<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Sea3752的博客]]></title><description><![CDATA[]]></description><link>https://blog.csdn.net/Sea3752</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; Sea3752]]></copyright><item><title><![CDATA[Unity VideoPlayer 全屏到 FGUI]]></title><link>https://blog.csdn.net/Sea3752/article/details/137021800</link><guid>https://blog.csdn.net/Sea3752/article/details/137021800</guid><author>Sea3752</author><pubDate>Mon, 25 Mar 2024 18:30:34 +0800</pubDate><description><![CDATA[利用VideoPlayer将视频全屏显示到FGUI上。]]></description><category></category></item><item><title><![CDATA[Unity 视频组件 VideoPlayer]]></title><link>https://blog.csdn.net/Sea3752/article/details/137019912</link><guid>https://blog.csdn.net/Sea3752/article/details/137019912</guid><author>Sea3752</author><pubDate>Mon, 25 Mar 2024 17:57:46 +0800</pubDate><description><![CDATA[“VideoPlayer”。]]></description><category></category></item><item><title><![CDATA[学习：游戏AI探索之旅]]></title><link>https://blog.csdn.net/Sea3752/article/details/132568903</link><guid>https://blog.csdn.net/Sea3752/article/details/132568903</guid><author>Sea3752</author><pubDate>Tue, 29 Aug 2023 19:52:05 +0800</pubDate><description><![CDATA[学习：王亮：游戏AI探索之旅——从alphago到moba游戏]]></description><category></category></item><item><title><![CDATA[.meta 文件]]></title><link>https://blog.csdn.net/Sea3752/article/details/132148290</link><guid>https://blog.csdn.net/Sea3752/article/details/132148290</guid><author>Sea3752</author><pubDate>Mon, 07 Aug 2023 16:05:52 +0800</pubDate><description><![CDATA[.meta 文件的作用简单来说是建立 Unity 与资源之间的“桥梁”。 在游戏中引用一个游戏资源，Unity 并不是直接按照文件的路径或者名称，而是使用一个独一无二的 GUID 来指向工程里该资源文件。]]></description><category></category></item><item><title><![CDATA[JIT 与 C#热更]]></title><link>https://blog.csdn.net/Sea3752/article/details/132024960</link><guid>https://blog.csdn.net/Sea3752/article/details/132024960</guid><author>Sea3752</author><pubDate>Mon, 31 Jul 2023 16:31:17 +0800</pubDate><description><![CDATA[JIT与C#热更新]]></description><category></category></item><item><title><![CDATA[C#的内存的优化]]></title><link>https://blog.csdn.net/Sea3752/article/details/132024575</link><guid>https://blog.csdn.net/Sea3752/article/details/132024575</guid><author>Sea3752</author><pubDate>Mon, 31 Jul 2023 16:20:00 +0800</pubDate><description><![CDATA[仅在方法内部用到的对象，不再分配在堆上，而直接分配到栈上，方法结束后，自动进行垃圾回收，减少 GC 的压力。]]></description><category></category></item><item><title><![CDATA[关于A = B.TryParse(C,out var D)；语法]]></title><link>https://blog.csdn.net/Sea3752/article/details/129441723</link><guid>https://blog.csdn.net/Sea3752/article/details/129441723</guid><author>Sea3752</author><pubDate>Fri, 10 Mar 2023 14:19:29 +0800</pubDate><description><![CDATA[这行代码的含义是将 “C ”值尝试转成 int 类型，这里“C”是string类型，只有C全是数字才可以转换成功，即这里的“A”是bool值，但是由于用到了“out”关键字，返回值必须进行赋值，所以如果转换成功，即A为true，将D进行赋值为int.Parse（C）后返回，id为int类型。所以，这行返回一个 bool类型 A ， 还有一个将string类型转换成int类型的C，这个就是int类型D的值。所以C如果全是数字的话，A为true，D就是“123”转化过来的（int）123。主要看B的类型区分。]]></description><category></category></item><item><title><![CDATA[代码中“?.“的含义]]></title><link>https://blog.csdn.net/Sea3752/article/details/129170212</link><guid>https://blog.csdn.net/Sea3752/article/details/129170212</guid><author>Sea3752</author><pubDate>Wed, 22 Feb 2023 20:45:02 +0800</pubDate><description><![CDATA[函数B“中，只有A不为null，才会执行函数B。]]></description><category></category></item><item><title><![CDATA[Lua中List.Shift() 含义，Shift与Pop的区别]]></title><link>https://blog.csdn.net/Sea3752/article/details/129169565</link><guid>https://blog.csdn.net/Sea3752/article/details/129169565</guid><author>Sea3752</author><pubDate>Wed, 22 Feb 2023 20:06:32 +0800</pubDate><description><![CDATA[Shift和Pop分别是数组操作中的两种方法，Shift 是从数组头部删除一个元素，而 Pop 则是从数组尾部删除一个元素。使用 Shift 会改变数组的长度，而使用 Pop 则不会。Shift 返回的是删除的那个元素，而 Pop 返回的是删除的那个元素的值。