leveldb阅读-Status

LevelDB中,使用Status用来统一处理返回状态,其设计业是遵循了之前的一贯设计风格,简单明了。为了节省空间,Status采用了const char* state_;来存储数据,利用 state_[0..3] == length of message来表示状态的长度,state_[4]    == code表示状态的类型,state_[5..]  == message表示详细信息;

Status的定义文件如下:

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A Status encapsulates the result of an operation.  It may indicate success,
// or it may indicate an error with an associated error message.
//
// Multiple threads can invoke const methods on a Status without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same Status must use
// external synchronization.

#ifndef STORAGE_LEVELDB_INCLUDE_STATUS_H_
#define STORAGE_LEVELDB_INCLUDE_STATUS_H_

#include <string>
#include "leveldb/slice.h"

namespace leveldb {

class Status {
 public:
  // Create a success status.
  Status() : state_(NULL) { }
  //析构的时候,销毁消息
  ~Status() { delete[] state_; }

  // Copy the specified status.
  Status(const Status& s);
  void operator=(const Status& s);

  // Return a success status.
  static Status OK() { return Status(); }

  // Return error status of an appropriate type.
  static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
    return Status(kNotFound, msg, msg2);
  }
  static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
    return Status(kCorruption, msg, msg2);
  }
  static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
    return Status(kNotSupported, msg, msg2);
  }
  static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
    return Status(kInvalidArgument, msg, msg2);
  }
  static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
    return Status(kIOError, msg, msg2);
  }

  // Returns true iff the status indicates success.
  bool ok() const { return (state_ == NULL); }

  // Returns true iff the status indicates a NotFound error.
  bool IsNotFound() const { return code() == kNotFound; }

  // Returns true iff the status indicates a Corruption error.
  bool IsCorruption() const { return code() == kCorruption; }

  // Returns true iff the status indicates an IOError.
  bool IsIOError() const { return code() == kIOError; }

  // Return a string representation of this status suitable for printing.
  // Returns the string "OK" for success.
  std::string ToString() const;

 private:
  //state_数组表示状态,第一部分表示消息的长度,第二部分表示消息的类型
  //第三部分就是消息的具体信息了;
  // OK status has a NULL state_.  Otherwise, state_ is a new[] array
  // of the following form:
  //    state_[0..3] == length of message
  //    state_[4]    == code
  //    state_[5..]  == message
  const char* state_;

  enum Code {
    kOk = 0,
    kNotFound = 1,
    kCorruption = 2,
    kNotSupported = 3,
    kInvalidArgument = 4,
    kIOError = 5
  };

  Code code() const {
    return (state_ == NULL) ? kOk : static_cast<Code>(state_[4]);
  }

//构造消息
  Status(Code code, const Slice& msg, const Slice& msg2);
  static const char* CopyState(const char* s);
};

inline Status::Status(const Status& s) {
  state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
}
//进行深层次复制消息
inline void Status::operator=(const Status& s) {
  // The following condition catches both aliasing (when this == &s),
  // and the common case where both s and *this are ok.
  if (state_ != s.state_) {
    delete[] state_;
    state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
  }
}

}  // namespace leveldb

#endif  // STORAGE_LEVELDB_INCLUDE_STATUS_H_


Status 具体的部分实现源码,通过提供简单的一些接口,能够快速处理消息的管理~


// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

#include <stdio.h>
#include "port/port.h"
#include "leveldb/status.h"

namespace leveldb {

//复制消息,消息的内容只读;
const char* Status::CopyState(const char* state) {
  uint32_t size;
  memcpy(&size, state, sizeof(size));//前面四个字节表示消息的大小
  char* result = new char[size + 5];//消息的大小还需要加上5个字节,才是完整的消息部分
  memcpy(result, state, size + 5);
  return result;
}

//构造消息,格式为msg: msg2
Status::Status(Code code, const Slice& msg, const Slice& msg2) {
  assert(code != kOk);
  const uint32_t len1 = msg.size();
  const uint32_t len2 = msg2.size();
  const uint32_t size = len1 + (len2 ? (2 + len2) : 0);
  char* result = new char[size + 5];
  memcpy(result, &size, sizeof(size));
  result[4] = static_cast<char>(code);
  memcpy(result + 5, msg.data(), len1);
  if (len2) {
    result[5 + len1] = ':';
    result[6 + len1] = ' ';
    memcpy(result + 7 + len1, msg2.data(), len2);
  }
  state_ = result;
}

//消息转换成string~
std::string Status::ToString() const {
  if (state_ == NULL) {
    return "OK";
  } else {
    char tmp[30];
    const char* type;
    switch (code()) {
      case kOk:
        type = "OK";
        break;
      case kNotFound:
        type = "NotFound: ";
        break;
      case kCorruption:
        type = "Corruption: ";
        break;
      case kNotSupported:
        type = "Not implemented: ";
        break;
      case kInvalidArgument:
        type = "Invalid argument: ";
        break;
      case kIOError:
        type = "IO error: ";
        break;
      default:
        snprintf(tmp, sizeof(tmp), "Unknown code(%d): ",
                 static_cast<int>(code()));
        type = tmp;
        break;
    }
    std::string result(type);
    uint32_t length;
    memcpy(&length, state_, sizeof(length));
    result.append(state_ + 5, length);
    return result;
  }
}

}  // namespace leveldb



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