<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Wiiix的博客]]></title><description><![CDATA[Unity3D的世界]]></description><link>https://blog.csdn.net/Wiiix</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; Wiiix]]></copyright><item><title><![CDATA[Unity3D 旋转天空盒的方法]]></title><link>https://blog.csdn.net/Wiiix/article/details/53998841</link><guid>https://blog.csdn.net/Wiiix/article/details/53998841</guid><author>Wiiix</author><pubDate>Tue, 03 Jan 2017 22:25:13 +0800</pubDate><description><![CDATA[天空盒是不能旋转的，但我们可以旋转摄像机来达到天空盒的旋转效果。








实现方法如下:
1）我们创建一个摄像机名为Skybox Camera




2)主摄像机Main Camera的Clear Flags设置为Don't Clear




3)Skybox Camera的Culling Mask设置为Nothing,然后Depth一定要比主摄]]></description><category></category></item><item><title><![CDATA[Android防止进程被杀]]></title><link>https://blog.csdn.net/Wiiix/article/details/51597377</link><guid>https://blog.csdn.net/Wiiix/article/details/51597377</guid><author>Wiiix</author><pubDate>Mon, 06 Jun 2016 18:18:13 +0800</pubDate><description><![CDATA[有时开启新的app而内存不够时，其它app可能会被Out
 Of Memory Killer清除防止进程不被杀死的办法:
1.在AndroidManifest.xml文件中设置persistent属性为true
  <application
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher]]></description><category></category></item><item><title><![CDATA[Android闪白屏黑屏问题解决办法]]></title><link>https://blog.csdn.net/Wiiix/article/details/51596857</link><guid>https://blog.csdn.net/Wiiix/article/details/51596857</guid><author>Wiiix</author><pubDate>Mon, 06 Jun 2016 17:15:32 +0800</pubDate><description><![CDATA[遇到这个问题的原因是在程序还没加载完毕时系统会自动显示默认的背景。
解决办法是:
找到Manifest文件中所对应的theme(这里是Apptheme)
 android:theme="@style/AppTheme"鼠标中击点进去跳转到style文件,在使用的theme下添加 @color/trans 
这样默认窗口背景是透明的了,当然也可以使用drawable图片文件作为背景]]></description><category></category></item><item><title><![CDATA[使用SharedPreferences保存图片与对象]]></title><link>https://blog.csdn.net/Wiiix/article/details/51596697</link><guid>https://blog.csdn.net/Wiiix/article/details/51596697</guid><author>Wiiix</author><pubDate>Mon, 06 Jun 2016 17:04:41 +0800</pubDate><description><![CDATA[这是一般SharedPreferences的使用方法	private SharedPreferences mSharedPreferences;
	private SharedPreferences.Editor editor;        mSharedPreferences=getSharedPreferences("ThumbLock", Activity.MODE_PRIVATE);]]></description><category></category></item><item><title><![CDATA[Android使用自定义字体]]></title><link>https://blog.csdn.net/Wiiix/article/details/51595498</link><guid>https://blog.csdn.net/Wiiix/article/details/51595498</guid><author>Wiiix</author><pubDate>Mon, 06 Jun 2016 15:01:22 +0800</pubDate><description><![CDATA[在Android Studio中创建assets目录(如果没有的话)

然后在下面添加fonts目录并把ttf文件拷进去


然后在代码中实现
AssetManager mgr=getAssets();//得到AssetManager
Typeface tf= Typeface.createFromAsset(mgr, "fonts/thin.TTF");//根据路径得到Typefac]]></description><category></category></item><item><title><![CDATA[快速理解C#中的委托与事件]]></title><link>https://blog.csdn.net/Wiiix/article/details/51463977</link><guid>https://blog.csdn.net/Wiiix/article/details/51463977</guid><author>Wiiix</author><pubDate>Fri, 20 May 2016 20:02:30 +0800</pubDate><description><![CDATA[以下内容只是个人理解，仅供参考。
什么是委托？
先看最简单的委托例子:
namespace DelegateTest
{
    public delegate void MessageDelegate(string name);
    class Program
    {
        private static void SaySomething(string name)
   ]]></description><category></category></item><item><title><![CDATA[Android 自定义系统对话框]]></title><link>https://blog.csdn.net/Wiiix/article/details/49051499</link><guid>https://blog.csdn.net/Wiiix/article/details/49051499</guid><author>Wiiix</author><pubDate>Sun, 11 Oct 2015 20:26:22 +0800</pubDate><description><![CDATA[以图片中的为例，要做一个反馈建议的对话框，先创建自定义xml布局
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/feedback_dialog"
    ]]></description><category></category></item><item><title><![CDATA[Android 获取对话框返回值]]></title><link>https://blog.csdn.net/Wiiix/article/details/49051289</link><guid>https://blog.csdn.net/Wiiix/article/details/49051289</guid><author>Wiiix</author><pubDate>Sun, 11 Oct 2015 20:17:58 +0800</pubDate><description><![CDATA[如果想要获取对话框的返回值的话，可以在类中写一个接口

