = _getch();
switch (key) {
case 72:
myUp(hOut, blockB, map, positionX, positionY);
break;
case 75:
myLeft(hOut, blockB, map, positionX, positionY);
break;
case 77:
myRight(hOut, blockB, map, positionX, positionY);
break;
case 80:
switch (myDown(hOut, blockB, map, positionX, positionY)) {
case 0:
check = false;
break;
case 1:
check = true;
break;
case 2:
gameOver(hOut, blockB, map);
goto initial;
default:
break;
}
break;
case 32:
myStop(hOut, blockA);
break;
case 27:
exit(0);
default:
break;
}
}
Sleep(20);
if (0 == --times) {
switch (myDown(hOut, blockB, map, positionX, positionY)) {
case 0:
check = false;
break;
case 1:
check = true;
break;
case 2:
gameOver(hOut, blockB, map);
goto initial;
default:
break;
}
times = val;
}
}
cin.get();
return 0;
}
void initialWindow(HANDLE hOut) {
SetConsoleTitle("俄罗斯方块");
COORD size = { 80, 25 };
SetConsoleScreenBufferSize(hOut, size);
SMALL_RECT rc = { 0, 0, 79, 24 };
SetConsoleWindowInfo(hOut, true, &rc);
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(hOut, &cursor_info);
}
void initialPrint(HANDLE hOut) {
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
for (int i = 0; i < 20; ++i) {
cout << "■ ■☆ ☆" << endl;
}
gotoXY(hOut, 26, 0);
cout << "☆☆☆☆☆☆☆☆☆☆☆";
gotoXY(hOut, 0, 20);
cout << "■■■■■■■■■■■■☆☆☆☆☆☆☆☆☆☆☆☆☆";
gotoXY(hOut, 26, 1);
cout << "分 数: ";
gotoXY(hOut, 26, 2);
cout << "关 卡: ";
gotoXY(hOut, 26, 4);
cout << "下一方块:";
gotoXY(hOut, 26, 9);
cout << "操作方法:";
gotoXY(hOut, 30, 11);
cout << "↑:旋转 ↓:速降";
gotoXY(hOut, 30, 12);
cout << "→:右移 ←:左移";
gotoXY(hOut, 30, 13);
cout << "空格键:开始/暂停";
gotoXY(hOut, 30, 14);
cout << "Esc 键:退出";
gotoXY(hOut, 26, 16);
cout << "关 于:";
gotoXY(hOut, 30, 18);
cout << "俄罗斯方块V1.0";
gotoXY(hOut, 35, 19);
cout << "作者:李国良";
}
void gotoXY(HANDLE hOut, int x, int y) {
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hOut, pos);
}
void roundBlock(HANDLE hOut, int block[4][4]) {
clearBlock(hOut, block, 5, 15);
switch (rand() % 19) {
case 0:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
break;
case 1:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block01[i][j];
}
}
break;
case 2:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block02[i][j];
}
}
break;
case 3:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block03[i][j];
}
}
break;
case 4:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block04[i][j];
}
}
break;
case 5:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block05[i][j];
}
}
break;
case 6:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block06[i][j];
}
}
break;
case 7:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block07[i][j];
}
}
break;
case 8:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block08[i][j];
}
}
break;
case 9:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block09[i][j];
}
}
break;
case 10:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block10[i][j];
}
}
break;
case 11:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block11[i][j];
}
}
break;
case 12:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block12[i][j];
}
}
break;
case 13:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block13[i][j];
}
}
break;
case 14:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block14[i][j];
}
}
break;
case 15:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block15[i][j];
}
}
break;
case 16:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block16[i][j];
}
}
break;
case 17:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block17[i][j];
}
}
break;
case 18:
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block18[i][j];
}
}
break;
default:
break;
}
printBlock(hOut, block, 5, 15);
}
bool collisionDetection(int block[4][4], int map[21][12], int x, int y) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
if (x + i >= 0 && y + j >= 0 && map[x + i][y + j] == 1 && block[i][j] == 1) {
return false;
}
}
}
return true;
}
void printBlock(HANDLE hOut, int block[4][4], int x, int y) {
switch (block[0][0]) {
case 10:
case 11:
SetConsoleTextAttribute(hOut, FOREGROUND_GREEN);
break;
case 12:
case 13:
case 14:
case 15:
SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
break;
case 16:
case 17:
case 18:
case 19:
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
break;
case 20:
case 21:
case 22:
case 23:
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
break;
case 24:
case 25:
SetConsoleTextAttribute(hOut, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
break;
case 26:
case 27:
SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_INTENSITY);
break;
case 28:
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
break;
default:
break;
}
for (int i = 0; i < 4; ++i) {
if (i + x >= 0) {
for (int j = 0; j < 4; ++j) {
if (block[i][j] == 1) {
gotoXY(hOut, 2 * (y + j), x + i);
cout << "■";
}
}
}
}
}
void clearBlock(HANDLE hOut, int block[4][4], int x, int y) {
for (int i = 0; i < 4; ++i) {
if (i + x >= 0) {
for (int j = 0; j < 4; ++j) {
if (block[i][j] == 1) {
gotoXY(hOut, 2 * (y + j), x + i);
cout << " ";
}
}
}
}
}
void gameOver(HANDLE hOut, int block[4][4], int map[21][12]) {
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
gotoXY(hOut, 9, 8);
cout << "GAME OVER";
gotoXY(hOut, 8, 9);
cout << "空格键:重来";
gotoXY(hOut, 8, 10);
cout << "ESC键:退出";
char key;
while (true) {
key = _getch();
if (key == 32) {
return;
}
if (key == 27) {
exit(0);
}
}
}
int myDown(HANDLE hOut, int block[4][4], int map[21][12], int &x, int y) {
if (collisionDetection(block, map, x + 1, y)) {
clearBlock(hOut, block, x, y);
++x;
return 0;
}
if (x < 0) {
return 2;
}
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
if (block[i][j] == 1) {
map[x + i][y + j] = 1;
SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY);
gotoXY(hOut, 2 * (y + j), x + i);
cout << "■";
}
}
}
return 1;
}
void myLeft(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) {
if (collisionDetection(block, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
--y;
}
}
void myRight(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) {
if (collisionDetection(block, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
++y;
}
}
void myUp(HANDLE hOut, int block[4][4], int map[21][12], int x, int &y) {
switch (block[0][0]) {
case 10:
if (collisionDetection(block01, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block01[i][j];
}
}
}
break;
case 11:
if (collisionDetection(block00, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
} else if (collisionDetection(block00, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
--y;
} else if (collisionDetection(block00, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
++y;
} else if (collisionDetection(block00, map, x, y - 2)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
y = y - 2;
} else if (collisionDetection(block00, map, x, y + 2)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block00[i][j];
}
}
y = y + 2;
}
break;
case 12:
if (collisionDetection(block03, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block03[i][j];
}
}
} else if (collisionDetection(block03, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block03[i][j];
}
}
--y;
} else if (collisionDetection(block03, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block03[i][j];
}
}
++y;
}
break;
case 13:
if (collisionDetection(block04, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block04[i][j];
}
}
} else if (collisionDetection(block04, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block04[i][j];
}
}
--y;
} else if (collisionDetection(block04, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block04[i][j];
}
}
++y;
}
break;
case 14:
if (collisionDetection(block05, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block05[i][j];
}
}
} else if (collisionDetection(block05, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block05[i][j];
}
}
--y;
} else if (collisionDetection(block05, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block05[i][j];
}
}
++y;
}
break;
case 15:
if (collisionDetection(block02, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block02[i][j];
}
}
} else if (collisionDetection(block02, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block02[i][j];
}
}
--y;
} else if (collisionDetection(block02, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block02[i][j];
}
}
++y;
}
break;
case 16:
if (collisionDetection(block07, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block07[i][j];
}
}
} else if (collisionDetection(block07, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block07[i][j];
}
}
--y;
} else if (collisionDetection(block07, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block07[i][j];
}
}
++y;
}
break;
case 17:
if (collisionDetection(block08, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block08[i][j];
}
}
} else if (collisionDetection(block08, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block08[i][j];
}
}
--y;
} else if (collisionDetection(block08, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block08[i][j];
}
}
++y;
}
break;
case 18:
if (collisionDetection(block09, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block09[i][j];
}
}
} else if (collisionDetection(block09, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block09[i][j];
}
}
--y;
