接下来是我为了便于修改游戏数据提取的图片类(GetImage()),组件位置尺寸的设置类(LocationSize())、窗口操作类(UiUtil),以及方向的枚举类
package util;
import java.awt.Image;
import java.awt.Toolkit;
import java.net.URL;
/**
* 此类用于放置各个显示对象的背景绘制的素材,便于素材的修改和替换,提供静态字段
*/
public class GetImage {
// 获取工具类对象
// public static Toolkit getDefaultToolkit():获取默认工具包。
static Toolkit tk = Toolkit.getDefaultToolkit();
// 获取图片路径,对于用到的图片都提供了静态字段值
public static Image BACKGROUND = tk.getImage("src\\resource\\indexBackground.jpg");
//开始我的贪吃蛇和食物也是用图片绘制的,效果不太好就改成画笔直接绘制了,这是一开始用的贪吃蛇的图片素材
public static Image HEADRIGHT = tk.getImage("src\\resource\\head.jpg");
public static Image HEADLEFT = tk.getImage("src\\resource\\lefthead.jpg");
public static Image HEADUP = tk.getImage("src\\resource\\uphead.jpg");
public static Image HEADDOWN = tk.getImage("src\\resource\\downhead.jpg");
public static Image FOOD = tk.getImage("src\\resource\\food.jpg");
public static Image BODY = tk.getImage("src\\resource\\body.jpg");
//按钮的背景图片
public static Image START = tk.getImage("src\\resource\\start.jpg");
public static Image EXIT = tk.getImage("src\\resource\\exit.jpg");
public static Image SETTING = tk.getImage("src\\resource\\setting.jpg");
public static Image HELP = tk.getImage("src\\resource\\help.jpg");
}
package util;
/**
* 用来提供出现组件大小和位置等数据,便于数据的统一管理和修改 组件:窗口JFrame 背景面板 JPanel 开始按钮 startJButton
* 设置按钮setJButton 退出按钮exitJBtton 帮助按钮helpJButton
*/
public class LocationSize {
// 针对每一个组件的高宽,位置设置四个静态字段
// 窗口
public static int FRAMEH = 570;
public static int FRAMEW = 820;
public static int FRAMEX = 0;
public static int FRAMEY = 0;
// 背景面板
public static int BACKPANELH = 570;
public static int BACKPANELW = 820;
public static int BACKPANELX = 0;
public static int BACKPANELY = 0;
// 开始按钮
public static int STARTBH = 45;
public static int STARTBW = 184;
public static int STARTBX = 624;
public static int STARTBY = 88;
// 退出按钮
public static int EXITBH = 44;
public static int EXITBW = 183;
public static int EXITBX = 625;
public static int EXITBY = 214;
// 帮助按钮
public static int HELPBH = 38;
public static int HELPBW = 111;
public static int HELPBX = 661;
public static int HELPBY = 277;
// 设置按钮
public static int SETBH = 43;
public static int SETBW = 184;
public static int SETBX = 624;
public static int SETBY = 152;
// 得分标签
public static int SCORELH = 28;
public static int SCORELW = 64;
public static int SCORELX = 689;
public static int SCORELY = 467;
//速度标签
public static int SPEEDLH = 28;
public static int SPEEDLW = 64;
public static int SPEEDLX = 689;
public static int SPEEDLY = 421;
}
package util;
import java.awt.Dimension;
import java.awt.Toolkit;
import java.awt.event.MouseAdapter;
import javax.swing.JFrame;
/*
* 对界面进行操作的工具类
*/
public class UiUtil extends MouseAdapter {
// 设置窗体居中的方法
public static void setFrameCenter(JFrame jf) {
/*
* 思路: A:获取屏幕的长和宽 B:获取窗体的长和宽 C:(屏幕的长-窗体的长)/2,(屏幕的宽-窗体的宽)/2作为窗体的新坐标
*/
// 获取工具对象
Toolkit tk = Toolkit.getDefaultToolkit();
// 获取屏幕的宽和高
Dimension d = tk.getScreenSize();
int screenWidth = (int) d.getWidth();
int screenHeight = (int) d.getHeight();
// 获取窗体的宽和高
int frameWidth = jf.getWidth();
int frameHeight = jf.getHeight();
// 获取新的窗体坐标
int newX = (screenWidth - frameWidth) / 2;
int newY = (screenHeight - frameHeight) / 2;
// 设置新的窗体坐标
jf.setLocation(newX, newY);
}
}
package pojo;
public enum Direction {
UP,DOWN,LEFT,RIGHT
}