(009)Unity Http发送 multipart/form 请求

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RestClient

  1. Github 地址
  2. 默认格式
    restClient 默认发送数据的格式是 json
  3. multipart/form 格式
    void Test () {
      WWWForm form = new WWWForm();
        
        form.AddField("accountName", "lvpeilinlove");
        form.AddField("password","123456");
        form.AddField("platformId","0");
        form.AddField("lang","1");
        form.AddField("cityCode","131");
    
        RestClient.Post( new RequestHelper()
        {
            Uri = url, 
            DefaultContentType = false,
            FormData = form
        }).Then(response => {
           EditorUtility.DisplayDialog("Response", response.Text, "Ok");
        });
    }
    

UnityWebRequest

public void Start()
{
    StartCoroutine(PostRequest(url));
}

IEnumerator PostRequest(string uri)
{
    WWWForm form = new WWWForm();
    
    form.AddField("accountName", "lvpeilinlove");
    form.AddField("password","123456");
    form.AddField("platformId","0");
    form.AddField("lang","1");
    form.AddField("cityCode","131");
    
    using (UnityWebRequest webRequest = UnityWebRequest.Post(uri, form))
    {
        yield return webRequest.SendWebRequest();
    
        string[] pages = uri.Split('/');
        int page = pages.Length - 1;
    
        switch (webRequest.result)
        {
            case UnityWebRequest.Result.ConnectionError:
            case UnityWebRequest.Result.DataProcessingError:
                Debug.LogError(pages[page] + ": Error: " + webRequest.error);
                break;
            case UnityWebRequest.Result.ProtocolError:
                Debug.LogError(pages[page] + ": HTTP Error: " + webRequest.error);
                break;
            case UnityWebRequest.Result.Success:
                Debug.Log(pages[page] + ":\nReceived: " + webRequest.downloadHandler.text);
                break;
        }
    }
}

[1] Post三种方式

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Unity中进行multipart/form-data上传,可以使用UnityWebRequest类。具体步骤如下: 1. 创建一个UnityWebRequest对象,并设置请求的URL和请求方法为POST。 2. 设置请求头部信息,包括Content-Type为multipart/form-data,以及其他必要的信息。 3. 构造表单数据,将需要上传的数据按照multipart/form-data格式进行编码,并设置到UnityWebRequest对象中。 4. 发送请求,并等待服务器响应。 以下是一个示例代码: ``` IEnumerator UploadFile(string url, byte[] data) { UnityWebRequest request = new UnityWebRequest(url, "POST"); request.SetRequestHeader("Content-Type", "multipart/form-data; boundary=------------------------boundary"); string boundary = "--------------------------boundary"; byte[] formHeaderBytes = System.Text.Encoding.UTF8.GetBytes("\r\n--" + boundary + "\r\nContent-Disposition: form-data; name=\"file\"; filename=\"test.jpg\"\r\nContent-Type: image/jpeg\r\n\r\n"); byte[] formFooterBytes = System.Text.Encoding.UTF8.GetBytes("\r\n--" + boundary + "--\r\n"); byte[] bodyBytes = new byte[formHeaderBytes.Length + data.Length + formFooterBytes.Length]; System.Buffer.BlockCopy(formHeaderBytes, 0, bodyBytes, 0, formHeaderBytes.Length); System.Buffer.BlockCopy(data, 0, bodyBytes, formHeaderBytes.Length, data.Length); System.Buffer.BlockCopy(formFooterBytes, 0, bodyBytes, formHeaderBytes.Length + data.Length, formFooterBytes.Length); request.uploadHandler = new UploadHandlerRaw(bodyBytes); request.downloadHandler = new DownloadHandlerBuffer(); yield return request.SendWebRequest(); if (request.result == UnityWebRequest.Result.Success) { Debug.Log("Upload complete!"); } else { Debug.Log("Error during upload: " + request.error); } } ```

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