} else if (collisionDetection(block09, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block09[i][j];
}
}
++y;
}
break;
case 19:
if (collisionDetection(block06, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block06[i][j];
}
}
} else if (collisionDetection(block06, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block06[i][j];
}
}
--y;
} else if (collisionDetection(block06, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block06[i][j];
}
}
++y;
}
break;
case 20:
if (collisionDetection(block11, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block11[i][j];
}
}
} else if (collisionDetection(block11, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block11[i][j];
}
}
--y;
} else if (collisionDetection(block11, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block11[i][j];
}
}
++y;
}
break;
case 21:
if (collisionDetection(block12, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block12[i][j];
}
}
} else if (collisionDetection(block12, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block12[i][j];
}
}
--y;
} else if (collisionDetection(block12, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block12[i][j];
}
}
++y;
}
break;
case 22:
if (collisionDetection(block13, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block13[i][j];
}
}
} else if (collisionDetection(block13, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block13[i][j];
}
}
--y;
} else if (collisionDetection(block13, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block13[i][j];
}
}
++y;
}
break;
case 23:
if (collisionDetection(block10, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block10[i][j];
}
}
} else if (collisionDetection(block10, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block10[i][j];
}
}
--y;
} else if (collisionDetection(block10, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block10[i][j];
}
}
++y;
}
break;
case 24:
if (collisionDetection(block15, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block15[i][j];
}
}
} else if (collisionDetection(block15, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block15[i][j];
}
}
--y;
} else if (collisionDetection(block15, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block15[i][j];
}
}
++y;
}
break;
case 25:
if (collisionDetection(block14, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block14[i][j];
}
}
} else if (collisionDetection(block14, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block14[i][j];
}
}
--y;
} else if (collisionDetection(block14, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block14[i][j];
}
}
++y;
}
break;
case 26:
if (collisionDetection(block17, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block17[i][j];
}
}
} else if (collisionDetection(block17, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block17[i][j];
}
}
--y;
} else if (collisionDetection(block17, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block17[i][j];
}
}
++y;
}
break;
case 27:
if (collisionDetection(block16, map, x, y)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block16[i][j];
}
}
} else if (collisionDetection(block16, map, x, y - 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block16[i][j];
}
}
--y;
} else if (collisionDetection(block16, map, x, y + 1)) {
clearBlock(hOut, block, x, y);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
block[i][j] = block16[i][j];
}
}
++y;
}
break;
default:
break;
}
}
void myStop(HANDLE hOut, int block[4][4]) {
clearBlock(hOut, block, 5, 15);
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
gotoXY(hOut, 30, 7);
cout << "游戏暂停";
char key;
while (true) {
key = _getch();
if (key == 32) {
gotoXY(hOut, 30, 7);
cout << " ";
printBlock(hOut, block, 5, 15);
return;
}
if (key == 27) {
exit(0);
}
}
}
void eliminateRow(HANDLE hOut, int map[21][12], int &val, int &fraction, int &checkpoint) {
SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY);
for (int i = 19; i >= 0; --i) {
int x = 0;
for (int j = 1; j < 11; ++j) {
x += map[i][j];
}
if (x == 10) {
fraction += 100;
if (val > 1 && fraction / 1000 + 1 != checkpoint) {
checkpoint = fraction / 1000 + 1;
val -= 5;
}
for (int m = i; m > 0; --m) {
for (int n = 1; n < 11; ++n) {
map[m][n] = map[m - 1][n];
gotoXY(hOut, 2 * n, m);
if (map[m][n] == 1) {
cout << "■";
} else {
cout << " ";
}
}
}
++i;
}
}
gotoXY(hOut, 36, 1);
cout << fraction;
gotoXY(hOut, 36, 2);
cout << checkpoint;
}
5,球球飞车
#include <bits/stdc++.h>
#include <stdio.h>
#include <conio.h>
#include <cstdlib>
#include <windows.h>
#include <iostream>
#include <fstream>
using namespace std;
int map2[1700][3];
void gotoxy(int x, int y) {
COORD pos = {y,x};
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);// 获取标准输出设备句柄
SetConsoleCursorPosition(hOut, pos);//两个参数分别是指定哪个窗体,具体位置
}
//============================================================================
void ClearConsoleToColors(int ForgC, int BackC) {
WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord = {0, 0};
DWORD count;
CONSOLE_SCREEN_BUFFER_INFO csbi;
SetConsoleTextAttribute(hStdOut, wColor);
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
SetConsoleCursorPosition(hStdOut, coord);
}
}
void ClearConsole() {
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord = {0, 0};
DWORD count;
CONSOLE_SCREEN_BUFFER_INFO csbi;
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);
SetConsoleCursorPosition(hStdOut, coord);
}
}
void gotoXY(int x, int y) {
COORD coord = {y, x};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void SetColor(int ForgC) {
WORD wColor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
if(GetConsoleScreenBufferInfo(hStdOut, &csbi)) {
wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);
SetConsoleTextAttribute(hStdOut, wColor);
}
}
void SetColorAndBackground(int ForgC, int BackC) {
WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void ConPrint(char *CharBuffer, int len) {
DWORD count;
WriteConsole(GetStdHandle(STD_OUTPUT_HANDLE), CharBuffer, len, &count, NULL);
}
void ConPrintAt(int x, int y, char *CharBuffer, int len) {
DWORD count;
COORD coord = {x, y};
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hStdOut, coord);
WriteConsole(hStdOut, CharBuffer, len, &count, NULL);
}
void HideTheCursor() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = FALSE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
void ShowTheCursor() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = TRUE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
void k() {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = false;
SetConsoleCursorInfo(handle, &CursorInfo);
}
void rectangle(int x1,int y1,int x2,int y2) {
for(int i=1; i<=y2-y1+1; i++) {
gotoxy(x1,y1+i-1);
if(i==1)cout<<"╔";
else if(i==y2-y1+1)cout<<"╗";
else cout<<"═";
}
for(int i=1; i<=x2-x1; i++) {
gotoxy(x1+i,y1);
cout<<"║";
gotoxy(x1+i,y2);
cout<<"║";
}
for(int i=1; i<=y2-y1+1; i++) {
gotoxy(x2,y1+i-1);
if(i==1)cout<<"╚";
else if(i==y2-y1+1)cout<<"╝";
else cout<<"═";
}
}
void print(string a,int i,int j,int color=0) {
int i2;
for(i2=0; i2<=a.size(); i2++) {
if(a[i2]=='a') {
SetColorAndBackground(15, color);
gotoxy(i,j+i2*2);
cout<<" ";
}
if(a[i2]==' ') {
SetColorAndBackground(15, color);
gotoxy(i,j+i2*2);
cout<<" ";
}
}
}
void write(string a,int i,int j,int color1=0,int color2=15) {
int i2;
gotoxy(i,j);
for(i2=0; i2<a.size(); i2++) {
SetColorAndBackground(color1, color2);
cout<<a[i2];
}
}
void picture(int i=10,int j=23,int color1=15,int color2=0) {
SetColorAndBackground(color1, color2);
gotoxy(i,j);
cout<<" ╔═══════╗ ";
gotoxy(i+1,j);
cout<<" ║ ║ ";
gotoxy(i+2,j);
cout<<"╔═══╩═══╗ ╠═══╗ ";
gotoxy(i+3,j);
cout<<"║ ║ ║ ║ ";
gotoxy(i+4,j);
cout<<"║ ╔═══╬═══╝ ║ ";
gotoxy(i+5,j);
cout<<"║ ║ ║ ║ ";
gotoxy(i+6,j);
cout<<"╚═══╣ ╚═══╦═══╝ ";
gotoxy(i+7,j);
cout<<" ║ ║ ";
gotoxy(i+8,j);
cout<<" ╚═══════╝ ";
}
void button(string a,int i,int j,int color,int color2=0) {
SetColorAndBackground(color,color2);
rectangle(i,j,i+2,j+20);
SetColorAndBackground(color,0);
write(a,i+1,j+(10-(a.size()/2)),color,color2);
}
void xian(int x,int y,bool x2,int h,int color=0) {
for(int i=0; i<h; i++) {
SetColorAndBackground(15,color);
if(x2==0)gotoxy(x+i,y);
else gotoxy(x,y+i*2);
cout<<" ";
}
}
void choose(int i,int x) {
write(">>>",i,x+47-46,11,8);
write("<<<",i,x+75-46,11,8);
}
void choose_clear(int i,int x) {
write(" ",i,x+47-46,11,8);
write(" ",i,x+75-46,11,8);
}
void clear(int color=15) {
int i,j;
for(i=32; i<=94; i++) {
for(j=5; j<=28; j++) {
SetColorAndBackground(15,color);
gotoxy(j,i);
cout<<" ";
}
}
}
void clear2(int color=15,int x1=32,int x2=94,int y1=5,int y2=28) {
int i,j;
for(i=y1; i<=y2; i++) {
for(j=x1; j<=x2; j++) {
SetColorAndBackground(15,color);
gotoxy(j,i);
cout<<" ";
}
}
}
//=============================================================================
void rand_map(int a,int pd) {
srand(time(0));
int s;
int rand1,rand2,rand3,rand4,rand5;
if(a<=10)s=100;
else if(a<=50)s=200;
else if(a<=100)s=500;
else if(a<=300)s=800;
else if(a<=500)s=1100;
else s=1500;
for(int m=0; m<=s; m++) {
if(m%5==0&&m!=0) {
if(m==5||m==s) {
if(m==5) {
map2[m][0]=5;
map2[m][1]=5;
map2[m][2]=5;
} else if(m==s) {
map2[m][0]=4;
map2[m][1]=4;
map2[m][2]=4;
}
} else {
rand1=rand()%3;
map2[m][rand1]=pd;
rand2=rand()%3;
while(rand2==rand1)rand2=rand()%3;
rand3=rand()%3+1;