public interface confirmDialogListener {
    void onFinishConfirmDialog(int code); //接口中的方法，传入一个整型
}


然后在onClick事件中加入代码
confirmDialogListener activity = (confirmDial]]></description><category></category></item><item><title><![CDATA[Android 系统对话框]]></title><link>https://blog.csdn.net/Wiiix/article/details/49050071</link><guid>https://blog.csdn.net/Wiiix/article/details/49050071</guid><author>Wiiix</author><pubDate>Sun, 11 Oct 2015 18:04:49 +0800</pubDate><description><![CDATA[AlertDialog.Builder builder=new AlertDialog.Builder(AboutActivity.this);//这里先用AlertDialog.Builder创建一个对话框
builder.setTitle(getResources().getString(R.string.detected_new_version)); //设置标题
builder.setMe]]></description><category></category></item><item><title><![CDATA[Java 碰壁小球游戏实例教程]]></title><link>https://blog.csdn.net/Wiiix/article/details/47160093</link><guid>https://blog.csdn.net/Wiiix/article/details/47160093</guid><author>Wiiix</author><pubDate>Fri, 31 Jul 2015 00:00:47 +0800</pubDate><description><![CDATA[本教程会举例用Java实现简单的小球碰壁反弹游戏，效果如图所示:


JFrame: 窗体部分
首先创建一个窗体界面,下面举一个简单的例子(Jframe是自己定义的类名，注意和JFrame的区别)

import javax.swing.JFrame; //没导入就没卵用
public class Jframe {
 
public static void main(String[] ]]></description><category></category></item><item><title><![CDATA[Java 简单实现Enigma英格玛密码]]></title><link>https://blog.csdn.net/Wiiix/article/details/47128801</link><guid>https://blog.csdn.net/Wiiix/article/details/47128801</guid><author>Wiiix</author><pubDate>Wed, 29 Jul 2015 15:40:15 +0800</pubDate><description><![CDATA[用Java实现简单的英格玛模拟]]></description><category></category></item><item><title><![CDATA[C# 控制另一个窗体的方法]]></title><link>https://blog.csdn.net/Wiiix/article/details/46665877</link><guid>https://blog.csdn.net/Wiiix/article/details/46665877</guid><author>Wiiix</author><pubDate>Sat, 27 Jun 2015 23:54:03 +0800</pubDate><description><![CDATA[public partial class Form1 : Form //窗体一
{
    public Form1()
    {
        InitializeComponent();
    }

    private void button1_Click(object sender, EventArgs e)
    {
        Form2 frm = new Form2(]]></description><category></category></item><item><title><![CDATA[C# 判断字符串是否为数字]]></title><link>https://blog.csdn.net/Wiiix/article/details/46664131</link><guid>https://blog.csdn.net/Wiiix/article/details/46664131</guid><author>Wiiix</author><pubDate>Sat, 27 Jun 2015 21:21:56 +0800</pubDate><description><![CDATA[函数:private  bool IsNumeric(string str)
{
   int output;
    return int.TryParse(str, out output);
}
调用例子:
string str="12345";
if (IsNumeric(str))
MessageBox.Show("纯数字");
else
MessageBox.Show("不是纯数字"]]></description><category></category></item><item><title><![CDATA[蛮力法求解旅行商]]></title><link>https://blog.csdn.net/Wiiix/article/details/46664079</link><guid>https://blog.csdn.net/Wiiix/article/details/46664079</guid><author>Wiiix</author><pubDate>Sat, 27 Jun 2015 21:14:38 +0800</pubDate><description><![CDATA[using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.W]]></description><category></category></item></channel></rss>