给目标物体添加Ainimator组件
找到Project面板的Animation存放动画的文件夹,里面有动画的文件。
编辑状态机:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Hero : MonoBehaviour
{
public NavMeshAgent agent;
public Animator anim;//获取组件,拖拽赋值
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
//鼠标点击的位置
print(hit.point);
agent.SetDestination(hit.point);
}
}
anim.SetFloat("speed", agent.velocity.magnitude);
}
}