while(rand3==pd)rand3=rand()%3+1;
map2[m][rand2]=rand3;
rand4=rand2;
rand2=rand()%3;
while(rand2==rand4||rand2==rand1)rand2=rand()%3;
rand3=rand()%3+1;
while(rand3==pd)rand3=rand()%3+1;
map2[m][rand2]=rand3;
}
} else {
map2[m][0]=0;
map2[m][1]=0;
map2[m][2]=0;
}
}
}
void clear_map() {
for(int i=0; i<=2; i++) {
for(int j=0; j<=1600; j++) {
map2[i][j]=0;
}
}
}
void clear_middle() {
for(int i=0; i<=2; i++) {
for(int j=0; j<=29; j++) {
write(" ",j,i*2+44,15,15);
}
}
}
void text(string str,string title="游戏通知",string str2="",int x=3,int y=27) {
int size1,size2,size3;
int i,j;
size1=str.size();
size2=str2.size();
size3=title.size();
for(i=0; i<=20-size3/2; i++)write(" ",x-1,y+i,15,4);
write(title,x-1,y+(20-size3/2),15,4);
for(i=0; i<=20-size3/2-1; i++)write(" ",x-1,y+size3+(20-size3/2)+i,15,4);
for(i=0; i<=20-size1/2; i++)write(" ",x,y+i,15,8);
write(str,x,y+(20-size1/2),15,8);
for(i=0; i<=20-size1/2-1; i++)write(" ",x,y+size1+(20-size1/2)+i,15,8);
for(i=0; i<=20-size2/2; i++)write(" ",x+1,y+i,15,8);
write(str2,x+1,y+(20-size2/2),15,8);
for(i=0; i<=20-size2/2-1; i++)write(" ",x+1,y+size2+(20-size2/2)+i,15,8);
}
void clear_text(string str="目前暂无通知",string title="游戏通知",int x=3,int y=27) {
int i,j;
int size1=str.size();
int size3=title.size();
for(i=0; i<=20-size3/2; i++)write(" ",x-1,y+i,15,4);
write(title,x-1,y+(20-size3/2),15,4);
for(i=0; i<=20-size3/2-1; i++)write(" ",x-1,y+size3+(20-size3/2)+i,15,4);
for(i=0; i<=20-size1/2; i++)write(" ",x,y+i,15,8);
write(str,x,y+(20-size1/2),15,8);
for(i=0; i<=20-size1/2-1; i++)write(" ",x,y+size1+(20-size1/2)+i,15,8);
for(i=0; i<=39; i++)write(" ",x+1,y+i,15,8);
}
void hide_mouse() {
HideTheCursor();
}
void true_mouse() {
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hStdOut, &cciCursor)) {
cciCursor.bVisible = TRUE;
SetConsoleCursorInfo(hStdOut, &cciCursor);
}
}
/*//============================================================================
ifstream fr; //读
ofstream fw; //写
int a; //定义a
fr.open("读入.in"); //打开 读入.in
fr >> a; //读取文件,一个数字
cout<<"文件内容:"<<a<<endl; //导入文件内容
cout<<"输入内容:"; //更改文件内容
cin>>a; //输入文件内容
cout<<"载入内容完成"; //载如完成
fw.open("读入.in"); //导入文件
fw << a << endl; //输入内容
fw.close(); //关闭文件
fr.close(); //关闭文件
//============================================================================*/
//1 0 4 1 3 0 0 0 0 0 0
void game() {
int i=1,i2=1;
int rand1=8,rand2,rand3;
int gk=1,gk2=0;
int xy1=4,xy2=1,sl;
int sm=210000000,jb=210000000,jl=210000000,jl2=210000000,jd=210000000,sd=210000000,dj=210000000,maxsm=210000000;
string pfs="10000000000000000000";
string pf="●";
char x;
rand1=8;
while(rand1==8||rand1==4)rand1=rand()%13+1;
rand2=rand1+1;
for(int i=0; i<=29; i++) {
for(int j=0; j<=47; j++) {
print("a",i,j*2,rand1);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=15; j++) {
print("a",i,j*2+31,15);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=31; j++) {
print("a",i,j+95,8);
}
}
for(int i=0; i<=29; i++) {
print("a",i,42,0);
print("a",i,50,0);
}
ifstream fr; //读
fr.open("球球飞车.txt"); //打开 读入.in
fr >> gk>>gk2>>xy1>>xy2>>sm>>jb>>jl>>jl2>>jd>>sd>>dj>>maxsm>>pf>>pfs; //读取文件,一个数字
fr.close(); //关闭文件
while(1) {
srand(time(0));
clear_map();
rand3=rand()%3+1;
rand_map(gk,rand3);
print("aaaaaaaaaaaaaaaa ",3,95,4);
write("球球飞车",1,107,11,8);
while(1) {
clear_middle();
if(gk!=gk2) {
clear_map();
rand3=rand()%3+1;
rand_map(gk,rand3);
gk2++;
rand1=8;
while(rand1==8||rand1==4)rand1=rand()%13+1;
rand2=rand1+1;
for(int i=0; i<=29; i++) {
for(int j=0; j<=47; j++) {
print("a",i,j*2,rand1);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=15; j++) {
print("a",i,j*2+31,15);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=31; j++) {
print("a",i,j+95,8);
}
}
for(int i=0; i<=29; i++) {
print("a",i,42,0);
print("a",i,50,0);
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=2; j++) {
if(map2[i][j]==1)write(pf,29-i,j*2+44,14,15);
if(map2[i][j]==2)write(pf,29-i,j*2+44,12,15);
if(map2[i][j]==3)write(pf,29-i,j*2+44,9,15);
if(map2[i][j]==4)write("↑",29-i,j*2+44,8,15);
if(map2[i][j]==5)write("↑",29-i,j*2+44,8,15);
}
}
clear_text();
write("第",0,0,0,7);
SetColorAndBackground(4, 7);
if(gk>=0&&gk<10)cout<<"0000";
if(gk>=10&&gk<100)cout<<"000";
if(gk>=100&&gk<1000)cout<<"00";
if(gk>=1000&&gk<10000)cout<<"0";
if(gk>=10000&&gk<100000)cout<<"";
cout<<gk;
write("关",0,7,0,7);
if(rand3==1)write(pf,26,46,14,15);
if(rand3==2)write(pf,26,46,12,15);
if(rand3==3)write(pf,26,46,9,15);
print("aaaaaaaaaaaaaaaa ",3,95,4);
write("球球飞车",1,107,11,8);
button("开始游戏",5,101,11,8);
button("游戏玩法",9,101,11,8);
button("查看状态",13,101,11,8);
button("商店",17,101,11,8);
button("退出",21,101,11,8);
choose(i*4+2,95);
x=getch();
i2=i;
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<5)i++;
else if(x==' ') {
if(i==1) {
int s;
if(gk<=10) {
dj=1;
s=100;
} else if(gk<=50) {
dj=2;
s=200;
} else if(gk<=100) {
dj=3;
s=500;
} else if(gk<=300) {
dj=4;
s=800;
} else if(gk<=500) {
dj=5;
s=1100;
} else {
dj=6;
s=1500;
}
xy2=1;
sm=maxsm;
jl2=0;
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("关卡",0,106,15,4);
SetColorAndBackground(7, 4);
if(gk>=0&&gk<10)cout<<"0000";
if(gk>=10&&gk<100)cout<<"000";
if(gk>=100&&gk<1000)cout<<"00";
if(gk>=1000&&gk<10000)cout<<"0";
if(gk>=10000&&gk<100000)cout<<"";
cout<<gk;
write("生命:",1,95,15,8);
cout<<sm<<"条";
write("金币:",2,95,15,8);
cout<<jb<<"元";
write("距离:",3,95,15,8);
cout<<(jl*1.0)/1000<<"千米 ";
write("进度:",4,95,15,8);
cout<<jd<<"%";
write("速度:",5,95,15,8);
cout<<dj*2<<"米/秒";
write("等级:",6,95,15,8);
cout<<dj<<"级 (6级满级)";
sl=0;
for(int k=0;; k++) {
if(sl%((10-dj)*250)==0) {
jl++;
jl2++;
jd=(jl2*1.0)/s*100;
sd=2;
SetColorAndBackground(15,8);
gotoxy(1,101);
cout<<sm<<"条";
gotoxy(2,101);
cout<<jb<<"元";
gotoxy(3,101);
cout<<(jl*1.0)/1000<<"千米";
gotoxy(4,101);
cout<<"已完成"<<jl2<<"米 ("<<jd<<"%)";
gotoxy(5,101);
cout<<sd*2<<"米/秒";
gotoxy(6,101);
cout<<dj<<"级 (6级满级)";
if(map2[3+k][xy2]==rand3) {
jb++;
map2[3+k][xy2]=0;
} else if(map2[3+k][xy2]==5)map2[3+k][xy2]=5;
else if(map2[3+k][xy2]==4) {
text("成功,游戏结束");
Sleep(1000);
gk++;
ofstream fw; //写
fw.open("球球飞车.txt"); //打开 读入.in
fw << gk<<" "<<gk2<<" "<<xy1<<" "<<xy2<<" "<<sm<<" "<<jb<<" "<<jl<<" "<<jl2<<" "<<jd<<" "<<sd<<" "<<dj<<" "<<maxsm<<" "<<pf<<" "<<pfs<<endl; //输入内容
fw.close();
clear2(8,0,29,95,126);
break;
} else if(map2[3+k][xy2]==0)map2[3+k][xy2]=0;
else {
sm--;
text("横冲直撞,生命扣一");
if(sm==0) {
text("失败,游戏结束");
Sleep(1000);
clear2(8,0,29,95,126);
break;
}
}
for(int i=0; i<=29; i++) {
for(int j=0; j<=2; j++) {
if(!(i<=27&&i>=25)) {
if(map2[i+k][j]==0&&(map2[i+k-1][j]!=map2[i+k][j]||j==xy2||i==3))write(" ",29-i,j*2+44,8,15);
if(map2[i+k][j]==1)write(pf,29-i,j*2+44,14,15);
if(map2[i+k][j]==2)write(pf,29-i,j*2+44,12,15);
if(map2[i+k][j]==3)write(pf,29-i,j*2+44,9,15);
if(map2[i+k][j]==4)write("↑",29-i,j*2+44,8,15);
if(map2[i+k][j]==5)write("↑",29-i,j*2+44,8,15);
}
if(j==xy2&&i==3) {
if(rand3==1)write(pf,26,j*2+44,14,15);
if(rand3==2)write(pf,26,j*2+44,12,15);
if(rand3==3)write(pf,26,j*2+44,9,15);
}
}
}
} else k--;
if(kbhit()) {
x=getch();
if(x=='a'&&xy2>0) {
text("左转,加速!");
xy2--;
} else if(x=='d'&&xy2<2) {
text("右转,加速!");
xy2++;
} else if(x==' ') {
if(MessageBox(NULL,TEXT("确定要退出吗?\n退出将删除当前关卡的进度,无法继续\t\t\t\t\t"),TEXT("游戏通知"),MB_ICONINFORMATION|MB_OKCANCEL)==1) {
clear2(8,0,29,95,126);
break;
}
}
}
sl++;
}
} else if(i==2) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("游戏玩法",0,107,15,4);
write("【按键操作】",1,95,15,8);
write("1 - a左移,d右移",2,95,15,8);
write("2 - 点击屏幕任意位置暂停",3,95,15,8);
write("3 - 按Enter键继续游戏",4,95,15,8);
write("4 - 按Space键退出游戏(丢失进度)",5,95,15,8);
write("5 - 按w键可以加速(注意大小写)",6,95,15,8);
write("【规则介绍】",8,95,15,8);
write("1 - 撞到与自身颜色一样的球得金币",9,95,15,8);
write("2 - 撞到与自身颜色不同的球生命-1",10,95,15,8);
write("3 - 生命为0时失败,游戏结束",11,95,15,8);
write("4 - 达到终点线时游戏胜利",12,95,15,8);
write("5 - 等级会随着关卡变化",13,95,15,8);
write("6 - 金币可以用来买东西",14,95,15,8);
write("【注意事项】",16,95,15,8);
write("1 - 移动为小写字母",17,95,15,8);
write("2 - 注意是英文输入",18,95,15,8);
write("【游戏通知】",20,95,15,8);
write("1 - 祝你游玩愉快!",21,95,15,8);
button("返回",24,101,11,8);
choose(25,95);
while(1) {
x=getch();
if(x==' ') {
i=1;
clear2(8,0,29,95,126);
break;
}
}
} else if(i==3) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("查看状态",0,107,15,4);
if(gk<=10)dj=1;
else if(gk<=50)dj=2;
else if(gk<=100)dj=3;
else if(gk<=300)dj=4;
else if(gk<=500)dj=5;
else dj=6;
write("关卡:",1,95,15,8);
cout<<"第"<<gk<<"关";
write("金币:",2,95,15,8);
cout<<jb<<"元";
write("距离:",3,95,15,8);
cout<<(jl*1.0)/1000<<"千米";
write("等级:",4,95,15,8);
cout<<dj<<"级 (6级满级)";
write("皮肤:",5,95,15,8);
cout<<pf;
i=1;
while(1) {
i2=i;
button("更改参数",20,101,11,8);
button("返回",24,101,11,8);
choose(i*4+17,95);
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<2)i++;
else if(x==' ') {
if(i==1) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("输入密码",0,107,15,4);
write("输入密码:",1,95,15,8);
string mm;
cin>>mm;
if(mm=="qwertyuiop") {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("密码正确",0,107,15,4);
button("逐个更改",5,101,11,8);
button("全部还原",9,101,11,8);
button("返回",13,101,11,8);
i=1;
while(1) {
choose(i*4+2,95);
i2=i;
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<3)i++;
else if(x==' ') {
if(i==1) {
MessageBox(NULL,TEXT("此游戏暂不支持\n\n"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_OK);
continue;
} else if(i==2) {
