仿造例15.4,编写基于TCP Socket的多客户/服务器通信程序。
客户端程序:Client.java
import java.io.*;
import java.net.*;
public class Client{
public static void main(String[] args) {
try {
//向本机的4700端口发出客户请求
Socket socket = new Socket ("127.0.0.1",4700);
//由系统标准输入设备构造BufferedReader对象
BufferedReader sin = new BufferedReader ( new InputStreamReader(System.in));
//由Socket对象得到输出流,并构造PrintWriter对象
PrintWriter os = new PrintWriter (socket.getOutputStream());
//由Socket对象得到输入流,并构造相应的BufferedReader对象
BufferedReader is = new BufferedReader ( new InputStreamReader( socket.getInputStream()));
String readline;
readline = sin.readLine();//从系统标准输入上读入一个字符串
//若读入的字符串为bye则停止循环
while (!readline.equals("bye")) {
//将读入的字符串输出到Server
os.println(readline);
os.flush();//刷新输出流,使Server马上收到该字符串
//在显示屏上输出读入的字符串
System.out.println("Client:"+readline);
//从Server读入一字符串,并输出到显示屏上
System.out.println("Server:"+is.readLine());
readline = sin.readLine();//从系统标准输入读入下一字符串
}//继续循环
os.close();//关闭Socket输出流
is.close();//关闭Socket输入流
socket.close();//关闭Socket
}catch(Exception e) {
System.out.println("Error"+e);//在显示屏上输出错误信息
}
}
}
服务器程序:MultiTalkServer.java
import java.io.*;
import java.net.*