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// queuetp.h -- queue template with a nested class
#ifndef QUEUETP_H_
#define QUEUETP_H_


template <class Item>
class QueueTP
{
private:
    enum {Q_SIZE = 10};
    // Node is a nested class definition
    class Node
    {
    public:
        Item item;
        Node * next;
        Node(const Item & i):item(i), next(0){ }
    };
    Node * front;       // pointer to front of Queue
    Node * rear;        // pointer to rear of Queue
    int items;          // current number of items in Queue
    const int qsize;    // maximum number of items in Queue
    QueueTP(const QueueTP & q) : qsize(0) {}
    QueueTP & operator=(const QueueTP & q) { return *this; }
public:
    QueueTP(int qs = Q_SIZE);
    ~QueueTP();
    bool isempty() const
    {
        return items == 0;
    }
    bool isfull() const
    {
        return items == qsize;
    }
    int queuecount() const
    {
        return items;
    }
    bool enqueue(const Item &item); // add item to end
    bool dequeue(Item &item);       // remove item from front
};


// QueueTP methods
template <class Item>
QueueTP<Item>::QueueTP(int qs) : qsize(qs)
{
    front = rear = 0;
    items = 0;
}


template <class Item>
QueueTP<Item>::~QueueTP()
{
    Node * temp;
    while (front != 0)      // while queue is not yet empty
    {
        temp = front;       // save address of front item
        front = front->next;// reset pointer to next item
        delete temp;        // delete former front
    }
}


// Add item to queue
template <class Item>
bool QueueTP<Item>::enqueue(const Item & item)
{
    if (isfull())
        return false;
    Node * add = new Node(item);    // create node
    if (add == NULL)
        return false;       // quit if none available
    items++;
    if (front == 0)         // if queue is empty,
        front = add;        // place item at front
    else
        rear->next = add;   // else place at rear
    rear = add;             // have rear point to new node
    return true;
}


// Place front item into item variable and remove from queue
template <class Item>
bool QueueTP<Item>::dequeue(Item & item)
{
    if (front == 0)
        return false;
    item = front->item;     // set item to first item in queue
    items--;
    Node * temp = front;    // save location of first item
    front = front->next;    // reset front to next item
    delete temp;            // delete former first item
    if (items == 0)
        rear = 0;
    return true; 
}


#endif
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