if(MessageBox(NULL,TEXT("还原将删除目前所有数据\n\n是否还原"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
ofstream fw; //写
fw.open("球球飞车.txt"); //打开 读入.in
fw <<"1 1 4 1 3 0 0 0 0 0 0 3"<<endl; //输入内容
fw.close();
}
} else if(i==3) {
clear2(8,0,29,95,126);
i=1;
break;
}
}
if(i2!=i)choose_clear(i2*4+2,95);
}
} else {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("密码错误",0,107,15,4);
button("返回",24,101,11,8);
choose(i*4+21,95);
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<1)i++;
else if(x==' ') {
clear2(8,0,29,95,126);
break;
}
}
} else if(i==2) {
clear2(8,0,29,95,126);
break;
}
}
if(i2!=i)choose_clear(i2*4+17,95);
}
} else if(i==4) {
clear2(8,0,29,95,126);
i=1;
while(1) {
i2=i;
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("商店",0,109,15,4);
button("购买生命",3,101,11,8);
button("解锁皮肤",7,101,11,8);
button("返回",11,101,11,8);
i2=i;
choose(i*4,95);
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<3)i++;
else if(x==' ') {
if(i==1) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("购买生命",0,107,15,4);
write("购买多少条生命:",1,95,15,8);
int gmsm=0,gmjb=0;
true_mouse();
cin>>gmsm;
hide_mouse();
gmjb=gmsm*500;
write("正在结算价格中",3,95,15,8);
int randddd=rand()%40+50;
for(i=0; i<=randddd; i++) {
write(". ",3,109+(i%6+1),4,8);
Sleep(100);
}
write("结算完成 ",3,95,15,8);
Sleep(1000);
write("结算结果:",4,95,15,8);
Sleep(700);
write("名称| 单价 |数量|单位|总价",6,95,15,8);
write(" | | | | ",7,95,15,8);
write("生命",7,95,11,8);
write("500金币",7,100,11,8);
gotoxy(7,108);
cout<<gmsm;
write("(条)",7,113,11,8);
gotoxy(7,118);
cout<<gmsm*500;
Sleep(700);
write("需要付钱:",9,95,15,8);
cout<<gmsm*500;
write("拥有金币:",10,95,15,8);
cout<<jb;
Sleep(500);
if(jb>=gmsm*500) {
write("金币足够,剩余",11,95,15,8);
cout<<jb-gmsm*500<<"元!是否购买?";
button("是",15,101,11,8);
button("否",19,101,11,8);
i=1;
while(1) {
i2=i;
choose(i*4+12,95);
x=getch();
if(x=='w'&&i>1)i--;
else if(x=='s'&&i<2)i++;
else if(x==' ') {
if(i==1) {
jb-=gmsm*500;
maxsm+=gmsm;
MessageBox(NULL,TEXT("购买成功"),TEXT("游戏通知"),MB_OK);
i=1;
clear2(8,0,29,95,126);
break;
}
if(i==2) {
i=1;
clear2(8,0,29,95,126);
break;
}
}
if(i2!=i)choose_clear(i2*4+12,95);
}
} else {
write("金币不够!",12,95,15,8);
button("返回↖",15,101,11,8);
choose(16,95);
while(1) {
x=getch();
if(x==' ') {
i=1;
clear2(8,0,29,95,126);
break;
}
}
}
continue;
} else if(i==2) {
clear2(8,0,29,95,126);
print("aaaaaaaaaaaaaaaa ",0,95,4);
write("解锁皮肤",0,107,15,4);
//●★▲■◆▼♀♂↗↘↙
write("选择你想要的皮肤吧!",1,95,15,8);
write("注: 红色表示未解锁",2,95,12,8);
write(" 绿色表示已解锁",3,95,10,8);
write(" Enter键返回,Space键选定",4,95,15,8);
write(" 购买过的皮肤不用付钱",5,95,15,8);
string pff[30]= {"●","★","▲","■","◆","▼","♀","♂","↗","↘","↙","↖","←","↑","→","↓"};
int iii1,iii2;
for(int i=0; i<16; i++) {
if(pfs[i]=='0')write(pff[i],7,96+i*2,15,12);
else write(pff[i],7,96+i*2,15,10);
if(pff[i]==pf) {
iii1=i;
write("︽",8,96+i*2,15,8);
}
}
while(1) {
iii2=iii1;
write("︽",8,96+iii1*2,15,8);
write(pff[iii1],10,95,15,8);
write("状态:",11,95,15,8);
if(pfs[iii1]=='1')cout<<"已购买";
else cout<<"未购买";
write("价格:",12,95,15,8);
cout<<iii1*150+850<<" ";
write("作用:装饰",13,95,15,8);
write("评价:",14,95,15,8);
for(int i2=1; i2<=(int)(iii1*1.0/4)+2; i2++)cout<<"★";
cout<<" ";
write("当前金币:",16,95,15,8);
cout<<jb<<",剩余金币:"<<jb-(iii1*150+850)<<" ";
if(jb>=(iii1*150+850))write("金币足够!按Space键购买装备此皮肤",17,95,15,8);
else write("金币不够!请选择其他皮肤 ",17,95,15,8);
x=getch();
if(x=='a'&&iii1>=1) {
iii1--;
} else if(x=='d'&&iii1<=14) {
iii1++;
} else if(x==13) {
clear2(8,0,29,95,126);
break;
} else if(x==' ') {
if(jb>=(iii1*150+850)||pfs[iii1]=='1') {
if(pfs[iii1]=='0') {
if(MessageBox(NULL,TEXT("购买将消耗大量金币\n\n是否购买"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
jb-=(iii1*150+850);
pfs[iii1]='1';
pf=pff[iii1];
MessageBox(NULL,TEXT("购买成功,已为您自动装备\n\n"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
} else {
continue;
}
} else {
pf=pff[iii1];
MessageBox(NULL,TEXT("该装备已经购买了!\n已为您装备\n"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
}
} else {
MessageBox(NULL,TEXT("金币不足\n请继续赚钱!!\n"),TEXT("游戏提醒"),MB_OK);
clear2(8,0,29,95,126);
break;
}
}
write(" ",8,96+iii2*2,15,8);
}
i=1;
} else if(i==3) {
clear2(8,0,29,95,126);
i=1;
break;
}
}
if(i2!=i)choose_clear(i2*4,95);
}
} else if(i==5) {
if(MessageBox(NULL,TEXT("退出将删除部分数据\n\n是否退出"),TEXT("游戏提醒"),MB_ICONINFORMATION|MB_YESNO)==6) {
ofstream fw; //写
fw.open("球球飞车.txt"); //打开 读入.in
fw << gk<<" "<<gk2<<" "<<xy1<<" "<<xy2<<" "<<sm<<" "<<jb<<" "<<jl<<" "<<jl2<<" "<<jd<<" "<<sd<<" "<<dj<<" "<<maxsm<<" "<<pf<<" "<<pfs<<endl; //输入内容
fw.close(); //关闭文件
clear();
gotoxy(17,52);
SetColorAndBackground(4,15);
cout<<"正在删除数据......";
for(int ii=1; ii<=100; ii++) {
SetColorAndBackground(4,15);
gotoxy(17,70);
cout<<ii<<"%";
Sleep(50);
}
Sleep(1000);
system("cls");
gotoxy(17,52);
SetColorAndBackground(4,15);
cout<<"正在删除数据......100%";;
Sleep(1000);
system("大厅.exe");
}
}
}
if(i2!=i)choose_clear(i2*4+2,95);
}
}
}
int main() {
system("mode 128,30");
clear();
ClearConsoleToColors(0, 15);
k();
game();
while(1)Sleep(1000);
}
6,僵尸危机
#include<bits/stdc++.h>
#include<windows.h>
#include<time.h>
#include<conio.h>
using namespace std;
int mzhg;
int zd;
int swhm;
int qxs;
int swx;
int sn;
int mp;
int tongguan;
int sw1;
int zd1;
int sn1;
int mz1;
int mp1;
int zbbj;
int ccg;
int mzzd;
int mz;
int tongguan1;
int sw;
int x;
int s;
int cdd;
int jg;
int qiang;
int gun;
int by;
int gjj[100];
int hjj[100];
int zjj[100];
void Slowsay(string a)
{
int l=a.size();
for(int i=0;i<l;i++)
{
cout<<a[i];
Sleep(2);
}
printf("\n");
}
int read()
{
char ch=_getch();
while(ch>'9'||ch<'0') ch=_getch();
return ch-48;
}
void qp()
{
system("cls");
Slowsay("当前你的状态是\n");
printf("子弹 %d,食物 %d\n",zd,sw);
}
int esl()
{
system("cls");
char ch;
Slowsay("你因为食物短缺,饿死了。\n");
ch=_getch();
hjj[1]=1;
Slowsay("Bad End 1\n");
ch=_getch();
s++;
return 0;
}
int mzd()
{
hjj[2]=1;
system("cls");
char ch;
Slowsay("你遭遇了丧尸,因为子弹不足被咬死了。\n");
ch=_getch();
Slowsay("Bad End 2\n");
ch=_getch();
s++;
return 0;
}
int hd1()
{
system("cls");
Slowsay("在某一天,你家门口响起了敲门声,你打开门,外面的发现让你欣喜若狂\n");
Slowsay("政府的救援部队已经消灭了这个城市的丧尸,\n他们在这个城市的各个角落搜索着可能存在的幸存者.\n");
Slowsay("Happy End-----苟到最后\n");
if(hjj[3]==1&&gjj[1]==0)
{
Sleep(2000);
Slowsay("获得线索-----速度飘忽不定的政府");
}
gjj[1]=1;
return 0;
}
int hd2()
{
system("cls");
int sw;
char ch;
Slowsay("在与妹子相处的这些时间里,你与她相爱了\n");
Slowsay("你们的生活是那样的幸福\n");
Slowsay("直到有一天......\n");
Slowsay("基地首领希望你去执行一个任务,你选择\n");
Slowsay("1.独自一人前往\n");
Slowsay("2.和妹子一起去\n");
while(true)
{
int x;
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
Slowsay("当你完成任务回来的时候,发现——\n");
Slowsay("基地被丧尸攻破了\n");
Slowsay("这个基地的所有人都被丧尸杀了,一个人都没跑出来\n");
hjj[4]=1;
Slowsay("Bad End 4");
s++;
}
if(x==2)
{
Slowsay("当你和妹子完成任务回来时,\n");
Slowsay("基地已经变成一片废墟了\n");
Slowsay("你和妹子没有办法,只能到处流浪\n");
Slowsay("不过,两个人总比一个人要好\n");
gjj[2]=1;
Slowsay("Happy End------神仙眷侣");
}
break;
}
return 0;
}
int hd3()
{
system("cls");
char ch;
Slowsay("你就这样平静的生活在这个基地里\n");
Slowsay("直到某一天,大量的丧尸进攻了这里\n");
if(zd>9)
{
Slowsay("每个人都在尽自己的努力去守卫基地\n");
Slowsay("每个人都做到了自己能做到的\n");
Slowsay("最后,奇迹出现了\n");
Slowsay("大家成功守住了基地\n");
Slowsay("而你,也因为在守卫过程中立下大功成为了这个基地的英雄\n");
Slowsay("顺便说一句,到死了你也没女朋友\n");
gjj[3]=1;
Slowsay("Happy End-----英雄不朽");
return 0;
}
Slowsay("丧尸的数量实在太多了,\n");
Slowsay("尽管基地的大家都在尽全力防守\n");
Slowsay("可基地还是被攻破了\n");
Slowsay("而你,也死在了这里\n");
s++;
hjj[5]=1;
Slowsay("Bad End 5");
}
int hd4()
{
system("cls");
Slowsay("在于少年相处的这些时间里");
Slowsay("你尽力地保护着他");
Slowsay("而他也常常给你带来惊喜");
Slowsay("慢慢的,你开始认清你自己");
Slowsay("你是个gay");
Slowsay("于是,你就和少年性福快乐的生活在了一起");
Slowsay("Happy End-----认清自己");
gjj[4]=1;
}
int td()
{
system("cls");
char ch;
Slowsay("那箱饼干与你的枪一起发出了强光\n");
Slowsay("紧接着,他们融为了一体\n");
Slowsay("当光芒散去时,整个世界都发生了变化\n");
Slowsay("所有的丧尸都变回了人类\n");
Slowsay("True End-----一如既往");
if(zjj[1]!=1)
{
Slowsay("获得线索-----奇特的枪与饼干");
}
zjj[1]=1;
}
int td2()
{
system("cls");
char ch;
Slowsay("你的变异已经开始了");
Slowsay("你开始疯狂的进食,直到把自己的胃撑破");
Slowsay("然后,就眼前一黑失去意识");
Slowsay("再次醒来时,你已经是一个丧尸了");
Slowsay("奇怪的是,你还保留着自己的意识");
Slowsay("你感觉到自己的力气变得更大,速度变得更快");
Slowsay("或许变成丧尸也不错————你这样想着");
Slowsay("True End-----保持本我");
if(zjj[2]!=1)
{
Sleep(2000);
Slowsay("获得线索-----延迟变异的少年");
}
zjj[2]=1;
}
int bd8()
{
Slowsay("坐在椅子上的是一个15岁左右的少年");
Slowsay("正在你因为他的年龄而惊讶时");
Slowsay("少年却站了起来,看向了你身后的妹子");
Slowsay("“差不多了吧”,妹子这样说道");
Slowsay("“可以了”,这是少年的回答");
Slowsay("然后,你就感到脖子一阵剧痛");
Slowsay("在你失去意识前,眼中最后的场景是妹子咬着你的脖子");
s++;
Slowsay("Bad End 8");
if(hjj[8]==0)
{
Sleep(2000);
Slowsay("获得线索-----早已变异的妹子");
}
hjj[8]=1;
}
int td3()
{
system("cls");
Slowsay("你和妹子冲出了丧尸的围杀,");
Slowsay("可是当你们来到那个幸存者基地时");
Slowsay("却发现那个基地有一些不对");
Slowsay("所有人都死气沉沉的");
Slowsay("你们直接走向了首领的房间");
if(zjj[2]==1&&zjj[3]==1)
{
bd8();
return 0;
}
Slowsay("坐在椅子上的是一个30岁左右的男性");
Slowsay("他说,欢迎");
Slowsay("基地的首领表示可以用子弹交换你手中的食物");
Slowsay("请输入你需要的子弹数");
Slowsay("0");
Slowsay("基地首领希望你加入这个基地");
Slowsay("你的选择是");
Slowsay("1.留在这");
Slowsay("2.离开");
Slowsay("2");
Slowsay("你决定");
Slowsay("1.当天离开");
Slowsay("2.再停留一天");
Slowsay("1");
Slowsay("就在你快要离开的时候,妹子抓住了你的手");
Slowsay("“我喜欢你,别走”,她这样说");
Slowsay("于是,你留了下来");
Slowsay("你们的生活是那样的幸福");
Slowsay("直到有一天......");
Slowsay("基地首领希望你去执行一个任务,你选择");
Slowsay("1.独自一人前往");
Slowsay("2.和妹子一起去");
Slowsay("2");
Slowsay("在执行任务的过程中");
Slowsay("妹子曾被丧尸咬到过一口");
Slowsay("她以为你没有发现");
Slowsay("而你却在远处看到了这一幕");
Slowsay("奇怪的是,她却并没有变异");
Slowsay("当你和妹子完成任务回来时,");
Slowsay("基地已经变成一片废墟了");
Slowsay("你和妹子没有办法,只能到处流浪");
Slowsay("不过,两个人总比一个人要好");
