环形缓冲区

出处:未知


说明:总的来说,用着还可以。


头文件:

#ifndef DataBuffer__INCLUDED
#define DataBuffer__INCLUDED
#pragma once

#include <windows.h>
class DataBuffer
{
public:
	DataBuffer(unsigned int uMaxSize);
	DataBuffer();
	~DataBuffer(void);

	void Allocate(unsigned int uMaxSize);
	bool Append(char* _pBuffer, unsigned int _uSize);
	void Pop(int _uSize);
	unsigned int GetDataSize();
	unsigned int GetMaxDataSize();
	char* GetBuffer();
	void GrowSize(unsigned int growBy);
	unsigned int	getRemainingSize();
	char			getAt(int offset);
private:
	char*			pBuffer;
	unsigned int	uSize;
	unsigned int	uMaxSize;
};

#endif

cpp文件:

#include "StdAfx.h"
#include "DataBuffer.h"
#include <winbase.h>


DataBuffer::DataBuffer(unsigned int uMaxSize)
{
	uSize = 0;
	Allocate(uMaxSize);
}

DataBuffer::DataBuffer()
{
	uSize = 0;
	pBuffer = NULL;
}

void DataBuffer::Allocate( unsigned int uMaxSize )
{
	this->uMaxSize = uMaxSize;
	pBuffer = new char[uMaxSize];
}

DataBuffer::~DataBuffer(void)
{
	delete[] pBuffer;
}
bool DataBuffer::Append( char* _pBuffer, unsigned int _uSize )
{
	if(getRemainingSize() < _uSize)
		return false;

	//Copy the data :
	CopyMemory(pBuffer+uSize,_pBuffer,_uSize);

	//Update the size of the buffer.
	uSize+=_uSize;

	return true;
}

void DataBuffer::Pop( int _uSize )
{
	MoveMemory(pBuffer,pBuffer+_uSize,(uSize-_uSize));
	uSize-=_uSize;
}

unsigned int DataBuffer::GetDataSize()
{
	return uSize;
}

unsigned int DataBuffer::GetMaxDataSize()
{
	return uMaxSize;
}

char* DataBuffer::GetBuffer()
{
	return pBuffer;
}

unsigned int DataBuffer::getRemainingSize()
{
	return uMaxSize - uSize;
}

void DataBuffer::GrowSize( unsigned int growBy )
{
	uSize += growBy;
}

char DataBuffer::getAt( int offset )
{
	return pBuffer[offset];
}


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