USB鼠标的类的定义如下:
class CMouse
{
public:
CMouse::CMouse(USB_HANDLE hDevice, LPCUSB_FUNCS lpUsbFuncs,
LPCUSB_INTERFACE lpInterface);
~CMouse();
BOOL Initialize();
private:
// 传输完毕调用的回调函数
static DWORD CALLBACK MouseTransferCompleteStub(LPVOID lpvNotifyParameter);
// 中断处理函数
static ULONG CALLBACK CMouse::MouseThreadStub(PVOID context);
DWORD MouseTransferComplete();
DWORD MouseThread();
BOOL SubmitInterrupt();
BOOL HandleInterrupt();
BOOL m_fClosing;
BOOL m_fReadyForMouseEvents;
HANDLE m_hEvent;
HANDLE m_hThread;
USB_HANDLE m_hDevice;
USB_PIPE m_hInterruptPipe;
USB_TRANSFER m_hInterruptTransfer;
LPCUSB_FUNCS m_lpUsbFuncs;
LPCUSB_INTERFACE m_pInterface;
BOOL m_fPrevButton1;
BOOL m_fPrevButton2;
BOOL m_fPrevButton3;
// 数据接受缓冲区。
BYTE m_pbDataBuffer[8];
};
具体实现如下:
// 构造函数,初始化时调用
CMouse::CMouse(USB_HANDLE hDevice, LPCUSB_FUNCS lpUsbFuncs,
LPCUSB_INTERFACE lpInterface)
{
m_fClosing = FALSE;
m_fReadyForMouseEvents = FALSE;
m_hEvent = NULL;
m_hThread = NULL;
m_hDevice = hDevice;
m_hInterruptPipe = NULL;
m_hInterruptTransfer = NULL;
m_lpUsbFuncs = lpUsbFuncs;
m_pInterface = lpInterface;
m_fPrevButton1 = FALSE;
m_fPrevButton2 = FALSE;
m_fPrevButton3 = FALSE;
memset(m_pbDataBuffer, 0, sizeof(m_pbDataBuffer));
}
// 析构函数,用于清除申请的资源。
CMouse::~CMouse()
{
// 通知系统去关闭相关的函数接口。
m_fClosing = TRUE;
// Wake up the connection thread again and give it time to die.
if (m_hEvent != NULL)
{
// 通知关闭数据接受线程。
SetEvent(m_hEvent);
if (m_hThread != NULL)
{
DWORD dwWaitReturn;
dwWaitReturn = WaitForSingleObject(m_hThread, 1000);
if (dwWaitReturn != WAIT_OBJECT_0)
{
TerminateThread(m_hThread, DWORD(-1));
}
CloseHandle(m_hThread);
m_hThread = NULL;
}
CloseHandle(m_hEvent);
m_hEvent = NULL;
}
if(m_hInterruptTransfer)
(*m_lpUsbFuncs->lpCloseTransfer)(m_hInterruptTransfer);
if(m_hInterruptPipe)
(*m_lpUsbFuncs->lpClosePipe)(m_hInterruptPipe);
}
class CMouse
{
public:
CMouse::CMouse(USB_HANDLE hDevice, LPCUSB_FUNCS lpUsbFuncs,
LPCUSB_INTERFACE lpInterface);
~CMouse();
BOOL Initialize();
private:
// 传输完毕调用的回调函数
static DWORD CALLBACK MouseTransferCompleteStub(LPVOID lpvNotifyParameter);
// 中断处理函数
static ULONG CALLBACK CMouse::MouseThreadStub(PVOID context);
DWORD MouseTransferComplete();
DWORD MouseThread();
BOOL SubmitInterrupt();
BOOL HandleInterrupt();
BOOL m_fClosing;
BOOL m_fReadyForMouseEvents;
HANDLE m_hEvent;
HANDLE m_hThread;
USB_HANDLE m_hDevice;
USB_PIPE m_hInterruptPipe;
USB_TRANSFER m_hInterruptTransfer;
LPCUSB_FUNCS m_lpUsbFuncs;
LPCUSB_INTERFACE m_pInterface;
BOOL m_fPrevButton1;
BOOL m_fPrevButton2;
BOOL m_fPrevButton3;
// 数据接受缓冲区。
BYTE m_pbDataBuffer[8];
};
具体实现如下:
// 构造函数,初始化时调用
CMouse::CMouse(USB_HANDLE hDevice, LPCUSB_FUNCS lpUsbFuncs,
LPCUSB_INTERFACE lpInterface)
{
m_fClosing = FALSE;
m_fReadyForMouseEvents = FALSE;
m_hEvent = NULL;
m_hThread = NULL;
m_hDevice = hDevice;
m_hInterruptPipe = NULL;
m_hInterruptTransfer = NULL;
m_lpUsbFuncs = lpUsbFuncs;
m_pInterface = lpInterface;
m_fPrevButton1 = FALSE;
m_fPrevButton2 = FALSE;
m_fPrevButton3 = FALSE;
memset(m_pbDataBuffer, 0, sizeof(m_pbDataBuffer));
}
// 析构函数,用于清除申请的资源。
CMouse::~CMouse()
{
// 通知系统去关闭相关的函数接口。
m_fClosing = TRUE;
// Wake up the connection thread again and give it time to die.
if (m_hEvent != NULL)
{
// 通知关闭数据接受线程。
SetEvent(m_hEvent);
if (m_hThread != NULL)
{
DWORD dwWaitReturn;
dwWaitReturn = WaitForSingleObject(m_hThread, 1000);
if (dwWaitReturn != WAIT_OBJECT_0)
{
TerminateThread(m_hThread, DWORD(-1));
}
CloseHandle(m_hThread);
m_hThread = NULL;
}
CloseHandle(m_hEvent);
m_hEvent = NULL;
}
if(m_hInterruptTransfer)
(*m_lpUsbFuncs->lpCloseTransfer)(m_hInterruptTransfer);
if(m_hInterruptPipe)
(*m_lpUsbFuncs->lpClosePipe)(m_hInterruptPipe);
}