Slowsay("Happy End------神仙眷侣");
Slowsay("???????????????????????????????????");
Slowsay("True End------幻觉");
if(zjj[3]==0)
{
Sleep(2000);
Slowsay("获得线索-----不变异的妹子");
}
zjj[3]=1;
}
int td4()
{
system("cls");
Slowsay("当丧尸危机爆发时,你正呆在家里\n");
char ch=_getch();
ch=_getch();
for(int i=1;i<=50;i++)
{
Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n");
Sleep(250-5*i);
system("cls");
Slowsay("********************************************************************\n");
system("cls");
}
Slowsay("检测到不匹配!!!\a\a\a");
Sleep(2000);
ch=_getch();
Slowsay("有什么不对劲");
Slowsay("你这样想着");
Slowsay("过去了好多天,\n你还是一个人都没有遇到,\n除了丧尸就是丧尸");
Slowsay("这一切,就好像被废弃了一样");
Slowsay("\n");
Slowsay("True End------停服");
zjj[4]=1;
if(zbbj==0)
Slowsay("进阶线索-----逐步逼近的真相"),zbbj=1;
}
int td5()
{
system("cls");
Slowsay("当少年死去后,整个世界好像变得不同了");
Slowsay("所有的活人在一瞬间消失");
Slowsay("所有的丧尸当场去世");
Slowsay("你的眼前只剩下了黑暗");
Slowsay("不知道过去了多久,你死了");
Slowsay("Bad End......");
system("cls");
Slowsay("当少年死去后,整个世界好像变得不同了\n");
Slowsay("所有的活人在一瞬间消失\n");
Slowsay("所有的丧尸当场去世\n");
Slowsay("你的眼前只剩下了黑暗\n");
Slowsay("不知道过去了多久,你死了\n");
Slowsay("不,还没有结束");
Slowsay("虽然好像和往常死去之后的感觉一样");
Slowsay("但是。。。。。。");
Slowsay("True End-----姗姗来迟的死亡");
s++;
if(zjj[5]==0)
Slowsay("进阶线索-----死亡之后");
zjj[5]=1;
}
int tg3()
{
Slowsay("当你再次睁开眼时");
Slowsay("你发现自己躺在一个营养仓内");
Slowsay("你无比的确认这就是真实的世界");
Slowsay("你打碎了玻璃,跑出了营养仓");
Slowsay("脑中的一切开始明晰起来");
Slowsay("你认为自己知道了一切的真相");
Slowsay("去杀光人类吧!!!!");
Slowsay("你这样想着");
Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界");
Slowsay("你熟练的发出嘶吼,呼唤着周围的丧尸");
Slowsay("你指挥着他们,毁掉了一个又一个人类的基地");
Slowsay("虽然,在一个你不知道的地方");
Slowsay("一个个一样的营养仓中,装着一个个一样的你");
Slowsay("---------------游戏进阶剧情通关-------------");
tongguan1=1;
}
int tg2()
{
Slowsay("当你再次睁开眼时");
Slowsay("你发现自己躺在一个营养仓内");
Slowsay("你无比的确认这就是真实的世界");
Slowsay("你打碎了玻璃,跑出了营养仓");
Slowsay("脑中的一切开始明晰起来");
Slowsay("你认为自己知道了一切的真相");
Slowsay("去拯救世界吧!!!!");
Slowsay("你这样想着");
Slowsay("来到了外面这个被丧尸破坏得满目疮痍的世界");
Slowsay("虽然,在一个你不知道的地方");
Slowsay("一个一样的营养仓中,装着一个一样的你");
Slowsay("---------------游戏进阶剧情通关-------------");
tongguan1=1;
}
int td6()
{
Slowsay("一天以后,少年回来了");
Slowsay("一起回来的还有妹子");
Slowsay("少年的手中拿着你的铭牌");
Slowsay("此时,你才发现你的铭牌不见了");
Slowsay("“没想到是你”");
Slowsay("“妹子神色复杂的看了你一眼”");
Slowsay("“我们是一类人”");
Slowsay("“现在,让我把你带出去吧”");
if(qxs==1)
{
tg2();
return 0;
}
else
{
Slowsay("一股强烈的撕扯感出现到了你身上");
Slowsay("此时的你并不能接受如此巨大的伤害");
Slowsay("你死了");
Slowsay("Bad End 14");
if(hjj[14]==0)
Slowsay("进阶线索-----外面的世界");
hjj[14]=1;
s++;
}
}
int bd6()
{
system("cls");
Slowsay("你感觉到自己正在变异,");
Slowsay("意识开始逐渐模糊起来");
Slowsay("你的肚子正无比渴望着人肉");
Slowsay("接着,你眼前一黑,再也没有醒来");
s++;
hjj[6]=1;
Slowsay("Bad End 6");
}
int bd3()
{
system("cls");
char ch;
Slowsay("长久的等待终于让你失去了理智,你疯了。\n");
if(mp==-1)
{
Slowsay("当政府的救援队打开你家的门时,你嘶吼着扑了上去");
if(zd>0)
Slowsay("他们试图将你击毙,却被你提前一枪击倒");
else
{
Slowsay("你被他们击毙了");
Slowsay("Bad End 12");
s++;
hjj[12]=1;
return 0;
}
Slowsay("你如同一个熟练的猎手,狩猎着救援队");
Slowsay("当他们全部死去后,你开始享用起你的大餐");
Slowsay("Bad End 13");
if(by==0)
Sleep(2000),Slowsay("进阶线索-----变异是什么时候的事呢"),by=1;
hjj[13]=1;
return 0;
}
Slowsay("Bad End 3\n");
s++;
if(hjj[3]==0&&gjj[1]==1)
{
Sleep(2000);
Slowsay("获得线索-----速度飘忽不定的政府");
}
hjj[3]=1;
}
int bd7()
{
s++;
system("cls");
Slowsay("因为食物不足,你被狗咬死了");
Slowsay("Bad End 7");
hjj[7]=1;
}
int bd15()
{
Slowsay("你发现这笔迹有些不对");
Slowsay("就好像是新写上去的一样");
Slowsay("认字迹的话,好像还十分熟悉");
Slowsay("正当你想的入迷的时候,你的脖子被咬住了");
Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”");
Slowsay("Bad End 15");
if(hjj[15]==0)
{
Sleep(2000);
Slowsay("进阶线索-----真的,假的!");
}
hjj[15]=1;
}
int bd16()
{
system("cls");
Slowsay("你一枪打死了少年");
Slowsay("基地首领以为你疯了,开枪杀了你");
Slowsay("Bad End 16");
}
int bd17()
{
system("cls");
Slowsay("你试图开枪打死少年");
Slowsay("但是被少年发现了");
Slowsay("你被他一口咬死");
Slowsay("Bad End 17");
}
int tgg3()
{
system("cls");
Slowsay("你杀掉了少年,并吃掉了他的尸体");
Slowsay("世界开始崩塌");
tg3();
}
int bd9()
{
s++;
system("cls");
Slowsay("你进入大厦才发现这里藏着许多丧尸");
Slowsay("你一路且战且退来到了地下室");
Slowsay("诡异的是,当你杀光了跟来的丧尸后,发现地下室里并没有丧尸");
Slowsay("这里有的,只是一个穿着白大褂的尸体");
Slowsay("在尸体的衣服口袋中,你找到了一个笔记本");
Slowsay("****(无法辨认)1号****进展*****永生");
Slowsay("今********,*号诞生了,他比其*****更*");
Slowsay("有些不对,*****的发育有些太快了");
Slowsay("2号的**被***出有强感染性");
Slowsay("************************");
Slowsay("实验***瓶颈,或许我们因该**活体样本");
Slowsay("**,样本失去活性,但**在动");
if(mp==-1)
{
bd15();
return 0;
}
Slowsay("正当你看的入迷的时候,你的脖子被咬住了");
Slowsay("在死前,你隐约听到了少年的声音,“再来一次吧”");
Slowsay("Bad End 9");
if(hjj[9]==0)
{
Sleep(2000);
Slowsay("发现线索-----实验体1号与2号");
}
hjj[9]=1;
}
int tg()
{
system("cls");
Slowsay("不知为何,当你走到这里时,感到世界在一瞬间发生了变化");
Slowsay("你不知道这个变化发生在那里,你只知道,现在的世界十分违和");
Slowsay("或许,这个世界不是真实的");
Slowsay("当你的脑中出现了这个的时候,你眼前的世界,蹦塌了");
Slowsay("于此同时,大量记忆冲进了你的脑海");
Slowsay("不,它们只是回来了,这本身就是你的记忆");
Slowsay("他们在一开始被一些虚假的记忆所替换");
Slowsay("从记忆中,你得知你此时正在玩一个vr游戏");
Slowsay("少年与妹子则是游戏的gm");
Slowsay("这款游戏号称有着超强的代入感");
Slowsay("你在发售当天就买来玩了");
Slowsay("“这游戏真是了不起啊”,你这样想着,“再玩一次吧”");
Slowsay("可真的是这样吗");
Slowsay("躺在营养仓中的你自始至终都没有睁开眼");
Slowsay("正如你从一开始就没有怀疑那些记忆的真实性.......");
Slowsay("---------------游戏基础剧情通关-------------");
tongguan=1;
}
int zhxs()
{
system("cls");
Slowsay("你好奇的看着眼前的一切");
Slowsay("“看起来像某个垃圾游戏的界面”,你这样想着");
Sleep(2000);
Slowsay("获得线索-----“结局?”");
}
int cg()
{
system("cls");
Slowsay("你感觉到违和感在不断加深");
Slowsay("世界好像不再是真实的");
Slowsay("你现在脑中只有一种想法");
Slowsay("活下去");
}
int cg2()
{
system("cls");
system("Color f0");
Slowsay("违和感在此时已经聚集到了顶峰");
Slowsay("你的脑中想清楚了一切");
Slowsay("1.那么,下一步是 杀光他们");
Slowsay("2.那么,下一步是 团结起来");
x=read();
if(x==1)
Slowsay("本结局需要打通全badend"),swx=1;
system("Color f0");
}
int bd10()
{
system("cls");
Slowsay("你发现了另一个基地");
Slowsay("弹尽粮绝的你选择加入了他们");
Slowsay("之后的每一天都十分单调");
Slowsay("外出寻找物资,然后天黑了回家睡觉");
Slowsay("应该是这样吗?");
Slowsay("也许吧");
Slowsay("Bad End 10");
hjj[10]=1;
}
int hd5()
{
Slowsay("没关系的,一切都会过去的");
Slowsay("你这样说的");
Slowsay("他似乎感觉到了你的善意,一点一点向你靠近");
Slowsay("你紧紧的抱住了他");
Slowsay("我会保护好你的");
Slowsay("Happy End-----跨越物种的gay");
}
int sswj()
{
// SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
system("cls");
int w=0;
mp=0;
if(tongguan==1)
{
mp=0;
Slowsay("检测到你以通关,是否领取特殊物品\n");
Slowsay("1.领取");
Slowsay("2.不领取");
while(true)
{
x=read();
if(x==1)
mp=-1;
if(x==2)
{
td4();
return 0;
}
break;
}
}
char ch;
if(cdd==1)
{
Slowsay("是否读取存档\n");
Slowsay("1.读取\n");
Slowsay("2.不读取\n");
x=read();
if(x==1)
{
sw=sw1;
zd=zd1;
sn=sn1;
mz=mz1;
mp=mp1;
goto cddd1;
}
}
system("cls");
Slowsay("当丧尸危机爆发时,你正呆在家里\n");
ch=_getch();
Slowsay("你有10点物资可以分配到子弹和食物上\n");
ch=_getch();
int x,y;
int dd;
qiang=0;
gun=0;
zd=0;
sw=0;
sn=0;
mz=0;
mzzd=0;
sn=0;
mzhg=0;
dd=1;
Slowsay("请输入你的选择(此次输入需键入回车)\n");
while(true)
{
scanf("%d%d",&x,&y);
zd=x;sw=y;
if(x+y!=10||x<0||y<0)
{
if(x==1&&y==2)
{
sw=99999;
zd=99999;
Slowsay("启用秘籍\n");
break;
}
Slowsay("请重新输入\n");
w++;
if(w>10)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
Slowsay("行了行了,这只是第一个选择而已\n"),
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
Slowsay("有必要这么皮吗\n"),
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
Slowsay("自动分配食物3个子弹7个\n"),
ch=_getch();
ch=_getch();
sw=3,zd=7;
break;
}
}
else break;
}
Slowsay("你的家里是个较为安全的地方,你可以选择搜索你家的物资或是去邻居家看看\n");
ch=_getch();
Slowsay("1.留在家中\n");
Slowsay("2.前往邻居家\n");
while(true)
{
x=read();
if(x!=1&&x!=2)
Slowsay("请重新输入\n");
else
if(x==1)
{
Slowsay("在二楼,你发现了一些食物食物+3\n");
ch=_getch();
Slowsay("在家里过了一夜,食物-1\n");
sw=sw+2;
break;
}
else
{
Slowsay("在前往邻居家的路上,你遇到了丧尸\n");
ch=_getch();
if(zd<1)
{
Slowsay("你朝他开了一枪,不过枪里没有子弹,你被他咬死了\n");
ch=_getch();
hjj[11]=1;
Slowsay("Bad End 11\n");
s++;
ch=_getch();
Slowsay("另外在说一句,一个子弹都不带,还到处乱浪,你是真的作");
return 0;
}
else
{
Slowsay("你用你手中的枪结束了他的生命,子弹-1\n");
zd=zd-1;dd=2;
ch=_getch();
Slowsay("邻居家里不知为何并没有人,你在仔细搜索后发现了一个弹夹,里面有4发子弹\n");
zd+=4;
ch=_getch();
Slowsay("在邻居家过了一夜后,食物-2\n");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
}
break;
}
}
ch=_getch();
qp();
Slowsay("你回想起这附近有一座商场,你决定\n");
ch=_getch();
Slowsay("1.前往商场\n");
Slowsay("2.到处乱走\n");
Slowsay("3.留在屋子里\n");
while(true)
{
x=read();
if(x!=1&&x!=2&&x!=3)
{
Slowsay("请重新输入\n");
continue;
}
if(x==3)
{
if(sw<2)
{
esl();
return 0;
}
Slowsay("无聊正在逐渐消磨你的意志,但你还是坚持了下来。食物-2\n");
sw=sw-2;
ch=_getch();
Slowsay("之后的每一天你都是这样,独自一人在家中等待救援\n");
ch=_getch();
Slowsay("在过了好久之后\n");
if(sw<6)
{
esl();
return 0;
}
x=rand()%2;
if(x==1&&mp==0)
{
hd1();
return 0;
}
if(x==0)
{
bd3();
return 0;
}
}
if(x==2)
{
if(zd<2)
{
mzd();
return 0;
}
Slowsay("在到处乱走的过程中,你遇到了来自纳克萨玛斯的丧尸,子弹-2\n");
zd=zd-2;
break;
}
if(x==1)
{
if(zd<4)
{
mzd();
return 0;
}
Slowsay("在前往商场的过程中,你遇到了丧尸,子弹-4\n");
zd=zd-4;dd=4;
ch=_getch();
Slowsay("你在商场发现了食物与子弹,食物+3,子弹+2\n");
sw=sw+3;zd=zd+2;
break;
}
}
Slowsay("你在回家的路上发现了一个女幸存者\n");
ch=_getch();
Slowsay("她试图向你讨要食物,你的选择是\n");
Slowsay("1.不给\n");
Slowsay("2.给她2份食物\n");
Slowsay("3.给她2份子弹\n");
Slowsay("4.给她一枪\n");
while(true)
{
x=read();
if(x<1||x>4)
{
Slowsay("请重新输入。\n");
continue;
}
if(x==1)
{
Slowsay("妹子生气的走了。\n");
ch=_getch();
}
if(x==2)
{
if(sw<2)
{
Slowsay("食物不足\n");
continue;
}
sw=sw-2;
mzhg++;
Slowsay("你的食物-2,妹子好感度+1\n");
ch=_getch();
}
if(x==3)
{
if(zd<2)
{
Slowsay("子弹不足\n");
continue;
}
mzzd=1;
Slowsay("你给了妹子两份子弹,妹子离开了\n"),zd=zd-2;
ch=_getch();
}
if(x==4)
{
if(zd<1)
{
Slowsay("子弹不足\n");
continue;
}
zd=zd-1;
Slowsay("你一枪杀死了妹子,并从她的尸体上找到了4份食物\n");
if(swx==2)
{
Slowsay("你吃掉了妹子的尸体,子弹+10086\n");
zd=10086;
}
sw=sw+4;
mzhg=-1;
}
break;
}
Slowsay("又过了一夜,你的食物-2\n");
ch=_getch();
qp();
