1.基本步骤
1.1菜单栏
1.2棋盘的初始化
1.3打印棋盘
1.4玩家移动
1.5电脑移动
1.6输赢判断
2.具体实现
2.1菜单栏
按1开始游戏,按0退出游戏
//菜单
void menu()
{
printf("*******************************\n");
printf("*********1.PLAY****************\n");
printf("*********0.EXIT****************\n");
printf("*******************************\n");
}
2.2棋盘的初始化
创建棋盘:使用define定义的标识符常量可以方便修改棋盘大小
#define ROW 3
#define COL 3
char board[ROW][COL] = { 0 };
初始化:用3行3列的二维数组来表示,‘ ’表示空白区域
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
2.3打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分割信息
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
2.4玩家移动
void PlayerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标:");
scanf("%d %d", &x, &y);
//坐标范围是否符合的判断
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新选择\n");
}
}
else
{
printf("坐标输入错误,请重新输入\n");
}
}
}
2.5电脑移动
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
2.6判断输赢
1.分为四种情况:
玩家赢 用 '*'表示
电脑赢 用 '#'表示
平局 用 'P'表示
继续 用 'C'表示
2.判段电脑玩家胜利
判断行、列、对角线
3.判断是否平局
调用IsFull函数判断:满了返回1,不满返回0
//满了返回1,不满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Is_win(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//列
int j = 0;
for (j = 0; j < row; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//平局
if (IsFull(board,row,col))
{
return 'P';
}
//游戏继续
return 'C';
}
3.结果演示
1.玩家赢
2.电脑赢
3.平局
4.完整代码
1.头文件(game.h)
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col);
//玩家移动
void PlayerMove(char board[ROW][COL],int row,int col);
//电脑移动
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
//玩家赢:*
//电脑赢:#
//平局:P
//继续:C
char Is_win(char board[ROW][COL], int row, int col);
2.源文件(game.c)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//菜单
void menu()
{
printf("*******************************\n");
printf("*********1.PLAY****************\n");
printf("*********0.EXIT****************\n");
printf("*******************************\n");
}
//初始化
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分割信息
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家移动
void PlayerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标:");
scanf("%d %d", &x, &y);
//坐标范围是否符合的判断
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新选择\n");
}
}
else
{
printf("坐标输入错误,请重新输入\n");
}
}
}
//电脑移动
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢
//满了返回1,不满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Is_win(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//列
int j = 0;
for (j = 0; j < row; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//平局
if (IsFull(board,row,col))
{
return 'P';
}
//游戏继续
return 'C';
}
3.源文件(main.c)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = Is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
//判断输赢
ret = Is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
srand ((unsigned int)time(NULL));//设置随机数的生成起点
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}