Three.js开发之鼠标点击选中模型
var raycaster = new THREE.Raycaster()var mouse = new THREE.Vector2()function onMouseClick(event){ //将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标 mouse.x = (event.clientX/window.innerWidth)*2-1 mouse.y = -((event.clientY/window.innerHeight)*2-1) //cons.