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
if(mzhg>0)
{
Slowsay("那个妹子又来找到了你,并邀请你加入他们的幸存者基地\n");
}
else Slowsay("你在附近发现了一个幸存者基地\n");
Slowsay("在前往基地的途中,你遇到了丧尸\n");
Slowsay("你且战且退,大量丧尸把你逼进了一家商店\n");
Slowsay("门口的丧尸越来越多,你选择\n");
Slowsay("1.杀出去(消耗较少子弹)\n");
Slowsay("2.守在这(消耗大量子弹,但可以拿到稀有物品)\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
int res=0;
if(mzhg>0)
res=1;
else res=3;
if(zd<res)
{
mzd();
return 0;
}
zd=zd-res;
printf("你消耗了一些子弹冲了出去,子弹-%d\n",res);
if(mzzd==1&&mp==-1)
{
Slowsay("妹子在丧尸的尸体上找到了许多物资,子弹+7,食物+3\n");
zd=zd+7;sw=sw+3;
mz=1;
break;
}
x=rand()%5;
if(res==1&&x!=3)
Slowsay("妹子为了帮你突围,被丧尸咬到,然后自杀了。\n"),mzhg=-1;
if(x==3&&res==1)
{
td3();
return 0;
}
}
else
if(x==2)
{
if(zd<5)
{
mzd();
return 0;
}
zd=zd-5;
Slowsay("你守在这家商店里直到杀死了所有找来的丧尸,子弹-5\n");
if(mzhg==1)
{
Slowsay("妹子在商店中发现了一把无限子弹的枪,子弹+10086\n");
zd=10086;
ch=_getch();
Slowsay("但是妹子在翻找货架的时候被沾了丧尸血的货架划伤\n");
Slowsay("妹子自杀了\n");
mzhg=-1;
}
}
break;
}
ch=_getch();
qp();
Slowsay("你来到了这个幸存者基地\n");
Slowsay("这个基地的首领表示可以用子弹交换你手中的食物\n");
printf("你还有%d份食物,%d份子弹\n",sw,zd);
ch=_getch();
Slowsay("请输入你需要的子弹数\n");
while(true)
{
x=read();
if(x<0||x>sw)
{
Slowsay("请重新输入\n");
continue;
}
sw=sw-x;
zd=zd+x;
if(x>=1)
{
Slowsay("首领很开心你能提供稀缺的食物,多给了你1份子弹\n");
zd=zd+2;
}
break;
}
ch=_getch();
qp();
Slowsay("又过了一天,食物-2");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
ch=_getch();
system("cls");
Slowsay("基地首领希望你加入这个基地\n");
Sleep(500);
Slowsay("你的选择是\n");
Sleep(500);
Slowsay("\n");
Sleep(500);
system("Color f0");
Slowsay("1.留在这");
Slowsay("2.离开");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
system("Color f0");
if(x==1)
{
if(mzhg>-1) hd2();
else hd3();
return 0;
}
if(x==2)
{
ch=_getch();
Slowsay("你决定\n");
Slowsay("1.当天离开\n");
Slowsay("2.再停留一天\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1) break;
if(x==2)
{
ch=_getch();
qp();
Slowsay("这个基地的首领表示可以用子弹交换你手中的食物\n");
printf("你还有%d份食物,%d份子弹\n",sw,zd);
ch=_getch();
Slowsay("请输入你需要的子弹数\n");
while(true)
{
x=read();
if(x<0||x>sw)
{
Slowsay("请重新输入\n");
continue;
}
sw=sw-x;
zd=zd+x;
if(x>=3)
{
Slowsay("首领很开心你能提供稀缺的食物,多给了你3份子弹\n");
zd=zd+3;
}
break;
}
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
Slowsay("又过了一夜,食物-2\n");
}
break;
}
Slowsay("在你离开的时候,一个少年跑了过来。\n");
Slowsay("他说,他想要和你一起走\n");
Slowsay("1.带上他\n");
Slowsay("2.不带他\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==2)
{
Slowsay("少年生气的离开了,当他走远了,你才发现\n");
Slowsay("在刚刚的接触中,他偷走了你的枪和所有子弹\n");
zd=-1;
}
if(x==1)
{
Slowsay("你选择上少年一起走\n");
Slowsay("少年将他身上带着的一份食物交给了你\n");
sw=sw+1;
Slowsay("食物消耗+1,少年入队\n");
sn=1;
}
break;
}
if(sn==1&&swx==2)
{
Slowsay("1.杀了少年\n");
Slowsay("2.忍一会\n");
x=read();
if(x==1)
{
bd16();
return 0;
}
}
}
break;
}
sw=sw-2-sn;
ch=_getch();
qp();
printf("你在路边的一座没人的房子里过了一夜,食物-%d\n",2+sn);
if(sn==1&&swx==2)
{
Slowsay("1.杀了少年\n");
Slowsay("2.忍一会\n");
x=read();
if(x==1)
{
bd17();
return 0;
}
}
ch=_getch();
if(sw<0)
{
esl();
return 0;
}
Slowsay("是否存档?\n");
Slowsay("1.存档(记录当前进度,只能有一个存档)\n");
Slowsay("2.不存\n");
x=read();
if(x==1)
{
cdd=1;
sw1=sw;
zd1=zd;
mp1=mp;
mz1=mz;
sn1=sn;
Slowsay("存档成功");
}
cddd1:
if(sn==1)
{
Slowsay("今天一早你就被少年叫醒了,\n");
ch=_getch();
Slowsay("他在床底下发现了一箱方便面,食物+6\n");
sw=sw+6;
Slowsay("少年向你讨要武器,你决定\n");
Slowsay("1.把枪给他\n");
Slowsay("2.把从厨房拆下的水管给他\n");
Slowsay("3.什么都不给他\n");
while(true)
{
x=read();
if(x<1||x>3)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
qiang=2;
if(x==2)
gun=2;
break;
}
}
else
{
Slowsay("你在冰箱里发现了几包巧克力\n");
ch=_getch();
Slowsay("希望他们还没过期吧,食物+3\n");
sw=sw+3;
}
ch=_getch();
Slowsay("今天你们来到了一家大商场\n");
Slowsay("你决定\n");
Slowsay("1.独自探索1楼\n");
Slowsay("2.独自探索2楼\n");
if(sn==1)
{
Sleep(500);
Slowsay("3.和少年一起探索2楼");
}
while(true)
{
x=read();
if(x<1||x>3)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
Slowsay("你在一楼发现了一些子弹,子弹+3\n");
zd=zd+3;
Slowsay("奇怪的是,一只丧尸都没有看到\n");
ch=_getch();
if(sn>0)
{
if(qiang==2)
{
Slowsay("当你来到二楼时,发现了一地尸体\n");
Slowsay("少年就倒在这尸体中间,他死前手还紧紧握着枪\n");
Slowsay("你把枪拿了回来,并在少年的尸体下面发现了一箱压缩饼干\n");
Slowsay("食物+10086\n");
ch=_getch();
sw=10086;
if(sw>1000&&zd>1000)
{
td();
return 0;
}
sn=0;
qiang=1;
}
else
{
Slowsay("当你来到二楼时,发现了少年的尸体\n");
ch=_getch();sn=0;
Slowsay("你紧紧握着手中的枪,猛地一回头\n");
Slowsay("四周大量的僵尸向你涌来\n");
ch=_getch();
zd=zd-5;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你杀光了这些丧尸,子弹-5\n");
ch=_getch();
Slowsay("你在二楼找到了食物,食物+2\n");
sw+=2;
}
}
}
if(x==2)
{
Slowsay("你来到了二楼,数之不尽的丧尸忽然从阴影中窜出\n");
Slowsay("尽管你尽力抵抗,可丧尸的数量实在太多。\n");
if(qiang==2)
{
mzd();
return 0;
}
ch=_getch();
zd-=5;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你杀光了这些丧尸,子弹-5\n");
ch=_getch();
Slowsay("你在二楼找到了食物,食物+2\n");
sw+=2;
if(sn==1)
{
Slowsay("少年在一楼找到了子弹,子弹+3\n");
zd=zd+3;
}
}
if(x==3&&sn==1)
{
system("cls");
Slowsay("你们来到了二楼\n");
ch=_getch();
system("Color f0");
Slowsay("数之不尽的丧尸从阴影中窜出");
Slowsay("尽管你们尽力抵抗,可丧尸的数量实在太多。");
if(gun!=2&&qiang!=2)
{
Slowsay("没有武器的少年被当场咬死。");
if(mp==-1&&mz==0)
{
td5();
return 0;
}
sn=0;
}
Slowsay("其中一只丧尸趁你不注意冲到了你的旁边");
if(gun==2)
Slowsay("就在你要被咬死的时候,少年扔出了手中的水管\n,救下了你");
else
if(qiang!=2)
{
zd=zd-3;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你赶忙回头几枪补掉了这只丧尸,子弹-3");
}
zd=zd-3;
if(qiang==2||zd<0)
{
system("Color f0");
mzd();
return 0;
}
system("Color f0");
Slowsay("经过了一番苦战,你们终于战胜了所有丧尸,子弹-3");
ch=_getch();
}
break;
}
ch=_getch();
qp();
ch=_getch();
printf("又过了一夜,食物-%d\n",sn+2);
sw=sw-2-sn;
if(sw<0)
{
esl();
return 0;
}
qp();
Slowsay("今天在出门的时候\n");
Slowsay("你遇到了一条流浪狗\n");
Slowsay("1.用枪打它\n");
Slowsay("2.用食物引开它\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
Slowsay("你一枪打死了这条狗,子弹-1\n");
zd=zd-1;
ch=_getch();
Slowsay("枪声引来了丧尸,子弹-2\n");
zd=zd-2;
if(zd<0)
{
mzd();
return 0;
}
if(sn==0) break;
Slowsay("在消灭了丧尸之后,你忽然发现少年的脸色不太好\n");
ch=_getch();
Slowsay("原来,在昨天的商场中,少年早就被咬了一口");
Slowsay("他一直瞒着你,不敢说出来");
Slowsay("此时,他已经濒临变异了");
Slowsay("你决定\n");
Slowsay("1.杀了他(消耗大量子弹)\n");
Slowsay("2.不杀他(消耗大量食物)\n");
if(gjj[4]==1&&zd<4)
{
Slowsay("3.安抚他\n");
}
while(1)
{
x=read();
if(x<1||x>3)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
if(swx==2)
{
if(zd>1000) tgg3();
else mzd();
return 0;
}
Slowsay("你试着向他开枪,不过却被他躲过了\n");
Slowsay("你十分惊恐,疯狂地倾泻着手中的弹药\n");
Slowsay("子弹-4\n");
ch=_getch();
zd=zd-4;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("终于,你杀死了他\n");
if(mp==-1&&mz==0)
{
td5();
return 0;
}
sn=0;
}
if(x==2)
{
Slowsay("你就站在旁边看着少年变异");
Slowsay("奇怪的是,他变异后并没有");
Slowsay("像其他的丧尸一样,向你扑过来");
Slowsay("而是躲在墙角瑟瑟发抖");
Slowsay("你慢慢的走过去");
Slowsay("就在你走近的时候,少年突然暴起");
Slowsay("狠狠地咬住了你的手臂");
Slowsay("你赶忙用枪打死他,可是为时已晚");
sn=0;
if(sw>=6)
{
td2();
return 0;
}
else
{
bd6();
return 0;
}
}
break;
}
if(x==3&&gjj[4]==1)
{
gjj[5]=1;
hd5();
return 0;
}
}
if(x==2)
{
sw=sw-2;
if(sw<0)
{
bd7();
return 0;
}
Slowsay("你用两份食物引开了这条狗,食物-2\n");
}
break;
}
ch=_getch();
ch=_getch();
if(sn==1&&sw>=4&&gun==2&&zd>5)
{
hd4();
return 0;
}
if(sn==1)
{
Slowsay("又过了一天,食物-2\n");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
ch=_getch();
Slowsay("今天早上,你发现少年不见了\n");
Slowsay("你决定\n");
Slowsay("1.去寻找他\n");
Slowsay("2.不去找他\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==1)
{
Slowsay("你通过蛛丝马迹一路追踪,来到了一座大厦前\n");
Slowsay("在路上,你遭遇了丧尸,子弹-2\n");
zd=zd-2;
if(zd<0)
{
mzd();
return 0;
}
Slowsay("你决定\n");
Slowsay("1.进入大厦\n");
Slowsay("2.离开\n");
while(true)
{
x=read();
if(x<1||x>2)
{
Slowsay("请重新输入\n");
continue;
}
if(x==2)
{
Slowsay("你在街边的商店中找到了食物,食物+2\n");
sw=sw+2;
}
if(x==1)
{
if(zd<=6)
{
mzd();
return 0;
}
else
{
bd9();
return 0;
}
}
break;
}
}
break;
}
}
qp();
ch=_getch();
if(mz==1&&sn==1&&swx==0)
{
td6();
return 0;
}
Slowsay("又过了一天,食物-2");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
Sleep(500);
Slowsay("遭遇丧尸,子弹-3");
zd=zd-3;
if(zd<0)
{
mzd();
return 0;
}
Sleep(500);
Slowsay("又过了一天,食物-2");
sw=sw-2;
if(sw<0)
{
esl();
return 0;
}
Sleep(500);
Slowsay("遭遇丧尸,子弹-2");
zd=zd-2;
if(zd<0)
{
mzd();
return 0;
}
Sleep(500);
if(ccg==1)
{
tg();
return 0;
}
else
{
bd10();
return 0;
}
}
int main()
{
CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
srand(time(0));
while(true)
{
zd=10000;
int v=0;
char ch;
mp=0;
Sleep(1000);
ch=_getch();
system("cls");
Slowsay("1.进行游戏\n");
Slowsay("2.查看成就\n");
Slowsay("3.查看线索(获得全部线索后通关游戏)\n");
Slowsay("4.获得一条随机的提示\n");
Slowsay("5.'退出游戏'\n");
x=read();
if(x==1)
{
sswj();
if(s>50&&swhm==0)
{
swhm=1;
Slowsay("又死了啊");
Slowsay("这已经是第几次了呢");
Slowsay("一个柔和的声音从耳边传来");
Slowsay("或许早该放弃了");
Slowsay("\n");
Slowsay("进阶线索-----死亡?死亡!");
}
}
if(x==2)
{
int v1;
system("cls");
if(tongguan1==1)
{
Slowsay("已通关进阶剧情");
if(swx==0)
Slowsay("人类救星\n\n");
else
Slowsay("群尸之首\n\n");
}
else
if(tongguan==1)
{
Slowsay("已通关基础剧情\n\n");
}
int v=0;
Slowsay("Happy Bnd 达成\n");
if(gjj[1]==1)
Slowsay("苟到最后\n"),v++;
else
Slowsay("未达成\n");
if(gjj[2]==1)
Slowsay("神仙眷侣\n"),v++;
else
Slowsay("未达成\n");
if(gjj[3]==1)
Slowsay("英雄不朽\n"),v++;
else
Slowsay("未达成\n");
if(gjj[4]==1)
Slowsay("认清自己\n"),v++;
else
Slowsay("未达成\n");
if(gjj[5]==1)
Slowsay("跨越物种的gay\n");
else
Slowsay("未达成\n");
Slowsay("\n");
Slowsay("Bad End 达成(共15个)\n");
for(int i=1;i<=17;i++)
if(hjj[i]==1)
printf("%d ",i),v++,v1++;
Slowsay("\n");
printf("当前死亡次数:%d",s);
Slowsay("\n");
Slowsay("True End 达成\n");
if(zjj[1]==1)
Slowsay("一如既往\n"),v++;
else
Slowsay("未达成\n");
if(zjj[2]==1)
Slowsay("保持本我\n"),v++;
else
Slowsay("未达成\n");
if(zjj[3]==1)
Slowsay("幻觉\n"),v++;
else
Slowsay("未达成\n");
if(zjj[4]==1)
Slowsay("停服\n"),v++;
else
Slowsay("未达成\n");
if(zjj[5]==1)
Slowsay("珊珊来迟的死亡\n"),v++;
else
Slowsay("未达成\n");