lua中的list.Shift()函数用于从列表的头部移除一个元素并返回该元素的值。它的作用类似于JavaScript中的Array.shift()方法，但有一点不同：它不会改变列表原有的顺序。]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端，六万字面经知识点，一篇就够了]]></title><link>https://blog.csdn.net/Sea3752/article/details/127718757</link><guid>https://blog.csdn.net/Sea3752/article/details/127718757</guid><author>Sea3752</author><pubDate>Sun, 06 Nov 2022 18:10:30 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端面经——操作系统（初级）]]></title><link>https://blog.csdn.net/Sea3752/article/details/127718562</link><guid>https://blog.csdn.net/Sea3752/article/details/127718562</guid><author>Sea3752</author><pubDate>Sun, 06 Nov 2022 17:54:09 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经 之 操作系统 篇]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端面经——数学（初级）]]></title><link>https://blog.csdn.net/Sea3752/article/details/127718438</link><guid>https://blog.csdn.net/Sea3752/article/details/127718438</guid><author>Sea3752</author><pubDate>Sun, 06 Nov 2022 17:43:47 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经 之 数学 篇]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端面经——网络（初级）]]></title><link>https://blog.csdn.net/Sea3752/article/details/127717824</link><guid>https://blog.csdn.net/Sea3752/article/details/127717824</guid><author>Sea3752</author><pubDate>Sun, 06 Nov 2022 17:15:51 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经 之 网络 篇]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端面经——热更新（初级）]]></title><link>https://blog.csdn.net/Sea3752/article/details/127717493</link><guid>https://blog.csdn.net/Sea3752/article/details/127717493</guid><author>Sea3752</author><pubDate>Sun, 06 Nov 2022 16:50:32 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经 之 热更新 篇]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端性能优化基础]]></title><link>https://blog.csdn.net/Sea3752/article/details/127670967</link><guid>https://blog.csdn.net/Sea3752/article/details/127670967</guid><author>Sea3752</author><pubDate>Thu, 03 Nov 2022 15:55:47 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经 之 性能优化 篇]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端Unity基础]]></title><link>https://blog.csdn.net/Sea3752/article/details/127605488</link><guid>https://blog.csdn.net/Sea3752/article/details/127605488</guid><author>Sea3752</author><pubDate>Mon, 31 Oct 2022 19:54:11 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经 之 Unity 篇]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端面经——设计模式（初级）]]></title><link>https://blog.csdn.net/Sea3752/article/details/127604303</link><guid>https://blog.csdn.net/Sea3752/article/details/127604303</guid><author>Sea3752</author><pubDate>Sun, 30 Oct 2022 21:02:12 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经 之 设计模式 篇]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端面经——算法（初级）]]></title><link>https://blog.csdn.net/Sea3752/article/details/127554813</link><guid>https://blog.csdn.net/Sea3752/article/details/127554813</guid><author>Sea3752</author><pubDate>Thu, 27 Oct 2022 21:25:15 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经之算法篇]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端Lua基础]]></title><link>https://blog.csdn.net/Sea3752/article/details/127539068</link><guid>https://blog.csdn.net/Sea3752/article/details/127539068</guid><author>Sea3752</author><pubDate>Wed, 26 Oct 2022 21:47:59 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经之 lua 篇]]></description><category></category></item><item><title><![CDATA[Unity游戏开发客户端面经——数据结构（初级）]]></title><link>https://blog.csdn.net/Sea3752/article/details/127520720</link><guid>https://blog.csdn.net/Sea3752/article/details/127520720</guid><author>Sea3752</author><pubDate>Tue, 25 Oct 2022 20:57:25 +0800</pubDate><description><![CDATA[Unity游戏开发客户端面经 之 数据结构篇]]></description><category></category></item></channel></rss>