Java贪吃蛇小游戏

这是一个比较简洁的小游戏,主要有三个类,一个主类,一个食物类,一个贪吃蛇类。
1、首先定义主类,主类中主要用来创建窗口

import javax.swing.JFrame;

public class Main {
	
	public static final int WIDTH=600;
	public static final int HEIGHT=600;
	public static void main(String[] args) {
		JFrame win =new JFrame();
		win.setVisible(true);
		win.setSize(WIDTH, HEIGHT);
		win.setDefaultCloseOperation(3);
		win.setLocationRelativeTo(null);
		                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      
		SnakePanel panle =new SnakePanel();
		win.add(panle);
		SnakePanel.Key l = panle.new Key();
		win.addKeyListener(l);
		panle.addKeyListener(l);
		panle.run();
	}

}

2、其次是定义食物类,食物有长和宽,还有在窗口中的位置

import java.util.Random;
public class Cell {
	protected int x;
	protected int y;
	protected int width;
	protected int height;
	Random ran=new Random();
	public Cell(){
		Random ran=new Random();
		this.x=ran.nextInt(25)*15+60;
		this.y=ran.nextInt(25)*15+50;
		this.width=15;
		this.height=15;
	}
	public Cell(int x,int y){
		this();
		this.x=x;
		this.y=y;
	}
	public int getX() {
		return x;
	}
	public void setX(int x) {
		this.x = x;
	}
	public int getY() {
		return y;
	}
	public void setY(int y) {
		this.y = y;
	}
	public int getWidth() {
		return width;
	}
	public void setWidth(int width) {
		this.width = width;
	}
	public int getHeight() {
		return height;
	}
	public void setHeight(int height) {
		this.height = height;
	}
}

3、最后是蛇类,

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.Arrays;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JPanel;
public class SnakePanel extends JPanel {
	final int RIGHT=1;
	final int LEFT=2;
	final int UP=3;
	final int DOWN=4;
	int moved=1;
	Cell food;
	Cell[] snake;
	public SnakePanel(){
		food=new Cell();
		snake=new Cell[5];
		for(int i=0;i<snake.length;i++){
			snake[i]=new Cell(210+i*15,50);
		}
	}
	class Key extends KeyAdapter{
		@Override
		public void keyPressed(KeyEvent e){
			int code=e.getKeyCode();
			//System.out.println(code);
			if(code==37&&moved!=RIGHT){
				moved=LEFT;
			}
			if(code==39&&moved!=LEFT){
				moved=RIGHT;
			}
			if(code==38&&moved!=DOWN){
				moved=UP;
			}
			if(code==40&&moved!=UP){
				moved=DOWN;
			}
		}
	}
	public void paint(Graphics g){
		super.paint(g);
		g.setFont(new Font(Font.SERIF,Font.BOLD,28));
		g.drawRect(60, 50, 450, 450);
		for(int i=15;i<=450;i+=15){
			g.drawLine(60+i, 50, 60+i, 500);
		}
		for(int i=15;i<=450;i+=15){
			g.drawLine(60, 50+i, 510, 50+i);
		}
		g.setColor(Color.BLUE);
		g.drawString("欢迎来到贪吃蛇大战", 140, 40);
		g.fillRect(food.x, food.y, food.width, food.height);
		for(int i=0;i<snake.length;i++){
			g.fillRect(snake[i].x, snake[i].y, snake[i].width, snake[i].height);
		}
	}
	int speed = 250;
	public void run(){
		Timer timer=new Timer();
		TimerTask task=new TimerTask(){
			@Override
			public void run() {
				step();
				repaint();
			}
		}; 
		if(snake.length>=10){
			speed=125;
		}else if(snake.length>=20){
			speed=60;
		}else if(snake.length>=30){
			speed=30;
		}else if(snake.length>=40){
			speed=15;                                             
		}
		timer.schedule(task, 1000, speed);
	}
	public void step(){
		for(int i=1;i<snake.length;i++){
			snake[i-1] = snake[i];	
		}
		Cell c = new Cell(snake[snake.length-1].getX(),snake[snake.length-1].getY());
		if(moved == RIGHT){
			c.setX(c.getX()+15);
		}
		if(moved == UP){
			c.setY(c.getY()-15);
		}
		if(moved == DOWN){
			c.setY(c.getY()+15);
		}
		if(moved == LEFT){
			c.setX(c.getX()-15);
		}
		snake[snake.length-1] = c;
		//System.out.println(c.getX()+","+c.getY());
		if(snake[snake.length-1].getX()>510||
				snake[snake.length-1].getX()<60||
				snake[snake.length-1].getY()>500||
				snake[snake.length-1].getY()<50){
					System.exit(0);
				}
		if(snake[snake.length-1].x==food.x &&snake[snake.length-1].y==food.y){
			snake=Arrays.copyOf(snake,snake.length+1);
			snake[snake.length-1]=food;
			food=new Cell();
		}	
	}
}