Slowsay("\n");
if(v1==17&&swx==1)
swx=2,cdd=0;
if(v>15&&jg==0)
{
cdd=0;
zhxs();
jg=1;
}
char ch=_getch();
}
if(x==3)
{
system("cls");
int v=0;
Slowsay("基础线索\n");
if(zjj[1]==1)
Slowsay(" 奇特的枪与饼干\n"),v++;
else
Slowsay(" ?????\n");
if(zjj[2]==1)
Slowsay(" 延迟变异的少年\n"),v++;
else
Slowsay(" ?????\n");
if(zjj[3]==1)
Slowsay(" 不变异的妹子\n"),v++;
else
Slowsay(" ?????\n");
if(hjj[3]==1&&gjj[1]==1)
Slowsay(" 速度飘忽不定的政府\n"),v++;
else
Slowsay(" ?????\n");
if(hjj[8]==1)
Slowsay(" 早已变异的妹子\n"),v++;
else
Slowsay(" ?????\n");
if(hjj[9]==1)
Slowsay(" 实验体1号与2号\n"),v++;
else
Slowsay(" ?????\n");
if(jg==1)
Slowsay(" “结局?”\n"),v++;
else
Slowsay(" ?????\n\n");
Slowsay("进阶线索\n");
if(swhm==1)
Slowsay(" 死亡?死亡!\n"),v++;
else
Slowsay(" ?????\n");
if(zbbj==1)
Slowsay(" 逐步逼近的真相\n"),v++;
else
Slowsay(" ?????\n");
if(by==1)
Slowsay(" 变异是什么时候的事呢\n");
else
Slowsay(" ?????(本线索可以不发现)\n");
if(zjj[5]==1)
Slowsay(" 死亡之后\n"),v++;
else
Slowsay(" ?????\n");
if(hjj[14]==1)
Slowsay(" 外面的世界\n"),v++;
else
Slowsay(" ?????\n");
if(hjj[15]==1)
Slowsay(" 真的,假的!"),v++;
else
Slowsay(" ?????\n");
if(v>6&&ccg==0)
{
Sleep(2000);
cdd=0;
cg();
ccg=1;
}
if(v>=12&&qxs==0)
{
Sleep(2000);
qxs=1;
cg2();
cdd=0;
}
ch=_getch();
}
if(x==4)
{
system("cls");
x=rand()%11;
if(x==0)
Slowsay("加了好感后,妹子是有几率不死的哦");
if(x==1)
Slowsay("如果想要和少年在一起的话,就一定要十分富有");
if(x==2)
Slowsay("有一些事不是没有发生,只是你没看到");
if(x==3)
Slowsay("如果和首领交换子弹的话,他会很开心");
if(x==4)
Slowsay("妹子的身上带着4份食物呢");
if(x==5)
Slowsay("因为某不愿透露姓名juliudan的要求,有一些结局要脸好才能触发");
if(x==6)
Slowsay("大多数时候,你认为一个地方没有好结局只是因为你食物/子弹不够");
if(x==7)
Slowsay("有一些结局是有前置条件才能触发的,耐心一点吧");
if(x==8)
Slowsay("绝大多数的线索来自结局");
if(x==9)
Slowsay("进阶线索需要你走以前没走过的路");
if(x==10)
Slowsay("完成所有坏结局会进入尸王线");
ch=_getch();
continue;
}
if(x==5)
{
system("cls");
Slowsay("游戏退出中。。。。。。");
if(tongguan1!=1)
{
Slowsay("你死了");
s++;
}
else
{
Slowsay("你离开了这个世界");
return 0;
}
}
}
}
7,愤怒的小鸟
#include <bits/stdc++.h>
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
using namespace std;
const double pi = 3.1415926536;
int toint (float a) {
return ((int) (a * 10 + 5)) / 10;
}
void Color (int a) {
if (a == 0 || a == 14 || a == 20) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 1 || a == 12) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 2) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY |FOREGROUND_GREEN);
} else if (a == 3) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
} else if (a == 4 || a == 11) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED);
} else if (a == 5 || a == 13) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
} else if (a == 7) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 15) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
} else if (a == 16) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
} else if (a == 17) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
} else if (a == 8) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 6) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_BLUE);
} else if (a == 9) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);
}
}
void SetPos (float x, float y) {
int xx = toint (x), yy = toint (y);
COORD pos;
pos.X = yy * 2;
pos.Y = xx;
SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}
struct node {
int W, W2, S, mS;
float X, Y;
float vx, vy;
float ax, ay;
bool go, boom;
} blt[100001], pig[100001], boo[100001];
int T, yX, yY, Xy, put, K, K2, Sle, What;
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
int m[41][41];
void Cout (int a, int x, int y) {
if (a == 1) {
SetPos (x, y);
Color (5);
cout << put << ' ';
}
if (y == 202) {
SetPos (pig[a].X, pig[a].Y);
cout << " ";
if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
SetPos (pig[a].X - 2, pig[a].Y);
cout << " ";
SetPos (pig[a].X - 1, pig[a].Y);
cout << " ";
} else if (pig[a].W == 4) {
SetPos (pig[a].X, pig[a].Y - 1);
cout << " ";
} else if(pig[a].W == 5) {
SetPos (pig[a].X - 1, pig[a].Y);
cout << " ";
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << " ";
}
}
if (a == 2) {
for (int i = 0; i <= 40; i++) {
for (int j = 0; j <= 40; j++) {
if (i <= 18 && m[i][j] == 1) {
SetPos (i, j);
Color (7);
cout << "■";
}
if (m[i][j] >= 2 && m[i][j] <= 19) {
SetPos (i, j);
Color (5);
cout << "█";
m[i][j]++;
}
if (m[i][j] > 19 && m[i][j] <= 29) {
SetPos (i, j);
Color (0);
cout << "█";
m[i][j]++;
if (m[i][j] == 30) {
SetPos (i, j);
Color (0);
cout << " ";
m[i][j] = 0;
}
if (m[i][j] >= 31 && m[i][j] <= 49) {
SetPos (i, j);
Color (0);
cout << "■";
m[i][j]++;
}
if (m[i][j] == 50) {
SetPos (i, j);
Color (7);
cout << "■";
m[i][j] = 1;
}
}
}
}
}
if (y == 666) {
SetPos (blt[a].X, blt[a].Y);
Color (10 + blt[a].W);
cout<<"●";
}
Color (0);
}
void Go (int a) {
SetPos (blt[a].X, blt[a].Y);
cout << " ";
blt[a].X += blt[a].vx / 2;
blt[a].Y += blt[a].vy / 2;
blt[a].vx += blt[a].ax / 2;
blt[a].vy += blt[a].ay / 2;
if (blt[a].X >= 20) {
blt[a].X = 19;
}
if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) {
blt[a].go = 1;
}
if (blt[a].W2 == 1 && blt[a].Y >= Xy) {
blt[a].go = 1;
Sle = 0;//地跑鸟
}
if (blt[a].W2 == 0) {
for (int i = 0; i <= blt[a].vx / 2 + 1; i++) {
if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) {
if (blt[a].W != 5) {
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i - 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx * 0.4;
blt[a].vy = blt[a].vy * 0.8;
if (blt[a].W == 3) {
blt[a].ax = 0.5;
}
if (blt[a].W == 7) {
blt[a].vx *= 2;
}
if (blt[a].W == 10) {
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
}
if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) {
if (blt[a].W != 5) {
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i + 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx;
blt[a].vy=blt[a].vy * 0.8;
if (blt[a].W == 3) {
blt[a].ax = 0.5;
}
if (blt[a].W == 7) {
blt[a].vx *= 2;
}
if (blt[a].W == 10) {
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
}
}
if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) {
blt[a].go = 1;
if (blt[a].W == 5) {
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
blt[a].go = 1;
}
}
}
if (blt[a].go == 0) {
Cout (a, 0, 666);
}
}
void Kill (int a) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
pig[a].W = 1;
}
int R = rand () % 50;
Cout (a, 202, 202);
//清除猪猪
pig[a].X += pig[a].vx / 2;
pig[a].Y += pig[a].vy / 2;
pig[a].vx += pig[a].ax / 2;
pig[a].vy += pig[a].ay / 2;
for (int i = -2; i <= pig[a].vx / 2 + 1; i++) {
if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) {
pig[a].X = toint (pig[a].X) + i - 1;
pig[a].Y += pig[a].vy / 2;
pig[a].vx = -pig[a].vx * 0.5;
pig[a].vy = pig[a].vy * 0.8;
}
}
for (int i = Blt - 10; i <= Blt; i++) {
if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1
&& abs (pig[a].Y - blt[i].Y) <= 1) {
m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
pig[a].W2++;
Sco += 2;
break;
}
if (pig[a].W == 5 && m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
pig[a].W2++;
Sco += 2;
break;
}
if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
if (pig[a].W == 6) {
Bot++;
boo[Bot].X = pig[a].X;
boo[Bot].Y = pig[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
blt[i].go = 1;
}
m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
pig[a].go = 1;
Pig--;
Sco+=10;
break;
}
if (m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
if (pig[a].W == 6) {
Bot++;
boo[Bot].X = pig[a].X;
boo[Bot].Y = pig[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 &&
abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
if ((pig[a].W == 2 || pig[a].W == 3) &&
m[toint (pig[a].X - 2)][toint (pig[a].Y)] >= 2
&& m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) {
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
}
//弄死猪猪
if (pig[a].go == 0) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 &&pig[a].Y < 20) {
pig[a].W = 1;
}
int Xx = toint (pig[a].X), Xy = toint (pig[a].Y);
if (pig[a].W == 6) {
SetPos (pig[a].X, pig[a].Y);
Color (9);
cout << "TN";
Color (0);
} else {
SetPos (pig[a].X, pig[a].Y);
Color (2);
cout << "●";
if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
SetPos (pig[a].X - 2, pig[a].Y);
Color (0);
cout << "○";
SetPos (pig[a].X - 1, pig[a].Y);
cout << "|";
} else if (pig[a].W == 4) {
SetPos (pig[a].X, pig[a].Y - 1);
Color (2);
cout << "﹃";
} else if (pig[a].W == 5) {
SetPos (pig[a].X - 1, pig[a].Y);
Color (8);
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << "▁";
if (pig[a].W2 == 0) {
cout << "▅";
} else if (pig[a].W2 == 1) {
cout << "▃";
} else if (pig[a].W2 == 2) {
cout << "▂";
} else if (pig[a].W2 == 3) {
pig[a].W = 1;
pig[a].W2 = 0;
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << " ";
}
}
}
//输出猪猪
if (pig[a].W == 2 && pig[a].X > pig[a].S) {
pig[a].W = 3;
pig[a].ax = -0.4;
pig[a].vx = 1.5;
} else if (pig[a].W == 3 && pig[a].X <= pig[a].S) {
pig[a].W = 2;
pig[a].ax = 0.4;
pig[a].vx = -1.5;
}
if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y <= 10 || pig[a].Y >= 38)) {
pig[a].vy *= -1;
}
if (pig[a].W == 4 && R == 0 && pig[a].X == 20) {
pig[a].vx = -((rand () % 40) / 10);
}
if(pig[a].W == 4) {
int r = rand () % 20;
for (int i = Blt - 10; i <= Blt; i++) {
if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 &&
abs (blt[i].X - pig[a].X) <= 1.5 && r < 5) {
r = 0;
break;
}
}
if (r == 0) {
m[toint (pig[a].X)][toint (pig[a].Y) - 2] = 10;
m[toint (pig[a].X)][toint (pig[a].Y) - 3] = 2;
