GUI编程
1.简易计算器,组合+内部类回顾复习
opp原则:组合,大于继承!
目前代码
public class TestCal {
public static void main(String[] args) {
new Calculator();
}
}
//计算机类
class Calculator extends Frame{
public Calculator(){
//3个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(10);
//1个按钮
Button button = new Button("=");
button.addActionListener(new MyActionListener3(num1,num2,num3));
//1个标签
Label label = new Label("+");
//流式布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyActionListener3 implements ActionListener{
private TextField num1,num2,num3;
//获取3个变量
public MyActionListener3(TextField num1,TextField num2,TextField num3) {
this.num1=num1;
this.num2=num2;
this.num3=num3;
}
@Override
public void actionPerformed(ActionEvent e){
//获得两个数字
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//将二者相加并删除前2窗口
num3.setText(""+(n1+n2));
num1.setText("");
num2.setText("");
}
}
-
完全改造成面向对象
package com.kuang.lesson02; import javax.xml.soap.Text; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class TestCal { public static void main(String[] args) { new Calculator().LoadFrame(); } } //计算机类 class Calculator extends Frame{ //属性 TextField num1,num2,num3; //方法 public void LoadFrame(){ num1 = new TextField(10); num2 = new TextField(10); num3 = new TextField(10); //1个按钮 Button button = new Button("="); button.addActionListener(new MyActionListener3(this)); //1个标签 Label label = new Label("+"); //流式布局 setLayout(new FlowLayout()); add(num1); add(label); add(num2); add(button); add(num3); pack(); setVisible(true); } } //监听器类 class MyActionListener3 implements ActionListener{ //获取计算器对象,一个类中组合其他类 Calculator calculator=null; //获取3个变量 public MyActionListener3(Calculator calculator) { this.calculator=calculator; } @Override public void actionPerformed(ActionEvent e){ //获得两个数字 int n1 = Integer.parseInt(calculator.num1.getText()); int n2 = Integer.parseInt(calculator.num2.getText()); //将二者相加并删除前2窗口 calculator.num3.setText(""+(n1+n2)); calculator.num1.setText(""); calculator.num2.setText(""); } }
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内部类:
更好的包装
package com.kuang.lesson02; import javax.xml.soap.Text; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class TestCal { public static void main(String[] args) { new Calculator().LoadFrame(); } } //计算机类 class Calculator extends Frame{ //属性 TextField num1,num2,num3; //方法 public void LoadFrame(){ num1 = new TextField(10); num2 = new TextField(10); num3 = new TextField(10); //1个按钮 Button button = new Button("="); button.addActionListener(new MyActionListener3()); //1个标签 Label label = new Label("+"); //流式布局 setLayout(new FlowLayout()); add(num1); add(label); add(num2); add(button); add(num3); pack(); setVisible(true); } //监听类 //内部类的最大好处,就是可以畅通无阻访问外部的属性和方法! class MyActionListener3 implements ActionListener{ @Override public void actionPerformed(ActionEvent e){ //获得两个数字 int n1 = Integer.parseInt(num1.getText()); int n2 = Integer.parseInt(num2.getText()); //将二者相加并删除前2窗口 num3.setText(""+(n1+n2)); num1.setText(""); num2.setText(""); } } }
2.画笔
package com.kuang.lesson02;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
MyPaint myPaint = new MyPaint();
myPaint.LoadFrame();
}
}
class MyPaint extends Frame{
public void LoadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
g.setColor(Color.red);
g.fillOval(200,200,100,100);
//养成习惯,使用完还原最初颜色
}
}
3.鼠标监听
目的:鼠标画画
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame1("画图");
}
}
//自己的类
class MyFrame1 extends Frame{
//需要画笔,需要监听鼠标位置,需要集合存储这些点
private ArrayList points;
public MyFrame1(String title){
super(title);
setBounds(200,200,600,400);
//存鼠标点击的点
points = new ArrayList<>();
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面
public void addPaint(Point point){
points.add(point);
}
private class MyMouseListener extends MouseAdapter{
//鼠标点击 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame1 myframe = (MyFrame1) e.getSource();
//点击就会在界面出现一个点!
//这个点就是鼠标的点
myframe.addPaint(new Point(e.getX(),e.getY()));
//每次点击都需要重新画一次
myframe.repaint();//刷新
}
}
}
4.窗口监听
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindowListener {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,20);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
//建议这么写,匿名内部类
new WindowAdapter(){
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
}
);
}
// class MyWindowListener extends WindowAdapter{
// @Override
// public void windowClosing(WindowEvent e) {
// System.exit(0);//正常退出
// }
// }
}
5.键盘监听
import javafx.scene.input.KeyCode;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class TestKeyBoardListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(
new KeyAdapter() {
//键盘按下的是哪个
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//键盘的码;不需要记住数值,直接记住vk_xxx
if(keyCode==KeyEvent.VK_UP){
System.out.println("向上");
}
}
}
);
}
}