至此,一个简单的贪吃蛇小游戏就完成了~~~

可以运行! (以下代码只是其中的一个) package chy.snake.entities; import java.awt.Color; import java.awt.Graphics; import java.awt.Point; import java.util.HashSet; import java.util.LinkedList; import java.util.Set; import chy.snake.listener.SnakeListener; import chy.snake.util.Global; public class Snake { public static final int up = 1; public static final int down = -1; public static final int left = -2; public static final int right = 2; private int oldDirection,newDirection; //newDirection:一次时间 间隔内输入的最后方向 private Point oldTail; private boolean life; //life 为 true或者false,初始为true, 用于118行 private LinkedList<Point> body = new LinkedList<Point> (); //需要经常访问蛇的第一个和最后一个节点,使用链表LinkedList存放蛇的身体节点,因为它有getFirst(),getLast(),removeLast(),方法 private Set<SnakeListener> listeners = new HashSet<SnakeListener>(); public Snake(){ init(); } public void init(){ //初始化 int x = Global.WIDTH/2; int y = Global.HEIGHT/2; for(int i=0;i<3;i++){ //初始长度3 body.addLast(new Point(x-i,y)); //是addLast } oldDirection = newDirection = right; //初始方向 右 life = true; } public void die(){ life = false; } public void move(){ System.out.println("Snake's move"); if (!(oldDirection + newDirection == 0)){ oldDirection = newDirection; } //1.去尾 oldTail = body.removeLast(); int x = body.getFirst().x; int y = body.getFirst().y; //蛇头的x,y坐标 switch(oldDirection){ case up: y--; break; case down: y++; break; case left: x--; break; case right: x++; break; } Point newHead = new Point(x,y); //2.加头 body.addFirst(newHead); } public void changeDirection(int direction){ /*无效方向:在蛇的这一次移动之后和下一次移动之前的 这个时间间隔内输入了多个方向,只有最后一个方向 是 有效方向,其余的都为无效方向*/ System.out.println("Snake's changeDirection"); newDirection = direction; //将一个时间间隔内按得最后方向,赋给 newDirection } public void eatFood(){ System.out.println("Snake's eatFood"); body.addLast(oldTail); //后面的节点不去掉 } public boolean isEatFood(){ System.out.println("Snake's isEatFood"); return false; } public boolean isEatBody(Snake snake){ //比较蛇是否吃到身体 System.out.println("snake's isEatBody"); for(int i= 1;i<body.size();i++){ //i 从蛇头结点的下一个节点开始,排除蛇头结点 if(body.get(i).equals(this.getHead())){ //如果i 的节点 和 头结点 相同 return true; } } return false; } public void drawMe(Graphics g){ System.out.println("Snake's drawMe"); g.setColor(Color.GREEN); //设置蛇的颜色 for(Point p : body){ g.fill3DRect(p.x * Global.CELL_SIZE, p.y * Global.CELL_SIZE, Global.CELL_SIZE, Global.CELL_SIZE, true); } } public Point getHead(){ //得到蛇头节点,判断吃食物 return body.getFirst(); } private class SnakeDriver implements Runnable{ //线程,不停的调用move方法 @Override public void run() { // TODO 自动生成的方法存根 while(life){ // 42和46行,life为true 或者false move(); for(SnakeListener l : listeners){ l.snakeMoved(Snake.this); //循环,依次调用SnakeMoved方法 } try { Thread.sleep(300); } catch (InterruptedException e) { // TODO 自动生成的 catch 块 e.printStackTrace(); } } } } public void start(){ new Thread(new SnakeDriver()).start(); //启动线程的方法 } public void addSnakeListener(SnakeListener l){ if(l != null){ this.listeners.add(l); } } }
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