for (int j = toint (pig[a].Y) - 1; j >= toint (pig[a].Y) - 5; j--) {
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1)
&& blt[i].W2 == 0 && toint (blt[i].Y) == j
&& abs (blt[i].X - pig[a].X) <= 2) {
blt[i].vy = -2;
}
}
for (int i = Pit - 50; i <= Pit; i++) {
if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) {
pig[i].vy = -1;
}
}
}
}
}
//移动猪猪
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
pig[a].W = 1;
}
if (pig[a].X > 20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y <= 0) {
pig[a].go = 1;
Pig--;
Cout (a, 202, 202);
}
//清除猪猪
}
}
void Creat (int a, int p) {
if (a == -1 && p == -1) {
Blt++;
blt[Blt].W = What;
blt[Blt].W2 = 1;
blt[Blt].vy = 1;
blt[Blt].X = 19;
blt[Blt].Y = 0;
blt[Blt].boom = 1;
} else if (a == 0 && p == -1) {
int u = rand () % 7 + 1, U = rand() % 30;
if (u >= 5) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 1;
} else if (u == 1) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].vy = 0.5;
pig[Pit].ax = 0.5;
pig[Pit].S = rand () % 5 + 7;
pig[Pit].W = 2;
} else if (u == 2) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 4;
} else if (u == 3) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 5;
} else if (u == 4) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 6;
}
if (U == 1) {
Bot++;
boo[Bot].Y = rand () % 13 + 15;
boo[Bot].X = (rand () % 4) * 3 + 8;
boo[Bot].S = 0;
boo[Bot].mS = rand () % 2 + 2;
boo[Bot].W2 = 1;
}
} else {
Blt++;
blt[Blt].W = What;
if (a == 1) {
blt[Blt].X = yX;
blt[Blt].Y = yY;
blt[Blt].ax = 0.5; //抛物线
}
blt[Blt].vx = -3.5 * sin (p * pi / 180);
blt[Blt].vy = 3 * cos (p * pi / 180);
if (p <= 45) {
blt[Blt].vy *= 1 + (0.33 - 0.01 * (45 - p));
}
if (p >= 45) {
blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45));
}
if (blt[Blt].W == 6) {
blt[Blt].vy *= 1.2;
blt[Blt].ax = 0.4;
}
}
}
void Boom (int a) {
if (boo[a].W2 == 0) {
int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
if (s == ms) {
return ;
}
for (int i = x - s; i <= x + s; i++) {
for (int j = y - s; j <= y + s; j++) {
float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s;
if (k <= s && k >= -s && i <= 20 && j <= 38 && i >= 0 && j > 0 && m[i][j] != 1) {
m[i][j] = 2;
}
}
}
boo[a].S++;
}
if (boo[a].W2 == 1) {
int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
if (s == ms) {
return ;
}
if (y - s > 10) {
m[x][y-s] = 31 - 31 * (boo[a].W2 - 1);
}
if (y + s < 40) {
m[x][y+s] = 31 - 31 * (boo[a].W2 - 1);
}
boo[a].S++;
}
}
void Move (int a) {
Color (5);
if (a == -2) {
SetPos (17, Xy);
cout << " ";
SetPos (18, Xy);
cout << " ";
SetPos (19, Xy);
cout << " ";
SetPos (20, Xy);
cout << " ";
}
if (a == -1) {
SetPos (17, Xy);
cout << " ";
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 0) {
SetPos (18, Xy);
cout << " ┃";
Color (What + 10);
cout << "●";
Color (5);
cout << "┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 1) {
SetPos (18, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 2) {
SetPos (18, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 3) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 4) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << " ▏";
}
if (a == 5) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ▏";
}
if (a == 6) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ";
}
Color (0);
}
void Start () {
char g;
Color (5);
system ("cls");
SetPos (1, 1);
cout << "------- 愤 怒 的 小 鸟 -------";
Color (0);
SetPos (3, 1);
cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓";
SetPos (5, 1);
cout << "猪猪技能自动触发,空中会有墙出现。";
SetPos (7, 1);
cout << "危险值由命中率,猪的存活时间计算!";
SetPos (9, 1);
cout << "危险值点满后失败!1500分通关!";
SetPos (1, 20);
cout << "-------- 小 鸟 技 能 --------";
SetPos (3, 20);
Color (11);
cout << "●";
Color (0);
cout << ":无技能";
SetPos (5, 20);
Color (12);
cout << "●";
Color (0);
cout << ":分身!不同分身初速度大小相同,";
SetPos(6,20);cout<<" 方向不同。";
SetPos (7, 20);
Color (13);
cout << "●";
Color (0);
cout << ":加速!以当前速度做匀速直线运动,";
SetPos (8, 20);
cout << " 且免疫狙击猪的冲击。";
SetPos (9, 20);
Color (14);
cout << "●";
Color (0);
cout << ":投蛋!并获得向上速度做匀速直线";
SetPos (10, 20);
cout << " 运动,快达可以穿墙。";
SetPos (11, 20);
Color (15);
cout << "●";
Color (0);
cout << ":爆炸!";
SetPos (13, 20);
Color (16);
cout << "●";
Color (0);
cout << ":回旋!开始做向左加速运动!发射";
SetPos (14, 20);
cout << " 时获得双倍水平速度。";
SetPos (15, 20);
Color (17);
cout << "●";
Color (0);
cout << ":[被动] 弹跳力为普通鸟三倍。发射";
SetPos (16, 20);
cout << " 时获得1.5倍水平、竖直速度。";
SetPos (11, 1);
cout << "-------- 猪 猪 技 能 --------";
SetPos (13, 2);
Color (2);
cout << "●";
Color (0);
cout << ":无技能";
SetPos (14, 1);
Color (8);
cout << "▁▅";
SetPos (15, 2);
Color (2);
cout << "●";
Color (0);
cout << ":防御力为普通猪三倍";
SetPos (16, 2);
cout << "○";
SetPos (17, 2);
cout << "│:做空中简谐运动,受死范围";
SetPos (18, 2);
Color (2);
cout << "●";
Color (0);
cout << " 为普通猪两倍。";
SetPos (19, 2);
cout << " 有几率跳起或发射冲击波,冲";
SetPos (20, 1);
Color (2);
cout << "﹃●";
Color (0);
cout << ":开小鸟与同类,可以引爆TNT!";
SetPos (18, 20);
Color (5);
cout << "按 y 开始游戏!";
A:
if (kbhit ()) {
g = _getch ();
}
if(g != 'y') {
goto A;
}
}
int main () {
system ("mode con cols=79 lines=22");
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info);
srand ((unsigned)time(NULL));
St:Start ();
system ("cls");
memset (blt, 0, sizeof (blt));
memset (pig, 0, sizeof (pig));
memset (boo, 0, sizeof (boo));
memset (m, 0, sizeof (m));
T = put = K = K2 = Sle = What = Pig = Sco = 0;
pigk = scok = -1;
Xy = 4;
yX = 18;
yY = 6;
Blt = 20;
Bot = 20;
Pit = 60;
Color (7);
SetPos (19, 14);
cout << "■";
SetPos (20, 13);
cout << " █▍";
m[19][14] = m[20][13] = m[20][14] = 1;
SetPos (21, 0);
for (int i = 0; i < 39; i++) {
cout << "■";
m[21][i] = 1;
}
Color (0);
What = rand () % 5 + 1;
while (1) {
if (Sco >= 1500) {
break;
}
T++;
K = 0;
Color (0);
if (Sco != scok) {
SetPos (1, 1);
cout << "分数:" << Sco << ' ';
}
if (Pig != pigk) {
SetPos (3, 1);
cout << "危险值:";
int aa = min (Sco / 100, 10);
Pig += aa;
SetPos (3, 5);
if (Pig <= 2) {
Color (2);
} else if (Pig <= 4) {
Color (16);
} else if (Pig <= 6) {
Color (7);
} else if (Pig <= 9) {
Color (6);
} else if (Pig <= 12) {
Color (3);
} else if (Pig <= 15) {
Color (17);
} else {
Color (11);
}
for (int i = 1; i <= Pig; i++) {
cout << "■";
}
Color (0);
cout << ' ' << Pig;
for (int i = 1; i <= 5; i++) {
cout << " ";
}
if (Pig > 18) {
break;
}
Pig -= aa;
}
scok = Sco;
pigk = Pig;
if (GetAsyncKeyState (VK_LEFT)&0x8000 && Xy > 0) {
Move (-2);
Xy--;
K = 1;
}
if (GetAsyncKeyState (VK_RIGHT)&0x8000 && Xy < 10) {
Move (-2);
Xy++;
K = 1;
}
if (K == 1) {
if (put == 0 && Sle == 0) {
Move (0);
} else {
Move (-1);
}
}
if (kbhit ()) {
char g = _getch ();
if (g == 'x' || g == 'X') {
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) {
blt[i].boom = 1;
if (blt[i].W == 2) {
Blt++;
blt[Blt].W = 2;
blt[Blt].vy = blt[i].vy * 1.2;
blt[Blt].vx = blt[i].vx + 1;
blt[Blt].ax = blt[i].ax;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].boom = 1;
Blt++;
blt[Blt].W = 2;
blt[Blt].vy = blt[i].vy * 0.7;
blt[Blt].vx = blt[i].vx - 1;
blt[Blt].ax = blt[i].ax;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].boom = 1;
}
if (blt[i].W == 3) {
blt[i].vy = fmax (blt[i].vy * 1.5, 2.5);
blt[Blt].vx++;
blt[i].ax = 0;
}
if (blt[i].W == 4) {
blt[i].vx = -3;
blt[i].ax = 0.1;
Blt++;
blt[Blt].boom = 1;
blt[Blt].W = 10;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].ax = blt[i].ax;
blt[Blt].vx = 1;
}
if (blt[i].W == 5) {
Bot++;
boo[Bot].X = blt[i].X;
boo[Bot].Y = blt[i].Y;
boo[Bot].S = 1;
boo[Bot].mS = 5;
blt[i].go = 1;
}
if (blt[i].W == 6) {
blt[i].ay = -1;
blt[i].ax = 0.3;
blt[i].vx = min (blt[i].vx / 2, (float)0);
}
break;
}
}
}
}
if (GetAsyncKeyState (' ')&0x8000 && K == 0 && Sle == 0) {
if (put <= 5) {
Move (1);
yX = 18;
yY = Xy + 1;
} else if (put <= 20) {
Move (2);
yX = 18;
yY = Xy;
} else if (put <= 40) {
Move (3);
yX = 19;
yY = Xy;
} else if (put <= 60) {
Move (4);
yX = 20;
yY = Xy;
} else if (put <= 80) {
Move (5);
yX = 20;
yY = Xy + 1;
} else {
Move (6);
yX = 20;
yY = Xy + 2;
}
if (put == 0) {
K2 = 1;
}
if (put == 90) {
K2 = -1;
}
if (K2 == 1) {
put += min (rand () % 7 + 1, 90 - put);
}
if (K2 == -1) {
put-=min(rand()%7+1,put);
}
Cout (1, 17, Xy + 2);
}
if ((!(GetAsyncKeyState (' ')&0x8000) && (put != 0)) || (put != 0 && K == 1)) {
Move (-1);
Creat (1, put);
put = 0;
yX = 18;
yY = 5;
Sle = 1;
What = rand () % 7 + 1;
Creat (-1, -1);
Sco = max (Sco - 5, 0);
}
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0) {
Go (i);
}
}
for (int i = Bot - 10; i <= Bot; i++) {
if (boo[i].go == 0) {
Boom (i);
Cout (2, 0, 0);
}
}
for (int i = Pit - 50; i <= Pit; i++) {
if (pig[i].go == 0) {
Kill (i);
}
}
if (Sle != 0) {
Move (-1);
} else if (put == 0) {
Move (0);
}
if (T % 300 == 0) {
system ("cls");
pigk = scok = -1;
}
if (T % 100 == 0) {
Color (7);
for (int i = 0; i <= 18; i++) {
for (int j = 0; j <= 40; j++) {
if (m[i][j] == 1 && T % 100 == 0) {
SetPos (i, j);
cout << "■";
}
}
}
SetPos (19, 14);
cout << "■";
SetPos (20, 13);
cout <<" █▍";
SetPos (21, 0);
for (int i = 0; i < 39; i++) {
cout << "■";
Color (0);
}
}
if (T % min (50, (2000 - Sco) / 30) == 0) {
Pig++;
Creat (0, -1);
}
Sleep (30);
}
if (Sco < 1500) {
if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
goto St;
} else {
return 0;
}
} else {
if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
goto St;
} else {
return 0;
}
}
return 0;
}