DYPShaderDebuggerErrorDomain:1 “Failed to find library source“

DYPShaderDebuggerErrorDomain:1
"Failed to find library source"

Library source required.

Under the target's Build Settings, ensure the Metal Compiler Build Options produces debugging information and includes source code.

If building with the 'metal' command line tool, add the options '-gline-tables-only' and '-MO' to your compilation step

解决办法:

  • Metal Command line tool Compiler Build
xcrun -sdk iphoneos metal -c -gline-tables-only -MO eboMEFilter.metal -o filter.air
xcrun -sdk iphoneos metallib filter.air -o filter.metallib  

  • xcode 直接Compiler Build

在这里插入图片描述

官网论坛解决办法

In my framework project, for the debug build under “Other Metal Compiler Flags”, I added the following -gline-tables-only and -MO . That fixed the issue.

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